Results
sz15 cwlo bmr
sz5 cwol
sz59 cwol
Non Combat
2ftrs sz5 to WRu
inf NZe to Aus via tt sz40
inf WCan to ECan
inf Saf to Rho
ftr sz15 inf Per to TrJ
cc tt sz35 to sz33
Placement
2dd ac sz2
Collect 28 for total of 28
Results
sz15 cwlo bmr
sz5 cwol
sz59 cwol
Non Combat
2ftrs sz5 to WRu
inf NZe to Aus via tt sz40
inf WCan to ECan
inf Saf to Rho
ftr sz15 inf Per to TrJ
cc tt sz35 to sz33
Placement
2dd ac sz2
Collect 28 for total of 28
sz15 attack (2) bmr ftr
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
defending damaged bb
Rolls: 1@4; Total Hits: 11@4: (2)
UK1
Buys 30
ac 2dd
0 leftover
Combat move
ac sz35 to sz59 vs. tt
bmr Uk ftr sz35 to sz15 vs. bb tt
2ftrs UK to sz5 vs tt
Combat
sz15 attack ftr bmr
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
defending bb
Rolls: 1@4; Total Hits: 01@4: (6)
Results
Ukr twlo 3inf art
WRu twlo 2inf
Non combat
2ftr Ukr 2inf Kaz to Cau
2inf Nov to Sin
2inf Eve to Rus
2inf Yak 2inf Far to Bry
sub sz4 to sz2 (will fight)
aagun Rus to WRu
Placement
3inf art Cau
2 inf tank Rus
Collect 29 for total of 29
WRu attack (2) 7inf art tank
Rolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 1, 6, 2, 5, 2)2@2: (6, 4)1@3: (1)
defending art tank
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
WRu attack 8inf art tank
Rolls: 7@1 2@2 1@3; Total Hits: 37@1: (1, 4, 5, 3, 4, 2, 3)2@2: (1, 6)1@3: (1)
defending 3inf art tank
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 4, 6, 1)1@3: (5)
Ukr attack (4) art 3tanks ftr
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (2, 3, 5, 6)
defending ftr
Rolls: 1@4; Total Hits: 11@4: (1)
Ukr attack (3) art 3tank ftr
Rolls: 1@2 4@3; Total Hits: 11@2: (4)4@3: (4, 6, 3, 4)
defending tank ftr
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Ukr attack (2) 2inf art 3tank ftr
Rolls: 1@1 2@2 4@3; Total Hits: 11@1: (5)2@2: (6, 6)4@3: (4, 5, 5, 3)
defending art tank ftr
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (4)
Rus 1
Buys 24
tank art 5inf
0 leftover
Combat move
tank art 3inf Cau 2tank ftr Rus ftr Kar to Ukr vs. 3inf art tank ftr
3inf art Rus 3inf tank Arc 2inf Kar to WRu vs. 3inf art tank
Combat
Ukr attack 3inf art 3tank ftr
Rolls: 2@1 2@2 4@3; Total Hits: 32@1: (6, 2)2@2: (1, 4)4@3: (2, 6, 4, 2)
defending 3inf art tank ftr
Rolls: 4@2 1@3 1@4; Total Hits: 14@2: (3, 3, 5, 4)1@3: (3)1@4: (5)
Black Fox,
It doesn’t matter if you view it as light armor, or better infantry. All the pieces in this game come down their attack, defense, movement and their cost. Some pieces have special abilities that also need factored in, but they pretty much all a bunch of statistics and probabilities.
Following that, I still think at 4 IPC I would still just go ahead and buy armor. Why would I buy a piece that has one less defense and one less offensive value for 4 IPC when I can get a better unit for 5? Infantry are mostly used for either fodder offensively or for defensive purposes, but why would I rush mech infantry (2 off, 2def) to the front lines when for one more IPC I could send a tank (3 off, 3 def) and get there in the same time? Now, using your scenario of the late push, I am sending a unit that is more powerful on offense, yet also decreases the odds of my opponent strafing the units (and if he does, increases the number of units he will lose because it’s more powerful on defense as well.
That’s probably why the price of armor rose in the 1940 games.
Another point against them in my opinion is that the 1942 map doesn’t have enough spaces. With the extra territories on the 1940 maps I think it makes perfect sense. But that’s just my opinion.
I also believe that if you are suggesting a light carrier that it defend on a one. Seems more realistic that a smaller, lighter carrier would take less damage to sink and be less fortified.
I do think the medium bombers could be useful, but may need a movement reduced (less room to carry fuel maybe?) or something else tweaked.
What about giving it a movement of 3?
Most cruisers were designed for speed and range. The naval bases might eliminate a lot of need for the extra space, but could still be useful and a little more historically accurate at the same time.
That’s why he said the word Allies in his statement, not US.
Water.
Now if the questions was ‘What do you smoke while playing AA42?’, then I might have a more interesting answer. :wink:
Threatening Europe is part of it too, football. By having that be your staging area you can hit both Africa and Europe in one turn.
Give some flexibility to where you want to go.
I’ve never played with a bid, but I would think if there is one it should be small. The side doesn’t matter to me at all. I’ll play either.
Haven’t gotten to play against a person in a while, and I’ve never tried a forum game, but an itching for any game.
I gotta work the next three days (4 p.m.-midnight) so I can get started, and then I’m off Tuesday and Wednesday.
Will be playing MLB 11 The Show starting Tuesday when it comes out, but can still get a game in if anyone is interested.
Just a quick correction Hobbes. You have the UK listed twice on the 41 scenario at the end. I think you menatto put the US startes with Phillipines and Wake Island.
Also wondering if China/ANZAC means that only units can be placed in Australia because of the capital? Or is it like Global where china can place infantry in it’s two territories as well?
Rolls: 3@1 2@2 3@3 2@4; Total Hits: 43@1: (6, 1, 6)2@2: (6, 2)3@3: (4, 1, 6)2@4: (1, 6)
No problem, if you ever figure anything out post your results.
You can check out boardgamegeek for lists of the number of units that come with the games, but the units that actually get used will depend upon player most of the time. For France, you would probaly only really need the units that are on the initial setup, plus one or two backups for each.