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    Topics created by CHILDREN

    • CHILDRENC

      Flight Stand Air Markers

      Marketplace
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      CHILDRENC

      @Midnight_Reaper:

      And if we find these to be of interest, how might a person go about acquiring them?

      -Midnight_Reaper

      Send me a PM.

    • CHILDRENC

      Axis & Allies 1941 Setup Charts

      Customizations
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      Private-PanicP

      They look absolutely great SP.

      I was admiring these when I spotted that the US set up misses the Szechwan and NW China Infantry and mistakenly has the G naval placements instead of the US. Not checked the rest so you may want to do so.

      Sorry to be the bearer of bad news! :-(

    • CHILDRENC

      Los Angeles, Ca - A&A1942 Second Edition

      Player Locator
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      C

      Replying to this thread after quite some time. I’m interested in playing online via the A&A game online(via Beamdog) from Steam or in person. I’m in So Cal. Looking to play Global, 1942 2nd Edition or any A&A game.

    • CHILDRENC

      Los Angeles - Paramount - A&A1942 Second Edition

      Player Locator
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      C

      Interested in playing the new WWI game at the upcoming gaming convention?

    • CHILDRENC

      Minor Threat's NO Cards COMPLETE!

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      @innocentbystander:

      Question for the newbie.  The UK’s one and only national objective, hold on to all their territories in their European economy (and West India has been traded for British Columbia.)  What if (by chance) Italy captures Gibraltar?  That isn’t worth anything (economically) in the European theater.  But if valueless territory (and that one alone) is in the hands of Italy, that voids the UK’s one and only national objective, correct?

      Yes, UK must hold all its Europe territories, including ones without income.

    • CHILDRENC

      Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts

      Axis & Allies Global 1940
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      RedIndianR

      Guest said in Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts:

      Wow, these are super, muchos gracias :-D

      And now KICKS SELF FOR NITPICKING
      -United States card: NOs #1 and #4 the word ‘Sovereignty’ spelled wrong (extra ‘i’)
      -UK card: UK (London) operations: the phrase ‘exclusively only’ seems redundant, just ‘exclusively’ would do (same on India card)
      -UK card: the word ‘Canadian’ spelled wrong (extra ‘n’)
      -Japan card: NO #1 the word ‘resource’ spelled wrong (second ‘s’ instead of a ‘c’)
      -ANZAC card: wording of NO #2 seems weird ‘Strategic cornerstone - to far East British Empire’. Does this miss the words ‘Malaya considered’?

      KICKS SELF AGAIN

      Beside these little wording mistakes, they are still great and stick to the latest updates and rules!

      While I checked my stuff again I found something but I am not quite sure if there is a benefit when you will change it:

      It is not necessary but you could add the (2) for all anti-aircraft gun at DEFENSE… they only occur when Radar is researched…
      Fighter Attack (4) when Jet Fighters
      Submarines --> Super Submarines (3)
      Heavy Bombers Roll 2 Dice (but not easy to show this while not causing confusion)
      Etc…

      and maybe on the turn sequence to add the polictics move “to declare war”

      Just suggestions, no need! As said above, maybe you should leave it like it is… The player should use a Research Board, so that they can see which technology they got… hopefully they do not forget it during the game ;)

    • CHILDRENC

      AA Guns Alpha 3 Question

      Axis & Allies Global 1940
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      JimmyHatJ

      reverse ur countries. were talking about germ attacking a rus blocker stack.(or italy)

    • CHILDRENC

      Naval Base sea zone AA

      House Rules
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      CHILDRENC

      What if Naval Bases could provide AA cover for ships in a sea zone serviced by a NB. It would seem logical, since the base is located near the coast and would most likely be equipped with Anti Aircraft weapons. So the rule would go something like this: Naval Bases could conduct an opening fire defensive action using an AA gun that could target no more than 3 air units, this would last only one round. After the AA gun fires, normal combat proceeds.

      Though if the NB being used is damaged, it cannot use this ability.

    • CHILDRENC

      Minor Threat's Setup Charts & NO Cards

      Axis & Allies Global 1940
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      G

      I Can’t wait minor they are excellent.

    • CHILDRENC

      Alpha+.2 Setup Charts COMPLETE!

      Axis & Allies Global 1940
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      VariableV

      Great work again! Just one problem on MediaFire. I was able to download all files but the China and France charts. I can see them, but can’t get the site to let me download. I was able to transfer them to my account files, but still could not download. It just sends me in a loop to start the download over and over again. Anyone else have issues? Can anyone offer any other suggestions here?

