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    Colt

    @Colt45554

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    Location North Dakota, United States Age 30

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    Best posts made by Colt45554

    • RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)

      useless submarines captains! fire them all

      posted in Tournaments
      Colt45554C
      Colt45554
    • RE: League General Discussion Thread

      The BM advocates seem adamant that almost the entire League and certainly the top players prefer BM. Is it really such a big deal then if OOB is default? It’s not like the playoff top dogs would ever want to play OOB so I don’t see the issue.

      I’m a low-tier new Leaguer but for the record I agree with Gamer.

      posted in League
      Colt45554C
      Colt45554
    • Napoleon 19 France+20

      f313cf4f-30ea-4168-be50-b75ad481f2aa-image.png
      let’s begin!

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: Java error

      @djensen Looks like it. I posted the normal way from Triple A and was able to download the posted file

      posted in TripleA Support
      Colt45554C
      Colt45554
    • RE: Spring 2023 Battle of Britain on 23 April

      cant come but if someone could post pics or match reviews i would happily view them. Have some beers for this poor North Dakotan.

      posted in Events
      Colt45554C
      Colt45554
    • RE: 2on2 WaW - Elrood, Witt, Colt, Redrum

      You’re either wasted or Raffy is on the loose

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC

      @seancb said in ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC:

      @AndrewAAGamer
      That is someone’s “made up” FAQ. We are like attorneys in our group. If its not in the rule book, it is either not permitted or permitted depending on the circumstance!!!

      That’s a really odd stance to take. Andrew’s link is to Gamerman’s thread, who has the tag “Official Answers”. That means ->“This group of individuals provide answers to the game that should be considered the official out of the box rules answers.”

      I don’t know the exact relationship of this site’s top dogs but I know they have frequently corresponded with Larry Harris over the years.

      It is not just “someone’s” made-up FAQ. The answers and clarifications can be considered an addendum to the G40 2E rule books.

      It’s fine if you want to play lawyers and pause the game with your group to scour the rule book to find answers that may or may not be there but the users of these forums recognize the legitimacy of official answers.
      It’s a rather large rule book; you really think Larry would either be perfect or not allow clarifications on what should have been added?

      posted in Axis & Allies Global 1940
      Colt45554C
      Colt45554
    • RE: World at War game 16

      @karl7 6e044e50-6cb4-4fd2-89cc-046ba30ea28a-image.png

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @squirecam said in Global 2nd edition Q+A ( AAG40.2):

      @colt45554 said in Global 2nd edition Q+A ( AAG40.2):

      Romania, Norway, and the Netherlands are not Powers(rule term). China is. That’s the difference.

      I dont see the relevance to being able to build a major factory there or not. Germany never owned Norway. In fact, they conquered it right before the game started.

      Manchuria has a government for years that has favored the Japanese. At least as much as the Romanian government “favored” Germany. Logically, you should be able to build a major ic there.

      If China takes it, burn down the ic.

      “Power” is relevant. Should the player controlling and representing China be totally OK if US captures Shantung/Manchuria instead of liberating it? Would the Chinese people be happy with that? Or does China consider that rightful Chinese land.
      There’s no player representing Norwegian/Romanian/Dutch interests.

      If your question is why must the territory be originally controlled by your Power to make a major factory, it’s because US can make 10 tanks per turn in Norway without it.

      So, Manchuria is originally Chinese because an Ally can liberate, but not capture it and that makes sense. Why can’t Japan build the major there anyway? because of game fairness shown in norway factory example, rule states it must be originally yours.

      posted in Axis & Allies Global 1940
      Colt45554C
      Colt45554
    • RE: NML 1914 Team Game 8

      Battle in German East Africa
      Battle casualty summary: Battle score (TUV change) for attacker is 29

      Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic

      posted in Team Games
      Colt45554C
      Colt45554

    Latest posts made by Colt45554

    • RE: World at War game 19

      GG. I could not recover from early setbacks. I am glad Pacific Axis had one ooopsie at the end so that it wasnt entirely euro-axis fault. I will not be in for another.

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 19

      I will be gone the 9th thru 13th

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 19

      Game History

      Round: 8
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Destroyer
              EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Destroyer
              EDIT: Turning off Edit Mode
              2 Infantrys moved from El Agheila to Kufra
              2 Fighters moved from 48 Sea Zone to Kufra
              2 Fighters moved from 51 Sea Zone to Crete
              1 Infantry moved from Greece to 51 Sea Zone
              1 Infantry moved from 51 Sea Zone to Crete
      
          Purchase Units - Italians
              Italians buy 1 Bunker, 11 Infantrys, 2 Submarines and 4 T.Boats; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Crete
                  Italians attack with 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Crete
                  Italians win, taking Crete from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Kufra
                  Italians attack with 2 Fighters and 2 Infantrys
                  French defend with 1 Infantry
                      Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 3 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Kufra
                  Italians win, taking Kufra from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
      
