Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Churchillian.Drift
    3. Posts
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 124
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by Churchillian.Drift

    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; 
              Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              14 armour and 18 infantry moved from Poland to Germany
              7 armour and 4 infantry moved from Russia to Caucasus
              9 infantry moved from Eastern Ukraine to Caucasus
              1 infantry moved from Ukraine to Caucasus
              1 fighter moved from East Poland to Caucasus
              1 bomber moved from Karelia S.S.R. to Caucasus
              2 fighters moved from East Poland to Caucasus
              1 submarine moved from 36 Sea Zone to 62 Sea Zone
              1 infantry moved from Czechoslovakia Hungary to Germany
      
          Combat - Russians
              Battle in 62 Sea Zone
                  Russians attack with 1 submarine
                  Japanese defend with 3 transports
                      3 transports owned by the Japanese lost in 62 Sea Zone
                      Russians roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Russians win with 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 3 transports
              Battle in Germany
                  Russians attack with 14 armour and 19 infantry
                  Germans defend with 2 aaGuns, 20 armour, 1 bomber, 1 factory, 4 fighters and 11 infantry
                      Russians roll dice for 14 armour and 19 infantry in Germany, round 2 : 8/33 hits, 10.17 expected hits
                      Germans roll dice for 20 armour, 1 bomber, 4 fighters and 11 infantry in Germany, round 2 : 20/36 hits, 16.50 expected hits
                      19 infantry owned by the Russians, 1 armour owned by the Russians and 8 infantry owned by the Germans lost in Germany
                      Russians roll dice for 13 armour in Germany, round 3 : 5/13 hits, 6.50 expected hits
                      Germans roll dice for 20 armour, 1 bomber, 4 fighters and 3 infantry in Germany, round 3 : 12/28 hits, 13.83 expected hits
                      12 armour owned by the Russians, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany
                      Russians roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 18 armour, 1 bomber and 4 fighters in Germany, round 4 : 7/23 hits, 11.83 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
                  Germans win with 17 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is -79
                  Casualties for Russians: 14 armour and 19 infantry
                  Casualties for Germans: 3 armour and 11 infantry
              Battle in Caucasus
                  Russians attack with 7 armour, 1 bomber, 3 fighters and 14 infantry
                  Germans defend with 1 armour; Italians defend with 1 armour; Japanese defend with 9 armour, 1 factory and 6 infantry
                      Russians roll dice for 7 armour, 1 bomber, 3 fighters and 14 infantry in Caucasus, round 2 : 8/25 hits, 8.00 expected hits
                      Japanese roll dice for 11 armour and 6 infantry in Caucasus, round 2 : 7/17 hits, 7.50 expected hits
                      6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus
                      Russians roll dice for 7 armour, 1 bomber, 3 fighters and 7 infantry in Caucasus, round 3 : 8/18 hits, 6.83 expected hits
                      Japanese roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits
                      4 infantry owned by the Russians, 7 armour owned by the Japanese and 1 armour owned by the Italians lost in Caucasus
                      Russians roll dice for 7 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 4 : 7/14 hits, 6.17 expected hits
                      Japanese roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Japanese with 7 armour, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 40
                  Casualties for Russians: 11 infantry
                  Casualties for Japanese: 9 armour and 6 infantry
                  Casualties for Italians: 1 armour
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              3 fighters moved from Caucasus to Russia
              1 bomber moved from Caucasus to Russia
              1 aaGun moved from Eastern Ukraine to Caucasus
      
          Place Units - Russians
              3 armour and 3 infantry placed in Russia
              1 fighter placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 35 PUs
              Objective 2: Russians met a national objective for an additional 10 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.17
      Russians : -1.50
      Japanese : -1.50
      

      Dice Statistics:

      Total
              1 was rolled 254 times
              2 was rolled 293 times
              3 was rolled 256 times
              4 was rolled 253 times
              5 was rolled 264 times
              6 was rolled 260 times
          Average roll : 3.481
          Median : 3.000
          Variance : 0.722
          Standard Deviation : 0.849
          Total rolls : 1580
      
      Null / Other
              1 was rolled 6 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 8 times
              5 was rolled 7 times
              6 was rolled 9 times
          Average roll : 3.842
          Median : 4.000
          Variance : 0.631
          Standard Deviation : 0.794
          Total rolls : 38
      
      Germans Combat
              1 was rolled 79 times
              2 was rolled 96 times
              3 was rolled 79 times
              4 was rolled 72 times
              5 was rolled 82 times
              6 was rolled 78 times
          Average roll : 3.444
          Median : 3.000
          Variance : 0.668
          Standard Deviation : 0.817
          Total rolls : 486
      
