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    Posts made by cond1024

    • RE: E40 after action reports

      @calvinhobbesliker:

      French inf liberating UK was WIN. Axis’s experience seemed to be decisove

      Win?? When?? If that was the question, France had 1 inf in scotland (moved there on F2) that retook London on F3.  Allies did make a few mistakes, like putting entire UK navy within range of german air force and navy and Russia not bringing large southern force back to protect stalingrad.  I think Russia didn’t think my Itialian force coming from the Mid East could take Stalingrad, but it did with pieces to spare.

      @UN:

      Did the French player stack up the 3 infantry in North Africa in Algeria? If not…well, that should be a textbook move. Three lone infantry is worse off than three combined infantry.

      They stacked 2 inf in algeria, tunisia inf was killed I1 with 2 inf and 1 tank

      posted in Axis & Allies Europe 1940
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    • E40 after action reports

      If people could post their after action reports on Europe 40 games here we can check balance on this half of the board.

      Date: 8/27/10
      Game Time: 5 hrs 1800 to 2300 (with interruptions while I got my kids ready for bed)
      Victor: Axis captured 8 VC- London, Paris, Berlin, Rome, Cairo, Warsaw, Lenningrad, Stalingrad
      Experience: Allies played by 2 players with experience from 2nd edition and Revisied.  Axis played by me with slightly more experience with newer versions of the game (AA50, Pac 40)

      Game Discription
      G1 builts AC and Minor IC for Romania, Germany took France losing all inf and 2 mech inf, sunk 2 crusiers in 112 losing a ftr and 1 hit on BB, sunk RN in 110, 111 losing 2 subs, lost one sub in an unsuccessful attack of RN of coast of Canada.  Take over Yugoslovia losing 3 inf, Bulgaria and Finland and Normandy losing 1 inf.

      R1 build 8 men 1 art and moved into position.

      UK1 build 3 destroyers and 1 inf and attacked remaining sub in Z110, did not attack Italian Navy and moved AC, DD and placed naval builds all in Z110, AC had 2 ftrs.  The formed a defensive line in Egypt and moved  Z98 fleet to Red sea (Z81).

      Italy built 1 mec, 1 tank and attacked Syria, Greece, Southern France, Tunisia and took out French fleet in  in Z93.  They won all battles with minimal loss

      G2 saw the sinking of GB fleet in Z110 and the preparation of Barbarosa.  Significant builds were 2 transports.

      UK2 Saw UK taking Normany with surviving transports that were parked in  Z109 (2 trans) and the building of 5 inf and 4 art.

      I2 Took over egypt and Gibralter.

      G3 Was Sealinon on Barbarosa.  Germany took the boarder russian terriotries  since they only had 1 inf in each, but retreated from Karelia after losing 3 inf and not hitting 1 russian.  Sealion had 3 German tanks, 3 inf, 1 bomber, 3 ftrs, 3 tac aginst 7 inf 4 art 1 fighter 1 tac.  Germany took UK with 1 tank and 1 bmb left.

      R3 saw a big russian counter  in Baltic states.

      I3 Took Iraq and finished french resistance in africa.

      F3- Retook London, yes the 1 french inf got moved to Scotland on F2 to prtotect from German attack, and counterattacked the lone german tank and rolled a 1 on first try and tank rolled a 4.

      G4 Retook London  and took Karelia.

      R4 Russian horde takes  takes Poland and positions a huge force in Ukaraine.

      I4 Bulids IC in Iraq and and destroys UK troops in Mid East.

      US4 come in force and take Morroco, sunk Italian crusier that was forming block in Z108 (German Crus in 118) to prevent counter attack on London

      G5 Wiped out Russian horde in Poland shifted sounthern forces to Northern Front and continued troop stack in Romania.  Failed missable in attack on US fleet losing 1 dd 2 ss 1 ftr and 1 tac and not taking a single hit on the american fleet.

      R5 uneventful, tried to reposition troops to meed new threat.

      UK5 out of game only 2 inf left in Africa and 1 inf in Canada

      I5 Take Baltic states and NW Persia, failed attack against american fleet off africa losing 2 subs and not hitting a single ship.

      US 5 Takes Gibralter

      G6 Take Leningrad and Belarus

      I6 Takes Caucaus and smolensk

      US 6 take Norway, Denmark, Holland, Western Germany

      G7 Retake Karelia, take Archangel, Bryansk (to prevent tank force in West Ukraine to reinforce Moscow); and they retake Norway, West Germany

      R7 attack and retake Bryansk take Romania with IC

      I7 take Stalingrad, Tambov (to prevent a counter from moscow) and retake Gibralter, Holland and south africa.

      With the axis having 8 VC and the allies no way to retake them, the game was ended.  If we had done another round Germany would have retaken Bryansk to prevent tanks from attacking Stalingrad and the US navy would have to return to USA to get more troops since they only had one tank left in Europe sitting in Denmark.

      posted in Axis & Allies Europe 1940
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    • RE: AAG40 FAQ

      Krieg quesiton.

      Just to clairfy a victory condition when it says hold the victory cities (or capitals) for an entire round does that mean until the capturing nation’s turn or entrie round from Germany to France.  So lets say Japan captures the 14 VC for the axis, the allies have until Japans next turn to recapture the VC and if not it is a axis win? Correct?

      Also lets say that Japan captures San Fran giving the axis 14 cities, then Italy takes Moscow giving Axis 15 VC and Japan loses SF to America giving Axis 14 again, would the game end when it can to Japan’s turn since they had 14 the whole time or Italy’s turn since the “14” VC was lost?