          Non Combat Move - Italians
              2 Fighters moved from Kufra to 51 Sea Zone
              2 Fighters moved from Crete to 51 Sea Zone
              7 Infantrys moved from Rome to Campania
              4 Infantrys moved from N.Tunisia to N.Algeria
              4 Infantrys moved from Tunis to N.Tunisia
              1 Carrier and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
              3 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs moved from W.Morocco to E.Morocco
              1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports moved from 31 Sea Zone to 42 Sea Zone
      
          Place Units - Italians
              1 Bunker and 4 Infantrys placed in E.Morocco
              4 Infantrys placed in Tunis
              3 Infantrys placed in Greece
              Italians undo move 3.
              4 T.Boats placed in 51 Sea Zone
              3 Infantrys placed in Rome
              2 Submarines placed in 46 Sea Zone
      
          Turn Complete - Italians
              Italians collect 66 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      British regular : -0.67
      

      ital-8.tsvg

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 19

      Game History

      Round: 7
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 48 Sea Zone: 1 Destroyer
              EDIT: Removing units owned by Germans from 51 Sea Zone: 1 Destroyer
              EDIT: Turning off Edit Mode
              3 ArmoredCars, 4 Infantrys and 4 Mech.Infs moved from Tripoli to El Agheila
              2 Infantrys moved from Rome to 46 Sea Zone
              2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
              2 Infantrys moved from 48 Sea Zone to El Agheila
              2 Infantrys and 2 Tanks moved from Greece to 48 Sea Zone
              2 Infantrys and 2 Tanks moved from 48 Sea Zone to El Agheila
              2 Infantrys moved from Greece to 51 Sea Zone
              2 Infantrys moved from 51 Sea Zone to Tobruk
              2 Fighters moved from 51 Sea Zone to Tobruk
              2 Fighters moved from 48 Sea Zone to Tobruk
      
          Purchase Units - Italians
              Italians repair damage of 4x Factory; Remaining resources: 61 PUs; 
              Italians buy 1 Bunker, 15 Infantrys and 4 T.Boats; Remaining resources: 1 PUs; 
      
          Combat - Italians
              Battle in Tobruk
                  Italians attack with 4 Fighters and 2 Infantrys
                  French defend with 1 Infantry
                      Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the French lost in Tobruk
                  Italians win, taking Tobruk from French with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in El Agheila
                  Italians attack with 3 ArmoredCars, 8 Infantrys, 4 Mech.Infs and 2 Tanks
                  French defend with 1 Infantry
                      Italians roll dice for 3 ArmoredCars, 8 Infantrys, 4 Mech.Infs and 2 Tanks in El Agheila, round 2 : 4/17 hits, 5.33 expected hits
                      French roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in El Agheila
                  Italians win, taking El Agheila from French with 3 ArmoredCars, 8 Infantrys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
      
          Non Combat Move - Italians
              2 Fighters moved from Tobruk to 48 Sea Zone
              2 Fighters moved from Tobruk to 51 Sea Zone
              4 Infantrys moved from Tunis to N.Tunisia
              4 Infantrys moved from E.Morocco to W.Morocco
              1 AAGun moved from N.Algeria to E.Morocco
      
          Place Units - Italians
              1 Bunker placed in Rio de Oro
              4 Infantrys placed in E.Morocco
              4 Infantrys placed in Tunis
              4 T.Boats placed in 51 Sea Zone
              7 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 65 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Italians regular : -1.00
      

      ital-7.tsvg

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 19

      Game History

      Round: 6
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Transport
              EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Transport
              EDIT: Turning off Edit Mode
              1 ArmoredCar moved from E.Morocco to Tangier
                    Italians take Tangier from French
              1 ArmoredCar moved from Tangier to W.Morocco
              4 Transports moved from 31 Sea Zone to 41 Sea Zone
              8 Infantrys moved from E.Morocco to 41 Sea Zone
              8 Infantrys and 4 Transports moved from 41 Sea Zone to 31 Sea Zone
              8 Infantrys moved from 31 Sea Zone to Rio de Oro
                    Italians take Rio de Oro from Americans
              1 ArmoredCar, 3 Artillerys and 5 Infantrys moved from E.Morocco to W.Morocco
              1 ArmoredCar and 2 Mech.Infs moved from N.Algeria to W.Morocco
              1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone
              1 Infantry moved from Rome to 46 Sea Zone
              1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone
              1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone
              1 Infantry moved from 51 Sea Zone to Rhodes
                    Italians take Rhodes from British
      
