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    Topics created by Commando Brado

    • C

      A few questions…

      Axis & Allies Global 1940
      • • • Commando Brado
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      JamesAlemanJ

      I personally feel Alpha2 does not mesh with Europe only.

      There is an exploit if Germany prepares for Sea Lion. Alpha2 permits the US to declare war when London falls. Normally Germany wants to delay the US entering the war and thus will never declare war on them.

      The exploit is this, UK can build a carrier, transport and artillery, place the carrier in sz 106 Canada, the transport in South africa with the artillery, they can move their fleet to sz 92 Gibraltar. Land 2 infantry on Algeria (with sz 109 tranny) with 3 planes, leave a DD in sz 94 to prevent naval bombardments on Algeria, and this prevents Italy from taking Algeria to permit a German air assault on the UK navy in 92.
      The rest of the UK air lands in Gibraltar and Egypt. Stack land units in Egypt. Also grab Persia with the Med transport.

      Germany must choose: Take England turn 2 and permit America to enter the war on turn 2. (Since it built transports on turn 1 to exploit the UK carrier fleet that will be waiting. A large US presence will be in the Med or N. Europe on turn 3 a smaller one on turn 2. The UK fighters move to Egypt turn 2 and it never falls before Italy does.

      Round 2 UK has 3 loaded transports able to reinforce Egypt with 7-8 planes…Italy is toast, Russia is fine, and the US is knocking on Germany and Italy’s door turn 2!! Insult is, you get a French fighter and at least 2 french soldiers that can board the first US transport that lands, giving France capture Italian territory options after the US clears sea zones it non combats the French land units into position this is great if you need to grab islands (or capitals  :wink: ) for allied planes after the US combat move.

      In Alpha 2 the Major UK factory becomes a minor on top of that, the money German gets after building 3 infantry a turn to defend UK is a net of +4 dollars. Yes Germany has fewer losses, and you lose out on UK land units stacking in UK. But you get an Italy that never gets into Africa as turn 2, you have a couple of ships, and 5-8 planes that can sink the Italian fleet if it is anywhere besides a scramble base, and even then its a risk. Except for sz 97, the UK airforce can hit every Med. sz and land on turn 2. because of Malta, Cyprus and the carrier.

      Remember to save the 2 transports that went to Persia and S.Africa and end up in sz 81 they cannot be hit by Italy on turn 2 without Anglo-Egypt which you can liberate. When the UK fleet moves into the Med later on, they give the UK 3 loaded transports that permit assaults or 6 land units and 8 planes to reinforce any US land grabs late game. Plus the French fighter and 2 French land units! lol

      If Germany refuses to take UK, the US never needs to build carriers as the UK builds one a turn , plus the 2 units in Africa….game over for Italy and likely the axis.

      I get good results with this in Global too, keeping Italy down is nice in global as well depending on if the allies go Europe or Pacific first. It also permits India and anzac to declare war turn 1 after Germany and Japan have gone in order to get the bonus NO money. (The Axis only see Russia’s move and thus make moves for a normal game…japan is not ready to pounce typically as they never expect a turn 1 India/Anzac DOW)

    • C

      Questions about A&A Europe 1940?

      Axis & Allies Global 1940
      • • • Commando Brado
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      4

      I was gonna ask you that.

    • C

      Looking for a Europe 1940 opponent?

      Find Online Players
      • • • Commando Brado
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      WaveabbethageW

      It is a pity, that now I can not express - it is compelled to leave. But I will be released - I will necessarily write that I think.

    • C

      A&A Tournament/Gaming Convention in Los Angeles, CA.

      Player Locator
      • • • Commando Brado
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      C

      Anyone going to the upcoming gaming convention/A&A Tournament in Los Angeles, CA. in Sept 2011? Or, interested in a face-to-face game in southern California?

    • C

      A&A Tournament/Gaming convention in Los Angeles, CA.

      Events
      • • • Commando Brado
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      C

      There is a gaming convention this weekend(President’s Day weekend) at the Sheraton hotel near LAX. There will be A&A games going on, plus an A&A tournament which starts at 9AM on Saturday.

    • C

      A few questions…

      Axis & Allies Europe 1940
      • • • Commando Brado
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      ?

      It not a joke!

    • C

      Originally controlled territory?

      Axis & Allies Global 1940
      • • • Commando Brado
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      4

      Manchuria is the best place to put a Minor IC to Kill russia with

    • C

      FIC?

      Axis & Allies Global 1940
      • • • Commando Brado
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      TheDefinitiveST

      Its a case of take it and hold as once you have taken it you then give the Allies the opportunity to get 2 more IPCs. Its only 2, but they all add up.

