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    Posts made by CHILDREN

    • RE: Alpha+.2 Retro themed Global 1940 Charts

      @ dessert fox - Tech will be on the National Objective/ Production chart.

      @ canuck - hehe thanks, just bringing back the good ol’ Milton Bradley charts

      I would also like to make a request:
      I need the National Markers for:
      Italy
      Germany
      USSR
      France

      if you have a scanner please scan them and post them as .PDFs
      Thanks!

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • Alpha+.2 Retro themed Global 1940 Charts

      Hey guys I decided to take a different route with the charts, these are in the Milton Bradly A&A form. Enjoy.
      I’m posting these up as i complete them, so please revise them before printing them, if there are any mistakes, please let me know.
      Thanks!

      NOTE: Please revise every chart carefully before printing. Thank You!

      FINAL Update: 1/21/2011

      V2.2 The Charts have been completed and Uploaded!!! There are 10 total, including India under the name United Kingdom (India).
      V2.2+ Charts are also available for download, they are located on the folder above all the charts named: Axis & Allies 1940 Global Charts V2.2+

      A big Thanks to Meethos for scanning the roundels!

      New Link:

      http://www.mediafire.com/?aereiakvx22qz

      UK Global 1940 Chart

      Screen shots:

      Anzac (V2.2+)

      China (V2.2+)

      France (V2.2+)

      Germany (V2.2+)

      India (V2.2+)

      Italy (V2.2+)

      Japan (V2.2+)

      United Kingdom (V2.2+)

      United States (V2.2+)

      U.S.S.R. (V2.2+)

      –-------------------------------------------------------------------------------------------------------------------------------------------------------------------

      Anzac (V2.2)

      China (V2.2)

      France (V2.2)

      Germany (V2.2)

      Italy (V2.2)

      Japan (V2.2)

      India (V2.2)

      United Kingdom (V2.2)

      United States (V2.2)

      U.S.S.R. (V2.2)

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • Scramble clarification [Alpha+.2]

      4. Scramble rules have been changed. They now read:
      ….
      “They can also be scrambled to resist amphibious assaults from adjoining sea zones, whether or not the territory being assaulted is the territory containing the airbase.”
      So say the AB in Tokyo can scramble units to sz17 to protect from either attack on the sea zone or amphibious assault, is that legal?

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: THE 10 COMMANDMENTS (and then some…) OF AXIS AND ALLIES GLOBAL 1940

      15. Thou shalt not anger thy dice gods

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • Complete Piece count help!

      I need a complete piece count for Europe 1940 for Germany, Russia, US, UK, Italy and France. thanks!

      posted in Axis & Allies Europe 1940
      CHILDRENC
      CHILDREN
    • RE: Suggestions on Escorts/Interceptors Alpha+

      Fighters that are damaged roughly lose around half their abilities @: attack: 2, defense: 2, Movement: 2, they also gain 5 damage points. The reason to this change, was so that players would feel more enthused to strategic bomb knowing they wouldn’t lose a fighter, instead, they could continue using the fighter just at a damaged level. The downgrade in its abilities would be a temporary result until the fighter is repaired at half the price (5 IPCs) of a new fighter.

      Fighters that missed or didn’t get hit, are free to return to base like in the OoB rules.

      One other thing i forgot to mention, bombers that are not accompanied with escorts are considered ‘locked on’ therefore are subject to interceptor fire @ 1d6 of damage per defending interceptor.

      These rules make bombers and interceptors very powerful units. It encourages players to strategic bomb with 2d6 of damage, however there is also the risk of interceptor ‘lock on’ that would minimize the bombers full 2d6 damage potential.

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: Suggestions on Escorts/Interceptors Alpha+

      yes, after the SBR phase is complete, all attacking fighters must land on friendly territory with their remaining space movement (4 max if no External Tanks, 6 max with External Tanks).

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: Suggestions on Escorts/Interceptors Alpha+

      updated on top

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: Minor Axis & Allied Powers meets AAG40 Map (1941)

      awesome! where did you get the factory pieces?

      posted in House Rules
      CHILDRENC
      CHILDREN
    • RE: Latest ALPHA+ setup

      I’m ok with these setting also, if you’re not satisfied tweak the rules for your own liking. I feel bad for Larry having to put up with all of us, no matter what he changes there’s always going to be someone unhappy.

