Sure.

Posts made by Chromwell
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RE: Jim010/Stirling vs Cromwell
I would have chosen the same regardless - I just felt better about having the roll in context. In any event, we don’t have a “casualty strip” and we do not require ool for every battle.
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RE: Jim010/Stirling vs Cromwell
I’d like to declare my losses after I see the Defense roll. Since you’re likely offline, I’ll go ahead and roll for myself and declare ool in that context.
D
Rolls: 2@4 1@3 1@2; Total Hits: 42@4: (2, 3)1@3: (3)1@2: (2)
And, no, I didn’t deduct anything actually. Sorry about that, feel free to reduce UK Europe to 27. Once the new rules are posted, you would have to roll two die rather than have a freebie. :-)
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RE: Jim010/Stirling vs Cromwell
NCM
1 FTR (which started combat move from London) and 1 FTR (which started combat move in Gib) land on Carrier in sz 97.
1 TAC land in Malta.
1 FTR from sz 97 lands in Egypt.
1 BB sz 111 to sz 118
1 FTR sz 106 to Que
1 FTR sz 110 to London
2 INF London via trns sz 109 to sz 88 unload in Sur
1 INF, 1 ART Ont to Que
2 INF, 1 ART, 1 ARM Alx to Egypt.
2 INF Saf to Rho.
1 DD sz 71 to sz 81.
trns sz 98 to sz 81.
BB sz 37 to sz 39
DD sz 39 to sz 76
1 INF WIND Activates E.Pers
2 INF India to WIND
2 INF Malaya to Shan State
1 INF Sco to London
1 FTR, 1 TAC, 3 INF India to Bur
Placement: 5 INF London, 1 IC Egypt, 2 INF, 1 ART in India, trns in sz 39
IPC
London = 29 tt’s + 1 saved = 30
Calcutta = 17 tt’s -
RE: Jim010/Stirling vs Cromwell
Ok, that’s reasonable. The new turn order has been posted, so I assume we are going with that, which means Italy is up next.
sz 97
A
Rolls: 1@4 4@3 1@2; Total Hits: 31@4: (4)4@3: (2, 6, 5, 5)1@2: (2)
D
Rolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (6)
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RE: Jim010/Stirling vs Cromwell
Well, Larry stated yesterday that the main page of Alpha 3 would be updated in the next three days with the new convoy raid and SBR systems, “I’m going to open a dedicated thread for these adjusted or modified SBR and Convoy Disruption systems. Alpha +3 will be updated in about 3 days making these changes official.” (http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&start=1328)
The new turn order was already posted http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149.
Given he stated he will update the main Alpha 3 thread with these new rules, it seems reasonable to use them. I’ll reprint them here:
SBR
Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2Generated casualties are placed behind the casualty line and will return fire before being eliminated.
Interceptors. fires @ 1
Jet interceptors fires @ 2All casualties, both sides, are removed.
Surviving escorts retreat.Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6Damage Report
The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.
The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can’t receive more than 6 damage markers each.Convoy Disruptions
Convoy Disruptions are conduced during phase 6: Collect Income of the turn-player’s turn.
Three conditions that must exist for this kind of attack to occur:
1. Sea zone must have “Convoy Symbol” image.
2. Sea zone must be adjacent to one or more of your controlled islands or territories.
3. At least one warship belonging to a power with which you are at war must be in the sea zone. Note: Air units on an aircraft carrier can conduct convoy disruptions, but the carrier itself does not roll any dice.Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
All surface warships, except an aircraft carrier, rolls 1 die.
All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s). Note: A disrupted convoy can’t lose more IPCs than the total IPC value of controlled territories or islands adjacent to the sea zone, and each territory may not lose more than its IPC value to more than one disrupted convoy.As the player collects his income (Phase 6: Collect Income) the total amount of convoy disruption is subtracted from his normal income.
Ill attach my map thus far in our game.
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RE: Jim010/Stirling vs Cromwell
Oh, I assume the new turn order is in effect, which means Italy goes after UK. I assume Larry’s new SBR and Convoy Disruption rules are in effect?