      Thanks in advance.

      posted in Axis & Allies Global 1940
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    • RE: G1 Barbarossa

      Another drawback is that Germany doesn’t collect 5 IPC for not being at war with Russia and Russia get plus 5 IPC for being at war with Germany.  Also if you attack G1 you won’t have forces to take Yugoslavia G1.

      posted in Axis & Allies Europe 1940
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    • RE: Aircraft Carrier

      What are you talking about? Escort ship?
      transports get fired upon by subs if they don’t have a single escort ship with them for their entire move.

      That is if they pass through a sea zone containing an enemy sub

      posted in Axis & Allies Pacific 1940
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    • RE: A Little help for a New Player

      No only minus 2.  So if the IPC value of surronding territories was 6 the sub would only subract 2 IPC.  It would take 3 subs (2x3) to subtract all 6 IPC.  Now if there were 4 subs in the sea zone (2x4=8) the nation would only lose 6 IPC because the value of the territories only equal 6.

      posted in Axis & Allies Pacific 1940
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    • RE: Card industrial complexes

      @elbowmaster:

      I use fortress america cities as major industrial centers and use the complexes from the AA game to use as minor.

      Nice thinking using fortress america pieces, that is what I will have to try.

      posted in Axis & Allies Europe 1940
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    • RE: Taking France - what do you use?

      I will send all available ground minus 2 inf 1 art for Normandy and I will send 2 tac bombers from W. Germ otherwise the rest of the Luft is heading for the RN.

      posted in Axis & Allies Europe 1940
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    • RE: CoolStuffInc ship yet?

      Shipped out today 8/24 and I should get it 8/30.  I live in Utah.

      posted in Axis & Allies Europe 1940
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    • RE: OH JOY!!

      I ordered from coolstuffinc and I checked today my status is shipped out on 8/24.  Since I live in Western US I won’t get mine (according to UPS tracking) until Monday 8/30 :cry:

      Another guy in my group ordered it from a local store for $12 more and got it on 8/23.  I learned my lesson, $12 is worth getting it early!!!

      The optimist in me says that by time I get it all the errors will be found and the first errata will be available and I can play a more accurate first game.

      posted in Axis & Allies Global 1940
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    • RE: New Players Have Much More to Learn Than When I Started

      @Plasticdeathbydice:

      Been at it since '86 baby!  Shogun and Fortress America sure let everyone down after tasting Axis & Allies……

      Good ol’ Fortress America, I just played a game of that last night.  It was fun, but nothing like A&A.  Been at it since '88 and I am
      going to attempt the impossible by bringing in a first time player to our G40 game night.  He will be on my side, since I have the most
      experience of my game group hopefully I can help him get the game without being the puppet master.

      Any suggestions for getting him up to speed?

      posted in Axis & Allies Global 1940
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    • RE: Any After Action Reports Yet?

      For those that have played, is the J1 attack on US/UK being done consistently?  How is that playing out with US in war quicker?

      posted in Axis & Allies Global 1940
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    • RE: Quest about strategic Bombers - be carefull iam a greenhorn

      They can attack everything on the board, inf, art, tanks, etc.

      posted in Axis & Allies Global 1940
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    • RE: Japan-Soviet Non-Aggression-Pact

      @Imperious:

      USSR may not initiate a war with Japan if it is already at war with Germany or Italy

      USSR may not initiate a war with Germany or Italy if it is already at war with Japan

      Japan may not initiate a war with USSR if it is already at war with UK/FRANCE/USA

      Japan may not initiate a war with UK/FRANCE/USA if it is already at war with USSR

      This could work.

      I think it needs to be rephrased:

      USSR can’t attack Japan until Germany is defeated
      Japan can’t attack USSR unless one major power ( not ANZAC or China) Have their capital occupied by Germany or Italy.

      If you put all these restrictions on USSR and Japan, then you have Pac 40 all over again, where Japan doesn’t have to protect it’s northern boarder and is free send all troops for the J3 India crush.

      posted in Axis & Allies Global 1940
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    • RE: 2 Silly questions

      The easiest way to count air movement is everytime you pass over a line on the board it counts as 1 movement point.  So leaving an island  cost 1 movement point to get into the sea zone.

      posted in Axis & Allies Pacific 1940
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    • RE: Quick question

      It is an issue on the Europe side, where one sub can affect the income of two separate powers boardering the same sea zone.

      posted in Axis & Allies Pacific 1940
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    • RE: What do i buy as ANZAC

      The first thing I buy are some land units to secure the homeland, usually 2 inf 1 art.  After A1 I focus on naval buys, unless Japan is threatening a KAF (Kill ANZAC First) type strat.  I like to buy subs.  My reason for this is that I spread my subs out over the pacific  and try to pick of straglers in the Jap navy and they can also be used to convoy raid Japan.  The best is a 1,2 punch on Japan navy with the US.  US attacks jap navy group and weakens it, then ANZAC comes in with subs and airforce to finish it off.  Just make sure not to group subs together because then Japan can come in with a destroyer and sink the whole lot of them.

      posted in Axis & Allies Pacific 1940
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    • RE: G40 plans

      Set it up, play a game by myself to learn rules and mechanics.  Global game night with the group is planned for Sept 5.

      posted in Axis & Allies Global 1940
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    • RE: Convoy Question

      Sounds good.

      posted in Axis & Allies Europe 1940
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    • RE: Tanks too expensive

      In Spring 42 I only bought Infantry once for Germany

      Turn 1 40 IPCS: 13 Infantry
      Turn 2 43 IPCS: 14 Infantry
      etc.

      Russia were scared.

      Which version of Spring 42 was this, because your not able to produce more units then the IPC value of the territory and Germany is only worth 10.

      posted in Axis & Allies Global 1940
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