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: IC Question

      can they build a Minor IC then upgrade it to a Major IC, since the rules do not state anything about upgrading it to a Major IC.

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: Alpha rules dor Global40?

      here you go mate, http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=4035

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: What happens to an Industrial Complex when China takes it over?

      Krieg, in the Alpha+ is it illegal for ICs to be placed on Japanese controlled (starting) mainland territories? I’m confused about the no ICs on foreign territories.

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • Suggestions on Escorts/Interceptors Alpha+

      Updated 12.02.10

      thanks for the replies, Inmajor i do believe you are absolutely correct, the External Gas Tank ability should be acquired through tech. RedHunter, yeah dude bombers and figs are not cheap to toss a way like that, so here’s the deal, i have revised my suggestion:

      My (revised) suggestion to the Alpha+ rule change in this field would be:

      -External Gas Tanks-
      a. Must be purchased on the Purchase/Repair/Tech Units phase for $10 IPCs.
      b. It must be announced on the Combat Movement of a players turn and only when escorting a bomber(s).
      c. This ability will allow any selected fighter(s) that will be involved in the escorting of Strategic Bombers, a 2 extra space movement; bumping their movement from 4 to 6 just like Strategic Bombers.
      d. After SBR phase is complete, fighter movement returns to normal.

      I have also Revised the Fighter Escort/Interceptor combat to be much more simple, also with optional (low-cost) alternative rules.

      -Fighter Escort/Interceptor + Bomber combat Rule suggestion-

      Bomber SBR = A bomber does a total of 2d6 worth of damage to an industrial complex, AB, or NB. (continue reading you’ll understand why)
      Tac SBR = Tacs do 1d6 of damage to AB, NB.

      1. Before Interceptor/Escort combat, both players roll 1 die each, this will determine who gets to go first with a ‘surprise’ attack.
      2. Escorts/Interceptors equally roll on a ‘2’ or less.
      3. Every hit scored does not constitute a kill, but rather inflict damage (5 pts/tokens.).
             a. When fighters are ‘hit’ they may not counter and are removed immediately. (similar to Larry Harris Alpha+1 version)
             b. Fighters become ‘damaged’ not destroyed, 5 damage tokens are assigned to the unit, and their abilities now temporarily read:
                [Attack: 2, Defense: 2, Movement: 2 until repaired.] (this takes effect after the player’s ‘Collect Income Phase’ of the same turn.)
      4. If an Interceptor rolls a ‘6’ it is considered “locked on” to a bomber, and does a special combat against it.
             a. The interceptor must then roll again, this time with the intent of damaging the bomber’s payload. With a die roll of 5 or less the bomber is considered damaged for that amount, a
                 die roll of ‘6’ renders a bomber destroyed. (Optional alternative) Bombers cannot be destroyed with a die roll of ‘6’. bombers can only take damage.
             b. Bombers counter attack at 1, if a hit is scored the interceptor is shot down (damaged)
             c. You are allowed more than 1 interceptor to be “locked on” to the same bomber.
      5. Damaged fighters may be repaired at an Air Base or Industrial Complex for 5 IPCs each.
      *****6. Bombers that are not accompanied with escorts are considered ‘locked on’ therefore are subject to interceptor fire @ 1d6 of damage per defending interceptor.

      =Sample Combat:=

      -Combat Movement-
      -The UK sends 3 Escort Fighters and 1 Strategic Bomber to Western Germany with the intent to Strategic Bomb.
      -The UK Player announces his fighters are equipped with External Gas Tanks. (payed $10 IPCs for the research at the beginning of Purchase/Repair/Tech Units Phase)
      -Germany is prepared to counter with 3 fighter interceptors of his own.
      !A battle brakes out over the skies of Western Germany!

      -Both sides roll 1d6-
      *****(this will determine who does the surprise attack)
      UK rolls - 4
      Germany rolls - 6 (Germany goes first)

      -Resolve Fighter/Interceptor Combat-
      •Germany’s 3 Fighter Interceptors surprise the enemy! attack @:
      3, 2, 6         (1 Hit) 1 UK Fighter is damaged and removed from play.

