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    Posts made by chaptim

    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Manual Gamesave Post: British round 9

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Combat Move - British
              1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
              1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
              1 fighter moved from Egypt to 97 Sea Zone
              1 artillery and 2 infantry moved from Burma to Shan State
              4 fighters moved from India to Shan State
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                    UK_Pacific take 37 Sea Zone from Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      chaptimC
      chaptim
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      @dannyduck716 no :)

      posted in League
      chaptimC
      chaptim
    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians repair damage of 14x factory_major; Remaining resources: 18 PUs; 
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Volgograd to Rostov
                    Russians take Rostov from Germans
              4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Egypt to Tobruk
                    Russians take Tobruk from Italians
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/7 hits, 3,00 expected hits
                      Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/6 hits, 2,83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Smolensk to Russia
      
          Place Units - Russians
              2 infantry placed in Volgograd
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,00
      Russians regular : -1,83
      

      Savegame

      posted in League
      chaptimC
      chaptim
    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      @stickybomb no

      posted in League
      chaptimC
      chaptim
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 marine; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to New Guinea
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Sumatra
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 15 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      chaptimC
      chaptim
    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
              1 submarine moved from 55 Sea Zone to 56 Sea Zone
              1 fighter moved from South Australia to 46 Sea Zone
              3 fighters moved from Caroline Islands to 46 Sea Zone
              1 fighter moved from 33 Sea Zone to 46 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
              Battle in 56 Sea Zone
                  ANZAC attack with 1 destroyer and 2 submarines
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                      1 submarine owned by the ANZAC lost in 56 Sea Zone
                      ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 56 Sea Zone
                  ANZAC win, taking Java from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in 46 Sea Zone
                  ANZAC attack with 5 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC win with 4 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              3 fighters moved from 46 Sea Zone to Caroline Islands
              1 fighter moved from 46 Sea Zone to 33 Sea Zone
              1 infantry moved from New Guinea to Dutch New Guinea
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 16 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      
          Combat Move - French
              1 infantry moved from Northwest Persia to Caucasus
              2 infantry moved from United Kingdom to Scotland
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 1,17
      ANZAC regular : -2,83
      

      Savegame

      posted in League
      chaptimC
      chaptim
    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 fighters moved from United Kingdom to 125 Sea Zone
              1 destroyer and 6 fighters moved from 33 Sea Zone to 34 Sea Zone
              3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 22 Sea Zone
              2 fighters moved from 33 Sea Zone to 22 Sea Zone
              3 fighters moved from 33 Sea Zone to 34 Sea Zone
      
          Combat - Americans
              Battle in 22 Sea Zone
                  Americans attack with 5 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                  Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in 34 Sea Zone
                  Americans attack with 1 destroyer and 9 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 destroyer and 9 fighters in 34 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                  Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in 125 Sea Zone
                  Americans attack with 2 fighters
                  Germans defend with 2 destroyers, 2 submarines and 1 transport
                  2 submarines owned by the Germans submerged
                      Americans roll dice for 2 fighters in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Germans roll dice for 2 destroyers and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      2 destroyers owned by the Germans lost in 125 Sea Zone
                      1 transport owned by the Germans lost in 125 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 23
                  Casualties for Germans: 2 destroyers and 1 transport
      
          Non Combat Move - Americans
              2 fighters moved from 125 Sea Zone to Scotland
              1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 fighter moved from Eastern United States to Gibraltar
              1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
              1 fighter moved from Gibraltar to Scotland
              1 fighter moved from Gibraltar to United Kingdom
              2 carriers, 1 destroyer and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
              9 fighters moved from 34 Sea Zone to 33 Sea Zone
              4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Central United States
              1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
              1 submarine placed in 101 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Suiyuyan to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Sikang to Szechwan
                    Chinese take Szechwan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Chahar
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 10x factory_major; Remaining resources: 9 PUs; 
              UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Burma to Yunnan
                    Chinese take Yunnan from Japanese
              1 fighter moved from Burma to Shan State
              3 fighters moved from India to Shan State
              2 infantry moved from Burma to Shan State
              1 artillery moved from Burma to Shan State
      
          Combat - British
              Battle in Shan State
                  British attack with 1 artillery, 4 fighters and 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      British roll dice for 1 artillery, 4 fighters and 2 infantry in Shan State, round 2 : 4/7 hits, 2,83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - British
              4 fighters moved from Shan State to India
              3 artilleries and 3 infantry moved from India to Burma
              1 aaGun moved from India to Burma
              2 armour and 1 mech_infantry moved from India to Burma
              3 infantry moved from India to Burma
              2 mech_infantrys moved from West India to Burma
              1 aaGun moved from Burma to Shan State
              1 infantry and 1 mech_infantry moved from Iraq to 80 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
              1 fighter moved from Union of South Africa to Egypt
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
              2 fighters moved from Gibraltar to United Kingdom
              2 aaGuns moved from United Kingdom to Scotland
              1 infantry moved from Trans-Jordan to Iraq
              2 mech_infantrys moved from Egypt to Iraq
              2 infantry moved from Persia to Eastern Persia
              3 mech_infantrys moved from Persia to West India
      
