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    Posts made by Col. Ty Webb

    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      TripleA Turn Summary for game: World War II v4, version: 2.6

      Game History

      Round :11

      Purchase Units - British
                  British buy 3 armour and 3 infantry; Remaining resources: 8 PUs;

      Combat Move - British
                  2 armour moved from Caucasus to Ukraine S.S.R.
                  2 fighters moved from Caucasus to Ukraine S.S.R.

      Combat - British
                  Battle in Ukraine S.S.R.
                      British attack with 2 armour and 2 fighters
                      Germans defend with 2 infantry
                          British roll dice for 2 armour and 2 fighters in Ukraine S.S.R., round 1 :  2/4 hits
                          Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 :  0/2 hits
                          2 infantry owned by the Germans lost in Ukraine S.S.R.
                      British win, taking Ukraine S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                      British win with 2 armour and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  2 fighters moved from Ukraine S.S.R. to Novosibirsk
                  2 armour moved from Caucasus to Archangel
                  3 transports moved from 4 Sea Zone to 3 Sea Zone
                  3 infantry moved from United Kingdom to 3 Sea Zone
                  3 armour moved from United Kingdom to 3 Sea Zone
                  3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                  3 infantry moved from 4 Sea Zone to Archangel
                  3 armour moved from 4 Sea Zone to Archangel

      Place Units - British
                  3 armour and 3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 25 PUs; end with 33 PUs total

      Territory Summary for British :

      Alaska : 1 infantry
          Archangel : 5 armour and 3 infantry
          Novosibirsk : 2 fighters
          Norway : 1 flag,    United Kingdom : 1 aaGun, 3 armour, 1 factory and 3 infantry
          Ukraine S.S.R. : 1 flag, 2 armour
          4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
          2 Sea Zone : 1 destroyer
          55 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 19 / 21
          Germans : 34 / 37
          British : 25 / 33
          Japanese : 48 / 52
          Americans : 40 / 44

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      TripleA Turn Summary for game: World War II v4, version: 2.6

      Game History

      Round :11

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Caucasus to Kazakh S.S.R.
                  2 fighters moved from Caucasus to Kazakh S.S.R.

      Combat - Russians
                  Battle in Kazakh S.S.R.
                      Russians attack with 2 fighters and 3 infantry
                      Japanese defend with 2 infantry
                          Russians roll dice for 2 fighters and 3 infantry in Kazakh S.S.R., round 1 :  3/5 hits
                          Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 :  1/2 hits
                          1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
                      Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  17 infantry moved from Russia to Novosibirsk
                  11 armour moved from Caucasus to Novosibirsk
                  2 fighters moved from Kazakh S.S.R. to Novosibirsk

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total

      Territory Summary for Russians :

      Novosibirsk : 11 armour, 2 fighters and 17 infantry
          Kazakh S.S.R. : 2 infantry
          Caucasus : 1 aaGun, 1 factory and 41 infantry
          Russia : 1 aaGun, 1 factory and 7 infantry
          2 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 21 / 21
          Germans : 30 / 36
          British : 27 / 32
          Japanese : 48 / 52
          Americans : 40 / 44

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      TripleA Turn Summary for game: World War II v4, version: 2.6

      Game History

      Round :10

      Purchase Units - Americans
                  Americans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 4 PUs;

      Combat Move - Americans
                  2 infantry moved from Belgian Congo to Anglo Egypt
                  1 bomber moved from Russia to Anglo Egypt

      Combat - Americans
                  Battle in Anglo Egypt
                      Americans attack with 1 bomber and 2 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 bomber and 2 infantry in Anglo Egypt, round 1 :  1/3 hits
                          Japanese roll dice for 1 infantry in Anglo Egypt, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
                      Americans win, taking Anglo Egypt from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry
                      Americans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 fighter moved from 4 Sea Zone to Caucasus
                  1 fighter moved from 2 Sea Zone to 4 Sea Zone
                  1 fighter moved from Eastern United States to 2 Sea Zone
                  4 transports moved from 2 Sea Zone to 1 Sea Zone
                  4 transports moved from 4 Sea Zone to 3 Sea Zone
                  4 infantry moved from United Kingdom to 3 Sea Zone
                  4 armour moved from United Kingdom to 3 Sea Zone
                  4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
                  4 armour moved from Karelia S.S.R. to Russia
                  4 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  4 armour moved from 4 Sea Zone to Karelia S.S.R.
                  4 infantry moved from Eastern Canada to 1 Sea Zone
                  4 armour moved from Eastern Canada to 1 Sea Zone
                  4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
                  4 armour moved from 2 Sea Zone to United Kingdom
                  4 infantry moved from 2 Sea Zone to United Kingdom
                  1 submarine moved from 37 Sea Zone to 30 Sea Zone
                  3 armour moved from Belgian Congo to French West Africa
                  1 bomber moved from Anglo Egypt to French West Africa

