Ok thanks! As for the misstakes it is no problem as I am playing Europe only. Can’t wait for 1940!
I RECCOMMEND THIS TO EVERYONE OUT THERE! TRY IT YOU WILL NOT BE DISAPPOINTED!
Ok thanks! As for the misstakes it is no problem as I am playing Europe only. Can’t wait for 1940!
I RECCOMMEND THIS TO EVERYONE OUT THERE! TRY IT YOU WILL NOT BE DISAPPOINTED!
@Young:
so are these rules finalized, is it something the whole community could get on board with?
I have tried it many times and it is pretty well balanced but I give three infantry to start in FEA. Italy gets a nice little boost In the Mediterranean but has it hard taking Egypt with French mechs constantly going there.
Excellent game! Me and my bros will he playing it a little until Friday. Very nice (particularly the historical Eastern Front) but two things bother me. Russia holds Persia and Iraq. Why? The UK really had them and it is a nice place for UK factory. I understand that it does give Russia a nice boost.
France. I am all for them but three riggers in England vs one UK fighter? Really?
Other than that great game. I feel it is balanced. Thanks a lot! Keep up the good workroom!
Turtling is what makes people ask me for snacks and entertainment between turns. :wink:
I like the artillery paring idea but this may lead to excessive use of countries who didn’t really use them for that (Germany would definitely use them). I still thinkit is a great idea. Maybe make them support artillery AND attack at a 3 when attacking sea units. Any other thoughts? I haven’t been able to try this because my group does not like the idea.
I must say this is quite humorous. There are many many parodies based on these scenes but none are like this. Stupidity, vulgarity, and profanity dominate the rest but this is literally enjoyable. Great job Hobbes too bad there are mot more like this.
The developers show no want to continue the series. Larry Harris seems to want to make different kinds of games now. Some of us are still hoping that we will get soemthing new though……
@CWO:
Get a sheet of Plexiglass to place over top (double benefit is it protects the surface from damage
Yes, that’s an especially good point for game owners who allow potato chips, soft drinks and beer to come anywhere near their map table. :)
In case this information is useful, here are the technical details of the acrylic sheet I used. It’s a material called non-glare Acrylite P-99, originally sized by the manufacturer at 48" x 96" x 1/16" thickness. The local plastics company from which I bought it cut the sheet to the size I wanted, which is 36" x 96", so they just had to cut a slice from the width because the length was already correct. (Note that this is bigger than is needed for the A&A Global 1940 map, but my wargaming table is larger than the A&A game requires). They then shipped it to me by delivery truck, rolled up into a tube about two feet in diameter as I recall (the rolling made possible by the fact that the plastic was just 1/16" thick). The costs (in Canadian dollars) were $60 for the plastic itself, plus $10 for the cutting, plus $30 for delivery, plus another $15 or so for sales tax.
That a lot of money just to keep your game straight!
As for Finland/Leningrad I was saying that moving up to Karelia/Vyborg makes you vulnerable to German units in Finland as well as all their air units and some more units from transports. For example. You put 9 infantry 1 artillery and 2 Aa guns in Karelia. I attack you with 7 infantry + 2 to 6 units from amphibious assualts and with up to 4 fighters 4 T bombers and 2 strats.
France historically is a mess. They are not enough units and where they units are they should be Vichy.
I would rather give Russia 10 infantry extra than change mechs.
If you are coming via sea, it’s pretty important to keep those unit numbers in India (Calcutta) down. Once you have Yunnan secure you can escort the bombers. But what is USSR doing up north while you’re doing all this? I’m guessing they’re coming down in a fair bit of force and liberating Chinese territories.
Another reason why a Shantung or Kiangsu IC is good.
I noticed for the latest 1942 you don’t specify different setups for standalone Europe or Pacific. Is this true? Btw which 1942 should I Play?
Once UK transport my ANZAC troops from Egypt to Greece. Italy did a terrible job and fell shortly after. I built an IC with ANZAC on Greece and was taking the Balkans. Axis were very badly playing however.
My thoughts:
@simon33:
From my games, I’ll offer my thoughts (can’t say wisdom) on what the Allies should do, mostly by doing the opposite of the below:
USSR1 (assuming peace with Germany):
- Buy Artillery for Leningrad and mix of Artillery and inf for the rest.
I agree. Maybe a tank.- Move to Karelia with everything that can reach to force back Norway/Finland troops to the former.
Well this is dangerous Imo. Germany can hit you by sea plus by the 7 infnatry from Norway/Finland.
I like to stack alenigrad with the Finnish front troops instead.- Move most of the Soviet Eastern troops to Sakha
This is good for threatening Japan.- Evacuate the border with Germany
Absolutely- Position to strongly defend the southern route to Moscow. Make sure you hold Leningrad G2 though. My usual opponent builds an IC on Western Ukraine and takes Ukraine and this is pretty hard to stop once it gets entrenched. So stop it from becoming dangerous. Ukraine is only two spaces from Moscow, as is Western Ukraine but Leningrad is three. Leningrad is less valuable in spite of the NO for Germany, harbour and airbase. Even the lend lease NO for USSR doesn’t swing it IMO.
True. Never get stuck on holding Leningrad or Ukraine though.- Send 4 mobile units to China: 2 from Stalingrad to Sinkiang and 2 from Moscow towards Suiyan and perhaps include planes to Suiyan, AAA from Russia and men from Caucusus.