          Place Units - British
              1 submarine placed in 81 Sea Zone
              1 destroyer placed in 81 Sea Zone
              1 mech_infantry placed in Egypt
              2 infantry and 1 mech_infantry placed in Persia
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              1 destroyer placed in 39 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
              UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3,00
      Japanese regular : 0,17
      Germans regular : -0,67
      British regular : 1,17
      

      Savegame

      posted in League
      chaptimC
      chaptim
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 18 Sea Zone
              1 destroyer moved from 35 Sea Zone to 23 Sea Zone
              1 fighter moved from Philippines to Guam
              1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 cruiser moved from 101 Sea Zone to 28 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 mech_infantry moved from Central United States to Southeast Mexico
              1 armour moved from Central United States to Southeast Mexico
              1 mech_infantry moved from Central United States to Eastern United States
              1 aaGun moved from Eastern United States to Central United States
              1 bomber moved from Central United States to Eastern United States
              1 fighter moved from 10 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to 89 Sea Zone
      
          Place Units - Americans
              1 submarine placed in 101 Sea Zone
              2 carriers and 1 destroyer placed in 10 Sea Zone
              2 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 5 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              2 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Szechwan
              Chinese undo move 1.
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 unit repaired.
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
              1 destroyer moved from 109 Sea Zone to 111 Sea Zone
              1 fighter moved from Scotland to 111 Sea Zone
              1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 submarine moved from 98 Sea Zone to 96 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 fighter and 1 tactical_bomber moved from India to Iraq
              1 cruiser moved from 98 Sea Zone to 80 Sea Zone
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 106 Sea Zone
                  British attack with 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 111 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 3 fighters
                  Germans defend with 1 battleship and 2 submarines
                      British roll dice for 1 bomber, 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      2 submarines owned by the Germans lost in 111 Sea Zone
                      British roll dice for 1 bomber, 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 battleship owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
                  British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 24
                  Casualties for Germans: 1 battleship and 2 submarines
                  Casualties for British: 1 destroyer
              Battle in Iraq
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1,00 expected hits
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1,50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                      2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1,33 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
              1 destroyer moved from 98 Sea Zone to 94 Sea Zone
              1 carrier moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from Alexandria to 98 Sea Zone
              1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 infantry moved from Alexandria to Egypt
              1 armour moved from Alexandria to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              3 infantry moved from Malaya to Shan State
              3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
              1 fighter moved from Burma to India
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              3 fighters moved from 111 Sea Zone to United Kingdom
              1 bomber moved from 111 Sea Zone to United Kingdom
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 battleship moved from 110 Sea Zone to 88 Sea Zone
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              1 armour and 1 infantry placed in Union of South Africa
              1 artillery placed in United Kingdom
              1 destroyer placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
              EDIT: Adding units owned by British to India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,67
      Italians regular : -0,33
      Japanese regular : -0,33
      Germans regular : -1,17
      Neutral_Axis regular : 0,67
      British regular : -1,83
      

      Savegame

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      chaptim
    • RE: L21 BM FlyingBadger (Axis) vs chapitm (Allies+18)

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 125 Sea Zone to 123 Sea Zone
              1 mech_infantry moved from Ukraine to Rostov
              2 infantry moved from Rostov to Bryansk
              2 infantry moved from Ukraine to Bryansk
              2 armour and 1 mech_infantry moved from Ukraine to Belarus
              1 infantry moved from Eastern Poland to Baltic States
              3 artilleries and 5 infantry moved from Novgorod to Belarus
              1 armour and 1 mech_infantry moved from Belarus to Novgorod
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 aaGun moved from Bryansk to Belarus
              1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Belarus
              4 infantry moved from Russia to Bryansk
              1 mech_infantry moved from Rostov to Caucasus
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              1 mech_infantry placed in Novgorod
              1 infantry placed in Ukraine
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      chaptim
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Combat Move - British
              1 unit repaired.
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
              1 destroyer moved from 109 Sea Zone to 111 Sea Zone
              1 fighter moved from Scotland to 111 Sea Zone
              1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 submarine moved from 98 Sea Zone to 96 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 fighter and 1 tactical_bomber moved from India to Iraq
              1 cruiser moved from 98 Sea Zone to 80 Sea Zone
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 106 Sea Zone
                  British attack with 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 111 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 3 fighters
                  Germans defend with 1 battleship and 2 submarines
                      British roll dice for 1 bomber, 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
      

      Combat Hit Differential Summary :