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Americans player Removing units owned by PlayerID named:Americans from Eastern United States: 1 infantry
                  EDIT: Americans player Adding units owned by PlayerID named:Americans to Eastern United States: 1 infantry
                  EDIT: Americans player Adding units owned by PlayerID named:Americans to Eastern United States: 1 fighter
                  EDIT: Americans player Adding units owned by PlayerID named:Americans to Eastern Canada: 4 armour and 4 infantry
                  EDIT: Turning off Edit Mode
                  4 armour, 1 fighter and 4 infantry were produced but were not placed

      Turn Complete - Americans
                  Americans collect 40 PUs; end with 44 PUs total

      Territory Summary for Americans :

      Eastern Canada : 4 armour and 4 infantry
          Midway : 1 infantry
          Alaska : 1 aaGun and 1 infantry
          French West Africa : 3 armour and 1 bomber
          Western United States : 1 aaGun, 4 armour and 1 factory
          Karelia S.S.R. : 4 armour and 5 infantry
          Hawaiian Islands : 1 infantry
          United Kingdom : 4 armour and 4 infantry
          Caucasus : 3 fighters
          Algeria : 1 flag,    Libya : 1 flag,    Eastern United States : 1 factory, 1 fighter and 4 infantry
          Russia : 4 armour
          Anglo Egypt : 1 infantry
          30 Sea Zone : 1 submarine
          4 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
          2 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports

      Production/PUs Summary :

      Russians : 19 / 21
          Germans : 30 / 36
          British : 27 / 32
          Japanese : 50 / 52
          Americans : 40 / 44

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      Couldn’t even find anything man. Go ahead and post if I’m what’s holding you up.

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      @allweneedislove:

      @djensen:

      Except the victory conditions, it looks like the rules are the same as 1942. Same with the unit prices. Stupid $6 tanks.

      wow that is crazy

      so economy and purchasing are very minor in this game. when germany starts with 12ipc the purchases mean very little to the overall outcome of the game.

      more importantly all versions up to now it was important to take territory to keep your economy running. now the pieces on the territory are FAR more valuable than the territory itself so attacks and defense will be decided accordingly.

      That’s one of the first things I thought about.
      Maybe because the units are so much more valuable that people will be hesitant to attack, which is what pushes the game’s length upwards.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: How many Animals have you killed?

      Just with my bare hands?

      Let me get the calculator…

      add the fear in their eyes as life left their bodies…

      divide by 3.14…

      equals √-25 or 5i

      posted in General Discussion
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      Had a long delay in my turn. A friend called I haven’t spoken to in a while in the middle and when I got off with him I forgot I has started. I checked the map to make sure that I got all the Non Coms in, but be prepared to make a possible adjustment.

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      TripleA Turn Summary for game: World War II v4, version: 2.6

      Game History

      Round :10

      Purchase Units - British
                  British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  2 infantry moved from Russia to West Russia
                  1 fighter moved from 4 Sea Zone to West Russia
                  1 armour moved from Caucasus to Ukraine S.S.R.
                  1 fighter moved from Caucasus to Ukraine S.S.R.

      Combat - British
                  Battle in West Russia
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 fighter and 2 infantry in West Russia, round 1 :  1/3 hits
                          Germans roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in West Russia
                      British win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Ukraine S.S.R.
                      British attack with 1 armour and 1 fighter
                      Germans defend with 1 infantry
                          British roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 1 :  1/2 hits
                          Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Ukraine S.S.R.
                      British win, taking Ukraine S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      British win with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 fighter moved from Ukraine S.S.R. to Caucasus
                  1 fighter moved from West Russia to Caucasus
                  2 armour moved from Karelia S.S.R. to Caucasus
                  3 transports moved from 4 Sea Zone to 3 Sea Zone
                  3 infantry moved from United Kingdom to 3 Sea Zone
                  2 armour moved from United Kingdom to 3 Sea Zone
                  1 artillery moved from United Kingdom to 3 Sea Zone
                  2 armour, 1 artillery, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                  3 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  2 armour moved from 4 Sea Zone to Karelia S.S.R.
                  1 artillery moved from 4 Sea Zone to Karelia S.S.R.
                  1 submarine moved from 56 Sea Zone to 55 Sea Zone

      Place Units - British
                  3 armour and 3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 32 PUs total

      Territory Summary for British :

      Alaska : 1 infantry
          Karelia S.S.R. : 2 armour, 1 artillery and 3 infantry
          Norway : 1 flag,    United Kingdom : 1 aaGun, 3 armour, 1 factory and 3 infantry
          Caucasus : 4 armour and 2 fighters
          Ukraine S.S.R. : 1 flag, 1 armour
          West Russia : 1 flag, 2 infantry
          4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
          2 Sea Zone : 1 destroyer
          55 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 21 / 21
          Germans : 30 / 36
          British : 30 / 32
          Japanese : 43 / 44
          Americans : 42 / 46

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      @Gamerman01:

      @Col.:

      Don’t see what’s wrong with hoping more people play Axis and Allies.

