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    Best posts made by cloud7707

    • RE: Anniversary 1941 - Cloud7707 House Rules setup with Mr_Stucifer

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II v3 1941

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 51 Sea Zone to 53 Sea Zone
              2 fighters moved from 57 Sea Zone to 56 Sea Zone
              2 fighters moved from 57 Sea Zone to 53 Sea Zone
              2 infantry moved from Caroline Islands to 51 Sea Zone
              1 fighter moved from Japan to 50 Sea Zone
              2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
              1 fighter moved from Formosa to 50 Sea Zone
              1 fighter moved from 61 Sea Zone to Burma
              1 infantry moved from Manchuria to Buryatia S.S.R.
                    Japanese take Buryatia S.S.R. from Russians
              2 infantry moved from 49 Sea Zone to Borneo
                    Japanese take Borneo from British
              1 battleship moved from 61 Sea Zone to 50 Sea Zone
              1 fighter moved from Manchuria to Kwangtung
              1 infantry moved from French Indo-China Thailand to Kwangtung
              1 infantry moved from French Indo-China Thailand to Burma
              1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
              1 artillery moved from 50 Sea Zone to Philippine Islands
              3 infantry moved from 50 Sea Zone to Philippine Islands
      
          Combat - Japanese
              Battle in 53 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 battleship
                      Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 destroyer owned by the Japanese lost in 53 Sea Zone
                      Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in 53 Sea Zone
                      Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in 53 Sea Zone
                  Americans win with 1 battleship remaining. Battle score for attacker is -28
                  Casualties for Japanese: 1 destroyer and 2 fighters
              Battle in 56 Sea Zone
                  Japanese attack with 2 fighters
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 56 Sea Zone
                      1 transport owned by the Americans lost in 56 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in 50 Sea Zone
                  Japanese attack with 1 battleship, 2 fighters and 2 transports
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 50 Sea Zone
                      1 transport owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Philippine Islands
                  Japanese attack with 1 artillery and 3 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1,00 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Philippine Islands
                      1 infantry owned by the Americans lost in Philippine Islands
                      Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 1/2 hits, 0,67 expected hits
                      Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 1 fighter and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0,67 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Burma
                  Japanese attack with 1 fighter and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 carrier moved from 61 Sea Zone to 49 Sea Zone
              2 fighters moved from 50 Sea Zone to 49 Sea Zone
              1 cruiser moved from 61 Sea Zone to 49 Sea Zone
              1 fighter moved from Burma to French Indo-China Thailand
              1 fighter moved from Kwangtung to French Indo-China Thailand
              2 carriers moved from 57 Sea Zone to 62 Sea Zone
              2 fighters moved from 56 Sea Zone to 62 Sea Zone
      
          Place Units - Japanese
              2 transports placed in 62 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 27 PUs; end with 27 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Americans regular : 1,00
      Japanese regular : -3,83
      British regular : -1,33
      

      Savegame

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      @mr_stucifer Oh god, that is even worse than my Pearl harbor defeat the game before :D Damn, forgot to wage an attack in Burma, but maybe this would have also failed :D

      Btw, thanks for bearing with me and only playing one or two rounds a day… Currently, i am quite busy but I try to come back to do my turns as quick as possible :)

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      @mr_stucifer Okay, I want to do a bold move, in which order do you want me to remove units there? (I know, this could swing the battle heavily in one of our favor, depending on how well you or I do :D)

      c3e49512-8273-4c46-86f7-66ffc0d3c3a5-image.png

      posted in Play Boardgames
      C
      cloud7707
    • RE: Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)

      @Stucifer sure thing, no stress :) just tell me when/if you find the time for a casual game

      posted in Play Boardgames
      C
      cloud7707
    • RE: NEW Axis & Allies Anniversary 1941 Scenario with slightly changed (and more balanced) setup

      You can also download this Scenario and play it on TripleA! the following link should enable you to download the file. If there are any problems, just reach out to me.