      •UK’s 2 remaining Fighter Escorts defend @:
      1, 4            (1 Hit) 1 German Fighter is damaged and removed from play.

      -Resolve ‘locked on’ combat-
      •Germany rolled a 6 (an Interceptor locked onto the bomber)

      •Germany’s Interceptor attacks the Bomber @:
      4                (the bomber takes 4 damage points)

      •UK bomber counters @:
      2                (Miss)

      -Bomber comes under fire from AA-
      AA fires @:
      6                (Miss)

      -Bomber proceeds to Facility-
      Bomber releases payload @ 2d6:
      3, 5            Total Facility Damage = 4

      Since the bomber took 4 damage pts during its encounter with the escort, it only does 4 total damage to the faciltiy.
      Formula: 2d6 - Damage (from interceptor) = Total Possible Damage to Facility
      8 (2d6 Total) - 4 (Damage from Interceptor) = 4 (Final Facility Damage Points)

      -Non Combat Movement-
      Fighters Escorts & Bombers must then land on friendly territory with their remaining space movements (4 max without External Tanks, 6 max with External Tanks.)

      *****Credits: (made adjustments based on their comments)
      Larry’s Alpha+1.1 Page
      Inmajor

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • AA Guns Nerfed in Alpha+

      WOW are you kidding me? they’re completely removed from the board when captured?

      Here’s my proposal,

      When an Anti-Air Gun is captured, it’s damaged opposed to being removed. 3 damage points are inflicted to the AA, rendering it inoperable and immobile.
      the owner of the AA then has to repair it on Purchase/ Repair Units Phase.
      This is, i think, a better solution because if your opponent captures it, he can’t use it to defend a counter attack, he simply “captures it” and if he really wants it must repair it on his next turn.
      I mean isn’t repairing it for 3 IPCs better over buying a new one?

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
    • RE: SBR in Alpha plus

      this is what i posted…

      As for the Interceptors/ Escorts, I’m thinking of creating a sub unit for these because fighters were not designed for this type of combat in the game. So here’s my proposal, lets say Strategic Bombers were given another “ability”. Each bomber or IC is assigned three tokens representing an Interceptor/ Escort these are specifically for Strategic Bombing Raids or for IC deffence. their properties would include:
      -Escorts/Inerceptors-
      1. Attack: 3, Defense: 3, Movement: 6 (6 when using Escorts; Interceptors are stationary.), Cost: $0
      2. Cannot attack land units, sea units, they are solely for Air Combat missions.
      3. Each Strategic Bomber is assigned 3 of escorts; if destroyed they can be replaced @ 10 IPCs for a set of 3 on Purchase/Repair Units Phase. The maximum being 3 a Bomber can be escorted with IC’s do not have a limit. (still toying around with the idea). =)
      4. They retreat with Strategic Bombers they can never go rogue, (they stick to Strat Bombers till the end).

      Sample Combat:
      -Western Germany sends 1 Strat Bomber (with 3 escorts) to London with the intent of Strategic Bombing.
      -London dispatches his tokens to intercept the luftwaffe bombers.
      -A battle breaks out in the Air!
      3 German Escorts Attack:
      @4, 2, 2 - (2 Hits)
      3 UK Interceptors Defend:
      @4, 3, 4  - (1 Hit)

      at this point Germany is asked to continue or pull back…

      Germany presses.

      2 German Escorts Attack:
      @3, 5 - (1 Hit)
      1 UK Interceptor Defends:
      @3 - (1 Hit)

      Bombers continue… AA Fires!

      AA Defends:
      @5 - Miss

      Germany rolls 2 dice: 1st for IPC loss, 2nd for damage.
      1st: @3 - (UK Loses 3 IPCs)
      2nd: @4 - (UK IC gains 4 damage points)

      German Bomber heads home.
      (Note: The German Bomber cannot replace the Escorts until they are all destroyed. The UK may replace the Interceptors for 10 IPCs.)

      posted in Axis & Allies Global 1940
      CHILDRENC
      CHILDREN
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