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    Posts made by Colonel_Sanders

    • RE: ColonelSanders v. The Good Captain AA50 (1941)

      Please edit the russian sub to sea zone 2 for me- thx

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: ColonelSanders v. The Good Captain AA50 (1941)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Eastern Ukraine to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 armour moved from Russia to Ukraine
              1 artillery moved from Karelia S.S.R. to Finland
              5 infantry moved from Karelia S.S.R. to Finland
      
          Combat - Russians
              Battle in Finland
                  Russians attack with 1 artillery and 5 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/6 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 artillery and 4 infantry in Finland, round 3 : 2/5 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 armour and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 1 armour and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Karelia S.S.R. to Archangel
              1 infantry moved from Belorussia to Archangel
              3 infantry moved from Russia to Archangel
              1 artillery moved from Russia to Archangel
              2 infantry moved from Caucasus to Persia
              2 infantry moved from Kazakh S.S.R. to Persia
              3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Novosibirsk to Russia
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Novosibirsk to Chinghai
      
          Place Units - Russians
              2 armour placed in Caucasus
              2 armour and 1 infantry placed in Russia
              1 artillery and 1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.00
      Russians regular : 1.67
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      better make sure napalm accepts both our surrenders…

      It would be really interesting to play this out in a parallel universe if japan had taken russia the same round berlin fell

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      crazy game y’all. I was getting ready to draft the surrender after that lucky/briliant/bold counter attack from the germans. Took some lucky UK rolls to swing it back…

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 artillery moved from France to Germany
              1 armour moved from France to Northwestern Europe
                    Americans take Northwestern Europe from Germans
              1 artillery moved from France to Germany
              1 armour moved from Northwestern Europe to Germany
              1 armour moved from France to Germany
              1 transport moved from 7 Sea Zone to 5 Sea Zone
              1 infantry moved from Norway to 5 Sea Zone
              1 fighter moved from France to Germany
              1 bomber moved from Norway to Germany
              1 armour moved from Norway to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Germany
              1 armour moved from 5 Sea Zone to Germany
              1 fighter moved from France to Germany
      
          Combat - Americans
              Battle in Germany
                  Americans attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry
                  Germans defend with 1 aaGun and 1 factory; Italians defend with 4 infantry
                      Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Americans lost in Germany
                      Americans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Germany, round 2 : 2/8 hits, 3.67 expected hits
                      Germans roll dice for 4 infantry in Germany, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Italians lost in Germany
                      Americans roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Germany, round 3 : 5/8 hits, 3.67 expected hits
                      Germans roll dice for 2 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Germany
                  Americans captures 0PUs while taking Germans capital
                  Americans win, taking Germany from Germans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 fighter
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Russia
              1 bomber moved from Eastern United States to Norway
              1 fighter moved from Germany to Czechoslovakia Hungary
              1 fighter moved from France to Czechoslovakia Hungary
              1 infantry moved from Eastern Canada to 9 Sea Zone
              1 armour moved from Eastern Canada to 9 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 infantry moved from Eastern United States to Eastern Canada
              1 armour moved from Eastern United States to Eastern Canada
              2 transports moved from 7 Sea Zone to 1 Sea Zone
              1 fighter moved from 5 Sea Zone to Czechoslovakia Hungary
              1 carrier moved from 41 Sea Zone to 43 Sea Zone
              1 destroyer moved from 41 Sea Zone to 42 Sea Zone
              1 submarine moved from 41 Sea Zone to 43 Sea Zone
              2 destroyers moved from 41 Sea Zone to 43 Sea Zone
              1 submarine moved from 58 Sea Zone to 61 Sea Zone
      
          Place Units - Americans
              3 armour placed in Norway
              Americans undo move 1.
              2 armour and 1 infantry placed in Norway
              Americans undo move 1.
              3 armour placed in Norway
              2 fighters and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Germans AA : 0.50
      Germans regular : -2.00
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - British
              British repair damage of 1x factory; Remaining resources: 22 PUs; 0 techTokens; 
              British buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry moved from France to Germany
              5 armour moved from United Kingdom to 7 Sea Zone
              5 armour and 5 transports moved from 7 Sea Zone to 5 Sea Zone
              5 armour moved from 5 Sea Zone to Germany
              1 carrier, 1 cruiser and 1 fighter moved from 7 Sea Zone to 5 Sea Zone
              1 destroyer moved from 7 Sea Zone to 5 Sea Zone
      
