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    Posts made by ClintA

    • RE: ClintA (Axis) and Erinmores (Allies)

      You may want to scramble

      posted in Play Boardgames
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      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Germans round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 bomber moved from Holland Belgium to 112 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Move Summary: Germans round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
              1 bomber moved from Holland Belgium to 112 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Almost skipped ahead of myself there, French turn, not that there’s a lot you can do there :)

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: French round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Politics - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Italians round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
              1 fighter moved from Southern Italy to 94 Sea Zone
              1 fighter moved from Southern Italy to 94 Sea Zone
              1 bomber moved from Southern Italy to 94 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
      
          Combat - Italians
              Battle in 92 Sea Zone
                  Italians attack with 1 cruiser and 1 destroyer
                  French defend with 1 cruiser
                      Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the French lost in 92 Sea Zone
                  Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                  Casualties for French: 1 cruiser
              Battle in 94 Sea Zone
                  Italians attack with 1 bomber and 2 fighters
                  French defend with 1 destroyer
                      Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 94 Sea Zone
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  British defend with 1 infantry; ANZAC defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                  Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Italians
              1 armour moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
              1 fighter moved from 94 Sea Zone to Tunisia
              1 bomber moved from 94 Sea Zone to Tunisia
              1 fighter moved from 94 Sea Zone to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      British : 0.33
      French : -0.83
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
              1 fighter moved from Southern Italy to 94 Sea Zone
              1 fighter moved from Southern Italy to 94 Sea Zone
              1 bomber moved from Southern Italy to 94 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
      
          Combat - Italians
              Battle in 92 Sea Zone
                  Italians attack with 1 cruiser and 1 destroyer
                  French defend with 1 cruiser
                      Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the French lost in 92 Sea Zone
                  Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                  Casualties for French: 1 cruiser
              Battle in 94 Sea Zone
                  Italians attack with 1 bomber and 2 fighters
                  French defend with 1 destroyer
                      Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 94 Sea Zone
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  British defend with 1 infantry; ANZAC defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                  Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Italians
              1 armour moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
              1 fighter moved from 94 Sea Zone to Tunisia
              1 bomber moved from 94 Sea Zone to Tunisia
              1 fighter moved from 94 Sea Zone to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      British : 0.33
      French : -0.83
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Thanks for the advice… steep learning curve :)

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Japanese round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              2 artilleries and 6 infantry moved from Kwangtung to Kwangsi
              1 artillery and 2 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe
              1 fighter moved from Kiangsu to Anhwe
              1 tactical_bomber moved from Kiangsu to Anhwe
              1 fighter and 4 infantry moved from Manchuria to Jehol
              1 artillery, 1 fighter and 3 infantry moved from Kiangsi to Hunan
                    Japanese take Hunan from Chinese
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                    Japanese take 35 Sea Zone from Americans
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 armour moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
              Battle in Borneo
              Battle in Philippines
                  Japanese attack with 1 armour and 3 infantry
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Kwangsi
                  Japanese attack with 2 artilleries and 6 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/8 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Japanese attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 6/14 hits, 5.17 expected hits
                      Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              1 transport moved from 22 Sea Zone to 33 Sea Zone
              1 fighter moved from Hunan to Kwangtung
              1 fighter moved from Anhwe to Kwangtung
              1 fighter moved from Anhwe to Kwangtung
              1 fighter moved from Anhwe to Kwangtung
              1 tactical_bomber moved from Anhwe to Kwangtung
              1 tactical_bomber moved from Anhwe to Kwangtung
              1 tactical_bomber moved from Anhwe to Kwangtung
      
          Place Units - Japanese
              2 armour and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
              Japanese collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Chinese : 0.33
      Japanese : 1.67
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              2 artilleries and 6 infantry moved from Kwangtung to Kwangsi
              1 artillery and 2 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe
              1 fighter moved from Kiangsu to Anhwe
              1 tactical_bomber moved from Kiangsu to Anhwe
              1 fighter and 4 infantry moved from Manchuria to Jehol
              1 artillery, 1 fighter and 3 infantry moved from Kiangsi to Hunan
                    Japanese take Hunan from Chinese
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                    Japanese take 35 Sea Zone from Americans
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 armour moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
      
          Combat - Japanese
              Battle in Borneo
              Battle in Philippines
                  Japanese attack with 1 armour and 3 infantry
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Kwangsi
                  Japanese attack with 2 artilleries and 6 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/8 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Japanese attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 6/14 hits, 5.17 expected hits
                      Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              1 transport moved from 22 Sea Zone to 33 Sea Zone
              1 fighter moved from Hunan to Kwangtung
              1 fighter moved from Anhwe to Kwangtung
              1 fighter moved from Anhwe to Kwangtung
              1 fighter moved from Anhwe to Kwangtung
              1 tactical_bomber moved from Anhwe to Kwangtung
              1 tactical_bomber moved from Anhwe to Kwangtung
              1 tactical_bomber moved from Anhwe to Kwangtung
      
          Place Units - Japanese
              2 armour and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
              Japanese collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Chinese : 0.33
      Japanese : 1.67
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Sorry goofed on first attempt, I’ll get the hang of it eventually :)

