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    Posts made by chompers

    • RE: A 'during the action' report

      @calvinhobbesliker:

      @chompers:

      @calvinhobbesliker:

      The Italians in Tobruk are stronger than the Commonwealth forces in Alexandria and Egypt.

      Not if the Indian fighters shuttle over from the Pacific and the Brits fall back from Alexandria into Egypt.  By Italy’s second turn they’re confronted with 4 (counting the aussie) inf 2 art 1 tank 4 fighters and 1 tac bomber in Egypt. This is a borderline impossible fight for the Italians as it is, not even taking into account the fact that by all rights their navy should be sitting at the bottom of the Med.  Italy simply doesn’t have the strength to accomplish much of anything if the Allies expend even minimal effort to contain it.

      If you do that, japan will rule the Pacific

      Touche, but an Indian crush seems all but inevitable regardless of whether or not you have those fighters still in the Pacific.  I guess it’s a question of priorities for the Allied player.  Snipe a few extra jap inf screening the Invincible Japanese Air-Force or use them to lock down 50% of the IPC’s of the half of Britain that can actually accomplish something.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: A 'during the action' report

      @calvinhobbesliker:

      The Italians in Tobruk are stronger than the Commonwealth forces in Alexandria and Egypt.

      Not if the Indian fighters shuttle over from the Pacific and the Brits fall back from Alexandria into Egypt.  By Italy’s second turn they’re confronted with 4 (counting the aussie) inf 2 art 1 tank 4 fighters and 1 tac bomber in Egypt. This is a borderline impossible fight for the Italians as it is, not even taking into account the fact that by all rights their navy should be sitting at the bottom of the Med.  Italy simply doesn’t have the strength to accomplish much of anything if the Allies expend even minimal effort to contain it.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: Any After Action Reports Yet?

      Sure, give it a try and let us know how it works out for you.  Personally I don’t think Germany has the units in position to make any sort of G1 attack possible to sustain, especially with you having to earmark enough units to take out the French as well as try and sink a few brit ships and cover west germany.  I tried a game of positioning germany to make a G2 attack by skimping on tanks into France and sending the freed up tanks east but the offensive lost steam about 2 spaces from Moscow in the face of 70 R inf.

      edit it bears worth noting I also sent in all the Jap planes for a turn combined German and Jap attack on the Russian stack that game in turn 6 but it got slaughtered.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: Any After Action Reports Yet?

      @Funcioneta:

      That’s unclear until we play some games. However, seeing how AAP40 has played, I guess that Pacific side needs as minimun of 30 IPCs, probably more

      Why spend anything over there if the Jap player does the most sensible thing and moves forward in Asia full steam?  The Jap player needs to get his eco as close to matching the US as it can in order to bring down Russia in time, and putting any sort of adequate pressure on the US to force them into spending in the Pacific requires either a huge percentage of Jap starting forces (which completely hampers their eco, making it a disaster when the US finally pushes them out) or several turns worth of mid-game spending (which makes their push through Asia much harder, if not impossible to sustain).  The US can spend 2 turns worth of its war-time IPC’s and make the US completely unconquerable, and after either pushing the Japs out through pitched battle or by forcing them to retreat in the face of hopeless odds, the US can then march these troops over to the Atlantic side and board transports for Europe.  The Jap player’s economy is unable to sustain continued pressure on the US and their offensive in Asia is completely losing steam, while the US player pretty much hasn’t missed a beat.

      Don’t get me wrong, I think overall the game seems pretty balanced so far.  I’m also very open to trying any strats suggested on these forums over the next few months, but I don’t see any strat for the Axis besides German/Italian defensive builds combined with a Japanese push through Asia at maximum speed that’s gonna give the Axis a chance to beat a determined US push for Europe supported by Brits while the Russian goes full turtle on the eastern side of things.  I want my Germany to be able to kill something darnit!  And I don’t mean just sea lion and hold GB for all of 1 turn.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: Any After Action Reports Yet?

      The more I’ve played this game so far the more it seems to benefit the Axis the most for Germany to preserve its forces after its G1 offensives and not commit to any sort of attack against either Russia or Britain.  Even a successful Sea lion ( the earliest I can see this being feasible is G3) will be snatched back in US4 which means the IPC bonus from the conquest doesn’t even come close to defraying the cost spent in making it happen in the first place.  On the Russian side of things I see even less chance of success for Germany as there seems to be no viable way of coming close to Moscow with the force necessary to beat the 10 R inf deploying there every turn before the first US transport convoys are rolling into a completely inadequately defended Italy.  The Germans in Russia are then forced to retreat back to Berlin to shore up defenses there (if it’s not already too late) thus begging the question why bother in the first place?  Isn’t it better just to leave the Germans in position to defend Denmark, West Germany and Gibraltar?  All of which eventually become hopeless fights as the US continues to leverage its overwhelming IPC advantage and Germany is forced to retreat to Berlin for its last stand while hoping the Japs can take Moscow before the US take all of Europe.

      I kinda wish Germany could just occupy Italy turn 1 so the Axis could actually get something going in the Med.  :-D  As it is, removing the Indian fighters from India to Africa allows the Brits to lock down Africa and eventually the Med. as well when the Brit ships fleeing the Pacific make their way through the Suez.  Italy just can’t seem to really contribute anything substantial to the game except to hand over already built IC’s to their new American overlords.  It just seems to me the Axis situation in Europe is ultimately hopeless in the face of US industrial might, and any Jap strat I’ve come up with so far to lock up the US is solely dependent on whether the US player has any idea how to play the game, and all of which are far more risky than just gunning straight for Russia.

