@Matt-Hyra Thanks for the answers. About Q6, Does this means that if you place newly arriving units, the mine detonation cannot hurt the older, remaining cargo ?
Posts made by COJOH
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
Next game finished, some new questions :
- 7th round operation torch, USA attack in Cassablanca/Algiers/Oran : is only the supply token for the first attack round provided in the setup or is that so for all subsequent rounds of the attack ?
- UK fighter is in the convoy zone of Malta and on the island of Malta is a UK bomber. Can a GE bomber fly through the convoy zone and attack the lone bomber on Malta or must he engage the UK fighter ?
- Can retreating units be part of a defensive battle in the area they are retreating in (“combat happens at the same time” => No ?) ?
- What about defending fighters who retreat ? How many steps ?
- Flanking attacks :
a. Can you only continue the fight in the flanking attack and stop the main attack. Does it remain then a flanking attack with reroll ?
b. Your main attack has casualties in the first round so that it becomes a smaller attack than the flanking attack. Does the flanking attack remain with the reroll advantage? Or is there a switch? - A cargo remains in convoy because the SL has been reached. A sea mine is placed by the enemy. Can it be detonated during phase 6 of the owner of the cargo even if he does not place additional forces in the convoy?
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
@Matt-Hyra OMG, Q5 and Q6 : I played it all the time wrong ! Thank you again for the clarifications.
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
After playing the game a second time, here are some more questions:
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You attack 1 area from 2 areas. Scout cars must retreat after 1 round. Can that be to a different area than where the scout car attacked?
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Are trucks allowed to drive back and forth during road movement (and pick up men or supplies on the way)?
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What happens if the flanking attack land units are as large in number as the main attack land units? Can you choose then? If so, can you consciously limit your flanking attack so that it becomes flanking…
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Victory conditions: “Capture Tunis or elminate all axis combat units in territories in North Africa”: I don’t see how you can eliminate all axis combat units without having conquered Tunis (unless you have only destroyed Tunis with planes)?
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when you attack a convoy zone with an overwhelming force and there is only one defending unit (eg a fighter), can 2 convoy units escape after the battle? Or are all hits - 1 attributed to casualties in the convoy?
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my flanking attack consists of only 1 infantry. In my main attack there is an artillery. Can this artillery support the infantry? (I don’t think so but I’m asking anyway to be sure…)
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RE: Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
@Matt-Hyra Ok, Thanks a lot. Up to the next game with maybe some new questions…
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Scout cars, Breaking up 5 supply tokens, landmines, Fighter from Atlantic tot Cairo, SL Malta, flanking attack
I have only played this new A&A game once and I think it is a sublime game, but now I have the following questions:
- I do not understand the last sentence of Scout cars p 31, Long range patrol: can scout cars enter enemy territory in the non-combat move? And if this territory is not defended, can they still conquer it?
- Are you obliged to exchange 5 one supply tokens for a 5 supply token when an enemy wants to buy less than 5 one supply tokens and they are exhausted in the box?
- Ditto: Can you exchange a 5 supply token for 5 one supply tokens when a friendly power wants to buy less than 5 one supply tokens in their turn ?
- There is no limit to the number of land mines you can buy (but you may not place them in the area under the control of a friendly power). This implies that you can also buy all the remaining landmines in the box just to make sure your enemy can’t buy any the next round, correct?
- I have also found out that when you defend your capital with e.g. 6 landmines (= rolling 18 dice for a 3) your protection is very high. Doesn’t this lead to a race in the beginning to buy as many landmines as possible until they run out ?
- You buy a UK fighter and place it in the Atlantic Ocean Convoy. It then supposedly protects this convoy even though there is no possible threat. The next round, phase 1, the fighter must land in 2 moves: can it go directly to Cairo across the Atlantic convoy / Cairo border or must it follow the arrows to the Suez Canal (but that is not territory!!). Or can this fighter go to Cairo in the non-combat move with 4 moves?
- Does the SL for Malta apply separately for supplies and AAA/Air units? So 3 supplies and 3 pieces (AAA and/or Air units) are allowed?
- In an attack with flanking: if mines cause the main attack to be smaller than the flanking attack, is there a switch?
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RE: Victory Condition Question
@The_Good_Captain That would be interesting to know, because when I received the answer on my question that time, we ended our Europe game and… my brother (Axis) won from me. The allies were marching to Moscow in order to save them but were just one round to late; Germany took Moscow. So in a desperate attempt to strike back to Berlin with all available forces of the allies, my attack failed and Berlin survived, game over. Or not ?
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RE: Winning the game for Axis
@Krieghund … For once, they are generous with their pieces…
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RE: Winning the game for Axis
@Krieghund Tks Krieghund. Whatever game of A&A I place a question, it is always you who answer. How do you keep track of all the differences between the rules of the various games of A&A ?? I returned to this old game of A&A because I think it is one of the most balanced games and one of the best games A&A. Still, I have some question about this old Europe A&A game : in the rules page 21 it says that you cannot built a new industrial complex during the game. This is a great difference with some other games A&A. But why are then 3 extra industrial complex pieces in the box of Europe A&A ??
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Winning the game for Axis
In the rules you can find dat Axis must occupy one of the capital cities of the Allies and hold it till your next turn and that you must also control Germany. But what if you occupy Moscow and you loose Germany. If you recapture then Germany and are still holding Moscow, do you win ? Or do you need to keep both territories until your next turn to win ?
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RE: US airplanes and chinese infantery
@andrewaagamer Until now, I didn’t use any CAP. I find it too risky to sacrifice a fighter in order to try to keep a seazone under your control during the enemy’s turn.
Maybe together with some own naval units it could be interesting to be stronger against an attack but I didn’t had that opportunity yet. -
RE: US airplanes and chinese infantery
@andrewaagamer There is from the beginning an US fighter in China, so an attack with Chinese Infantry and this fighter shouldn’t be far away.
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RE: US airplanes and chinese infantery
Thank you all for your answers. I have all the games of A&A and are learning to play them one by one. The “old” Pacific is really a discovery, very pleasant to play. It is limited in time and I have the old version with the red Japanese army which I like a lot.
I still have to learn the zombie version and the full world version of Pacific and Europe 1940 together.
Till another question, greetings from Belgium ! -
RE: US airplanes and chinese infantery
@andrewaagamer I am aware of that rule but on page 22 of the rulebook it is said in the 8th paragraph : “if a mixed force of American and Chinese ground units captures the territory, choose either country to place a NCM there”. Since you can only capture a territory by attacking it… I suppose China and US troops could be the exception on that common rule. On Page 10 you also find : “The US controls all chinese units…”
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US airplanes and chinese infantery
Hello, if you put US fighters or bombers in Chinese territories, can you attack with chinese infantery and those airplanes together ?
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RE: Placing existing fighters on new bought aircraft carrier ?
@farmboy Hello, I’m talking about the old A&A Pacific game (year 2000). My question is also posted in that part of the A&A.org site.
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Placing existing fighters on new bought aircraft carrier ?
Page 25 of the rulebook says that you may not place newly purchased fighters directly on aircraft carriers. But can you place existing fighters located at an industrial complex on a newly bought aircraft carrier (like in other A&A games) ?