Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Commando Brado
    3. Topics
    C
    • Profile
    • Following 3
    • Followers 0
    • Topics 145
    • Posts 3,024
    • Best 2
    • Controversial 0
    • Groups 0

    Topics created by Commando Brado

    • C

      Yukon territory question…

      TripleA Support
      • • • Commando Brado
      3
      0
      Votes
      3
      Posts
      959
      Views

      C

      Thanks!

    • C

      Yukon territory question…

      Axis & Allies Global 1940
      • • • Commando Brado
      3
      0
      Votes
      3
      Posts
      1.2k
      Views

      ghr2G

      yukon and bc were combined into western canada.

    • C

      Arathorn(Axis) vs. CB(Allies +10) - Global 40, 2nd edition - No Tech

      Play Boardgames
      • • • Commando Brado
      88
      0
      Votes
      88
      Posts
      4.7k
      Views

      arathornA

      Ok. Just email me and let me know.

    • C

      Looking for a 1942 2nd Edition opponent to play via TripleA?

      Find Online Players
      • • • Commando Brado
      11
      0
      Votes
      11
      Posts
      1.0k
      Views

      C

      Closed game…

    • C

      Changes to the next version of TripleA to consider…

      TripleA Support
      • • • Commando Brado
      24
      0
      Votes
      24
      Posts
      3.7k
      Views

      Hepps01H

      Yes.  It would just need to be set up as a new XML so that it is selectable as a different mod.

    • C

      Strict neutrals?

      Axis & Allies Global 1940
      • • • Commando Brado
      4
      0
      Votes
      4
      Posts
      1.1k
      Views

      C

      Thanks Krieg!

    • C

      Global1940 - Hobo & Yasha(Axis) vs. CB(Allies) - Bid = 6 IPC's(Allies) - No Tech

      Play Boardgames
      • • • Commando Brado
      79
      0
      Votes
      79
      Posts
      5.4k
      Views

      Y

      yes

    • C

      Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC's(bid) - No Tech

      Play Boardgames
      • • • Commando Brado
      111
      0
      Votes
      111
      Posts
      7.0k
      Views

      arathornA

      Arathorn humbly accepts CB’s surrender after a very interesting game.

    • C

      Looking for 1941 opponent via TripleA…

      Find Online Players
      • • • Commando Brado
      5
      0
      Votes
      5
      Posts
      7.2k
      Views

      C

      No worries! Good luck to you as well!  :-D

    • C

      Is the new WWI game available via TripleA?

      TripleA Support
      • • • Commando Brado
      3
      0
      Votes
      3
      Posts
      1.2k
      Views

      questioneerQ

      Cool…thanks for this answer.  Hopefully soon.  Since the rules are much simplier, the code shouldn’t be too hard right??? :-D

    • C

      1942 2nd edition available via TripleA?

      TripleA Support
      • • • Commando Brado
      2
      0
      Votes
      2
      Posts
      1.0k
      Views

      VeqrynV

      yes, it is called “World War II v5 2nd Edition” or something like that, in the download maps listing

    • C

      1941 version available on TripleA?

      TripleA Support
      • • • Commando Brado
      8
      0
      Votes
      8
      Posts
      4.9k
      Views

      VeqrynV

      welcome

    • C

      Looking for Global 2nd edition game via Battlemap…

      Find Online Players
      • • • Commando Brado
      6
      0
      Votes
      6
      Posts
      670
      Views

      Y

      Finish your USA turn b4 starting a new game u foo!!!

    • C

      Dice roller question… - Need official ruling...

      Find Online Players
      • • • Commando Brado
      2
      0
      Votes
      2
      Posts
      437
      Views

      G

      Well, I don’t know who’s official but I’ve played hundreds of games of A&A over many years.

      Normally veteran players on the site would count the first 6 as the bombardment and count it a miss.

      However, your friend is not a veteran player on the site.  He is pretty confused because he rolled 4 ships when only one can bombard.

      I would strongly suggest that you re-roll the bombardment, with one die.  Keep the infantry miss.

    • C

      Global 2nd Edition question - Can tacticals be used as interceptors during SBR?

      Axis & Allies Global 1940
      • • • Commando Brado
      4
      0
      Votes
      4
      Posts
      1.4k
      Views

      S

      @Young:

      Can T-Bombers scramble into an adjacent sea zone from an airbase, or is that just for fighters as well?

      T bombers can scramble.

      I just made a quick guide as we are new and learning the new rule set with these same questions.

      Scramble
      A quick reaction team of no more than 3 defending fighters and/or tactical bombers  located on each island or coastal territory that has an operative air base can be scrambled to defend against attacks in the sea zones adjacent to those territories.

      Scrambling is a special movement that the defender can make at the end of this phase.
      It must be done after all of the attacker�s combat movements have been completed and all attacks have been declared.
      The attacker may not change any combat movements or attacks after the defender has scrambled.

      These air units can be scrambled to help friendly units in adjacent sea zones that have come under attack. They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the
      territory being assaulted is the territory containing the air base.
      They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.

      A quick reaction team on 3 defending fighters and/or tactical  located on each island or coastal territory that has an operative air base can be scrambled to defend against attacks in the sea zones adjacent to those territories.