      Italians regular : -0,33
      Germans regular : -0,50
      British regular : -1,50
      

      Savegame

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      chaptim
    • RE: L21 BM FlyingBadger (Axis) vs chapitm (Allies+18)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 marine; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Malaya to Shan State
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to New Guinea
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 fighter moved from Queensland to Sumatra
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 15 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 mech_infantrys moved from Russia to Belarus
              1 fighter and 1 tactical_bomber moved from Russia to Belarus
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Caucasus to Rostov
              1 artillery moved from Volgograd to Rostov
              1 infantry moved from Volgograd to Rostov
              2 fighters moved from Russia to Rostov
              1 fighter moved from Russia to Belarus
              1 mech_infantry moved from Ethiopia to Egypt
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Italians defend with 2 mech_infantrys
                      Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2,00 expected hits
                      Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0,67 expected hits
                      2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                  2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                  Italians win with 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for Russians: 2 mech_infantrys
                  Casualties for Italians: 1 mech_infantry
              Battle in Rostov
                  Russians attack with 1 artillery, 2 fighters and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits
                      Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Volgograd to Caucasus
              1 infantry moved from Volgograd to Tambov
              1 infantry moved from Tambov to Russia
              2 fighters and 1 tactical_bomber moved from Belarus to Russia
              1 infantry moved from Vologda to Smolensk
              2 fighters moved from Rostov to Russia
      
          Place Units - Russians
              1 infantry placed in Volgograd
              9 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1,33
      Germans regular : 0,00
      Russians regular : 0,00
      

      Savegame

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      chaptim
    • RE: L21 BM FlyingBadger (Axis) vs chapitm (Allies+18)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 35 Sea Zone to 23 Sea Zone
              1 submarine moved from 35 Sea Zone to 18 Sea Zone
              1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 bomber moved from Central United States to Eastern United States
              1 cruiser moved from 101 Sea Zone to 28 Sea Zone
              1 aaGun moved from Eastern United States to Central United States
              1 mech_infantry moved from Western United States to Southeast Mexico
              1 mech_infantry moved from Central United States to Eastern United States
              1 artillery and 1 infantry moved from Eastern United States to Central United States
              1 fighter moved from Western United States to Hawaiian Islands
      
          Place Units - Americans
              2 carriers and 1 submarine placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 4 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Kweichow to Szechwan
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Szechwan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to 95 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
              1 cruiser moved from 98 Sea Zone to 96 Sea Zone
              1 submarine moved from 98 Sea Zone to 95 Sea Zone
              1 fighter moved from Scotland to 95 Sea Zone
              1 bomber moved from United Kingdom to 95 Sea Zone
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
              1 cruiser moved from 91 Sea Zone to 94 Sea Zone
              1 cruiser moved from 94 Sea Zone to 95 Sea Zone
              1 destroyer moved from 93 Sea Zone to 95 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 95 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 0/6 hits, 3,17 expected hits
                      Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                      1 destroyer owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
                  1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 fighter owned by the British retreated
                  1 cruiser owned by the British retreated to 94 Sea Zone
                  Italians win with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -24
                  Casualties for British: 1 destroyer, 1 fighter and 1 submarine
              Battle in Ethiopia
                  British attack with 2 artilleries, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
                      British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 infantry moved from Union of South Africa to Rhodesia
              1 fighter moved from 96 Sea Zone to Malta
              1 bomber and 1 tactical_bomber moved from 95 Sea Zone to Malta
              EDIT: 1 fighter moved from 95 Sea Zone to Malta
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 battleship and 1 cruiser moved from 111 Sea Zone to 118 Sea Zone
              1 destroyer moved from 106 Sea Zone to 119 Sea Zone
              1 destroyer moved from 98 Sea Zone to 99 Sea Zone
              1 artillery moved from Alexandria to 98 Sea Zone
              1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to India
              1 armour and 1 infantry moved from Alexandria to Egypt
              1 carrier moved from 98 Sea Zone to 81 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              3 infantry moved from Malaya to Shan State
              3 aaGuns and 5 infantry moved from India to Burma
              1 fighter moved from Burma to India
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
      
          Place Units - British
              1 destroyer placed in 110 Sea Zone
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
              EDIT: Adding units owned by British to India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Italians regular : -0,33
      Japanese regular : -1,00
      British regular : -1,50
      

      Savegame

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    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 56 Sea Zone
              1 fighter moved from Queensland to 56 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              2 fighters moved from Queensland to 55 Sea Zone
              1 fighter moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 55 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 56 Sea Zone
                  ANZAC attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 fighter moved from 56 Sea Zone to South Australia
              1 artillery moved from Queensland to 54 Sea Zone
              1 infantry moved from Dutch New Guinea to New Guinea
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              3 fighters moved from 55 Sea Zone to Caroline Islands
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 34 Sea Zone
              1 infantry moved from Southeast Mexico to Central United States
              1 transport moved from 89 Sea Zone to 101 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
              1 infantry moved from Iraq to Northwest Persia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,83
      ANZAC regular : -0,33
      