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Germans round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 109 Sea Zone to 103 Sea Zone
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour, 2 artilleries, 1 fighter and 7 infantry moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries, 1 fighter and 8 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/12 hits, 3.33 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 4/10 hits, 3.00 expected hits
                      Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 5 infantry
      
          Non Combat Move - Germans
              1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
              1 mech_infantry moved from Germany to Holland Belgium
              1 armour moved from Normandy Bordeaux to Holland Belgium
              1 artillery moved from France to Normandy Bordeaux
              1 mech_infantry moved from France to Holland Belgium
              1 mech_infantry moved from France to Holland Belgium
              1 armour moved from France to Normandy Bordeaux
              1 armour moved from France to Holland Belgium
              1 armour moved from Holland Belgium to Western Germany
              1 armour moved from Holland Belgium to Western Germany
              1 fighter moved from Yugoslavia to Greater Southern Germany
      
          Place Units - Germans
              3 armour placed in Germany
              2 fighters and 2 infantry placed in Western Germany
              1 infantry placed in Normandy Bordeaux
              1 submarine and 2 transports placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 40 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Neutral_Allies : -0.33
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 109 Sea Zone to 103 Sea Zone
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour, 2 artilleries, 1 fighter and 7 infantry moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries, 1 fighter and 8 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/12 hits, 3.33 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 4/10 hits, 3.00 expected hits
                      Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 5 infantry
      
          Non Combat Move - Germans
              1 aaGun, 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
              1 mech_infantry moved from Germany to Holland Belgium
              1 armour moved from Normandy Bordeaux to Holland Belgium
              1 artillery moved from France to Normandy Bordeaux
              1 mech_infantry moved from France to Holland Belgium
              1 mech_infantry moved from France to Holland Belgium
              1 armour moved from France to Normandy Bordeaux
              1 armour moved from France to Holland Belgium
              1 armour moved from Holland Belgium to Western Germany
              1 armour moved from Holland Belgium to Western Germany
              1 fighter moved from Yugoslavia to Greater Southern Germany
      
          Place Units - Germans
              3 armour placed in Germany
              2 fighters and 2 infantry placed in Western Germany
              1 infantry placed in Normandy Bordeaux
              1 submarine and 2 transports placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 40 PUs; end with 40 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Neutral_Allies : -0.33
      

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Germans round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour, 2 artilleries, 1 fighter and 8 infantry moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              Germans creates battle in territory 109 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Goofed on the handover but learning :) Thanks for the advice, took you up on it. Appreciate the teaching/advice

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: ANZAC round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      Thanks for the advice, it really is appreciated. Learning the ropes here :) Goofed on the British thing, forgot it brings the US in, schoolboy error :)
      Paused at combat resolution phase - you may want to scramble from Malta.

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Italians round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 armour, 2 artilleries, 1 bomber and 2 infantry moved from Northern Italy to Southern France
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Morocco
              1 infantry moved from 92 Sea Zone to Morocco
              1 cruiser moved from 97 Sea Zone to 96 Sea Zone
              1 battleship moved from 97 Sea Zone to 96 Sea Zone
              1 fighter moved from Southern Italy to 96 Sea Zone
              1 fighter moved from Southern Italy to 96 Sea Zone
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
      
          Combat - Italians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              1 fighter moved from Formosa to 37 Sea Zone
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery and 3 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              1 artillery and 2 infantry moved from Kwangsi to Kwangtung
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Okinawa to 19 Sea Zone
              1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol
              1 fighter and 4 infantry moved from Korea to Manchuria
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 2 artilleries and 6 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 artilleries and 6 infantry in Kwangtung, round 2 : 4/8 hits, 2.00 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
      
          Non Combat Move - Japanese
              1 fighter moved from 37 Sea Zone to Siam
              1 fighter moved from Okinawa to Anhwe
              1 transport moved from 20 Sea Zone to 22 Sea Zone
              1 fighter moved from Anhwe to Kiangsi
      
          Place Units - Japanese
              1 carrier and 1 transport placed in 6 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      British : -2.00
      UK_Pacific : -0.67
      Japanese : 2.00
      

      Savegame

      posted in Play Boardgames
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      ClintA
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              1 fighter moved from Formosa to 37 Sea Zone
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery and 3 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              1 artillery and 2 infantry moved from Kwangsi to Kwangtung
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Okinawa to 19 Sea Zone
              1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Jehol
              1 fighter and 4 infantry moved from Korea to Manchuria
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 2 artilleries and 6 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 artilleries and 6 infantry in Kwangtung, round 2 : 4/8 hits, 2.00 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
      
          Non Combat Move - Japanese
              1 fighter moved from 37 Sea Zone to Siam
              1 fighter moved from Okinawa to Anhwe
              1 transport moved from 20 Sea Zone to 22 Sea Zone
              1 fighter moved from Anhwe to Kiangsi
      
          Place Units - Japanese
              1 carrier and 1 transport placed in 6 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      British : -2.00
      UK_Pacific : -0.67
      Japanese : 2.00
      

      Savegame

      posted in Play Boardgames
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      ClintA
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