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    Posts made by Charles de Gaulle

    • RE: Looking for a good 39 setup for AAG40 equipment and board

      Europe will be complicated to make, interesting to play, and deadly.  I plan to make a lot of fighting going on.  The one interesting point no one has pointed out is Italy.  My plan is that they can attacks turn one, but it will not totally optimal.  It will be more of a risky thing that depends on the UK’s moves. Turn two I will let Allies declare war on Italy. If they don’t, and Italy won’t, we may get some interesting late turn (3-4?) declarations of war by Italy.  I do want to make I2 the ideal time though.  Only totally special rule will be the new Neutral: the anti/pro Russian neutral.  First Europe version will be out by next week or earlier.

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: Simple 1939 setup variant for Global 1940?

      @CWO:

      I haven’t had time to look at your tables in detail, but out of curiosity do they correspond roughly to the who-was-in-which-territory-on-what-date information that’s listed in my Global 1940 map analysis?  (See: http://www.axisandallies.org/forums/index.php?topic=36590.0).

      It corresponds very closely to what the status was in 1939.  China could have some changes but mostly based on opinion ( I simply Added Kwangsi and Kiangsi to China but arguably these could be Japanese as well as Anhwe).  I did leave some things like Mexico still being American because there is no easy fix.  The rest is historical.
      Btw GREAT job! That is a one comprehensive overview!

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: Simple 1939 setup variant for Global 1940?

      Version 2.0

      Axis and Allies Pacific 1939:

      Anything that is not specified here is the same as 1940 (this applies to almost everything).

      Political situation change:
      United States may declare war on collect income phase of turn 4 (instead of 3)

      New turn order and starting income/IPCs in hand:
      United States: 17
      United Kingdom: 16
      Japan: 24
      China: 14
      ANZAC: 10

      New setup:

      Japan:
      Japan: 8 infantry, 1 mech., 2 artillery, 4 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
      Korea: 3 infantry, 1 AA gun
      Manchuria: 6 infantry, 2 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers, 1 AA gun, control marker
      Jehol: 3 infantry, 2 artillery, control marker
      Shantung: 2 infantry, 2 artillery, control marker
      Kiangsu: 4 infantry, 1 artillery, control marker
      Okinawa: 1 infantry, 1 fighter
      Formosa: 1 infantry, 1 fighter
      Hainan: 1 infantry
      Palau: 1 infantry
      Caroline Islands: 2 infantry, 1 AA gun, 1 fighter, 1 tactical bomber, air base, naval base
      Marshall Islands: 1 infantry
      Marianas: 1 infantry
      Iwo Jima: 1 infantry
      Siam 2 infantry
      Sea Zone 6: 1 submarine, 2 transports, 1 destroyer, 1 cruiser, 1 battleship, 3 carriers with 3 fighters and 3 tactical bombers
      Sea Zone 19: 1 transport, 1 destroyer, 1 cruiser
      Sea Zone 20: 1 destroyer
      Sea Zone 36: 1 destroyer
      Sea Zone 34: 1 submarine
      Sea Zone 33: 1 cruiser, 1 battleship, 1 destroyer, 1 submarine
      Sea Zone 32: 1 destroyer

      United States:
      Western United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, minor IC
      Alaska: 1 infantry
      Hawaii: 1 infantry, 1 AA gun, 1 fighter, air base, naval base
      Midway: air base
      Wake: air base
      Guam: air base
      Philippines: 2 infantry, 1 fighter, 1 strategic bomber, air base, naval base
      Sa Zone 10: 1 transport, 1 destroyer, 1 cruiser, 1 battleship, 1 carrier with 1 fighter and 1 tactical bomber
      Sea Zone 26: 1 submarine, 1 transport, 1 destroyer
      Sea Zone 35: 1 submarine, 1 destroyer

      China:
      Suiyuan: 2 infantry
      Chahar: 1 infantry
      Anhwe: 2 infantry
      Kiangsi: 3 infantry
      Kwangsi: 2 infantry
      Hunan: 1 infantry, 1 artillery
      Kweichow: 2 infantry, 1 artillery, 1 fighter
      Hopei: 1 infantry
      Shensi: 1 infantry
      Szechwan: 3 infantry
      Yunnan: 4 infantry, 1 artillery