      Nothing, of course!

      You misunderstand me.  I just think that if someone gets bored trying to learn a medium game like 1942, that starting them on a very light game like this new 1941 is highly unlikely to result in that same person ever playing the very demanding Global 1940.

      If you can get him to play this new game, I’m happy for you!  Just found it amazing that you think he would someday play global 1940 when he doesn’t have the patience to learn 1942.

      There’s a difference between learning and actually playing. Once you’ve learned how to play you might like the game, thus making it fun to play and not boring. Once you learn the mechanics it all comes done to scale.

      Most of the friends that I have played it with have said they see where it could be a great game once you got the rules down, but it was taking over an hour a round to keep going over the rules, movement, combat sequences. Once those are figured out, even on the easiest A&A game, you can move up from there with just a few rules and pieces added each step.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: I think it arrived!

      Maybe there’s a rule that you can’t blitz through China. An Acme speed bump if you will.
      It reads “US Supported Chinese Forces” on both the Chinese territories. Maybe that has something to do with it.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      [quote author=Gamerman01 link=topic=27527.msg970102#msg970102 date=1338998719]
      I don’t remember who wrote that they hoped this would lead to playing Global 1940 with their friends.

      I totally agree, allweneed, that you should be able to have a great time playing this game in a short amount of time with buddies.  It looks perfect for that.

      Just saying that’s a far cry from playing Global 1940 with the same people, if they have a problem with time commitment on less involved games (less than Global) like Revised or AA50
      [/quote]

      I wrote it.

      I haven’t even asked most of the guys I know to play 1942 because of the playing time. The few that started didn’t play long enough to like it before getting bored with the slow pace of a newbie.

      If this game can be played in an hour and a half, they might find they like playing and be willing to give 1942 a try. After getting the hang of A&A mechanics they may like 1942 and be willing to move up again. But none of this happens if if they don’t play 1941 and like it.

      Do you suggest I start with HBG’s Global 1939 and work my way down to this instead?

      Don’t see what’s wrong with hoping more people play Axis and Allies.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      Also wondering about abilities like submarine’s surprise attack, or SBR.

      Would think they would be removed for simplicity, but with the destroyer present the sub rule may stay.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: I think it arrived!

      I didn’t notice the India IC. That could change things from the regular game play as well.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      I posted the initial IPCs a couple posts back. They are interesting.

      I guess because the US and UK has to purchase a navy that they get the big difference at the start.

      Any easier shuck for the allies, but German air power has a further reach now too.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      I see they increased the listed playing time on it to upwards of 3 hours :?

      With less IPCs (from a glance I think the US starts with 17, UK with 12, Russia with 7, Germany with 12 and Japan with 9) there could be a tendency to delay attacking with the inability to replenish your losses.

      36 to 21 in initial setup seems to really favor the Allies so I’m sure the Axis have more troops, which would historically be correct anyway.

      Still, hope most games don’t take the three hours it’s now saying.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Axis & Allies 1941 First Preview

      Thank you!
      Haven’t even looked at it yet, but thank you!

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: I think it arrived!

      I’m with Variable. I may rip the game, if I think it deserves it, but I really hope it’s something I can get my friends to play. Then maybe Spring 42 won’t seem so bad, then maybe Europe or Pacific 1940 then global. I’m most interested with the map myself along with the initial setup, just for that reason.
      The cardboard is a bummer, but I have chips if need be.
      I’m just really hoping this is a game that stays true to A&A yet can be played in an hour and a half almost every game. Depending on the map, maybe there are some different setups and rules we can make to make it a longer game if wanted, but Right now I just want a true introductory game.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      TripleA Turn Summary for game: World War II v4, version: 2.6

      Game History

      Round :10

      Purchase Units - Russians
                  Russians buy 9 infantry; Remaining resources: 0 PUs;

      Non Combat Move - Russians
                  5 infantry moved from Russia to Caucasus
                  1 armour moved from Novosibirsk to Caucasus
                  9 infantry moved from Novosibirsk to Russia
                  3 infantry moved from Kazakh S.S.R. to Caucasus
                  1 infantry moved from Kazakh S.S.R. to Caucasus
                  3 infantry moved from Kazakh S.S.R. to Russia
                  1 submarine moved from 9 Sea Zone to 2 Sea Zone