      TL:DR
      Global 40 seems to be Monster US beating up on Germany vs Monster Japan beating up on Russia.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: Any After Action Reports Yet?

      J1 attack was done 2 out of our 3 games so far.  Japan needs to kick its economy into overdrive ASAP in order to be able to smash the Russians as quickly as possible IMHO.  It seems to me the US reaches critical mass in units around t4 or t5 tops almost regardless of whether it collected its extra IPC’s the first 3 turns or not and therefore its worth the risk of seeing the US in Europe a turn or two early because you need the Japs knocking on the door to Moscow in force when the US is finishing off Italy and preparing to push to Berlin.  Japan can’t do this if its IPC’s are hanging in the 30’s its first 3 turns.  Just my 2 cents.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: Any After Action Reports Yet?

      Played 3 games so far.

      First one was an allied win.  90-100 pt USA crushed Italy and was poised to make its way into Germany while Japan was still trying to get it together.  Japan player was still pretty new to the game so made it especially hard on Axis.

      2nd on was called a draw.  Pretty much boiled down to Super USA and its sidekick Britain attacking a turtle Germany who had 45 inf 25 tanks and 8 planes in Berlin while Godzilla Japan was moving about 50 tanks and about 20 mech inf/ 20 planes across Asia to attack roughly 100 Russian Inf stacked in Moscow.  Game was pretty epic but lasted 14 or so hrs and all parties involved agreed to start a new one the following day.

      3rd one was another allied win.  G1 saw some terrible Axis dice luck (all subs and half the air force died attacking the British fleet in the Atlantic while only killing 1 Destroyer 2 cruisers and a transport).  G3 sea lion attack failed miserably.  Japan tried to pressure US by taking hawaii and threatening mainland USA but couldn’t distract US long enough while the planes that should’ve been aiding Japan in grabbing IPC’s throughout the Pacific and Asia were instead relegated to garrisoning Hawaii’s airbase.

      Seems pretty balanced to me currently although Allies seem a bit more straightforward to play and therefore might be a bit easier to win.  Planning on playing another couple games this week at least.

      posted in Axis & Allies Global 1940
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      chompers
    • RE: Wooooo!

      I’m guessing most of my time will be spent playing into the wee hours of the morning but if anyone has specific questions I’d be more than happy to respond to them tomorrow.  No twitter either, sorry.

      posted in Axis & Allies Europe 1940
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      chompers
    • Wooooo!

      My buddy managed to pick up his reserved copy from a clueless store clerk at the mall today.  First game scheduled @ 10:30p est tonight after work.  Sooooo psyched!

      posted in Axis & Allies Europe 1940
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      chompers
    • Quick question

      Hey guys, a buddy of mine just bought this game and we played our first match last night.  I’m trying to introduce another friend of mine to it today but alas the guy who bought the game took the rulebook home to study while leaving the board and pieces here.  I’ve got a good command of most of the rules either by virtue of last night’s play-through or reading FAQ’s on this and other sites.  The one area I’m sketchy on is how convoy attacks work.  Could someone break it down for me?  Thanks in advance!  :-)

      posted in Axis & Allies Pacific 1940
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      chompers
    • Yet another question

      Hey all, quick question.  Let’s say Japan attacks the US with a battleship, carrier, and 2 fighters.  The US defends with a carrier and two fighters.  Turn one the US takes 2 hits and chooses to remove the carrier and a fighter.  If Japan calls off the attack at that point to avoid letting the fighter roll another dice, does the remaining US fighter simply die off as it has no carrier to land on?  Or does it have the option of re-basing somewhere?

      posted in Axis & Allies Spring 1942 Edition
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      chompers
    • RE: Few quick questions

      Much obliged!  :-D

      posted in Axis & Allies Spring 1942 Edition
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      chompers
    • Few quick questions

      Hello all!

      First off I want to give a hearty “Thank You!” to everyone who’s contributed to this gold mine of A&A information you all have got going here.  Browsing strategy topics here has helped me to improve my game tremendously and opened my eyes to potential moves I would otherwise not have considered.

      My friends and I got into this about a month ago and have played a half dozen games so far.  The one problem we’ve run into is the rulebook’s vagueness on certain issues. A few quick questions for anyone who cares to answer:

      1.  My opponent (playing Germany) counterattacked my Russians that had just taken Ukraine on R1.  He devoted just enough forces to take them but left one German tank on the front lines in reserve which following the german victory in Ukraine he then used to Blitz through the (now Russian-free) Ukraine into Caucasus. I couldn’t quite find anything in the rulebook saying this was out-and-out illegal to do, but it may be we missed something.  Reviewing it later after the game we determined that might not be a legal move due to all combat moves having to be declared simultaneously. Is it legal?

      2.  Can transports unload troops to attack if there’s not a friendly cruiser or battleship in support?  If so, what the heck should I be doing with that British transport off Australia?

      3.  Can, for example, the Brits take Western Europe and then have the Americans move their fighters into Western Europe on the same set of turns?

      4.  Can the Brits deploy purchased units to SZ 3?

      Thanks to any and all who reply! :-D

      posted in Axis & Allies Spring 1942 Edition
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      chompers
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