      Savegame

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    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 56 Sea Zone
              1 fighter moved from Queensland to 56 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              2 fighters moved from Queensland to 55 Sea Zone
              1 fighter moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 55 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 56 Sea Zone
                  ANZAC attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 fighter moved from 56 Sea Zone to South Australia
              1 artillery moved from Queensland to 54 Sea Zone
              1 infantry moved from Dutch New Guinea to New Guinea
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              3 fighters moved from 55 Sea Zone to Caroline Islands
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 34 Sea Zone
              1 infantry moved from Southeast Mexico to Central United States
              1 transport moved from 89 Sea Zone to 101 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,83
      ANZAC regular : -0,33
      

      Savegame

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    • RE: L21 BM FlyingBadger (Axis) vs chapitm (Allies+18)

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Combat Move - British
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to 95 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
              1 cruiser moved from 98 Sea Zone to 96 Sea Zone
              1 submarine moved from 98 Sea Zone to 95 Sea Zone
              1 fighter moved from Scotland to 95 Sea Zone
              1 bomber moved from United Kingdom to 95 Sea Zone
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
              1 cruiser moved from 91 Sea Zone to 94 Sea Zone
              1 cruiser moved from 94 Sea Zone to 95 Sea Zone
              1 destroyer moved from 93 Sea Zone to 95 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Chaptim (L + 30) vs. StickyBomb (X) G40 OOB

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 aaGun and 1 infantry
      
          Non Combat Move - Americans
              5 carriers, 5 destroyers, 9 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Queensland to 25 Sea Zone
              1 fighter moved from 7 Sea Zone to 33 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Central United States to 101 Sea Zone
              1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Gibraltar
              2 fighters moved from Gibraltar to United Kingdom
              1 mech_infantry moved from Southeast Mexico to Eastern United States
              1 artillery moved from Central United States to Eastern United States
              1 mech_infantry moved from Western United States to Central United States
              3 fighters moved from 96 Sea Zone to Gibraltar
              1 fighter moved from Cyprus to Gibraltar
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              2 infantry moved from Tunisia to Algeria
              1 armour and 1 mech_infantry moved from Tunisia to Algeria
      
          Place Units - Americans
              1 harbour placed in Midway
              1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Burma
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Burma
      
          Place Units - Chinese
              1 infantry placed in Sikang
              1 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy nothing; Remaining resources: 12 PUs; 
      
          Combat Move - British
              2 infantry moved from Burma to Shan State
              1 fighter moved from West India to Shan State
      
          Combat - British
              British creates battle in territory 98 Sea Zone
              Battle in Shan State
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking 98 Sea Zone from Italians, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              3 artilleries and 4 infantry moved from West India to India
              1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India
              1 fighter moved from Shan State to Burma
              2 armour moved from Eastern Persia to India
              3 fighters moved from Persia to India
              2 mech_infantrys moved from Persia to West India
              1 artillery moved from Persia to Northwest Persia
              2 mech_infantrys moved from Caucasus to Persia
              1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Egypt to Iraq
              1 artillery and 3 infantry moved from Malta to 96 Sea Zone
              1 fighter moved from 96 Sea Zone to Gibraltar
              1 submarine moved from 98 Sea Zone to 92 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
              1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
              1 armour moved from Tunisia to Morocco
      
          Place Units - British
              1 fighter placed in Union of South Africa
              2 infantry and 1 mech_infantry placed in Persia
              2 mech_infantrys placed in Egypt
              1 submarine placed in 98 Sea Zone
              1 infantry placed in Quebec
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,1
              British collect 28 PUs (4 lost to blockades); end with 28 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      Japanese regular : -0,67
      British regular : 0,17
      

      Savegame

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    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 124 Sea Zone
              1 infantry moved from Archangel to Belarus
              1 artillery and 6 infantry moved from Novgorod to Belarus
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Western Ukraine to Bryansk
              3 infantry moved from Ukraine to Bryansk
              1 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              1 armour and 1 mech_infantry moved from Russia to Belarus
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              1 artillery and 1 infantry moved from Russia to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Novgorod
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Vyborg to Novgorod
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 artillery moved from Western Ukraine to Bryansk
              2 aaGuns moved from Russia to Bryansk
              2 aaGuns moved from Novgorod to Belarus
              6 infantry moved from Buryatia to Yakut S.S.R.
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
      
          Place Units - Russians
              2 artilleries and 1 infantry placed in Novgorod
              2 armour and 1 mech_infantry placed in Ukraine
              1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      @dannyduck716 cruisers, french Ftr an ddamage on BB

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      chaptim
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      @dannyduck716 full scramble to sz110, none to sz111

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