      United Kingdom:
      India: 6 infantry, 1 mech., 1 artillery, 3 AA guns, 1 fighter, 1 tactical bomber, air base, naval base, major IC
      Burma: 2 infantry
      Shank State: 1 infantry
      Malaya: 3 infantry, naval base
      Kwangtung: 2 infantry, naval base
      Samoa: naval base
      Sea Zone 39: 1 cruiser, 1 sub
      Sea Zone 37: 1 destroyer, 1 battleship
      Sea Zone 51: 1 destroyer

      ANZAC:
      New South Wales: 1 infantry, 1 artillery, 1 tank, naval base, minor IC
      Queensland: 1 infantry, 1 AA gun, 1 fighter, air base
      Northern Territory: 1 infantry, 1 AA gun
      Western Australia: 1 mechanized infantry
      South Australia: 1 mechanized infantry
      Victoria: 1 infantry
      New Zealand: 2 infantry, 1 AA gun,  1 fighter, naval base, minor IC
      Malaya: 1 infantry
      Shan State: 1 infantry
      Sea Zone 62: 1 cruiser
      Sea Zone 63: 1 destroyer
      Sea Zone 54: 1 battleship

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • Simple 1939 setup variant for Global 1940?

      (This version has become outdated.  For technical support, please play the new version here
      https://www.axisandallies.org/forums/index.php?topic=41080.0)

      Brace for it…

      The Pacific side is on the next post.  Global version is here:
      http://www.axisandallies.org/forums/index.php?topic=38633.0

      Europe 1939 2.3

      Anything not specified here is the same as 1940.

      Political situation changes:

      Russia: may declare war turn 5 (instead of 4) if not attacked by the Axis

      Italy: begins the game neutral.  While neutral, Italy follows the normal restrictions of a nuetral power as well as some others…  1: Italy may not move into any territory without an Italian control marker.  2: No powers may move into Italian territories or transports.  3: Italy may only move through straights/canals if the controlling power will allow Italy.  Italy may declare on any Allied powers on turn 2 or later.  The Allies (aside from the U.S. and Soviets) may declare war on Italy on turn 3 or later.  Like Japan, Italy may load a transport which is in a hostile sea zone on the turn Italy declares war.  If it is the Allies that declare war, they also may do this.

      United States: may declare war on the Axis on collect income phase of turn 4 (intead of 3)

      Necessary special rules:

      Many territories will be made pro-Allies/Axis and have a standing army.  I recommend using an upside-down (black) control marker for the new pro-Axis and a grey chip for the pro-Allies, or some other easy method to identify them.  For the new standing armies, I recommend simply using a stack of chips (since they are all infantry).

      When collecting NOs, treat the territories as the board represents them (e.g. the original controller).  This means that although Iceland and Belgian Congo don’t start as British anymore, they are needed for UK’s NO. Likewise Russia always collects for the Communism NO in accordance with the original controller (printed on the board).

      The new pro-neutrals and their standing armies are:

      Pro-Allies:
      Poland: 6 infantry
      Eastern Poland: 2 infantry
      Denmark: 1 infantry
      Norway: 2 infantry
      Holland/Belgium: 3 infantry
      Iceland: nothing
      Greenland: nothing
      Belgian Congo: 1 infantry

      Pro-Axis:
      Slovakia/Hungary: 6 infantry
      Romanian: 6 infantry
      Bessarabia: nothing
      Baltic States: nothing
      Vyborg: 2 infantry
      Northwest Persia: nothing
      Persia: 2 infantry
      Eastern Persia: nothing

      Soviet Aggression:
      On turn 1 only, Russia is given the option of attacking any of these territories:  Vyborg, Baltic States, Eastern Poland, and Bessarabia.  Germany may not take any of these as well as Finalnd on turn 1 without declaring war on Russia.  If Russia does not take some/all of these, Germany may take them and Russia may not move into them later, unless it is at war with Germany. Remember that Russia won’t be an Allied power at this point. Therefore, keep in mind that Vyborg and Eastern Poland would both fight Russia, but Vyborg will join Germany (they are Finnish) and Eastern Poland will fight Germany.