    • CHILDRENC

      Looking for a 1940G game

      Find Online Players
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      CHILDRENC

      i’ll take Allies

    • CHILDRENC

      Strategic Bombing +

      House Rules
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      lnmajorL

      i like this idea. this idea could work well with using it as a tech such as stategic targeting. or added to heavy bomber tech. this will also could come in handy if HBG starts making light, meduim and heavy bombers

    • CHILDRENC

      US Global War Time Economy

      Axis & Allies Global 1940
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      Stoney229S

      @Cmdr:

      Stoney, I think yer misreading the NOs.

      The copy I have in front of me says that America gets 10 IPC NO for controlling W. USA, C. USA and E. USA and being at war with Japan, Germany and Italy, not 30 IPC.

      The OOB rules said 30, I believe, but the Alpha 2 rules only say 10, thank the creators!  America’s got PLENTY of money as it is without getting the equivalent of England entire income, from classic, as bonus income!

      I’ll admit I don’t have the NOs in front of me (I’m in Doha atm!), but I’m pretty was what I said was accurate… as is what you said about the 10 IPC NO.  The US has 30 IPCs of NOs applicable when at war, but I did not mean to imply that it is still 1 whole NO: it is now divided into separate NOs, including the 10 IPC one you mentioned.

    • CHILDRENC

      2nd NO for Russia

      Axis & Allies Global 1940
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      KrieghundK

      It’s per turn.

    • CHILDRENC

      · Los Angeles Area, Global 1940, Serious Gamers

      Player Locator
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      CHILDRENC

      Looking for serious A&A players who are willing to play 1v1 or possibly 2v2 in the Los Angeles area. I’m available to play any day of the week. If you are willing to commit, PM me and we’ll discus a rendezvous point. BTW I’m in Paramount, Ca.  :-D

    • CHILDRENC

      Sample Quick Setup Chart for Alpha +.2

      Axis & Allies Global 1940
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      CHILDRENC

      @Meethos:

      @Get:

      I would also like to make a request to anyone that has a scanner: to scan the pages of the Europe rule book which contain the unit profiles & stats, i believe they’re located way in the back of the booklet.

      upload them in .PNG format

      Thank you!  :-D

      Meethos if you’re reading this, hopefully you can help me out one last time  :-)

      Do you mean the Game Piece Directory which shows the silhouettes of each nations units or the profiles that describes the rules for each unit? If its the later then they’re the exact same as the ones in the Pacific manual w/ the excpetion of the air base scramble rule saying that the UK isn’t an island. FYI the Game Piece Directory doesn’t contain any stats.

      yeah the Game Piece Directory.  :-)

    • CHILDRENC

      Alpha+.2 Retro themed Global 1940 Charts

      Axis & Allies Global 1940
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      M

      Thanks for the excellent work on the charts, they’re really good. My favorite is the 2.2+ style.

    • CHILDRENC

      Scramble clarification [Alpha+.2]

      Axis & Allies Global 1940
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      knp7765K

      Pretty sure I know the answer to this, but I want to clarify.
      The rules say that an “allied” destroyer in the same sea zone that you attack will not cancel the abilities of enemy subs since any force attacks alone, Allied forces can only defend together.  I assume this applies to scrambling as well.  Here’s my situation:
      The US has a large fleet occupying SZ 6.  Japan has fighters on it’s airbase.  ANZAC wants to amphibiously assault Korea.  If the Japanese fighters scramble, will they only be fighting the ANZAC ships?
      Even though the US and ANZAC are Allies, since ANZAC is on the attack, the US ships are basically idle during this action, is that correct?

    • CHILDRENC

      Complete Piece count help!

      Axis & Allies Europe 1940
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      L

      http://www.axisandallies.org/forums/index.php?topic=19828.msg668511#msg668511

    • CHILDRENC

      Suggestions on Escorts/Interceptors Alpha+

      Axis & Allies Global 1940
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      CHILDRENC

      Fighters that are damaged roughly lose around half their abilities @: attack: 2, defense: 2, Movement: 2, they also gain 5 damage points. The reason to this change, was so that players would feel more enthused to strategic bomb knowing they wouldn’t lose a fighter, instead, they could continue using the fighter just at a damaged level. The downgrade in its abilities would be a temporary result until the fighter is repaired at half the price (5 IPCs) of a new fighter.

      Fighters that missed or didn’t get hit, are free to return to base like in the OoB rules.

      One other thing i forgot to mention, bombers that are not accompanied with escorts are considered ‘locked on’ therefore are subject to interceptor fire @ 1d6 of damage per defending interceptor.

      These rules make bombers and interceptors very powerful units. It encourages players to strategic bomb with 2d6 of damage, however there is also the risk of interceptor ‘lock on’ that would minimize the bombers full 2d6 damage potential.

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