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    Topics created by Cobert

    • C

      Rise and Decline of the Third Reich

      Other Games
      • • • Cobert
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      Imperious LeaderI

      http://www.boardgamegeek.com/file/info/22817

      download the map and files. you just need the rules.

      Note: this is a huge map and the counters print out as 1 inch so the hexes are about 1.5 inch… yes huge.

    • C

      So I finally saw 'No Country For Old Men'…

      General Discussion
      • • • Cobert
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      C

      Ill check it out sometime, and throw it onto the extremely long list of books I want to read.

    • C

      Personality Types

      General Discussion
      • • • Cobert
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      Zero PilotZ

      INTJ

      Wait… I’m the same typology as Teh Jenforces???  :?

      Ahh well we all know these personality surveys are created to be tracked by the government so they can build a profile database on us all…

      Ding  Hang on… gotta fetch my tin foil hat outta the dryer. :-D ~ZP

    • C

      Request for simple development for Triplea

      Other Axis & Allies Variants
      • • • Cobert
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      N

      Austria would be slaughtered in a Great War FFA.

    • C

      Bigworld 1942 strategies

      Other Axis & Allies Variants
      • • • Cobert
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      C

      I believe I may have VP locations set, along with solid win / loss numbers.  I need to play through a few more games with these rules, but this is very close (if not the) final product.  Still, I’d like some input from you guys.

      The Axis win if they have a total of 27 VPs (they start with 20) for 2 whole turns (they must hold the locations), and the Allies win if the axis have 10 vp for 2 wholes turns.

      (edit: I realize now that 27 is insanely high, and is very hard to obtain and is a pretty decisive victory.  25 seems like a good number; the Allies have to get off of their asses to take away a victory point or two to even things out before the Axis make a big breakthrough on one of the fronts [which will net 2 or 3 VPs, with a fourth probably not far off]).

      VP LOCATIONS: Listed by nation, and also showing how many VPs each territory is worth (1 is minor, 2 is major).

      Germany:
      East Germany - 2
      West Germany - 2
      Italy - 2
      France - 1
      Austria - 1
      Norway - 1
      Ukraine - 1

      Japan:
      Southern Japan - 2
      Northern Japan - 2
      Chosen - 2
      Shantung - 1
      Thai-Malay - 1
      North Philippines - 1
      New Guinea - 1

      Russia:
      Moscow - 2
      Leningrad - 2
      Stalingrad - 2
      Sverdlosk - 1
      Archangel’sk - 1
      Vladivostok - 1

      United Kingdom:
      England - 2
      Scotland - 2
      Bombay - 2
      New South Wales - 2
      Eastern Canada - 2
      Burma - 1
      Egypt - 1
      Iraq - 1
      South Africa - 1

      China:
      Western Sinkiang - 2
      Kansu - 1

      United States:
      Northeastern United States - 2
      Southwestern United States - 2
      Widwestern United States - 2
      Southern United States - 1
      Northwestern United States - 1
      Hawaiian Islands - 1
      Alaska - 1
      Central America - 1

      Tell me what you think.

    • C

      Hey, remember that time when….

      Axis & Allies Revised Edition
      • • • Cobert
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      M

      Remember when… Germany fell to Russian troops in a supreme 1-2-3 Allied effort. Just after that, Japan took Moscow, capturing the income of German territories too. As Allies had insufficient troops to retake Moscow and HOLD it, Moscow became a sort of Japanese no man’s land, because if Japan retook Moscow they would retake all German income again…

    • C

      Stupid Question

      Player Help
      • • • Cobert
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      C

      Thank you good sir.

    • C

      When you call off an amphibious assault…

      Axis & Allies Revised Edition
      • • • Cobert
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      JenniferJ

      I sure hope you pulled the carcasses of your submarine captain’s out of the water, tore their heads off and put them on pikes at the naval yards as a warning to the next sub captain.

    • C

      Best way to sneak up on UK

      Axis & Allies Revised Edition
      • • • Cobert
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      ?

      That would probably work, but I think trippin would be better for it than high (though getting trippin folks to concentrate on a board game could be difficult since it lacks moving parts… ceiling fans though are endless entertainment for trippin folks…)

    • C

      Which is worse for Japan…

      Axis & Allies Revised Edition
      • • • Cobert
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      JenniferJ

      Yea, I’ve used an Egyptian one the same way once.  Though, what really kept me from an invasion wasn’t the IC or your silly Submarines, which did nothing but die.  It was lack of strength to follow up the invasion.

    • C

      KGF

      Axis & Allies Revised Edition
      • • • Cobert
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      newpaintbrushN

      1. As Russia, how many forces should you put towards Japan to halt their advance?

      You cannot stop the Japs.  They have mysterious powerz  Also giant mecha robots.