      New Turn order and starting income/IPCs in hand:
      Germany: 14
      Soviet Union: 26
      United States: 35
      Italy: 10
      United Kingdom: 28
      France: 17

      New Setup:

      Germany:
      Germany: 16 infantry, 6 artillery, 2 mechanized infantry, 4 AA guns, 4 tanks, major industrial complex
      Greater Southern Germany: 6 infantry, 2 artillery, 1 tank, 1 AA gun
      Western Germany: 2 infantry, 1 AA gun, 4 fighters, 4 tactical bombers, 2 strategic bomber, air base, naval base, major industrial complex
      Sea Zone 112: 2 submarines, 1 cruiser
      Sea Zone 113: 2 submarines, 1 transport, 1 cruiser
      Sea Zone 114: 1 submarine, 1 transport, 1 battleship

      Soviet Union:
      Russia: 1 infantry, 1 mechanized infantry, 1 AA gun, 1 tank, 1 fighter, air base, minor industrial complex
      Tambov: 1 infantry
      Samara: 1 infantry
      Novosibirsk: 1 infantry
      Kazakhstan: 1 infantry
      Turkmenistan: 1 infantry
      Caucasus: 1 infantry, 1 artillery
      Volgograd: 1 mechanized infantry, 1 AA gun, minor industrial complex
      Rostov: 1 infantry
      Ukraine: 2 infantry, minor industrial complex
      Western Ukraine: 2 infantry, 1 artillery, 1 tactical bomber
      Bryansk: 1 infantry
      Smolensk: 1 infantry
      Belarus: 1 infantry, 1 mechanized infantry, 1 tank
      Archangel: 1 infantry
      Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
      Karelia: 2 infantry
      Sea Zone 100: 1 destroyer, 1 cruiser
      Sea Zone 115: 1 submarine, 1 destroyer, 1 battleship
      Sea Zone 127: 1 submarine

      United States:
      Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, major industrial complex
      Central United States: 1 mechanized infantry, 1 tank, 1 strategic bomber, minor industrial complex
      Sea Zone 64: 1 cruiser
      Sea Zone 101: 1 transport, 1 destroyer

      Italy:
      Southern Italy: 4 infantry, 2 artillery, 2 AA guns, air base, naval base, major industrial complex
      Northern Italy: 4 infantry, 1 artillery, 1 mechanized infantry, 1 tank, 1 AA gun, 1 fighter, 1 tactical bomber
      Sardinia: 1 infantry
      Sicily: 1 infantry
      Albania: 2 infantry, 1 tank
      Libya: 2 infantry, 1 artillery, 1 mechanized infantry, 1 tank, 1 AA gun
      Tobruk: 1 infantry, 1 artillery, 1 mechanized infantry
      Ethiopia: 2 infantry, 1 artillery, 1 tank
      Italian Somaliland: 1 infantry, 1 mechanized infantry
      Sea Zone 95: 1 submarine, 1 destroyer, 1 transport
      Sea Zone 96: 1 destroyer, 1 transport
      Sea Zone 97: 1 destroyer, 1 cruiser, 1 battleship

      United Kingdom:
      United Kingdom: 1 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, air base, naval base, major industrial complex
      Scotland: 1 infantry, 1 AA gun, 1 fighter, air base
      Quebec: 1 infantry, 1 AA gun, 1 mechanized infantry, minor industrial complex
      Nova Scotia: naval base, air base
      Ontario: 1 infantry, 1 artillery, 1 tank, minor industrial complex
      Alberta: 1 infantry
      Gibraltar: 1 infantry, naval base
      Malta: 1 fighter, 1 AA gun
      Alexandria: 1 infantry, 1 mechanized infantry, 1 tank
      Egypt: 2 infantry, 1 artillery, 1 AA gun, naval base
      Trans-Jordan: 1 infantry
      Anglo-Egyptian Sudan: 1 infantry
      British Somaliland: 1 infantry
      Kenya: 1 infantry
      Union of South Africa: 2 infantry, naval base, minor industrial complex
      West India: 2 infantry, 1 artillery
      Sea Zone 106: 1 transport, 1 destroyer
      Sea Zone 109: 1 transport, 1 cruiser
      Sea Zone 110: 1 destroyer, 1 battleship
      Sea Zone 111: 1 destroyer
      Sea Zone 91: 1 cruiser, 1 aircraft carrier (carrying 1 tactical bomber)
      Sea Zone 98: 1 submarine, 1 destroyer, 1 cruiser, 1 battleship
      Sea Zone 71: 1 destroyer
      Sea Zone 70: 1 transport

