Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Colt45554
    3. Topics
    0%
    • Profile
    • Following 1
    • Followers 1
    • Topics 51
    • Posts 5,445
    • Best 113
    • Controversial 0
    • Groups 1

    Topics created by Colt45554

    • Colt45554C

      G40 2E Colt vs Shadow(Allies) 2nd match

      Play Boardgames
      • • • Colt45554
      104
      0
      Votes
      104
      Posts
      6.5k
      Views

      Colt45554C

      Good game! HF in your other ongoing games.

    • Colt45554C

      G40 2E Colt vs Shadow(Allies)

      Play Boardgames
      • • • Colt45554
      126
      0
      Votes
      126
      Posts
      8.3k
      Views

      Colt45554C

      It was a close match without one so if you feel you can win without one then same setup is cool with me

    • Colt45554C

      Euro 40 2E Colt(Axis +8) vs ERommel

      Play Boardgames
      • • • Colt45554
      63
      0
      Votes
      63
      Posts
      2.2k
      Views

      F

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters and 1 transport; Remaining resources: 3 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  3 fighters moved from Iceland to United Kingdom
                  1 destroyer and 2 submarines moved from 123 Sea Zone to 109 Sea Zone
                  1 cruiser, 2 destroyers and 3 submarines moved from 90 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar
                  4 bombers moved from Eastern United States to French Equatorial Africa
                  2 fighters moved from French West Africa to French Equatorial Africa

      Place Units - Americans
                  1 carrier and 1 transport placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  1 artillery and 1 bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 37 PUs; end with 40 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 65 PUs

      triplea_39271_Ame5.tsvg

    • Colt45554C

      G40 2E Colt vs questioneer(+15)

      Play Boardgames
      • • • Colt45554
      106
      0
      Votes
      106
      Posts
      6.5k
      Views

      Colt45554C

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 armour, 5 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 mech_infantry moved from Ukraine to Volgograd
                        Germans take Volgograd from Russians
                  1 mech_infantry moved from Ukraine to Caucasus
                        Germans take Caucasus from Russians
                  1 infantry moved from Ukraine to Bryansk
                  1 bomber moved from Western Ukraine to Bryansk
                  2 mech_infantrys moved from Novgorod to Archangel
                  1 tactical_bomber moved from Western Ukraine to Archangel

      Combat - Germans
                  Battle in Bryansk
                      Germans attack with 1 bomber and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Archangel
                      Germans attack with 2 mech_infantrys and 1 tactical_bomber
                      Russians defend with 1 infantry
                      Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 mech_infantry moved from Baltic States to Belarus
                  3 armour and 5 mech_infantrys moved from Novgorod to Belarus
                  1 tactical_bomber moved from Archangel to Belarus
                  11 armour, 10 artilleries, 17 infantry and 7 mech_infantrys moved from Ukraine to Rostov
                  1 aaGun moved from Western Ukraine to Ukraine
                  1 bomber moved from Bryansk to Novgorod
                  1 submarine moved from 112 Sea Zone to 113 Sea Zone
                  1 submarine moved from 125 Sea Zone to 113 Sea Zone
                  1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
                  6 mech_infantrys moved from Eastern Poland to Belarus
                  4 mech_infantrys moved from Germany to Eastern Poland