          Combat - British
              Battle in Germany
                  British attack with 6 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry
                  Germans defend with 1 aaGun, 6 armour, 4 artilleries, 1 bomber, 1 factory, 3 fighters and 5 infantry; Japanese defend with 2 fighters
                      Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits
                      British roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry in Germany, round 2 : 8/23 hits, 8.33 expected hits
                      Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 5 fighters and 5 infantry in Germany, round 2 : 9/21 hits, 9.50 expected hits
                      3 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 bomber owned by the Germans and 9 infantry owned by the British lost in Germany
                      British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters and 1 infantry in Germany, round 3 : 5/14 hits, 6.50 expected hits
                      Germans roll dice for 6 armour, 1 artillery and 5 fighters in Germany, round 3 : 5/12 hits, 6.67 expected hits
                      1 artillery owned by the Germans, 4 armour owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                      British roll dice for 5 armour, 1 bomber and 3 fighters in Germany, round 4 : 7/9 hits, 4.67 expected hits
                      Germans roll dice for 2 armour and 5 fighters in Germany, round 4 : 5/7 hits, 4.33 expected hits
                      2 fighters owned by the Japanese, 3 fighters owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Germany
                  British captures 17PUs while taking Germans capital
                  British win, taking Germany from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 46
                  Casualties for British: 5 armour, 3 artilleries, 1 fighter and 10 infantry
                  Casualties for Germans: 6 armour, 4 artilleries, 1 bomber, 3 fighters and 5 infantry
                  Casualties for Japanese: 2 fighters
      
          Non Combat Move - British
              1 bomber moved from Germany to Russia
              2 infantry moved from Kazakh S.S.R. to Russia
              1 artillery moved from Kazakh S.S.R. to Russia
              2 fighters moved from Germany to France
      
          Place Units - British
              2 armour and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.67
      Germans regular : -1.50
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 bombers and 2 infantry; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Non Combat Move - Americans
              2 infantry moved from Eastern Canada to 9 Sea Zone
              1 fighter moved from 9 Sea Zone to France
              1 carrier, 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
              2 infantry moved from 7 Sea Zone to France
              1 fighter moved from Eastern United States to 7 Sea Zone
              2 armour and 2 infantry moved from Eastern United States to Eastern Canada
              1 transport moved from 7 Sea Zone to 9 Sea Zone
              1 transport moved from 7 Sea Zone to 6 Sea Zone
              1 transport moved from 7 Sea Zone to 6 Sea Zone
              2 armour moved from Norway to 6 Sea Zone
              1 infantry moved from Norway to 6 Sea Zone
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
              1 armour moved from 7 Sea Zone to France
              1 infantry moved from 7 Sea Zone to France
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
              1 armour moved from 7 Sea Zone to France
              1 infantry moved from 7 Sea Zone to France
              1 submarine moved from 53 Sea Zone to 58 Sea Zone
              1 carrier, 3 destroyers and 1 submarine moved from 46 Sea Zone to 41 Sea Zone
      
          Place Units - Americans
              1 armour, 1 bomber and 1 infantry placed in Norway
              1 armour, 1 bomber and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - British
              British repair damage of 3x factory; Remaining resources: 25 PUs; 0 techTokens; 
              British buy 5 armour; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 artillery moved from Solomon Islands to 46 Sea Zone
              1 infantry moved from Solomon Islands to 46 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Australia
                    British take Australia from Japanese
              1 destroyer moved from 46 Sea Zone to 47 Sea Zone
              1 destroyer moved from 47 Sea Zone to 41 Sea Zone
              1 bomber moved from France to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Germany causes 1 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to France
              1 infantry moved from France to Northwestern Europe
              1 armour moved from United Kingdom to 7 Sea Zone
              7 infantry moved from United Kingdom to 7 Sea Zone
              7 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
      
          Place Units - British
              5 armour placed in United Kingdom
      
          Turn Complete - British
              British collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 submarine moved from 46 Sea Zone to 38 Sea Zone
      
