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    Posts made by CiaphasCain

    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  2 fighters moved from Queensland to 37 Sea Zone

      Combat - ANZAC
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 cruiser and 2 fighters
                      Japanese defend with 1 battleship, 2 destroyers and 1 submarine
                          Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                          1 cruiser owned by the ANZAC lost in 37 Sea Zone
                          ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 :  1/2 hits
                          Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 1 :  2/3 hits
                          1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                      Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 cruiser and 2 fighters
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 fighter moved from New Zealand to Queensland

      Place Units - ANZAC
                  2 transports placed in 62 Sea Zone
                  1 infantry placed in New South Wales
                  ANZAC undo move 2.
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
          Dutch New Guinea : 1 flag, 1 infantry
          54 Sea Zone : 1 destroyer
          62 Sea Zone : 2 transports
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 43 / 54
          Russians : 33 / 35
          Japanese : 38 / 47
          Americans : 53 / 74
          Chinese : 10 / 16
          British : 29 / 21
          UK_Pacific : 20 / 16
          Italians : 16 / 18
          ANZAC : 10 / 20
          French : 6 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Sorry, had to make an edit. First game! This is not like risk at all!

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Politics - Americans
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 carrier, 4 destroyers and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                  2 fighters moved from Hawaiian Islands to 6 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                  1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                        Russians take Soviet Far East from Japanese
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  4 infantry moved from 6 Sea Zone to Korea

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,6
                      Units damaged: 1 carrier owned by the Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                  Battle in 6 Sea Zone
                      Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                      Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                          Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 :  3/9 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 fighter in 6 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 battleship owned by the Americans
                          Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 1 :  2/3 hits
                          1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  4/8 hits
                          Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 2 :  1/3 hits
                          1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                      Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
                      Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                      Casualties for Americans: 2 fighters and 1 submarine
                      Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
                      Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                      Casualties for Americans: 2 fighters and 1 submarine
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 carrier moved from 10 Sea Zone to 7 Sea Zone
                  1 fighter moved from Hawaiian Islands to Midway
                  1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar
                  1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
                  1 bomber moved from Central United States to United Kingdom
                  1 infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
                  1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed

      Place Units - Americans
                  1 carrier and 4 destroyers placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Americans player Adding units owned by PlayerID named:Americans to 7 Sea Zone: 1 fighter and 1 tactical_bomber
                  EDIT: Turning off Edit Mode
                  1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Territory Summary for Americans :

      Korea : 1 flag, 4 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield and 1 fighter
          Soviet Far East : 1 mech_infantry
          7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
          3 Sea Zone : 1 transport
          6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
          Gibraltar : 1 fighter
          United Kingdom : 1 bomber
          101 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
          91 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport

      Production/PUs Summary :

      Germans : 45 / 54
          Russians : 33 / 35
          Japanese : 43 / 47
          Americans : 53 / 74
          Chinese : 7 / 16
          British : 25 / 27
          UK_Pacific : 14 / 21
          Italians : 13 / 21
          ANZAC : 10 / 17
          French : 7 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Kamikaze orders?

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Hey, sorry guys, I forgot to do my non-combat move from French West Africa to French Central Africa.

      And this is why you don’t let your kids cry at night.

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Combat Move - French
                  Giving bonus movement to units
                  1 artillery moved from Normandy Bordeaux to Southern France
                  1 infantry moved from Normandy Bordeaux to Southern France

      Combat - French
                  Battle in Southern France
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 2 armour, 1 factory_minor and 1 harbour
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                          Germans roll dice for 2 armour in Southern France, round 1 :  0/2 hits
                          1 armour owned by the Germans lost in Southern France
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                          Germans roll dice for 1 armour in Southern France, round 2 :  1/1 hits
                          1 infantry owned by the French lost in Southern France
                          French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                          Germans roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                          1 armour owned by the Germans and 1 artillery owned by the French lost in Southern France
                      Germans win with no units remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 armour
                      Casualties for French: 1 artillery and 1 infantry
                      French win with no units remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 armour
                      Casualties for French: 1 artillery and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 2 infantry
          Morocco : 1 infantry
          Normandy Bordeaux : 1 factory_minor and 1 harbour
          Algeria : 1 infantry
          Syria : 1 infantry
          French West Africa : 1 infantry
          81 Sea Zone : 1 destroyer
          110 Sea Zone : 1 cruiser

      Production/PUs Summary :

      Germans : 41 / 68
          Russians : 35 / 37
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 27 / 27
          UK_Pacific : 21 / 21
          Italians : 13 / 21
          ANZAC : 10 / 17
          French : 11 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 fighter moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 17 PUs total

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
          New Zealand : 1 airfield, 1 fighter, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
          Dutch New Guinea : 1 flag, 1 infantry
          45 Sea Zone : 1 transport
          54 Sea Zone : 1 cruiser
          62 Sea Zone : 1 destroyer
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 41 / 68
          Russians : 35 / 37
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 27 / 27
          UK_Pacific : 21 / 21
          Italians : 13 / 21
          ANZAC : 10 / 17
          French : 11 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Sorry for the delay, I was busy dealing with that damn Kilroy.