    • C

      Anchovy(Allies) vs. Brado(Axis) - Global 1940 - No Tech - Alpha +2

      Play Boardgames
      • • • Commando Brado
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      C

      Anchovy,

      Sorry for the delay in getting back to you regarding this game. The last six months has been quite hectic for me. Are you still interested in playing this game?

    • C

      Convoy disruption question…

      Axis & Allies Global 1940
      • • • Commando Brado
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      anchovyA

      At the end of each power’s turn they check to see if there are any enemy warships in convoy zones that border territories controlled by the power in question.  So, in your example, at the end of Italy’s turn, they would deduct up to 2 IPC from their income for the US sub present in z97.  They cannot lose more income than the total value of territories that Italy controls that border z97.  If Italy is under Allies control, the convoy disruption is irrelevant, because Italy does not collect income while it is enemy-controlled.  And the new controller would not lose income to a friendly unit (the US sub).

      Then, on Germany’s turn, they would lose up to 2 IPC income for the US sub in z97.  Again, they can’t lose more than the total value of German controlled territories bordering z97.

      So, essentially, the US sub is doing convoy disruption to BOTH Italy and Germany as long as they both control territories that border z97.

    • C

      Chinese Anti-aircraft?

      Axis & Allies Global 1940
      • • • Commando Brado
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      Fishmoto37F

      @warwinner:

      If an allied player (UK for example) moves an AA in China, it can defend the Chinese units in the territory correct?

      You are correct!

    • C

      Looking for a A&A Global 1940 game, Alpha +2, possibly 2 vs. 2

      Find Online Players
      • • • Commando Brado
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      CymruC

      I started a thread for th game, it’s here.

      http://www.axisandallies.org/forums/index.php?topic=23676.0

    • C

      Question for Krieghund?

      Axis & Allies Global 1940
      • • • Commando Brado
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      GargantuaG

      Yes, ever facility built has it’s own AA.

      The attacker must choose which facility he is bombing FIRST, then the defender rolls.

    • C

      Friendly minors?

      Axis & Allies Global 1940
      • • • Commando Brado
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      JimmyHatJ

      hmmm, I think the only territories you can land aircraft in and not own is The DEI for ANZAC and UK.  Not sure if you can land an aircraft the turn you take a pro neutral.  I mean its not combat…

    • C

      Submarine sneak attacks on Transports, Alpha +2

      Axis & Allies Global 1940
      • • • Commando Brado
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      KrieghundK

      The warship and transport need only end their movement in the same sea zone.  They don’t have to move together.

    • C

      Russia collect money question RE: Manchuria?

      Axis & Allies Global 1940
      • • • Commando Brado
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      special forcesS

      @MacNaughton:

      With all this going on, if Russia rolls a couple tanks and mech infantry through the North of China too, China will have the coastal territories liberated by turn 4 and Japan will be sunk by turn 7. I like it.

      All this implies sleeping Axis…

    • C

      Question for Krieg… Scramble/combat move phase question?

      Axis & Allies Global 1940
      • • • Commando Brado
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      JimmyHatJ

      another example of this in action is attacking an enemy sub.  He might (and probably will) submerge, but its up to the defender so the attacker needs to send enough hardware to the sz to win if the enemy defends.

    • C

      Dice rolls?

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      • • • Commando Brado
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      SilverAngelSurferS

      Check out this thread that explains the dice module on the boards…
      http://www.axisandallies.org/forums/index.php?topic=6682.0

      In short, if you type “dice 2d6” between the colons instead of something with the “aaa” format, it rolls 2 6-sided dice and displays the results.  You can roll any number of dice by changing the number before the d, and they can have any number of sides based on the number you put after the d.  The “aaa” format defaults to 6-sided dice, but some people use the “dice” format when a specific target number isn’t needed, like when determining who goes first or damage done by bombing raids.

    • C

      UK London/UK India question…

      Axis & Allies Global 1940
      • • • Commando Brado
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      KrieghundK

      @TheDefinitiveS:

      Note West India is part of the Pacific and the Canadian Territories are part of the Europe side.

      This is true in the Alpha rules only.

    • C

      US before at war?

      Axis & Allies Global 1940
      • • • Commando Brado
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      WarpigletW

      I have taken Spain and weakened turkey and Sweden so the axis get little benefit from the true neutrals.  I build many mech armor and a few aircraft with russia.  While us starts opening a front in Spain, I like to swing the Russian forces through Turkey into the vicinity of Greece.  If Germany is committed north or deep into Russia, they quickly face fronts in the south and west in a swift coordinated move.  I like hitting Spain…if turkey and sweden are dealt with too…

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