      British Combat
              1 was rolled 43 times
              2 was rolled 45 times
              3 was rolled 37 times
              4 was rolled 32 times
              5 was rolled 33 times
              6 was rolled 36 times
          Average roll : 3.332
          Median : 3.000
          Variance : 0.619
          Standard Deviation : 0.787
          Total rolls : 226
      
      Italians Combat
              1 was rolled 5 times
              2 was rolled 11 times
              3 was rolled 8 times
              4 was rolled 13 times
              5 was rolled 14 times
              6 was rolled 13 times
          Average roll : 3.922
          Median : 4.000
          Variance : 0.974
          Standard Deviation : 0.987
          Total rolls : 64
      
      Americans Combat
              1 was rolled 5 times
              2 was rolled 10 times
              3 was rolled 9 times
              4 was rolled 9 times
              5 was rolled 14 times
              6 was rolled 7 times
          Average roll : 3.704
          Median : 4.000
          Variance : 0.868
          Standard Deviation : 0.932
          Total rolls : 54
      
      Chinese Combat
              1 was rolled 2 times
              3 was rolled 4 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 5 times
          Average roll : 4.067
          Median : 4.000
          Variance : 1.250
          Standard Deviation : 1.118
          Total rolls : 15
      
      Russians Combat
              1 was rolled 69 times
              2 was rolled 70 times
              3 was rolled 66 times
              4 was rolled 67 times
              5 was rolled 72 times
              6 was rolled 70 times
          Average roll : 3.514
          Median : 4.000
          Variance : 0.058
          Standard Deviation : 0.241
          Total rolls : 414
      
      Japanese Combat
              1 was rolled 45 times
              2 was rolled 56 times
              3 was rolled 50 times
              4 was rolled 49 times
              5 was rolled 41 times
              6 was rolled 42 times
          Average roll : 3.392
          Median : 3.000
          Variance : 0.563
          Standard Deviation : 0.750
          Total rolls : 283
      

      Savegame

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      Ok, will do

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      TripleA Manual Gamesave Post: Russians round 10

      TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; 
              Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              14 armour and 18 infantry moved from Poland to Germany
              7 armour and 4 infantry moved from Russia to Caucasus
              9 infantry moved from Eastern Ukraine to Caucasus
              1 infantry moved from Ukraine to Caucasus
              1 fighter moved from East Poland to Caucasus
              1 bomber moved from Karelia S.S.R. to Caucasus
              2 fighters moved from East Poland to Caucasus
              1 submarine moved from 36 Sea Zone to 62 Sea Zone
              1 infantry moved from Czechoslovakia Hungary to Germany
      
          Combat - Russians
              Battle in 62 Sea Zone
                  Russians attack with 1 submarine
                  Japanese defend with 3 transports
                      3 transports owned by the Japanese lost in 62 Sea Zone
                      Russians roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Russians win with 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 3 transports
              Battle in Germany
                  Russians attack with 14 armour and 19 infantry
                  Germans defend with 2 aaGuns, 20 armour, 1 bomber, 1 factory, 4 fighters and 11 infantry
                      Russians roll dice for 14 armour and 19 infantry in Germany, round 2 : 8/33 hits, 10.17 expected hits
      

      Combat Hit Differential Summary :

      Russians : -2.50
      

      Savegame

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      8 hits to Germans round 1

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      TripleA Move Summary: Russians round 10

      TripleA Move Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; 
              Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              14 armour and 18 infantry moved from Poland to Germany
              7 armour and 4 infantry moved from Russia to Caucasus
              9 infantry moved from Eastern Ukraine to Caucasus
              1 infantry moved from Ukraine to Caucasus
              1 fighter moved from East Poland to Caucasus
              1 bomber moved from Karelia S.S.R. to Caucasus
              2 fighters moved from East Poland to Caucasus
              1 submarine moved from 36 Sea Zone to 62 Sea Zone
              1 infantry moved from Czechoslovakia Hungary to Germany
      

      Savegame

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      What order of loss do you want on Germany? Remove lower IPC first or remove lower defense value first? Relevant since you have a bomber there.