          Combat - Americans
              Battle in 38 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                      Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      1 submarine owned by the Americans lost in 38 Sea Zone
                  Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              3 destroyers moved from 57 Sea Zone to 46 Sea Zone
              1 submarine moved from 57 Sea Zone to 46 Sea Zone
              1 submarine moved from 64 Sea Zone to 53 Sea Zone
              1 carrier moved from 56 Sea Zone to 46 Sea Zone
              1 infantry moved from Eastern Canada to 9 Sea Zone
              1 aaGun moved from Eastern Canada to 9 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to United Kingdom
              1 aaGun moved from 7 Sea Zone to United Kingdom
              2 transports moved from 7 Sea Zone to 6 Sea Zone
              2 artilleries moved from Norway to 6 Sea Zone
              2 infantry moved from Norway to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
              2 infantry moved from 7 Sea Zone to France
              2 artilleries moved from 7 Sea Zone to France
              1 transport moved from 7 Sea Zone to 9 Sea Zone
              1 carrier moved from 10 Sea Zone to 9 Sea Zone
              2 fighters moved from 10 Sea Zone to 7 Sea Zone
              1 fighter moved from 56 Sea Zone to 9 Sea Zone
      
          Place Units - Americans
              2 armour and 1 infantry placed in Norway
              2 armour, 1 fighter and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : -1.67
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 infantry moved from Persia to Trans-Jordan
                    British take Trans-Jordan from Italians
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to Northwestern Europe
                    British take Northwestern Europe from Germans
      
          Combat - British
      
          Non Combat Move - British
              3 artilleries moved from United Kingdom to 7 Sea Zone
              4 infantry moved from United Kingdom to 7 Sea Zone
              3 artilleries and 4 infantry moved from 7 Sea Zone to France
              2 fighters moved from 7 Sea Zone to France
              1 bomber moved from United Kingdom to France
              1 fighter moved from Eastern Ukraine to France
              4 armour moved from Belgian Congo to Union of South Africa
              1 infantry moved from Rhodesia to Union of South Africa
              1 infantry moved from Belgian Congo to Rhodesia
              1 aaGun moved from Persia to Caucasus
              1 artillery and 2 infantry moved from Persia to Kazakh S.S.R.
              1 fighter moved from French Equatorial Africa to 28 Sea Zone
              1 fighter moved from 28 Sea Zone to Union of South Africa
              1 infantry moved from Midway to 57 Sea Zone
              1 artillery moved from Midway to 57 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
              1 destroyer moved from 57 Sea Zone to 46 Sea Zone
              1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
      
          Place Units - British
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Ningxia: 1 armour
              EDIT: Adding units owned by Japanese to Sikang: 1 fighter
              EDIT: Changing unit bombing damage for these Germans owned units to: factory = 7
              EDIT: Turning off Edit Mode
              1 armour and 7 infantry placed in United Kingdom
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      well once again the program froze on me- during noncombat move calculations. sorry- it should be pretty believable hopefully that i spent all my money on ground units…

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      You’ve been a gracious opponent, good cap. Maybe more so than me. I’m fine with you switching out the tank for a fighter but the allies have had mostly a tough run of luck this game until france and now china. Please forgive me if I’m not into redoing the Changhai battle over with your tank.

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      I could surrender to you, you could surrender to me, we could both surrender to Nathan. You played master level game good cap- impressive moves with japan and impressive offense with germany while buying only infantry. I still think its anyones game really. I think if you would have kept about 5 more german infantry out west you’d have the game in hand now. I have never really played the US in the atlantic like that before so I feel like a made a lot of small mistakes and learned a lot. Regardless of what we decide here I’d really like to just play this game once again from the top…

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      you’re probably playing like 6 games at once arent you? meanwhile I’m all obsessing over this one game…

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      whaaaat? I thought you were kicking out butts…

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      ok good captain, just stop rolling so well…

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 destroyer moved from 8 Sea Zone to 13 Sea Zone
              6 fighters moved from Northwestern Europe to 13 Sea Zone
              2 fighters moved from 10 Sea Zone to 13 Sea Zone
              1 bomber moved from Eastern Canada to Germany
              1 bomber moved from Eastern Canada to 13 Sea Zone
              1 submarine moved from 42 Sea Zone to 39 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                  Bombing raid in Germany causes 5 damage total. 
              Battle in 13 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer and 8 fighters; Russians loiter and taunt
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 13 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone
                  Americans win with 8 fighters remaining. Battle score for attacker is 19
                  Casualties for Americans: 1 bomber and 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 39 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                      Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                  Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from Germany to France
              1 artillery and 7 infantry moved from Northwestern Europe to France
              8 fighters moved from 13 Sea Zone to France
              3 transports moved from 7 Sea Zone to 6 Sea Zone
              1 transport moved from 7 Sea Zone to 9 Sea Zone
              1 artillery moved from Norway to 6 Sea Zone
              2 armour moved from Norway to 6 Sea Zone
              3 infantry moved from Norway to 6 Sea Zone
              2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
              2 armour moved from 7 Sea Zone to France
              1 artillery moved from 7 Sea Zone to France
              3 infantry moved from 7 Sea Zone to France
              2 infantry moved from Eastern United States to Eastern Canada
              1 fighter moved from Eastern Canada to France
              1 aaGun moved from Western Canada to Eastern Canada
              1 infantry moved from Western Canada to Eastern Canada
              1 infantry moved from Finland to Norway
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              3 destroyers moved from 56 Sea Zone to 57 Sea Zone
      