Interesting but I think maybe you are going to far. Those air units are very necessary versus Germany.US1:
If J1 DOW: Buy 3 TT, DD, troops (for the transports) and a few ftr and SB all for the Atlantic side. Rest is obvious. Add more warships if not enough to defend against Germany in Iceland G3. Claim Brazil if possible to still have 3 loaded transports ready to go. Otherwise go into Gibraltar/Morocco unless it is unobtainable.
Transports are only good if you can defend them. You have plenty of troops. Going to Gibraltar is better than Iceland due to naval base and positioning.
If not at war: Buy 2 TT, DD, inf and art plus * for the Atlantic. Fly western US fighter to Eastern US. Probably 2 subs for Pacific. Whether to defend Pearl Harbour depends on Japanese positioning.
- = DD or FTR. If DD, then the ftr needs to be replaced either with one from the Carrier in the pacific or a UK/French one.
Note: Carrier in the Atlantic is strong in theory but not practice. Carriers exist only to defend sea zones. There is no need for this early on the Atlantic. Works out only if peace exists until US2, where planes can stage off a carrier in SZ102 to London US3 or US4. That is only of a certain amount of usefulness.
Carriers are very useful for extending tighter range as well as defence and taking hits.China1: Attack Yunnan. Attack Chahar if less then 3 units moved there, depending on how many troops in Yunnan you need to take down - that can swing the need to apply the Chinese fighter. You want Yunnan a lot for the National Objective of 6 IPC. Only with the strongest force ready to attack Suiyan J2 should you back off from this square. Generally work out what is necessary to hold it (including USSR help) and do that.
Attacking Chahar and Yunnan is very risky.
UK1:
- Buy to prevent sea lion
- Buy ftr and land units in Pac (Calcutta). Leave 3 UK fighters in India to prevent Strat bombing or at least endanger the bombers doing it significantly. Intercept the two bombers if they still try to bomb Calcutta.
Excellent.- Taranto.
Yep.- Take Persia using the TT from the Med.
Ok but consider Ethiopia and Tobruk.- Move Pac troops East.
Dangerous if Japan Dow1 and is at Phillipines Kr French Info China.- If J1 DOW: consider bulking up Malaya with a troop and AAA via transport + landing the Tac Bomber there.
also dangerous and kind of wasteful use of transport.- If no J1 DOW: Take a money island, either Java or Sumatra. Use two inf to make it harder to take back. ANZAC can fly fighters there from Qld but they might just be lost.
- Leave one DD in SZ109 if it can survive an attack G2 otherwise leave it SZ106.
ANZAC1: usually need to buy second transport. You’ll need it. Fly Qld ftr to Malaya generally. Fly NZ fighters somewhere useful, usually Queensland. My next game I’m trying the Brazillian if not at war - landing troops on Brazil can’t be done by the US unless at war and UK can’t reach turn one anyway. ANZAC can reach turn two. That allows a minor IC to be built turn three.
Brazillian leaves ANZAC without enough to do in Pacific. Also you only need another transport if Japan will destroy your original.Note about G2: if Germany attacks SZ123 off Iceland, then they are not in a position to cause convoy disruption on the UK unless they’ve divided their forces. That helps to make the UK stronger.
Very poor Germany gameplay.USSR2: Take Finland with your whole force if the US has a fighter on Iceland, otherwise consider a 1inf attack if Germany has retreated to Norway. Generally move Eastern troops to Amur. Move at least two mobile units to Suiyan, most likely keeping the planes there. If not at war with Japan probably can’t attack Manchuria quite yet as the US can’t reinforce if DOW is not done on J2. If Japan still holds Chahar this can be a necessity to attack depending on how many planes can be applied to Suiyan with/without the Chahar landing field. The rest you can work out.
I still think Finalnd and China are no good. :-DUS2:
If at war, take your 3 loaded transports to Iceland and land the 3 fighters there. Fly the Strat Bomber to London; if it is already there you can likely strat bomb West Germany or Germany (landing in Finland where it can also be defended by the US fighter flown to Iceland turn 1 and Soviet fighter(s) and troops. DD and Cruiser to defend the TTs (plus 3 plane scramble).
Strongest Naval buy G1 was 1 DD, 1 CV, 1 Sub. Assuming the German BB survived (and perhaps a sub), Iceland’s waters (SZ123) are only defensible with UK help, even with the airbase. If this is not possible, might have to consider holding off at Nova Scotia or London. The former possibility needs to be avoided quite strongly.China2: Reclaim Yunnan if lost.
UK2:
May need to start buying navy in Quebec, troops in South Africa. Not likely to be useful to buy in London any more due to Strat Bombing, although can be considered.
Presume at war with Japan now. Hold Malaya as long as possible but Yunnan is more important. Stops the Japanese land route. Also threatens IC in FIC. Shan State is nice to have troops in to reinforce Malaya or retake it but these can’t be protected by Chinese troops so it’s a risky move.ANZAC2:
Work to ensure NOs are collected.No doubt many posters will disagree strongly with some of the above.
100% true. But you got some good stuff here. You are very risky. My opinion is just my opinion.
If you need any rule clarifications feel free to ask us!
Some questions: I copied over your 1940 before you deleted it. Should I bother playing it? 2 You have 3 1942 setups. I am assuming the one that replaced the 1940 is the same as the last one. Should I not bother playing the 1942 setup with a lot of pieces? (2nd one) last question: can I play your 1942 without those special French rules?
This is why France should have its own units :-D
True. That is why I Say keep tacs at 11 IPCs but make them always attack at 4.
I’m rollin’! 1940 VARIATIONS ARE MY FAVORITE! I CANNOT wait.
P.S. if you disappoint me you have done a terrible job. When it comes to 1940 variations for setup I take everything.