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      Sidenote: I don’t think you were hooked up to the dice server when you played Japan turn 2 (I didn’t get any emails with the rolls). I’m not going to ask you to redo it - dice rolls look average enough - but just wanted to make sure you were aware so that you could double-check to see if it was online when you play your next turn.

      posted in League
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer moved from 101 Sea Zone to 108 Sea Zone
              1 bomber moved from Eastern United States to 108 Sea Zone
      
          Combat - Americans
              Battle in 108 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 108 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 108 Sea Zone to United Kingdom
              1 marine moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 marine moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              3 infantry placed in Eastern United States
              2 tactical_bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
              2 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 infantry owned by the Chinese retreated to Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 3 artilleries, 1 fighter and 9 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 3/13 hits, 3.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              2 infantry moved from Shan State to French Indo China
              2 fighters and 1 tactical_bomber moved from Burma to French Indo China
              3 fighters moved from United Kingdom to 110 Sea Zone
              1 armour moved from Egypt to Alexandria
                    British take Alexandria from Italians
              1 armour moved from Alexandria to Egypt
              1 artillery and 1 infantry moved from Syria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 bomber moved from Cyprus to Ethiopia
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 3 fighters
                  Germans defend with 1 destroyer
                      British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 110 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in French Indo China
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.00 expected hits
                      Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Ethiopia
                  British attack with 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      British roll dice for 1 artillery, 1 bomber and 1 infantry in Ethiopia, round 2 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Ethiopia to Anglo Egyptian Sudan
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from Rhodesia to Belgian Congo
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 armour and 1 mech_infantry moved from India to Yunnan
              3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
              2 infantry moved from Shan State to Yunnan
              1 artillery and 1 infantry moved from India to Burma
              2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
              3 fighters moved from 110 Sea Zone to United Kingdom
              1 fighter moved from Malta to Egypt
              1 fighter and 1 tactical_bomber moved from Cyprus to Egypt
      
          Place Units - British
              1 fighter and 7 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
              UK_Pacific collect 17 PUs; end with 17 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Some Units in India change ownership: 2 armour and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : 2.17
      Italians : -0.67
      Americans : 0.00
      Chinese : -0.83
      Japanese : -0.33
      

      Savegame

      posted in League
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
              2 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 infantry owned by the Chinese retreated to Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 3 artilleries, 1 fighter and 9 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 3/13 hits, 3.50 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.83
      Japanese : 0.33
      

      Savegame

      posted in League
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer moved from 101 Sea Zone to 108 Sea Zone
              1 bomber moved from Eastern United States to 108 Sea Zone
      
          Combat - Americans
              Battle in 108 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 108 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 108 Sea Zone to United Kingdom
              1 marine moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 marine moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              3 infantry placed in Eastern United States
              2 tactical_bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : 0.00
      

      Savegame

      posted in League
      C
      Churchillian.Drift
    • RE: New TripleA with New Forums: "User does not exist" error

      @redrum You’re right - just tried using the dash instead of the period and it worked. Thanks!

      posted in TripleA Support
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 10:17:57 AM
      Savegame

      posted in Play Boardgames
      C
      Churchillian.Drift
    • New TripleA with New Forums: "User does not exist" error

      Installed latest version of tripleA as per this thread: https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum.

      Tried running TripleA play by forum with correct topic ID, but get error when trying to post game summary or making a test post:

      “Failed to post game to forum. User Churchillian.Drift does not exist.”

      I’ve tried it with a couple of different variants of my username - capitalized, lowercase, etc. Also tried using the email, still errors out. Error trace from “Show Details” copy-pasted below. I would be very grateful if anyone can offer any insight into what I’m doing wrong and what I should do to fix the issue.

      Nov 20, 2018 9:56:15 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User churchillian.drift doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      Nov 20, 2018 9:56:27 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User Churchillian.Drift doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      Nov 20, 2018 9:56:30 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User Churchillian.Drift doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      Nov 20, 2018 9:57:03 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User churchillian.drift@gmail.com doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      Nov 20, 2018 9:59:01 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User churchillian.drift@gmail.com doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      Nov 20, 2018 9:59:20 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User Churchillian.Drift doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      Nov 20, 2018 9:59:37 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
      SEVERE: Failed to post game to forum
      java.lang.IllegalStateException: User Churchillian.Drift doesn’t exist.
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
      at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
      at games.strategy.engine.framework.startup.ui.editors.ForumPosterEditor.lambda$testForum$4(ForumPosterEditor.java:143)
      at java.lang.Thread.run(Unknown Source)

      posted in TripleA Support
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      Scramble all fighters Queensland, no scramble Phillipines

      posted in League
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Buryatia
              1 infantry moved from Buyant-Uhaa to Ulaanbaatar
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Olgiy
              2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
              2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Rostov to Ukraine
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 infantry moved from Vyborg to Novgorod
              6 infantry moved from Russia to Bryansk
              1 infantry moved from Baltic States to Novgorod
      
          Place Units - Russians
              3 armour placed in Novgorod
              3 infantry placed in Ukraine
              1 armour and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      0_1542668952056_Rus2.tsvg

      posted in League
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      No scramble

      posted in League
      C
      Churchillian.Drift
    • RE: Simon33 (Axis) vs Churchillian Drift (Allies+9) BM3

      Wow, Italian invasion of Greece went about as well as historically - good grief.