          Purchase Units - Italians
              Italians buy 1 Carrier, 10 Infantrys, 3 T.Boats and 1 Transport; Remaining resources: 1 PUs; 
      
          Combat - Italians
              Battle in W.Morocco
                  Italians attack with 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs
                  French defend with 1 Infantry
                      Italians roll dice for 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs in W.Morocco, round 2 : 1/13 hits, 4.33 expected hits
                      French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in W.Morocco
                  Italians win, taking W.Morocco from French with 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
      
          Non Combat Move - Italians
              1 Fighter moved from N.Algeria to 31 Sea Zone
              2 Transports moved from 48 Sea Zone to 46 Sea Zone
              1 Submarine moved from 46 Sea Zone to 51 Sea Zone
              1 Battleship, 1 Carrier, 1 Destroyer, 3 Submarines and 2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
              2 Fighters moved from Greece to 51 Sea Zone
              1 Fighter moved from Greece to 48 Sea Zone
              1 Fighter moved from N.Algeria to 48 Sea Zone
              1 ArmoredCar and 2 Mech.Infs moved from El Agheila to Tripoli
              4 Infantrys moved from Rome to 46 Sea Zone
              4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
              4 Infantrys moved from 48 Sea Zone to Tripoli
              2 ArmoredCars and 2 Mech.Infs moved from Tunis to Tripoli
              1 Infantry moved from Rome to Campania
              1 AAGun moved from N.Tunisia to N.Algeria
      
          Place Units - Italians
              1 Carrier placed in 48 Sea Zone
              3 T.Boats placed in 51 Sea Zone
              1 Transport placed in 46 Sea Zone
              4 Infantrys placed in E.Morocco
              4 Infantrys placed in Tunis
              2 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 64 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Italians regular : -3.33
      

      ital-6.tsvg

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 19

      Game History

      Round: 5
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 Infantry moved from Tuscany to 46 Sea Zone
              1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone
              1 Infantry moved from 48 Sea Zone to El Agheila
              1 Infantry moved from Rome to 46 Sea Zone
              1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
              1 Infantry moved from 48 Sea Zone to Tobruk
              1 ArmoredCar moved from S.Tunisia to El Agheila
              2 Mech.Infs moved from Tunis to El Agheila
              2 Fighters moved from Greece to Tobruk
              1 Battleship moved from 46 Sea Zone to 48 Sea Zone
              2 Artillerys and 2 Infantrys moved from N.Tunisia to 42 Sea Zone
              1 Elite, 1 Infantry and 2 Tanks moved from N.Algeria to 42 Sea Zone
              2 Artillerys, 1 Elite, 3 Infantrys, 2 Tanks and 4 Transports moved from 42 Sea Zone to 31 Sea Zone
              1 Adv.Fighter moved from 42 Sea Zone to Rio de Oro
              2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks moved from 31 Sea Zone to Rio de Oro
              3 Artillerys and 12 Infantrys moved from N.Algeria to E.Morocco
              2 ArmoredCars moved from N.Algeria to E.Morocco
              1 Infantry moved from S.Algeria to E.Morocco
              1 Fighter moved from Hun to El Agheila
      
          Purchase Units - Italians
              Italians buy 2 ArmoredCars, 1 Bunker, 9 Infantrys, 2 Mech.Infs, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Tobruk
                  Italians attack with 2 Fighters and 1 Infantry
                  British defend with 1 Infantry
                      Italians roll dice for 1 Battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Tobruk
                  Italians win, taking Tobruk from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Rio de Oro
                  Italians attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks
                  Americans defend with 3 Artillerys, 2 Infantrys and 2 Tanks
                      Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks in Rio de Oro, round 2 : 2/9 hits, 3.33 expected hits
                      Americans roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Rio de Oro, round 2 : 4/7 hits, 2.67 expected hits
                      1 Artillery owned by the Italians and 3 Infantrys owned by the Italians lost in Rio de Oro
                      2 Infantrys owned by the Americans lost in Rio de Oro
                      Italians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Tanks in Rio de Oro, round 3 : 2/5 hits, 2.33 expected hits
                      Americans roll dice for 3 Artillerys and 2 Tanks in Rio de Oro, round 3 : 3/5 hits, 2.00 expected hits
                      1 Elite owned by the Italians, 1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Rio de Oro
                      2 Artillerys owned by the Americans lost in Rio de Oro
                      Italians roll dice for 1 Adv.Fighter and 1 Tank in Rio de Oro, round 4 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 Artillery and 2 Tanks in Rio de Oro, round 4 : 2/3 hits, 1.33 expected hits
                      1 Tank owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rio de Oro
                      1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Rio de Oro
                  Americans win with 1 Tank remaining. Battle score for attacker is -16
                  Casualties for Italians: 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks
                  Casualties for Americans: 3 Artillerys, 2 Infantrys and 1 Tank
              Battle in El Agheila
                  Italians attack with 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Mech.Infs
                  British defend with 1 Infantry
                      Italians roll dice for 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Mech.Infs in El Agheila, round 2 : 2/5 hits, 1.67 expected hits
                      British roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in El Agheila
                  Italians win, taking El Agheila from British with 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in E.Morocco
                  Italians attack with 2 ArmoredCars, 3 Artillerys and 13 Infantrys
                  French defend with 1 Factory and 2 Infantrys
                      Italians roll dice for 2 ArmoredCars, 3 Artillerys and 13 Infantrys in E.Morocco, round 2 : 4/18 hits, 4.33 expected hits
                      French roll dice for 2 Infantrys in E.Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the French lost in E.Morocco
                  Italians win, taking E.Morocco from French with 2 ArmoredCars, 3 Artillerys and 13 Infantrys remaining. Battle score for attacker is 4
                  Casualties for French: 2 Infantrys
      
