Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. champinoman
    3. Posts
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 4
    • Posts 219
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by champinoman

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to New South Wales

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 8 PUs; end with 8 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      The risk paid off. Hopefully it will make losing Russia less painful.

      However, that stack of 6 bombers is very concerning!

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                  1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                  2 tactical_bombers moved from Algeria to 95 Sea Zone

      Combat - British
                  Battle in Southern Italy
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
                      British captures 29PUs while taking Italians capital
                      British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 23
                      Casualties for Italians: 1 bomber and 1 tactical_bomber

      Non Combat Move - British
                  2 tactical_bombers moved from 95 Sea Zone to Tunisia
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Italian Somaliland to Ethiopia
                  1 infantry moved from Trans-Jordan to Egypt
                  1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
                  2 infantry moved from India to Burma

      Place Units - British
                  1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                  British collect 34 PUs (3 lost to blockades); end with 65 PUs total

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 infantry

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I have roughly 40% chance here, c’mon dice!!!

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Scramble to SZ95?

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - British
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                  1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                  2 tactical_bombers moved from Algeria to 95 Sea Zone

      Combat - British

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Manchuria

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

      Combat - Americans
                  Battle in Gibraltar

      Non Combat Move - Americans
                  1 bomber moved from Siberia to Hawaiian Islands
                  1 battleship and 2 submarines moved from 12 Sea Zone to 10 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from Eastern United States to 10 Sea Zone
                  1 bomber moved from Western United States to Hawaiian Islands

      Place Units - Americans
                  1 armour, 1 artillery and 1 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone
                  1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I know I was only defending with infantry but not 1 of my 8 infantry got a hit in that turn…

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians repair 3 damage on 1 factory_major; Remaining resources: 22 PUs;
                  Russians buy 7 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  3 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  15 infantry moved from Amur to Manchuria
                        Chinese take Manchuria from Japanese

      Combat - Russians
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Amur to Manchuria

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,3,5
                  Russians collect 20 PUs (3 lost to blockades); end with 21 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No interception.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Forgot to hit the button to post the turn summary for the ANZACs. So you get my version. Lucky for me it wasn’t a more detailed turn.

      Purchased 2 subs and a Fighter.

      Combat Moves:
      Transport from SZ42 to SZ35 via SZ45 (to pick up inf)
      Attack Philippines with 1 inf

      Non Combat:
      1 inf from New South Wales to Queensland

      Placement:
      1 fighter in New South Wales
      2 subs in SZ62

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Take it on the bomber.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 cruiser, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  3 fighters moved from United Kingdom to 110 Sea Zone
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                  1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                  2 fighters and 1 tactical_bomber moved from Egypt to 94 Sea Zone
                  1 bomber moved from Egypt to Tunisia
                  1 tactical_bomber moved from Egypt to 94 Sea Zone
                  1 infantry moved from Kenya to Italian Somaliland
                        British take Italian Somaliland from Italians

      Combat - British
                  Battle in 94 Sea Zone
                      British attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                      Italians defend with 1 battleship, 2 cruisers and 1 transport
                      Units damaged: 1 battleship owned by the Italians
                      British win with 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17
                      Casualties for British: 1 destroyer, 2 fighters and 1 submarine
                      Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
                  Battle in Tunisia
                      British attack with 1 artillery, 1 bomber and 1 infantry
                      Italians defend with 1 artillery and 1 infantry
                      British win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in 110 Sea Zone
                      British attack with 1 cruiser, 3 fighters, 1 submarine and 2 transports
                      Germans defend with 1 cruiser, 1 destroyer and 1 submarine
                      1 submarine owned by the Germans Submerged
                      British win with 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 cruiser and 1 destroyer
                      Casualties for British: 1 fighter and 1 submarine

      Non Combat Move - British
                  1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  2 infantry moved from Rhodesia to Belgian Congo
                  1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                  2 infantry moved from Iraq to Trans-Jordan
                  1 bomber moved from Tunisia to Morocco
                  2 tactical_bombers moved from 94 Sea Zone to Algeria

      Place Units - British
                  1 carrier placed in 110 Sea Zone
                  1 artillery and 1 infantry placed in United Kingdom
                  1 artillery placed in United Kingdom
                  1 transport placed in 81 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                  British collect 33 PUs (1 lost to blockades); end with 33 PUs total

      Place Units - UK_Pacific
                  1 artillery and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,1,3
                  UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                  Some Units in India change ownership: 1 artillery and 1 infantry

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Submerge in SZ110?

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - British
                  1 cruiser, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  3 fighters moved from United Kingdom to 110 Sea Zone
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                  1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                  2 fighters and 1 tactical_bomber moved from Egypt to 94 Sea Zone
                  1 bomber moved from Egypt to Tunisia
                  1 tactical_bomber moved from Egypt to 94 Sea Zone
                  1 infantry moved from Kenya to Italian Somaliland
                        British take Italian Somaliland from Italians

      Combat - British
                  Battle in 94 Sea Zone
                      British attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                      Italians defend with 1 battleship, 2 cruisers and 1 transport
                      Units damaged: 1 battleship owned by the Italians
                      British win with 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17
                      Casualties for British: 1 destroyer, 2 fighters and 1 submarine
                      Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
                  Battle in Tunisia
                      British attack with 1 artillery, 1 bomber and 1 infantry
                      Italians defend with 1 artillery and 1 infantry
                      British win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in 110 Sea Zone
                      British attack with 1 cruiser, 3 fighters, 1 submarine and 2 transports
                      Germans defend with 1 cruiser, 1 destroyer and 1 submarine

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Hawaiian Islands to 6 Sea Zone
                  1 battleship and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

      Combat - Americans
                  Battle in 6 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 3 submarines and 3 transports
                      3 submarines owned by the Japanese Submerged
                      Americans win with 1 bomber remaining. Battle score for attacker is 21
                      Casualties for Japanese: 3 transports
                  Battle in 26 Sea Zone
                      Americans attack with 1 battleship and 3 submarines
                      Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                      Units damaged: 1 carrier owned by the Japanese
                      Units damaged: 1 battleship owned by the Americans
                      2 submarines owned by the Americans and 1 battleship owned by the Americans retreated to 12 Sea Zone
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for Japanese: 1 carrier
                      Casualties for Americans: 1 submarine
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed

      Non Combat Move - Americans
                  1 bomber moved from 6 Sea Zone to Siberia
                  1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 102 Sea Zone to 101 Sea Zone
                  1 fighter moved from Eastern United States to French Guiana

      Place Units - Americans
                  1 bomber placed in Western United States
                  1 transport placed in 101 Sea Zone
                  2 destroyers and 1 submarine placed in 10 Sea Zone
                  1 armour, 2 fighters and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      C
      champinoman
    • 1
    • 2
    • 7
    • 8
    • 9
    • 10
    • 11
    • 9 / 11