      France:
      France: 6 infantry, 3 AA guns, 4 artillery, 2 tanks, 1 fighter, 1 tactical bomber, air base, minor industrial complex
      Normandy/Bordeuaux: 1 infantry
      Southern France: 1 infantry, 1 artillery, naval base, minor industrial complex
      Tunisia: 1 infantry
      Algeria: 1 infantry, 1 mechanized infantry, 1 artillery
      Morocco: 1 infantry
      French West Africa: 1 infantry, 1 artillery
      French Central Africa: 1 infantry
      French Equatorial Africa: 1 infantry
      Syria: 1 infantry
      Sea Zone 105:  1 submarine, 1 destroyer
      Sea Zone 93: 1 cruiser, 1 transport
      Sea Zone 94: 1 battleship
      Sea Zone 83: 1 destroyer

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Krieghund does this mean that it is possible for a battleship to solely bombard a territory?  For instance if I am doing an amphibious assault and all my units are destroyed by artillery strikes, can my battleships still bombard even though I have no land units attacking that territory?

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      In an amphibious assault, if all attacking sea borne units are destroyed by pre -emptive artillery strikes, can the battleships still bombard? Does it matter if there are/aren’t units attacking overland as well? For example, if a transport with one infantry offloads to attack a territory with an infantry and artillery but gets destroyed by the artillery’s pre-emptive strike, can the battleship still bombard? How about if there are still some units attacking by land? Thanks!

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: 1915 Setup Mod for 1914

      @CWO:

      I guess I was puzzled by the parts of your post which said “The goal of this project is to create a historically accurate yet balanced and fun 1915 with no house rules” and “It would be nice to play 1914 in a fair and fun way without adding house rules…”, both of which refer to the concept of having no house rules.

      My bad. What I should have said is “My goal is to create a 1915 game which implements no other rule changes aside from setup and when tanks/American involvement/Russian Revolution will come.”

      Do you play 1914 CWO Marc? If so I’d really appreciate if you could play or even just set up the game. My gaming group likes it (especially since it gives the CP a chance), but they are the only playtesters so far which means it still needs tweaking most likely.

      de Gaulle

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: Buying Additional Units

      The worst blow is 12 German infantry.  Didn’t Larry notice that after setting up the game there is none left?     
      Don’t tell me his playtesters told him that Russia would knock one out…

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: Why is 1914 the most expensive version of A&A

      Well I’ll be continuing playing A&A for as long as possible.  Getting a job is going to make me have significant less time.

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: 1915 Setup Mod for 1914

      Definitely.  I just thought that was obvious with the topic being in house rules…

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: Why is 1914 the most expensive version of A&A

      @CWO:

      @Flashman:

      Alas, just turned 50. Been looking back on a wasted life.

      A life playing Axis & Allies is hardly what I’d call a wasted life.

      I started A&A with 1941 when I was twelve.  I’m fifteen now. Am I wasting my life?!?

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: Buying Additional Units

      Just a warning Private Panic.  You won’t need THAT many units. All powers can run out of fighters (not really Ottoman, Italian, and American).  Only powers that need infantry are Germany, UK, Austria-Hungary.  Of course there are rare occurrences of other nations needing them. Tanks. Germany, Austria, UK will need them.  Ships are generally ok.  Just my opinion. Don’t buy more than necessary. Maybe play a game or two first to see what you specifically need.

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: Why you should take France first

      Using artillery as coastal defense/reinforcements en route is a good strategy.  Going for Paris first isn’t. Why? You cannot stop the Russians and the British will be destroying Ottomans.  Austria Hungary will get hit badly as well by combined Italian and Russian forces. Alternatively, the Allies can divert Italian and British units to France to stop you from taking it.

