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    2. Col. Ty Webb
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    Posts made by Col. Ty Webb

    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      Results
      sz15 cwlo bmr
      sz5 cwol
      sz59 cwol

      Non Combat
      2ftrs sz5 to WRu
      inf NZe to Aus via tt sz40
      inf WCan to ECan
      inf Saf to Rho
      ftr sz15 inf Per to TrJ
      cc tt sz35 to sz33

      Placement
      2dd ac sz2

      Collect 28 for total of 28

      Flip_vs._Ty_UK1.AAM

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      sz15 attack (2) bmr ftr
      DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)

      defending damaged bb
      DiceRolls: 1@4; Total Hits: 11@4: (2)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      UK1
      Buys 30
      ac 2dd
      0 leftover

      Combat move
      ac sz35 to sz59 vs. tt
      bmr Uk ftr sz35 to sz15 vs. bb tt
      2ftrs UK to sz5 vs tt

      Combat
      sz15 attack ftr bmr
      DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)

      defending bb
      DiceRolls: 1@4; Total Hits: 01@4: (6)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      Results
      Ukr twlo 3inf art
      WRu twlo 2inf

      Non combat
      2ftr Ukr 2inf Kaz to Cau
      2inf Nov to Sin
      2inf Eve to Rus
      2inf Yak 2inf Far to Bry
      sub sz4 to sz2 (will fight)
      aagun Rus to WRu

      Placement
      3inf art Cau
      2 inf tank Rus

      Collect 29 for total of 29

      Flip_vs._Ty_R1.AAM

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      WRu attack (2) 7inf art tank
      DiceRolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 1, 6, 2, 5, 2)2@2: (6, 4)1@3: (1)

      defending art tank
      DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      WRu attack 8inf art tank
      DiceRolls: 7@1 2@2 1@3; Total Hits: 37@1: (1, 4, 5, 3, 4, 2, 3)2@2: (1, 6)1@3: (1)

      defending 3inf art tank
      DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 6, 1)1@3: (5)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      Ukr attack (4) art 3tanks ftr
      DiceRolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (2, 3, 5, 6)

      defending ftr
      DiceRolls: 1@4; Total Hits: 11@4: (1)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      Ukr attack (3) art 3tank ftr
      DiceRolls: 1@2 4@3; Total Hits: 11@2: (4)4@3: (4, 6, 3, 4)

      defending tank ftr
      DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Flip Flop vs. Col. Ty Webb Spring '42 IV

      Ukr attack (2) 2inf art 3tank ftr
      DiceRolls: 1@1 2@2 4@3; Total Hits: 11@1: (5)2@2: (6, 6)4@3: (4, 5, 5, 3)

      defending art tank ftr
      DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (4)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • Flip Flop vs. Col. Ty Webb Spring '42 IV

      Rus 1

      Buys 24
      tank art 5inf
      0 leftover

      Combat move
      tank art 3inf Cau 2tank ftr Rus ftr Kar to Ukr vs. 3inf art tank ftr
      3inf art Rus 3inf tank Arc 2inf Kar to WRu vs. 3inf art tank

      Combat
      Ukr attack 3inf art 3tank ftr
      DiceRolls: 2@1 2@2 4@3; Total Hits: 32@1: (6, 2)2@2: (1, 4)4@3: (2, 6, 4, 2)

      defending 3inf art tank ftr
      DiceRolls: 4@2 1@3 1@4; Total Hits: 14@2: (3, 3, 5, 4)1@3: (3)1@4: (5)

      posted in Play Boardgames
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Mech Infantry - Medium Bombers - Jeep Carriers

      Black Fox,

      It doesn’t matter if you view it as light armor, or better infantry. All the pieces in this game come down their attack, defense, movement and their cost. Some pieces have special abilities that also need factored in, but they pretty much all a bunch of statistics and probabilities.

      Following that, I still think at 4 IPC I would still just go ahead and buy armor. Why would I buy a piece that has one less defense and one less offensive value for 4 IPC when I can get a better unit for 5? Infantry are mostly used for either fodder offensively or for defensive purposes, but why would I rush mech infantry (2 off, 2def) to the front lines when for one more IPC I could send a tank (3 off, 3 def) and get there in the same time? Now, using your scenario of the late push, I am sending a unit that is more powerful on offense, yet also decreases the odds of my opponent strafing the units (and if he does, increases the number of units he will lose because it’s more powerful on defense as well.

      That’s probably why the price of armor rose in the 1940 games.

      Another point against them in my opinion is that the 1942 map doesn’t have enough spaces. With the extra territories on the 1940 maps I think it makes perfect sense. But that’s just my opinion.

      I also believe that if you are suggesting a light carrier that it defend on a one. Seems more realistic that a smaller, lighter carrier would take less damage to sink and be less fortified.

      I do think the medium bombers could be useful, but may need a movement reduced (less room to carry fuel maybe?) or something else tweaked.

      posted in House Rules
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Cruisers

      What about giving it a movement of 3?

      Most cruisers were designed for speed and range. The naval bases might eliminate a lot of need for the extra space, but could still be useful and a little more historically accurate at the same time.

      posted in House Rules
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Changes still needed to the game, IMHO

      That’s why he said the word Allies in his statement, not US.

      posted in Axis & Allies Global 1940
      Col. Ty WebbC
      Col. Ty Webb
    • RE: What do you drink while playing AA42?

      Water.

      Now if the questions was ‘What do you smoke while playing AA42?’, then I might have a more interesting answer. :wink:

      posted in Axis & Allies Spring 1942 Edition
      Col. Ty WebbC
      Col. Ty Webb
    • RE: US Shuck to Algeria

      Threatening Europe is part of it too, football. By having that be your staging area you can hit both Africa and Europe in one turn.

      Give some flexibility to where you want to go.

      posted in Axis & Allies Spring 1942 Edition
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Looking for Spring 42 (1v1, teams, etc.)

      I’ve never played with a bid, but I would think if there is one it should be small. The side doesn’t matter to me at all. I’ll play either.

      posted in Find Online Players
      Col. Ty WebbC
      Col. Ty Webb
    • Looking for Spring 42 (1v1, teams, etc.)

      Haven’t gotten to play against a person in a while, and I’ve never tried a forum game, but an itching for any game.
      I gotta work the next three days (4 p.m.-midnight) so I can get started, and then I’m off Tuesday and Wednesday.

      Will be playing MLB 11 The Show starting Tuesday when it comes out, but can still get a game in if anyone is interested.

      posted in Find Online Players
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Spring 1942 Scenarios

      Just a quick correction Hobbes. You have the UK listed twice on the 41 scenario at the end. I think you menatto put the US startes with Phillipines and Wake Island.

      Also wondering if China/ANZAC means that only units can be placed in Australia because of the capital? Or is it like Global where china can place infantry in it’s two territories as well?

      posted in House Rules
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Dice Roller

      DiceRolls: 3@1 2@2 3@3 2@4; Total Hits: 43@1: (6, 1, 6)2@2: (6, 2)3@3: (4, 1, 6)2@4: (1, 6)

      posted in Find Online Players
      Col. Ty WebbC
      Col. Ty Webb
    • RE: Seeking advice on converting Classic +1942 into Global 1940

      No problem, if you ever figure anything out post your results.

      You can check out boardgamegeek for lists of the number of units that come with the games, but the units that actually get used will depend upon player most of the time. For France, you would probaly only really need the units that are on the initial setup, plus one or two backups for each.

      posted in Axis & Allies Global 1940
      Col. Ty WebbC
      Col. Ty Webb
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