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to Western Australia
              2 fighters moved from New Zealand to Western Australia
              1 artillery and 2 infantry moved from Queensland to New South Wales
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to New South Wales
              1 cruiser moved from 62 Sea Zone to 61 Sea Zone
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      0_1542636372041_Fre1.tsvg

      posted in League
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      Game History

      Round: 9
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover AA Radar
      
          Activate Technology - Americans
              Americans activating AA Radar
      
          Purchase Units - Americans
              Americans buy 7 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
              1 armour moved from Eastern Canada to Alaska
              1 infantry moved from Western Canada to Alaska
              1 bomber moved from Eastern United States to Alaska
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
              Battle in Alaska
                  Americans attack with 1 armour, 1 bomber and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 armour, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Alaska
                  Americans win, taking Alaska from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Alaska to Eastern Canada
              8 armour and 8 infantry moved from Eastern Canada to 9 Sea Zone
              8 armour, 1 carrier, 1 destroyer, 8 infantry and 8 transports moved from 9 Sea Zone to 7 Sea Zone
              8 armour and 8 infantry moved from 7 Sea Zone to United Kingdom
              1 fighter moved from Eastern United States to 7 Sea Zone
              1 fighter moved from Brazil to 7 Sea Zone
              1 armour and 4 infantry moved from Eastern United States to Eastern Canada
              1 bomber moved from Germany to United Kingdom
      
          Place Units - Americans
              7 armour and 4 infantry placed in Eastern United States
      
          Place Units - Chinese
              1 infantry placed in Chinghai
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 38 PUs
              Objective 1: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 1.00
      Americans : 0.67
      Japanese : -0.67
      AA fire in Germany : : -0.17
      

      0_1542601246108_Ame9.tsvg

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 5 armour, 1 bomber and 5 infantry; Remaining resources: 3 PUs; 0 techTokens; 
      
          Combat Move - British
              1 armour moved from Italy to Balkans
                    British take Balkans from Germans
              2 armour moved from Italy to Northwestern Europe
              1 fighter moved from 9 Sea Zone to Northwestern Europe
              2 bombers moved from United Kingdom to Germany
              3 artilleries and 1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 armour moved from Novosibirsk to Sikang
                    Chinese take Chinghai from Japanese
                    Chinese take Sikang from Japanese
              1 fighter moved from Russia to Kazakh S.S.R.
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/2 hits, 0.33 expected hits
                  Bombing raid in Germany rolls: 2,4 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
              Battle in Northwestern Europe
                  British attack with 2 armour and 1 fighter
                  Germans defend with 1 infantry
                      British roll dice for 2 armour and 1 fighter in Northwestern Europe, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Kazakh S.S.R.
                  British attack with 3 artilleries, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 3 artilleries, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                  British win, taking Kazakh S.S.R. from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Kazakh S.S.R. to Russia
              1 fighter moved from Northwestern Europe to 5 Sea Zone
              5 transports moved from 5 Sea Zone to 6 Sea Zone
              1 infantry moved from Norway to 6 Sea Zone
              1 armour and 8 infantry moved from United Kingdom to 6 Sea Zone
              2 infantry moved from Norway to 5 Sea Zone
              1 armour, 9 infantry and 5 transports moved from 6 Sea Zone to 5 Sea Zone
              1 armour and 11 infantry moved from 5 Sea Zone to Poland
              2 bombers moved from Germany to United Kingdom
              1 battleship and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone
      
          Place Units - British
              3 infantry placed in Norway
              5 armour, 1 bomber and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 36 PUs
              Objective 3: British met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -0.33
      Japanese : -0.33
      AA fire in Germany : : -0.33
      

      0_1542587907516_Bri9.tsvg

      posted in Play Boardgames
      C
      Churchillian.Drift
    • RE: Lebowsky (Axis) vs Churchillian.Drift (Allies) BM3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Anglo Egyptian Sudan
      
          Combat - ANZAC
              Battle in Anglo Egyptian Sudan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 aaGun moved from 42 Sea Zone to Java
              1 artillery and 2 infantry moved from Queensland to New South Wales
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      ANZAC : 0.67
      

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Anglo Egyptian Sudan
      
          Combat - ANZAC
              Battle in Anglo Egyptian Sudan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 aaGun moved from 42 Sea Zone to Java
              1 artillery and 2 infantry moved from Queensland to New South Wales
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.33
      ANZAC : 0.67
      

      0_1542583986134_Fre1Lebowski.tsvg

      posted in League
      C
      Churchillian.Drift
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 4 / 7