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    Best posts made by Colt45554

    • RE: NML 1914 - Team Game 6

      @private-panic said in NML 1914 - Team Game 6:

      @elrood said in NML 1914 - Team Game 6:

      How would that even look like? Dividing players into good and bad and then what? Sounds like a good way to alienate the players.

      No - nothing formal. Just common sense. If the good players did ever gang up for game after game then it would just become boring for everyone.

      While I empathize with the sentiment, i don’t think this is a realistically consistent possibility in a series of random roll-choice matches. But I acknowledge that some players(like myself) will value the propensity of good communication and rapport and (if given the opportunity) will choose allies that make a more engaged “team game” environment.
      I consider myself a team game veteran while almost never playing 1v1 matches. I love the camaraderie in a match in which teammates point out my flaws and we can all point out new tactics that could be deployed.
      This map is interesting, though, and I do take my perceived faction imbalance into account for nation selection.

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: 2on2 WaW - Elrood, Witt, Colt, Redrum

      a79c7b33-aa9a-4a70-88b8-70ca6a41e883-image.png
      not insane dice at paris but definitely favorable and im thankful for it

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 Team Game 7

      New year, same Witt!

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: 2on2 WaW - Elrood, Witt, Colt, Redrum

      @witt said in 2on2 WaW - Elrood, Witt, Colt, Redrum:

      @colt45554 Greece was a bloodbath! Unlucky.

      Classic WWII italians

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: 2on2 WaW - Elrood, Witt, Colt, Redrum

      That’s what they get for kicking my messenger down a big hole

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 Team Game 7

      angry Turkish noises

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 Team Game 7

      France serbia

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @captainwalker good to know. It was a 98 percent attack with 3 units that I was gonna do anyway and thankfully fig missed die and wasn’t needed

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @karl7 and here I was, thinking I had Witt paralyzed with fear

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @karl7 if you guys weren’t winning so handily on the other half of the map, maybe i would consider!

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

      yammy.tsvg
      Game History

      Round: 1
      
          Combat Move - Yamamoto
              3 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
              1 Submarine moved from 89 Sea Zone to 91 Sea Zone
              1 Submarine moved from 96 Sea Zone to 91 Sea Zone
              1 Submarine moved from 81 Sea Zone to 91 Sea Zone
              1 Submarine moved from 78 Sea Zone to 91 Sea Zone
              1 Bomber moved from Jaluit to 91 Sea Zone
              1 Fighter moved from 88 Sea Zone to 91 Sea Zone
              1 Infantry moved from Ulithi to Woleai
                    Yamamoto take Woleai from Americans
              1 Battleship, 1 Carrier and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
              2 Submarines moved from 85 Sea Zone to 107 Sea Zone
              2 Fighters moved from 85 Sea Zone to 111 Sea Zone
              1 Destroyer moved from 92 Sea Zone to 106 Sea Zone
              1 Bomber moved from Tokyo to 106 Sea Zone
              1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi
              1 Fighter moved from Tokyo to Kiangsi
              2 Transports moved from 92 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Tohoku to 84 Sea Zone
              2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
              2 Artillerys moved from Hainan to 92 Sea Zone
              2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Hong Kong
              1 Infantry and 1 Tank moved from Kyushu to 85 Sea Zone
              1 Infantry and 1 Tank moved from Shikoku to 85 Sea Zone
              1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone
              3 Infantrys, 3 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone
              3 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong
              2 Infantrys moved from Hainan to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to Kwangtung
              1 Destroyer moved from 103 Sea Zone to 108 Sea Zone
              1 Fighter moved from Minamitori to 108 Sea Zone
              1 Fighter moved from Rongelap to 108 Sea Zone
              1 Artillery moved from Kwajalein to 103 Sea Zone
              1 Infantry moved from Eniwetok to 103 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 101 Sea Zone
              1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
              1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
              2 Tanks moved from Kwangsi to Kwangtung
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 B.Transport, 1 Cruiser, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in 111 Sea Zone
                  Yamamoto attack with 2 Fighters
                  Dutch defend with 1 Destroyer
                      Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 111 Sea Zone
                  Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Destroyer
              Battle in Kwangtung
                  Yamamoto attack with 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in 107 Sea Zone
                  Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines
                  Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Americans lost in 107 Sea Zone
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Battleship and 1 Destroyer in 107 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 107 Sea Zone
                  Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
                  Casualties for Yamamoto: 1 Carrier and 1 Submarine
              Battle in Hong Kong
                  Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                  British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                      Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 2/10 hits, 3.33 expected hits
                      British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 4/5 hits, 1.83 expected hits
                      4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Hong Kong
                      Yamamoto roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Hong Kong, round 3 : 4/6 hits, 2.50 expected hits
                      British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits
                      1 Tank owned by the British, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Hong Kong
                  Yamamoto win, taking Hong Kong from British with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 5
                  Casualties for Yamamoto: 5 Infantrys
                  Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
              Battle in 91 Sea Zone
                  Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
                  Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                      Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                  Units damaged: 3 Battleships owned by the Americans
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                      2 Battleships owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits
                      Americans roll dice for 1 Battleship in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                  Yamamoto win with 1 Bomber, 1 Destroyer, 4 Fighters and 3 Submarines remaining. Battle score for attacker is 66
                  Casualties for Yamamoto: 2 Submarines
                  Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
              Battle in Kiangsi
                  Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Kiangsi, round 2 : 0/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Kiangsi
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Kiangsi
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 4 : 3/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Kiangsi
                  Yamamoto win, taking Kiangsi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in Guam
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Guam
                      Yamamoto roll dice for 1 Artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in Guam
                  Americans win with 1 Infantry remaining. Battle score for attacker is -6
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in 106 Sea Zone
                  Yamamoto attack with 1 Bomber and 1 Destroyer
                  British defend with 1 Submarine
                      British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Bomber and 1 Destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      1 Submarine owned by the British lost in 106 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 Submarine
              Battle in 108 Sea Zone
                  Yamamoto attack with 1 Destroyer and 2 Fighters
                  Dutch defend with 1 Destroyer and 1 Transport
                      Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Dutch lost in 108 Sea Zone
                      Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                      Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 108 Sea Zone
                  Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6
                  Casualties for Dutch: 1 Destroyer and 1 Transport
                  Casualties for Yamamoto: 1 Destroyer
      