      here is a screenshot of how the new objectives appear in-game:
      183d2c15-c33a-4d77-9d80-d352cafc539d-image.png

      https://www.dropbox.com/scl/fo/fmerpncis7kavzdiwi7k6/AMWdlDUpJmBo2dxuwinpNwU?rlkey=1cm3w3g1hn3yjo8z4ezh8iemr&st=7vehscld&dl=0

      posted in House Rules
      C
      cloud7707
    • RE: NEW Axis & Allies Anniversary 1941 Scenario with slightly changed (and more balanced) setup

      I just adjusted and slimed down my proposed scenario. I have played a ton of games to check for balance (via PC, myself and partially other players) and it really seems well balanced. There is a link to an altered WordWar2v3 file for TripleA if you are keen on testing this scenario.

      I hope you enjoy as much as I do :)

      posted in House Rules
      C
      cloud7707
    • RE: NEW Axis & Allies Anniversary 1941 Scenario with slightly changed (and more balanced) setup

      Hey guys, since I am constantly messing with my National Objectives, testing them, trying to incorporate Feedback, I did one more adjustment which are progressive objectives:

      e.g. you now get 5 IPCs for fulfilling “Lebensraum” fully, but you still get 3 IPCs for only fulfilling it partially. All other Nations but the US got these and I think this change is a lot of fun. Also some other objectives have been adjusted because they seemed to be too easy to get for certain nations.

      Again, you can also download the Triple A file and copy it into “downloaded maps” and you can play it :) Just use the link at the end of this post.

      ab28beb6-20bb-475f-aadb-27c23b6ad2ab-image.png

      4d84b47f-cd67-4ffa-9aa8-93a6e9996fad-image.png

      And a final Screenshot that shows the changes in Triple A:

      2716c502-69ac-4a97-bd56-09d104bdd7b3-image.png

      Use this link to download my map. Make sure to copy it into “downloaded maps”… where you store all your other games of Triple A.

      https://www.dropbox.com/scl/fo/zwxtqwoz2m9jc78v58zr1/AMEjiQc4dL6Lrc8oFxrYgkM?rlkey=7z5s63t8y3wkofzwclrkq3qsc&st=ddwilwbw&dl=0

      posted in House Rules
      C
      cloud7707
    • [1942 2nd ed] An Approach to a 4th Set-Up

      Axis & Allies 1942 3rd Edition Feedback and possible solution:

      I read through many comments and criticism on how the 2nd (and 3rd, which I will focus on here) have only limited options of playing (if you want to win). Although the Larry GenCom Update balanced it out a bit more, there are still many things that have to be addressed (like Egypt falling if the German bomber survives/ China falling so quickly and being a highway to Moscow for Japan/ Russia being trapped from both sides without much options before help arrives/ …)

      Unfortunately I cannot provide a source, but I heard that in 1942 online 2nd Ed. The Axis would win 70% of all games, whereas in 3rd Ed. GenCom Setup it went down to 55%. However, it still means that Axis has an edge.

      I am not able to make an official 4th Ed. Set-Up, but I somehow want the game to be balanced in a way that there are more options for play and that there isn’t 90% of the time a KGF because resources in the Pacific are often not efficient and you cannot really stop Japan from taking all eastern parts of the Soviet Union. A second Pearl also seems like a very strange idea if you consider historical accuracy.

      So what do I want to achieve in particular and how do I want to achieve this? Here is my list:

      • A balanced game for both sides
      • Multiple options for a game with a multitude of possible strategies
      • A Setup that does only change minimal things… I don’t want there to be a completely new setup
      • A setup that takes historical accuracy into account
      • A setup that is accepted by the community

      How do I want to achieve this?

      • I will further read into posts by people and their perception of the game and what they want the game to be
      • I want to invite all active players of 1942 to join this conversation so that we can hopefully get a setup that is accepted by the majority of the community.

      I know, it is an ambitious aim, but I want to do my best in hopefully getting to a great result. I will soon post my first ideas of what I envision. In the meanwhile, you are more than welcome to post your thought!

      Cheers!

      posted in House Rules 1942 2nd ed
      C
      cloud7707
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