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands

      Non Combat Move - Americans

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Central United States
                  Americans undo move 2.
                  1 fighter and 1 tactical_bomber placed in Central United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
          Midway : 1 airfield
          35 Sea Zone : 1 destroyer and 1 submarine
          26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
          10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
          Central United States : 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 1 cruiser and 1 transport

      Production/PUs Summary :

      Germans : 41 / 68
          Russians : 35 / 37
          Japanese : 31 / 41
          Americans : 52 / 52
          Chinese : 9 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      TripleA Turn Summary for game: World War II Europe 1940, version: 2.5

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 destroyer, 6 infantry and 5 transports; Remaining resources: 4 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 armour, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Norway
                  1 infantry moved from 112 Sea Zone to Norway
                  1 armour moved from 112 Sea Zone to Norway
                  1 armour moved from 112 Sea Zone to Norway
                  1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                  1 bomber moved from United Kingdom to France
                  2 fighters moved from 91 Sea Zone to 105 Sea Zone
                  1 fighter moved from Gibraltar to 105 Sea Zone

      Combat - Americans
                  Battle in Norway
                      Americans attack with 2 armour and 2 infantry
                      Germans defend with 1 infantry
                          Americans roll dice for 2 armour and 2 infantry in Norway, round 1 :  2/4 hits
                          Germans roll dice for 1 infantry in Norway, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Norway
                      Americans win, taking Norway from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Americans win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in 105 Sea Zone
                      Russians loiter and taunt with ; Americans attack with 1 destroyer and 3 fighters
                      Germans defend with 2 submarines
                          Germans roll dice for 2 submarines in 105 Sea Zone, round 1 :  1/2 hits
                          Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 1 :  2/4 hits
                          1 destroyer owned by the Americans and 2 submarines owned by the Germans lost in 105 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 submarines
                      Casualties for Americans: 1 destroyer
                      Americans win with 3 fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 submarines
                      Casualties for Americans: 1 destroyer
                  Strategic bombing raid in France
                          AA guns fire in France :  0/1 hits
                  Bombing raid in France causes: 5 damage to unit: factory_major
                      Bombing raid in France causes 5 damage total.
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 carrier moved from 91 Sea Zone to 112 Sea Zone
                  1 bomber moved from France to United Kingdom
                  2 fighters moved from 105 Sea Zone to 112 Sea Zone
                  1 fighter moved from 105 Sea Zone to United Kingdom
                  1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  1 destroyer and 5 transports placed in 101 Sea Zone
                  6 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 38 PUs; end with 42 PUs total
                  Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 72 PUs

      Territory Summary for Americans :

      Central United States : 1 factory_major
          Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
          United Kingdom : 1 bomber and 1 fighter
          Norway : 1 flag, 2 armour and 2 infantry
          112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      Test summary from TripleA 17:21:05

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      TripleA Turn Summary for game: World War II Europe 1940, version: 2.5

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 117 Sea Zone to 109 Sea Zone
                  1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from 101 Sea Zone to 91 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  1 carrier and 1 transport placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                  1 bomber and 3 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 35 PUs; end with 35 PUs total
                  Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 65 PUs

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      Fixed my tripleA gents. We now have a summary. Starting turn.

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      Test summary from TripleA 19:29:52

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      .

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      Hey… the summary would’t post because it said the password was not correct… but there is no password. Can you pull that and post it before France moves?

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone

      Place Units - Americans
                  1 destroyer and 2 transports placed in 101 Sea Zone
                  1 armour, 1 artillery and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 35 PUs; end with 35 PUs total

      posted in Team Games
      CiaphasCainC
      CiaphasCain
    • RE: AAE40 ohm/esk/gt/hj/kil/

      This is me. I will be here waiting for my first turn on friday.

      posted in Team Games
      CiaphasCainC
      CiaphasCain
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