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RE: Jim010/Stirling vs Cromwell
Combat Round 3
Ethiopia
A
Rolls: 1@2 1@1; Total Hits: 11@2: (1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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RE: Jim010/Stirling vs Cromwell
Combat Round 2
Ethiopia
A
Rolls: 2@2 1@1; Total Hits: 12@2: (2, 6)1@1: (2)
D
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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RE: Jim010/Stirling vs Cromwell
UK 1
Purchase: (UK Lon) 1 Minor IC, 5 INF, save 1
(UK Pac) 2 INF, 1 ART, 1 TRNS
Combat1 INF Sudan; 1 Mech Egypt; 1 INF, 1 ART India via trns sz 39; Coastal Bombardment from Cruiser from sz 39 to Ethiopia.
1 FTR London; 1 Cruiser, 1 Carrier, 1 TAC, 1 DD sz 98; 1 FTR Gib; 1 FTR Mal to sz 97 awaiting scramble orders
1 Cruiser sz 91 to sz 96
1 DD sz 109; 1 FTR Lon to sz 106
1 DD sz 111; 1 FTR Sco to sz 110
Combat Round 1
Ethiopia
A
Rolls: 1@3 2@2 2@1; Total Hits: 11@3: (4)2@2: (1, 5)2@1: (2, 6)
D
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1)
sz 96
A
Rolls: 1@3; Total Hits: 01@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
sz 106
A
Rolls: 1@3 1@2; Total Hits: 11@3: (4)1@2: (2)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
sz 110
A
Rolls: 1@3 1@2; Total Hits: 11@3: (6)1@2: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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RE: Jim010/Stirling vs Cromwell
NCM
1 FTR from Yun to Sze
1 inf from she to Sze
2 INF from Sui to ShePlacement: 4 INF in Yunnan
IPC
9 tt + 6 NO = 15
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RE: Jim010/Stirling vs Cromwell
Yunnan Round 2
A
Rolls: 1@3 5@1; Total Hits: 11@3: (5)5@1: (6, 1, 6, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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RE: Jim010/Stirling vs Cromwell
US 1
Purchases: 3 Carriers, save 4
NCM
1 DD, 1 Sub sz 35 to sz 54
1 BB, 1 Carrier, 1 Cruiser, 1 DD, 1 TAC, and 1 trns loaded with 1 INF and ART from sz 10 to sz 26, unload 1 inf and art to Haw.
1 FTR from sz 10 to Haw.
1 FTR from W. US. to Haw.
1 BMB from cus to Haw
1 FTR from EUS to sz 26
1 INF, 3 MECH, 1 ARM to WUS
1 AA from EUS to CUS
1 trns from sz 26 to sz 10
1 trns loads 1 INF, 1 ART from EUS - moves to sz 28
1 Cruiser from sz 101 to sz 28
Placement: 3 Carriers in sz 10
IPC
52 tt’s + 4 saved = 56
China
Purchase: 4 INF
Combat
Yunnan
2 INF Kwe; 5 INF, 1 FTR Sze vs. 2 INF
A
Rolls: 1@3 7@1; Total Hits: 11@3: (3)7@1: (5, 3, 4, 6, 2, 2, 6)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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RE: Cromwell (Axis) vs. Shadowguidex (Allies) Alpha 3
NCM
1 BMB, 1 FTR from sz 93 to S. Italy
1 Cruiser from sz 97 to sz 95
1 DD from sz 95 to sz 97
1 INF and 1 ART from Libya to TobrukPlacement:
1 DD in sz 95
IPC
16 tt’s + 2 saved = 18
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RE: Cromwell (Axis) vs. Shadowguidex (Allies) Alpha 3
Combat Round Five
Greece Roll off (whoever gets the first hit wins):
A
Rolls: 10@3; Total Hits: 610@3: (1, 6, 3, 3, 1, 6, 4, 2, 3, 4)
D
Rolls: 10@2; Total Hits: 410@2: (6, 2, 4, 5, 5, 5, 2, 2, 6, 1)
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RE: Cromwell (Axis) vs. Shadowguidex (Allies) Alpha 3
Combat Round Four
Greece:
A
Rolls: 1@3 1@1; Total Hits: 11@3: (3)1@1: (6)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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RE: Cromwell (Axis) vs. Shadowguidex (Allies) Alpha 3
Combat Round Three
Greece:
A
Rolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (6)
D
Rolls: 2@2; Total Hits: 02@2: (4, 5)