useless submarines captains! fire them all
Best posts made by Colt45554
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RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)posted in Tournaments
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RE: League General Discussion Threadposted in League
The BM advocates seem adamant that almost the entire League and certainly the top players prefer BM. Is it really such a big deal then if OOB is default? It’s not like the playoff top dogs would ever want to play OOB so I don’t see the issue.
I’m a low-tier new Leaguer but for the record I agree with Gamer.
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RE: Java errorposted in TripleA Support
@djensen Looks like it. I posted the normal way from Triple A and was able to download the posted file
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RE: Spring 2023 Battle of Britain on 23 Aprilposted in Events
cant come but if someone could post pics or match reviews i would happily view them. Have some beers for this poor North Dakotan.
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RE: 2on2 WaW - Elrood, Witt, Colt, Redrumposted in Team Games
You’re either wasted or Raffy is on the loose
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZACposted in Axis & Allies Global 1940
@seancb said in ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC:
@AndrewAAGamer
That is someone’s “made up” FAQ. We are like attorneys in our group. If its not in the rule book, it is either not permitted or permitted depending on the circumstance!!!That’s a really odd stance to take. Andrew’s link is to Gamerman’s thread, who has the tag “Official Answers”. That means ->“This group of individuals provide answers to the game that should be considered the official out of the box rules answers.”
I don’t know the exact relationship of this site’s top dogs but I know they have frequently corresponded with Larry Harris over the years.
It is not just “someone’s” made-up FAQ. The answers and clarifications can be considered an addendum to the G40 2E rule books.
It’s fine if you want to play lawyers and pause the game with your group to scour the rule book to find answers that may or may not be there but the users of these forums recognize the legitimacy of official answers.
It’s a rather large rule book; you really think Larry would either be perfect or not allow clarifications on what should have been added? -
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@squirecam said in Global 2nd edition Q+A ( AAG40.2):
@colt45554 said in Global 2nd edition Q+A ( AAG40.2):
Romania, Norway, and the Netherlands are not Powers(rule term). China is. That’s the difference.
I dont see the relevance to being able to build a major factory there or not. Germany never owned Norway. In fact, they conquered it right before the game started.
Manchuria has a government for years that has favored the Japanese. At least as much as the Romanian government “favored” Germany. Logically, you should be able to build a major ic there.
If China takes it, burn down the ic.
“Power” is relevant. Should the player controlling and representing China be totally OK if US captures Shantung/Manchuria instead of liberating it? Would the Chinese people be happy with that? Or does China consider that rightful Chinese land.
There’s no player representing Norwegian/Romanian/Dutch interests.If your question is why must the territory be originally controlled by your Power to make a major factory, it’s because US can make 10 tanks per turn in Norway without it.
So, Manchuria is originally Chinese because an Ally can liberate, but not capture it and that makes sense. Why can’t Japan build the major there anyway? because of game fairness shown in norway factory example, rule states it must be originally yours.
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RE: NML 1914 Team Game 8posted in Team Games
Battle in German East Africa
Battle casualty summary: Battle score (TUV change) for attacker is 29Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@squirecam No, I don’t find it game-breaking but I think US’ Norway can be so i’m fine with the rule and consistency of applying it throughout board
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RE: NML 1914 Team Game 9posted in Team Games
@FMErwinRommel
the analytical one you are; i hope you appreciate our ongoing dance.You have prioritized cairo ground defense, while delaying naval orders.
Serbia wants more boots but cairo and tobruk have limited capacity to provide it.
Within one E med front you really have 3 fronts to manage and I am at my utmost joy when I make the opponents pick among unsavory choices.
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RE: NML 1914 team game 14posted in Team Games
Looking at the map, I see this similar to past games I’ve played as turks. Turkey strong but CPs losing ground elsewhere. But I can volunteer as alternate if you want one to replace dawg. Also, condolences to one of the most active players.
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RE: 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOBposted in Tournaments
Hello. Would say I’m happy to be here but this is a right mess I’ve been tossed to!
Intercept Japan? I might not get back to it until tonight US time so no rush. -
RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZACposted in Axis & Allies Global 1940
DEI is not neutral. If it was a pro-allies neutral it would look like Eastern Persia. There’s special rules for Mongolia but it is neutral, not Allied.
DEI has its own roundel because Netherlands is Allied. If they wanted it to be a neutral, they would have the vertical/diagonal lines running thru the DEI and say “-neutral”.
Is French Indo-China a pro-Allies “neutral”? By your logic, it must be. But it just isn’t.
Yes, Japan is only at war with China. Inevitably, Japan will be at war with US UK ANZAC. So while neutrality exists, the two factions also exist from the beginning and inevitably clash.All I’m saying is that it is fine if you want to disagree with the rules and play how you want. I’m just asking that you and others don’t obstinately spread misinformation when faced with the actual rules.
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RE: Dice error with the dice server.posted in TripleA Support
Thank you much. You’re a wizard :ok_hand:
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RE: Napoleon 8 Players Game #12posted in Team Games
I’ll sub in if needed. Plus it’s nice to give new guys a go
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RE: TT ColtWitt (A) vs Rum and Fury (L+18) BM3posted in Tournaments
I was about 50/50 on the retreat call but wheres the fun in that! Leo wanted a round 2 also, the madman
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZACposted in Axis & Allies Global 1940
Pg 9
“The only neutral territories in the game are those that make up Mongolia.”
Please start including sources for your claims otherwise it comes off as bad faith arguments.
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RE: Java errorposted in TripleA Support
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to Shan State 1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 41 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to Shan State 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 2 fighters moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in French Indo China Battle in Sumatra Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking French Indo China from UK_Pacific, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 3 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 3 fighters in Shan State, round 4 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour and 2 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 battleships moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters moved from Shan State to 41 Sea Zone 1 fighter moved from Hunan to Kwangsi 3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 fighter moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.17 UK_Pacific regular : 1.67

