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    Topics created by Chesty Wilmot

    • Chesty WilmotC

      Italy Building Fighters Working Well.

      Axis & Allies Global 1940
      • • • Chesty Wilmot
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      knp7765K

      @kdfsjljklgjfg:

      To be fair, I always like to hit NItaly once as Allies in order to knock that complex down to a minor and limit Italian ground troop production.

      That is an excellent strategy.  I just recently started using it myself.  My gaming group, myself included, was always stuck with the notion that you didn’t attack a territory, especially an important one with an IC on it, unless you could hold it.  If the enemy takes it right back, we felt you just wasted your troops.  They thought I was crazy when I would take a territory with a Major IC on it but only have a little force left that was easily destroyed.  That is, until they realized that they could no longer produce 10 units.  Then they have to either spend 20 IPCs to restore the major or suffer with only 3 unit builds per turn from then on.  I have gotten away with it for a couple of games now while my opponents still shied away from it so I didn’t get any retribution from them.  I’m sure my next game will change that if they get the chance.

    • Chesty WilmotC

      Keeping Anzac under control.

      Axis & Allies Global 1940
      • • • Chesty Wilmot
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      P

      I know my brother didn’t after I took the solomans killed his navy and left some subs to convoy his ass.

    • Chesty WilmotC

      Is anyone still playing with the original rules?

      Axis & Allies Global 1940
      • • • Chesty Wilmot
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      FuncionetaF

      @Frontovik:

      play like a man, use OOB(+)

      meaning with the phillipines harbor and airfield, changed aussie IC’s and russia neutrality applies to each board seperatly

      I can agree with this. Typos are a different thing (they’re not a different version). A non-agression pact rule must be added, still

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