          Non Combat Move - Italians
              1 Carrier, 2 Destroyers and 1 Submarine moved from 42 Sea Zone to 31 Sea Zone
              2 Infantrys moved from Tuscany to 46 Sea Zone
              1 Carrier, 1 Destroyer, 2 Infantrys, 3 Submarines and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
              1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
              2 Fighters moved from Hun to N.Algeria
              2 Mech.Infs moved from Tunis to N.Algeria
              1 AAGun moved from S.Tunisia to N.Tunisia
              2 Fighters moved from Tobruk to Greece
              1 Fighter moved from El Agheila to Greece
              2 Infantrys moved from 48 Sea Zone to Greece
      
          Place Units - Italians
              1 Bunker and 3 Infantrys placed in Greece
              1 T.Boat placed in 48 Sea Zone
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 46 Sea Zone: 1 Destroyer and 2 Transports
              EDIT: Removing units owned by Germans from 43 Sea Zone: 1 Destroyer and 2 Transports
              EDIT: Turning off Edit Mode
              1 Submarine placed in 46 Sea Zone
              2 ArmoredCars and 2 Mech.Infs placed in Tunis
              6 Infantrys placed in Rome
      
          Turn Complete - Italians
              Italians collect 59 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.00
      French regular : -0.67
      Italians regular : -0.33
      British regular : -0.33
      

      Apparently I should play boring and never make a mid-sized attack with <94% odds.
      italy-5.tsvg

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: World at War game 19

      before dice, germ ships goin to rome.

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 team game 14

      GG, I’ll pass on playing again

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 team game 14

      Game History

      Round: 10
      
          Research Technology - Communists
              Communists spend 0 on tech rolls
                  Communists roll 6,1,4,5,6 and gets 2 hits
              Communists removing all Technology Tokens after successful research.
              Communists discover bunkers
      
          Purchase Units - Communists
              Communists buy 9 conscripts, 1 field_gun and 1 heavy_gun; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Communists
              10 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
              1 field_gun and 1 infantry moved from Sakhe to Aldan
      
          Place Units - Communists
              9 conscripts, 1 field_gun and 1 heavy_gun placed in Yakutsk
      
          Activate Technology - Communists
              Communists activating bunkers
              Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
      
          Turn Complete - Communists
              Communists collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      comm-10.tsvg

      posted in Team Games
      Colt45554C
      Colt45554
    • RE: NML 1914 team game 14

      Game History

      Round: 10
      
          Research Technology - Turkey
              Turkey spend 0 on tech rolls
                  Turkey roll 3,1 and gets 0 hits
      
          Combat Move - Turkey
              1 infantry moved from Armenia to Georgia
                    Turkey take Georgia from Russia
      
          Purchase Units - Turkey
              Turkey buy 2 field_guns, 12 infantry and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat - Turkey
      
          Non Combat Move - Turkey
              1 field_gun and 2 infantry moved from Baghdad to Lurs
              1 infantry moved from Armenia to Lurs
              1 field_gun and 2 infantry moved from Damascus to Palestine
              3 infantry moved from Palestine to Sinai
              4 infantry moved from Hejaz to Sinai
              4 infantry moved from Mecca to Hejaz
              4 infantry moved from Smyrna to Armenia
              2 field_guns and 2 infantry moved from Constantinople to Smyrna
              4 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
      
          Place Units - Turkey
              4 submarines placed in Sea Zone 68 Aegean Sea
              1 field_gun and 2 infantry placed in Baghdad
              1 field_gun and 2 infantry placed in Damascus
              4 infantry placed in Mecca
              4 infantry placed in Constantinople
      
          Turn Complete - Turkey
              Turkey collect 71 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      turk-10.tsvg

      posted in Team Games
      Colt45554C
      Colt45554