      Place Units - Russians
                  4 infantry placed in Caucasus
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total

      Territory Summary for Russians :

      Kazakh S.S.R. : 1 infantry
          Caucasus : 1 aaGun, 11 armour, 1 factory, 2 fighters and 44 infantry
          Sinkiang : 3 infantry
          Russia : 1 aaGun, 1 factory and 17 infantry
          2 Sea Zone : 1 submarine

      Production/PUs Summary :

      Russians : 21 / 21
          Germans : 33 / 37
          British : 27 / 26
          Japanese : 43 / 44
          Americans : 42 / 46

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Col.Ty Webb(allies) vs Flip(axis) Spring 42

      TripleA Turn Summary for game: World War II v4, version: 2.6

      Game History

      Round :9

      Purchase Units - Americans
                  Americans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 4 PUs;

      Combat Move - Americans
                  9 armour, 1 bomber and 12 infantry moved from Anglo Egypt to Trans-Jordan

      Combat - Americans
                  Battle in Trans-Jordan
                      Americans attack with 9 armour, 1 bomber and 12 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 9 armour, 1 bomber and 12 infantry in Trans-Jordan, round 1 :  5/22 hits
                          Japanese roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Trans-Jordan
                      Americans win, taking Trans-Jordan from Japanese with 9 armour, 1 bomber and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Americans win with 9 armour, 1 bomber and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 bomber moved from Trans-Jordan to Russia
                  1 armour moved from Union of South Africa to Belgian Congo
                  2 armour and 2 infantry moved from Kenya to Belgian Congo
                  1 submarine moved from 45 Sea Zone to 37 Sea Zone
                  4 transports moved from 2 Sea Zone to 3 Sea Zone
                  4 armour moved from United Kingdom to 3 Sea Zone
                  4 infantry moved from United Kingdom to 3 Sea Zone
                  4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
                  4 infantry moved from 4 Sea Zone to Karelia S.S.R.
                  4 armour moved from 4 Sea Zone to Karelia S.S.R.
                  1 fighter moved from 4 Sea Zone to Caucasus
                  1 fighter moved from 9 Sea Zone to 4 Sea Zone
                  1 fighter moved from Eastern United States to 9 Sea Zone
                  1 cruiser moved from 2 Sea Zone to 4 Sea Zone
                  2 carriers, 2 destroyers and 4 fighters moved from 9 Sea Zone to 2 Sea Zone
                  4 transports moved from 2 Sea Zone to 1 Sea Zone
                  4 infantry moved from Eastern Canada to 1 Sea Zone
                  4 armour moved from Eastern Canada to 1 Sea Zone
                  4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
                  4 armour moved from 2 Sea Zone to United Kingdom
                  4 infantry moved from 2 Sea Zone to United Kingdom
                  4 infantry moved from Eastern United States to Eastern Canada
                  4 armour moved from Western United States to Eastern Canada
                  1 destroyer moved from 2 Sea Zone to 4 Sea Zone

      Place Units - Americans
                  1 fighter and 4 infantry placed in Eastern United States
                  4 armour placed in Western United States

      Turn Complete - Americans
                  Americans collect 42 PUs; end with 46 PUs total

      Territory Summary for Americans :

      Eastern Canada : 4 armour and 4 infantry
          Midway : 1 infantry
          Union of South Africa : 1 artillery
          Alaska : 1 aaGun and 1 infantry
          Belgian Congo : 3 armour and 2 infantry
          Western United States : 1 aaGun, 4 armour and 1 factory
          Karelia S.S.R. : 4 armour and 4 infantry
          Hawaiian Islands : 1 infantry
          Trans-Jordan : 9 armour and 12 infantry
          United Kingdom : 4 armour and 4 infantry
          Caucasus : 2 fighters
          Sinkiang : 2 infantry
          Algeria : 1 flag,    Libya : 1 flag,    Eastern United States : 1 factory, 1 fighter and 4 infantry
          Russia : 1 bomber
          4 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
          37 Sea Zone : 1 submarine
          2 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports

      Production/PUs Summary :

      Russians : 21 / 27
          Germans : 33 / 37
          British : 27 / 26
          Japanese : 43 / 44
          Americans : 42 / 46

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: I think it arrived!

      Yeah, the suspense is killing me. I’ve missed half my work coming back on here to check for updates.

      We need pics of some sort like Herman Goering needed a hit of morphine.

      posted in Axis & Allies 1941
      Col. Ty WebbC
      Col. Ty Webb
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