      In situations where a sea zone is adjacent to more than one territory containing an air base (sea zone 109 and
      Scotland and United Kingdom, for example), each of the territories can scramble up to 3 fighters and/or tactical
      bombers.
      In situations where a territory containing an air base is adjacent to more than one sea zone (United
      Kingdom and sea zones 109 and 110, for example), the territory may still only scramble up to 3 fighters and/or
      tactical bombers, but they may be split between the sea zones in any combination.

      Scrambled fighters and tactical bombers are defending, so refer to their defense values.
      Fighters                   Tactical Bombers
      Defense: 4                       Defense: 3

      They are treated as normal defending units in their sea zones. As defenders, they may not retreat. They
      can�t participate in any other battles during that turn, including a battle in the territory from which they were
      scrambled.

      After all combat is completed, each surviving scrambled air unit must return to the territory from which it was
      scrambled. If the enemy has captured that territory, the unit can move 1 space to land in a friendly territory or
      on a friendly aircraft carrier. If no such landing space is available, the unit is lost. Surviving scrambled air units
      land during that turn�s Noncombat Move phase, before the attacker makes any movements.

      Amphibious Assault Sequence
      1. Sea combat
      2. Battleship and cruiser bombardment
      3. Land combat

      Step 1. Sea Combat
      If there are defending surface warships and/or scrambledair units, sea combat occurs.
      If there are only defending submarines and/or transports, the attacker can choose to
      ignore those units or conduct sea combat.

      If sea combat occurs, all attacking and defending sea units present must participate in the battle. (Even if the
      attacker chose to ignore defending submarines and/or transports, they will still be involved in the battle if the
      defender scrambles air units and forces a sea battle.)

      Conduct the sea combat using the rules for General Combat (below), then go to step 3 (land combat).
      No bombardment occurs.

      Strategic and Tactical Bombing Raids
      Fighter Escorts and Interceptors
      Defenders uses interceptors-Any number of defending fighters (not tactical bombers) may intercept.

      � The attacking bombers and fighter escorts and the defending fighter interceptors will be the only units
      participating in this special combat.
      � The combat lasts for only one round.
      � All of the air units have attack and defense values of 1.
      After the air battle is complete, or if there were no defending fighter interceptors, surviving fighter escorts
      are considered to have retreated. They don�t participate in the actual bombing raid, are not subject to antiaircraft fire, and will remain in the territory until the Noncombat Move phase. Any surviving attacking bombers carry out the bombing raid. If the territory offers more than one target, the bombers may be divided into groups, and each assigned a specific target (tactical bombers may not attack industrial complexes).

      Each complex and base rolls one die against each bomber directly attacking it.
      For each �1� rolled, a bomber of the attacker�s choice is immediately removed.

      An industrial complex can�t receive more than 20 total damage for major industrial complexes and minor ones can�t receive more than 6 total damage for. Air bases and naval bases can�t receive more than 6 total damage. Damage exceeding these limits is not applied.

      After resolving the antiaircraft fire, surviving bombers each roll one die.
      Add 2 to each die rolled for a strategic bomber (but not for tactical bombers), then total the results.

      Strategic Bombers 1-6+2 against an enemy industrial complex, air base, or naval base.
      Tactical Bombers   1-6     against an enemy air or naval base.

    • C

      American IC's?

      Axis & Allies Europe 1940
      • • • Commando Brado
      2
      0
      Votes
      2
      Posts
      1.2k
      Views

      ch0senfktardC

      They start with major ICs in Europe 1940 and in Pacific 1940.

      Minors that automatically upgrade to major when at war in Global 1940.

    • C

      America's NO's?

      Axis & Allies Europe 1940
      • • • Commando Brado
      2
      0
      Votes
      2
      Posts
      1.1k
      Views

      W

      Evening Commander Brado.
      Is different in Europe stand alone.
      You get 20 for East and Central US.
      And 5 for SE Mexico, Central America and West Indies.

    • C

      East(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II

      Play Boardgames
      • • • Commando Brado
      281
      0
      Votes
      281
      Posts
      27.2k
      Views

      C

      @hobo Does anyone know what happened to this guy Hobo? lol :joy: Been 10 years…

    • C

      Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…

      Play Boardgames
      • • • Commando Brado
      135
      0
      Votes
      135
      Posts
      9.8k
      Views

      C

      Doh! Dude, I told you to read the rules like a million times! Sent the link to the new rules at least three times. I would highly recommend reading before playing another game. Much has changed from OOB to 2nd edition. The SBR rules have changed a lot as well… I would tell your teammate to read the rules on naval bases, air bases and scrambling again. J2 was not pretty! LOL!

    • C

      Opening moves?

      Axis & Allies 1941
      • • • Commando Brado
      2
      0
      Votes
      2
      Posts
      1.9k
      Views

      D

      For which power? I tend to do an air buy for the British in India (I know most prefer an air buy an place it in England) to keep the Japanese at bay, also abandon Australia and move the infantry over to India. America  an “shuck” fighters over to Australia if the Japanese don’t take it on turn one and the British place an inf there round 2. Russia, if you’re playing with the revised set up, can usually afford to launch a massive attack on West Russia and do a round of combat or two against Ukraine before falling back on the Caucus. Pull the far east units back slowly towards Moscow, if you see the opportunity you can use these units to launch a counter attack against the Japanese if they ever occupy China.

      As for the Axis…kill everything in your path  :-P…but I do consider an attak against British Eygpt to be vital to the Axis on R1.

    • 1 / 1