      No, really . . . nothing or lots.  Either you team up with US/UK to stop Japan at Ssinkiang/India.  Or you pull back to Yakut, then to Novosibirsk (you threaten both Ssinkiang and Yakut from Novosibirsk; Novosibirsk is key to defense of the East).  You can’t really ATTACK Japan, or even slow them down a lot most of the time, because Japan players that run tanks can switch the direction of their attack.  If the Japs don’t run lots of tanks . . . then it’s easier to protect the East.  But if Japan builds tanks, run away.  How do you respond to Jap tanks at Mancuhuria, or French Indochina?  Both threaten Ssinkiang.  From Frindo, they threaten India.  From Manchuria, they threaten Yakut.  So if you beef up at Yakut, they run to Ssinkiang, and then you have to pull back to Novosibirsk, then the OTHER Jap tanks grab Yakut.  Ho ho.  Japan tanks yay.

      2. As Germany, how would you go about countering a KGF strategy?

      Free German beer.  Also, German women are hawt.

      Three ways.  Either you try to build up your fleet a bit to slow down the Allies (they have to kill your fleet before they can start landing in force).  OR you build infantry/fighters, and play defensively with your navy, forcing the Allies to keep away from the German navy.  Or you just let the Allies creeeeep up on you with their transports while you send everything to Moscow like crazy, building infantry early and late and tanks for midgame (early infantry and midgame tanks plus German air to hit Moscow, late infantry to trade W. Europe, hold Germany, that sort of thing).

      3. As Britain, what would be your main path into Europe?  Do you go NOR/KAR/EEU/GER, or do you try to go through France?

      France, because French women are also hawt.  Also the cooking is yum.

      No, not rly.

      W. Europe (France) is a horrid crack for UK because of German defenses plus S. Eur and Germany counterattack.  You can reinforce with US, but . . . well, it’s REAL messy; it’s hard to race 10+ units a turn from Germany.  Yeah, you bleed Germany, but while Germany’s bleeding, it kills Russia.

      Usually I go Nor/Kar/EEu with UK.  NOT always.  Sometimes I just run London-Archangel-Moscow instead.

      4. As Japan, what would be your best path for racing towards Moscow to take pressure off of the Germans?

      Pokemon!

      Well, J1 is pretty much set, you try to progress in Burytia and possibly Soviet Far East, you kill the US fighter in China (it can be a REAL problem), and grab India if it’s free (which it often isn’t).  For J1 build you run 3 transports, or 2 transports 1 IC if Axis bid, but I’m thinking these days that 3 transports is more sound.  Well . . . J2 you drop lots of guys from Japan onto French Indochina and Burytia.  Rinse and repeat.

      I find that there is no SINGLE best path to get to Moscow.  If the Allies play defensively, you grab Soviet Far East, Burytia, Yakut.  If the Allies defend India but neglect Ssinkiang, you push through the center.  If the Allies defend Ssinkiang but neglect India, yo grab India and pop an IC there.  If India and Ssinkiang BOTH receive no reinforcements, you grab everything, run lots of infantry into Yakut/China, late midgame, then consolidate at Novosibirsk, or take Novosibirsk with infantry/fighters, and consolidate tanks at either China to threaten Kazakh/Novosibirsk, or at Yakut to threaten Evenki and Novosibirsk next round (it depends on what’s going on with Germany)

      Adaptation is the key to winning!

      5. As the US, do you mainly aid the brits by following them and occupying territories they leave, or do you stage your own landings in Italy or Western Europe?  Also, how much of your power do you want in the pacific to make sure the japanese dont get too big?

      Harry Potter needs my help?

      Usually, I find that UK take / US reinforce is only good for threatening Germany.  Actually carrying out the threat is very expensive.  It works against inexperienced German players.  I try to set up transports into Africa with US, and later threaten W. Eur/S. Eur with transports west of Algeria.  Except early Africa (marching east to Persia), though, I find that I usually keep US and UK separate for most of the early game (using UK and US to bleed off early German gains, specifically using UK and US forces to trade territories with Germany so Russia doesn’t have to expend its infantry trading with Germay).  Late game, sure, I consolidate UK/US/USSR at E. Europe, or at Persia/India, or whatever, but by that time I’ve already won.

      No power in the Pacific.  If Japan wants to attack US early game, let them, that’s less Russia has to worry about.  I will build Pacific infantry/tank defense late in the game for US to forestall a probable Alaska/W. Canada landing by Japan (there’s really no other easy target in range for Japan, so attack is very likely).  But even then . . . it’s just a holding force to stop Japanese advances while I kill Germany.

      Sometimes, if Germany has switched to heavy defense, I’ll switch targets to Japan late game.  With Germany mostly contained, and Russia safe, it is easy to attack Japan.

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