          Non Combat Move - Yamamoto
              Turning on Edit Mode
              EDIT: Removing units owned by Yamamoto from 91 Sea Zone: 1 Bomber, 1 Destroyer, 4 Fighters and 3 Submarines
              EDIT: Adding units owned by Americans to 91 Sea Zone: 2 Battleships
              EDIT: Changing unit hit damage for these Americans owned units to: Battleship = 1, Battleship = 1
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Yamamoto from 107 Sea Zone: 1 Submarine
              EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 Carrier
              EDIT: Removing units owned by Yamamoto from 108 Sea Zone: 1 Fighter
              EDIT: Adding units owned by Yamamoto to Kwangtung: 1 Infantry
              EDIT: Adding units owned by Yamamoto to Kiangsi: 1 Artillery
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Guam: 1 Infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Yamamoto to Hong Kong: 3 Infantrys
              EDIT: Turning off Edit Mode
              2 Fighters moved from 111 Sea Zone to 107 Sea Zone
              1 Bomber moved from 106 Sea Zone to Formosa
              2 Carriers moved from 88 Sea Zone to 102 Sea Zone
              1 Battleship moved from 88 Sea Zone to 102 Sea Zone
              1 Fighter moved from 108 Sea Zone to 102 Sea Zone
              2 Infantrys moved from Chubu to Kyushu
              1 Tank moved from Tokyo to Kyushu
              1 Artillery and 2 Infantrys moved from Tokyo to Chubu
              1 Artillery moved from Hokkaido to Tohoku
              1 Fighter moved from Kiangsi to Formosa
      
          Place Units - Yamamoto
              1 B.Transport, 1 Cruiser and 2 Transports placed in 85 Sea Zone
              4 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Yamamoto regular : -1.17
      Americans regular : -1.17
      British regular : 1.67
      Dutch regular : -0.83
      
      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @karl7 said in World at War game 16:

      @karl7

      Russia is falling! Help! LOL

      They already smashed their heads into my mechs to make Kuby bloodier for me. What more do you want? Their service is complete; your cries fall on deaf ears

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @karl7 said in World at War game 16:

      absconded with the gold…

      this seems like something sneaky commissars would say when they want to hide something… We need to detain them in camps and check their teeth just to be sure we got it all.

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 Team Game 8

      If i didn’t mess up in the sixth round with Witt’s UK hiatus, the CPs might have been toast. With my screw-up, the CP have been able to achieve the slow bleed necessary to win, despite their lamentations about dice all game long

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      Karl’s Communist calls for co-defense have been answered. Filthy Allied hordes swarm from everywhere

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @witt said in World at War game 16:

      @karl7 you will all awake to find the enemy at the gates all gone.

      astute. stop thwarting my plans!

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

      I think we usually have the LHTR setting active so I would say you should be able to

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @witt it’s a good match! Both big team games have been

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      97df9f54-21f4-438d-adaf-d3704deabd22-image.png

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @witt I only notice when I’m unlucky. Otherwise, I have the blinders on

      posted in Team Games
      Colt45554C
      Colt45554
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