      Place Units - Germans
                  3 artilleries placed in Ukraine
                  1 armour, 1 artillery and 1 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in France
                  4 infantry placed in Germany
                  1 fighter and 2 infantry placed in Western Germany
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Bryansk: 2 aaGuns, 14 armour, 10 artilleries, 17 infantry, 19 mech_infantrys and 1 tactical_bomber
                  EDIT: Removing units owned by Germans from Rostov: 11 armour, 10 artilleries, 17 infantry and 7 mech_infantrys
                  EDIT: Removing units owned by Germans from Belarus: 3 armour, 12 mech_infantrys and 1 tactical_bomber
                  EDIT: Removing units owned by Germans from Ukraine: 2 aaGuns
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Bryansk: 1 tactical_bomber
                  EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 57 PUs; end with 57 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
          Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
          Germany : 1 factory_major and 4 infantry
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 1 flag, 2 aaGuns, 14 armour, 10 artilleries, 18 infantry and 19 mech_infantrys
          Vyborg : 1 flag
          Archangel : 1 flag, 2 mech_infantrys
          Eastern Poland : 1 flag, 4 mech_infantrys
          Bessarabia : 1 flag
          Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
          Volgograd : 1 flag, 1 mech_infantry
          Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
          Caucasus : 1 flag, 1 mech_infantry
          113 Sea Zone : 2 submarines
          106 Sea Zone : 1 flag
          Bulgaria : 1 flag
          127 Sea Zone : 1 destroyer and 1 transport
          Yugoslavia : 1 flag
          Finland : 1 flag, 4 infantry

      triplea_39265_Ger6.tsvg

    • Colt45554C

      40 Europe 2E Colt(+8) vs ERommel

      Play Boardgames
      • • • Colt45554
      78
      0
      Votes
      78
      Posts
      3.4k
      Views

      Colt45554C

      Good game.

    • Colt45554C

      40 global 2e Colt vs gazza(+8)

      Play Boardgames
      • • • Colt45554
      153
      0
      Votes
      153
      Posts
      10.8k
      Views

      gazzaG

      yes good game thanks for lesson. I made too many mistakes must try harder hehe. but its the first game ive played in years I was just finding my feet and trying some things out thanks for your time and hope to do it all once again sometime. gazza.

    • Colt45554C

      40 Europe 2E Colt(Axis) vs FMervinrommel

      Play Boardgames
      • • • Colt45554
      177
      0
      Votes
      177
      Posts
      11.2k
      Views

      Colt45554C

      Yeah, russia would have had a field day. Thats why i said i would it non-com if combat flopped. I doubt attacking bel will result in much tide-turning but will be interesting nonetheless

    • Colt45554C

      G40 2nd E opponent

      Find Online Players
      • • • Colt45554
      2
      0
      Votes
      2
      Posts
      2.1k
      Views

      gazzaG

      yes I’m intrested

    • Colt45554C

      Nathan(Allies +21) vs Colt

      Play Boardgames
      • • • Colt45554
      101
      0
      Votes
      101
      Posts
      5.7k
      Views

      CaptainNapalmC

      And, of course! Good game, thanks for playing, and especially setting it all up for us. I appreciate it! Good luck, have fun!

    • Colt45554C

      Popularity of sending German/Italian strat bomber to can-open for Japan

      Axis & Allies Global 1940
      • • • Colt45554
      10
      0
      Votes
      10
      Posts
      2.0k
      Views

      JDOWJ

      @aequitas:

      1 or 2 Strat.bmbrs are allways good on Pac.Theatre.
      Their present def. kills the gameflow fpr the Allies.
      But it is sure an Investment you have to take on Euro Axis side.

      This!

    • Colt45554C

      What typical Axis moves necessitate these high Allied bids?

      Axis & Allies Global 1940
      • • • Colt45554
      20
      0
      Votes
      20
      Posts
      3.3k
      Views

      S

      Back to the OP. One other point I’m coming to see is devastating is to land 4 ground units on Kwangsi J1. These units really make a big difference in being able to hold on to Yunnan. While you can’t get the TTs back to Japan J2 unless you combine a Naval base on Hainan or Kwangsi, the main game in Asia isn’t to get Japanese land units on Asia but to deny the Burma Rd. If you can do that, your one step on the way to Axis victory in the Pacific. One of the land units can come from Okinawa, two from Japan so you are only relocating one unit within Asia, the artillery from Manchuria, but in a very advantageous way.

    • 1
    • 2
    • 3
    • 3 / 3