          Place Units - Americans
              2 artilleries and 1 infantry placed in Norway
              2 fighters placed in 10 Sea Zone
              1 fighter placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -0.33
      Italians regular : 0.83
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              8 infantry moved from United Kingdom to 7 Sea Zone
              8 infantry moved from 7 Sea Zone to France
              4 infantry moved from Northwestern Europe to France
              3 armour moved from Northwestern Europe to France
              1 artillery moved from Northwestern Europe to France
              2 fighters moved from 7 Sea Zone to France
              1 bomber moved from United Kingdom to Germany
              1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
              1 fighter moved from India to Anglo-Egypt Sudan
      
          Combat - British
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Germany causes 3 damage total. 
              Battle in France
                  British attack with 3 armour, 1 artillery, 2 fighters and 12 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 3 armour, 1 artillery, 2 fighters and 11 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Anglo-Egypt Sudan
                  British attack with 1 fighter and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo-Egypt Sudan
                  British win, taking Anglo-Egypt Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Anglo-Egypt Sudan to French Equatorial Africa
              1 infantry moved from Union of South Africa to Rhodesia
              2 fighters moved from France to 7 Sea Zone
              1 aaGun moved from United Kingdom to 7 Sea Zone
              1 aaGun moved from 7 Sea Zone to France
              1 bomber moved from Germany to United Kingdom
              1 aaGun moved from India to Persia
              3 infantry moved from India to Persia
              1 artillery moved from India to Persia
              1 fighter moved from India to Eastern Ukraine
              1 artillery moved from Alaska to 65 Sea Zone
              1 infantry moved from Alaska to 65 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
              1 infantry moved from 57 Sea Zone to Midway
              1 artillery moved from 57 Sea Zone to Midway
      
          Place Units - British
              3 artilleries and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      Germans regular : 0.67
      British regular : -0.50
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      both postings are the same- just never got an email with the turn summaries, hence the 2nd post.

      posted in Play Boardgames
      C
      Colonel_Sanders
    • RE: The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 destroyer moved from 1 Sea Zone to 8 Sea Zone
              1 bomber moved from Eastern Canada to 8 Sea Zone
              2 fighters moved from Eastern Canada to 8 Sea Zone
              2 fighters moved from United Kingdom to 8 Sea Zone
              2 fighters moved from 10 Sea Zone to 8 Sea Zone
              1 bomber moved from United Kingdom to 8 Sea Zone
      
          Combat - Americans
              Battle in 8 Sea Zone
                  Americans attack with 2 bombers, 1 destroyer and 6 fighters
                  Italians defend with 1 cruiser
                      Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 8 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
                      Italians roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Italians lost in 8 Sea Zone
                  Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 cruiser
      
          Non Combat Move - Americans
              1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone
              1 artillery, 7 infantry and 4 transports moved from 1 Sea Zone to 7 Sea Zone
              1 artillery and 7 infantry moved from 7 Sea Zone to Northwestern Europe
              6 fighters moved from 8 Sea Zone to Northwestern Europe
              2 bombers moved from 8 Sea Zone to Eastern Canada
              1 aaGun moved from Western United States to Western Canada
              1 infantry moved from Norway to Finland
              1 infantry moved from Western United States to Western Canada
              1 fighter moved from 56 Sea Zone to Eastern Canada
              1 submarine moved from 56 Sea Zone to 64 Sea Zone
              1 submarine moved from 53 Sea Zone to 42 Sea Zone
      
          Place Units - Americans
              2 armour and 1 infantry placed in Norway
              2 infantry placed in Eastern United States
              2 fighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Italians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      C
      Colonel_Sanders
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