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: Reasons why you shouldn't kill France first

      The OOB 1914 is in favor of the Allies.  Never ever take Paris before Moscow (or triggering the Revolution) or you never will.  Current best strategy I have seen is
      1 Take out Russia
      2 Put enough pressure on France just to make the Brits send a few units there and divert IPCs from India
      3 Hold Italy back only securing Venice
      4 Take out Russia
      5 Hold out with the Ottomans and don’t try to get offensive.
      6 Try to make the Americans go to France or Italy and not the Balkans or Turkey
      7 Take our Russia

      I hope I mentioned to take out Russia as fast as possible.

      P.S. I made a 1915 setup for 1914 which uses no house rules but attempts to make the game better through setup change only. Please take a look at it in house rules.

      posted in Axis & Allies 1914
      Charles de GaulleC
      Charles de Gaulle
    • RE: 1915 Setup Mod for 1914

      The goal of this project is to create a historically accurate yet balanced and fun 1915 with no house rules.  I kept the OOB turn order because it works well with my setup plans.  I tried to fix the many problems with 1914 but only by changing the setup.  Germany can press hard into France forcing the British to not go 100% India.  Austria-Hungary can take and hold Venice to hold the Italians.  Russia is strong but will lose many units due to the equally strong German, Austrian, and Ottoman armies.  The Ottomans can’t be attacked anywhere on turn one without them getting a great counterattack opportunity.  I changed around the Atlantic to stop Germany from getting into a big naval fight turn one yet still take out some Brits.  Setup still needs tweaking.

      If you get a chance try it out and let me know how it went!  It would be nice to play 1914 in a fair and fun way without adding house rules…

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: 1915 Setup Mod for 1914

      Thanks! Once a player meets 1940, 1914 seems boring for sure.  1940 is like toy soldiers and 1914 like toy blocks lol.

      P.S.  added some fixes to the setup.

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • 1915 Setup Mod for 1914

      The year is 1915.  Only months ago, Archduke Ferdinad, heir of the Austrian throne, was assasinated by a Serbian in Sarajevo, Bosnia.  Due to its unsatisfaction of the Serbian government’s response, Austria-Hungary declared war on Serbia starting a chain of events that plumetted the world into war.  Russia mobillized to help Slavic Serbia.  Germany, desiring to get the upper hand, declared war on Russia and France.  Soon after, Germany invaded Belgium, and the British, along with their world-wide empire, declared war on Germany.  Italy, though a Central Power, refused to go to war since the Central Powers were not fighting a defensive war.  Now, in 1915 however, Italy decides to join the Allies, quite confident it joined the winning side.  The Ottoman Empire, a rival of the British and Russians, has filled Italy’s spot as the third Central Power.  Battles have been fought and many have died.  Small gains have been made by both sides and most of Africa and other parts of the world are getting involved due to the Europeans’ colonies.  Many more countries stand on the brink of war, and all the United States can do is watch.  These are trying times.  Guide your country through this Great War and hope it truly is the War to End All Wars…

      Designer’s notes:
      This is a 1915 setup for 1914. Don’t think of it as “1914 one turn faster”; think of it as “a new way to play 1914.”
      This setup has undergone some play testing, but it is still being perfected.  YOUR FEEDBACK IS STRONGLY APPRECIATED! If you notice any historical problems or have any questions, feel free to ask!
      Special thanks to my fellow gamers for help and several sources for the historical situation of the map.
      I plan to make 1916, 1917, and 1918 so keep an eye out ;)

      Rules changes:
      The United States may declare war on turn three.  Tanks may be purchased turn two. Russian Revolution may occur turn three.

      Turn order and starting income/IPCs in hand:
      Austria-Hungary: 23
      Russia: 24
      Germany: 36
      France: 23
      British Empire: 30
      Ottoman Empire: 16
      Italy: 14
      United States: 20

      Setup:
      Austria-Hungary:
      Vienna: 12 infantry, 4 artillery, 2 fighters
      Budapest: 12 infantry, 3 artillery
      Galicia: 6 infantry,  3 artillery
      Bohemia: 4 infantry, 1 artillery
      Tyrolia: 6 infantry, 3 artillery
      Trieste: 6 infantry, 3 artillery
      Sea Zone 18: 1 transport, 1 cruiser, 1 battleship

      Russia:
      Karelia: 4 infantry, 2 artillery
      Livonia: 3 infantry, 1 artillery
      Moscow: 6 infantry, 4 artillery, 1 fighter
      Belarus: 2 infantry
      Poland: 6 infantry, 2 artillery
      Ukraine: 6 infantry, 2 artillery
      Galicia: 6 infantry, 2 artillery
      Sevastopol: 4 infantry, 2 artillery
      Tatarstan: 3 infantry, 1 artillery
      Kazakhstan: 2 infantry
      Serbia: 6 infantry, 1 artillery, control marker
      Sea Zone 12: 1 battleship
      Sea Zone: 21: 2 cruisers

      Germany:
      Berlin: 12 infantry, 6 artillery, 2 fighters
      Prussia: 6 infantry, 3 artillery
      Silesia: 6 infantry, 3 artillery
      Kiel: 6 infantry, 3 artillery
      Poland: 6 infantry, 3 artillery
      Ruhr: 12 infantry, 2 artillery
      Alsace: 6 infantry, 2 artillery
      Lorraine: 8 infantry, 4 artillery, 2 fighters
      Belgium: 6 infantry, 2 artillery, 1 fighter
      German East Africa: 2 infantry
      South West Africa: 1 infantry
      Sea Zone 3: 1 submarine
      Sea Zone 4: 1 submarine
      Sea Zone 5: 1 submarine
      Sea Zone 7: 1 submarine
      Sea Zone 10: 1 cruiser, 2 battleships
      Sea Zone 11: 1 cruiser

      France:
      Paris: 6 infantry, 4 artillery, 1 fighter
      Picardy: 6 infantry, 2 artillery
      Lorraine: 12 infantry, 3 artillery, 1 fighter
      Burgundy: 6 infantry, 2 artillery
      Marseilles: 1 infantry, 1 artillery
      Bordeaux: 1 infantry
      Brest: 1 infantry
      Algeria: 1 infantry
      Togoland: Control Marker
      French Equatorial Africa: 1 infantry
      Sea Zone 15: 1 transport, 1 battleship
      Sea Zone 16: 2 transports, 1 submarine, 1 cruiser

      British Empire:
      London: 4 infantry, 1 artillery
      Wales: 3 infantry, 1 artillery
      Yorkshire: 1 infantry, 1 artillery
      Scotland: 2 infantry
      Canada: 5 infantry, 1 artillery
      Picardy: 4 infantry, 2 artillery, 1 fighter
      Union of South Africa: 1 infantry
      Rhodesia: 2 infantry
      British East Africa: 1 infantry
      Egypt: 4 infantry, 2 artillery, 1 fighter
      India: 8 infantry, 1 artillery
      Sea Zone 2: 1 transport, 1 cruiser
      Sea Zone 8: 1 transport, 1 cruiser, 2 battleships
      Sea Zone 9: 1 transport, 1 cruiser
      Sea Zone 19: 1 battleship
      Sea Zone 28: 1 transport
      Sea Zone 29: 1 transport, 1 cruiser

      Ottoman Empire:
      Constantinople: 6 infantry, 2 artillery
      Smyrna: 3 infantry, 1 artillery
      Trans-Jordan: 4 infantry, 2 artillery, 1 fighter
      Syrian Desert: 2 infantry, 1 artillery
      Mesopotamia: 4 infantry, 1 artillery
      Ankara: 3 infantry,  2 artillery
      Sea Zone 20: 1 cruiser, 1 battleship

      Italy:
      Rome: 6 infantry, 2 artillery, 1 fighter
      Naples: 1 infantry, 1 artillery
      Tuscany: 4 infantry, 1 artillery
      Venice: 6 infantry, 4 artillery
      Piedmont: 4 infantry, 1 artillery
      Sardinia: 1 infantry
      Sicily: 1 infantry
      Libya: 1 infantry
      Sea Zone 18: 1 transport, 1 cruiser, 1 battleship

      United States:
      United States of America: 8 infantry, 4 artillery
      Sea Zone 1: 1 cruiser, 1 battleship

      Edit 1: corrected various mistakes
      Edit 2: added three infantry to Ukraine. Removed two German infantry from Poland.  Removed Austria sub from 18. Changed French fleet in 16. Corrected various mistakes.
      Edit 3: Added Italian units. 2 infantry to Tuscany. 2 infantry and 1 artillery to Rome. Removed optional house rules.
      Edit 4: Removed French units. 1 infantry from Marseilles, Brest, Bordeaux, French West Africa, Tunisia, Morocco, and 1 artillery from Algeria.  Added 3 German infantry to Munich and 2 to Kiel. Corrected spelling errors.
      Edit 5: removed British transport from SZ 9 and American one from SZ 1. Added Russian revolution to be allowed turn 3.  
      Edit 6: removed 4 British infantry and fighter in Lorraine. Added four French infantry to Lorraine. Moved French fighter in Picardy to Paris.
      Edit 7: removed a fighter in London and Paris (Fokker Scourge) moved 6 German infantry from Munich to Ruhr. Removed UK cruiser from SZ 14. Added German infantry to East Africa and South West Africa. Added British infantry to Rhodesia.

      posted in House Rules
      Charles de GaulleC
      Charles de Gaulle
    • RE: Looking for official 1st edition setups

      Excellent! Thanks again  :-D

      posted in Axis & Allies Global 1940
      Charles de GaulleC
      Charles de Gaulle
    • RE: War Plan Orange

      @ShadowHAwk:

      @Charles:

      Ok, so a while ago Italy became upsetting for me after Taranto…now Japan is upsetting me.  I tried this strategy as the US and succeeded. My opponents got wise. Now whenever I play as Japan I get mowed over by this strategy :cry:  now we need a “How to beat Plan Orange” guide.  Seriously.

      P.S. The key to this strategy as the U.S. is to simply place a submarine or more in each Japanese convoy zone (in a standard game there will be 10); just work out the details of getting there and Japan is going to be losing ground in Asia very soon because they either have to build a ton of destroyers, or build a few destroyers(only taking out your subs in big zones like 6 and 19), or totally ignore which is admitting defeat. Good luck Japan.

      Maby play the standard 2nd edition rules without a bid so the allies need to devide their attention a bit more.
      Good to see that the allies are becomming better at dealing with the axis.

      But I never use bids!
      @simon33:

      @Charles:

      Ok, so a while ago Italy became upsetting for me after Taranto…now Japan is upsetting me.  I tried this strategy as the US and succeeded. My opponents got wise. Now whenever I play as Japan I get mowed over by this strategy :cry:  now we need a “How to beat Plan Orange” guide.  Seriously.

      Here’s what I might try:

      • Take Guam.
        Base one DD + scrambling fighters off Philippines, Guam and Japan. That only leaves two holes for the Asian coast, SZ18 + SZ36. The latter is a long way around for the US to go. Basing a fleet in SZ18 can plug the other hole. You need to pick off the UK and/or ANZACs if they come through the bottom though.

      The above won’t work if Japan is already being pushed back significantly.

      If I’m the U.S. and Japan does this, first thing I’m going to do is say “Yay! My subs forced 3 destroyers and 9 fighters to sit around and do nothing!” Now that’s before I even get a chance to counter it…

      posted in Axis & Allies Global 1940
      Charles de GaulleC
      Charles de Gaulle
    • RE: War Plan Orange

      Ok, so a while ago Italy became upsetting for me after Taranto…now Japan is upsetting me.  I tried this strategy as the US and succeeded. My opponents got wise. Now whenever I play as Japan I get mowed over by this strategy :cry:  now we need a “How to beat Plan Orange” guide.  Seriously.

      P.S. The key to this strategy as the U.S. is to simply place a submarine or more in each Japanese convoy zone (in a standard game there will be 10); just work out the details of getting there and Japan is going to be losing ground in Asia very soon because they either have to build a ton of destroyers, or build a few destroyers(only taking out your subs in big zones like 6 and 19), or totally ignore which is admitting defeat. Good luck Japan.

      posted in Axis & Allies Global 1940
      Charles de GaulleC
      Charles de Gaulle
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