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    Posts made by champinoman

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Scotland to 110 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from United Kingdom to 110 Sea Zone
                  1 fighter moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk

      Combat - British

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hunan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Yunnan
                  6 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Shensi to Suiyuyan

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

      Non Combat Move - Americans
                  1 fighter moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to Eastern United States
                  1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern United States
                  2 fighters moved from Hawaiian Islands to Western United States
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 cruiser, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to Central United States
                  1 armour moved from Central United States to Western United States

      Place Units - Americans
                  1 destroyer and 2 submarines placed in 10 Sea Zone
                  1 carrier and 2 destroyers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No scramble

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Forgot to add the PUs as well.

      Just letting you know that I’m away for the weekend so there is no chance to take a move until Monday morning.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  3 infantry moved from Baltic States to Novgorod
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Ukraine to Bessarabia
                  1 fighter moved from Novgorod to Western Ukraine
                  1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                  1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                  1 artillery and 1 infantry moved from Russia to Bryansk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  3 infantry placed in Novgorod
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No scramble

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Well I’ve discovered 8 is a terrible bid because it really limits the possibilities. Even by adding 1 the options open right up.

      So I’ll go with a British sub in SZ98 and the remaining 2 to the UK-Pacific.

      Good luck!

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I might change the placement.

      Give me a sec to think about it.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      ok, well I’ve stared at the screen for quite a while trying to devise some way that I can pull off a masterstroke to steal a win. However, there just isn’t one there.

      It’s only a matter of time before Japan wins this one for you. They will take India next turn and then decide which other VC to take without much resistance.

      I can be a little annoying in Europe, but even if Japan was struggling you would get a Europe win in not too long.

      This was all probably known a turn or so ago but I felt it would be a good idea to keep going to see how the game plays out.

      If you are interested would you like to play another? Either same teams or switched wouldn’t phase me. It might be interesting to play the same teams again to see what we’ve learned (and not repeat that caroline islands trap!).

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I can’t check this because I don’t have access to a PC until the morning, but can Russia do anything? Off the top of my head I don’t think they can. If this is the case feel free to click the boxes and take Japan’s next turn.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No submerge.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Sorry, crazy weekend.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 armour moved from Queensland to Western Australia
                  1 fighter moved from New South Wales to Western Australia

      Combat - ANZAC
                  Battle in Western Australia
                      ANZAC attack with 1 armour and 1 fighter
                      Japanese defend with 1 artillery
                      ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - ANZAC
                  1 fighter moved from Western Australia to New South Wales
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
                  ANZAC collect 8 PUs; end with 10 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Made a small edit during the placement stage of the British. I forgot to move a sub from SZ81 to SZ98 during NCM so edited it in.

      And a question for you. TripleA allowed me to ‘buy’ 1 infantry during the Chinese turn. However I couldn’t figure out where it could be placed. Was there somewhere I could put it? or is this a small TripleA bug?

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 2 fighters, 1 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from Burma to Malaya
                        UK_Pacific take Shan State from Japanese
                        UK_Pacific take Malaya from Japanese

      Combat - British

      Non Combat Move - British
                  1 infantry moved from Trans-Jordan to Iraq
                  2 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  4 infantry moved from India to Burma

      Place Units - British
                  1 submarine and 3 transports placed in 109 Sea Zone
                  2 fighters placed in United Kingdom
                  1 submarine placed in 109 Sea Zone
                  1 transport placed in 81 Sea Zone
                  1 infantry placed in Egypt
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                  British collect 32 PUs (2 lost to blockades); end with 34 PUs total

      Place Units - UK_Pacific
                  1 submarine placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Some Units in 39 Sea Zone change ownership: 1 submarine

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 cruisers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  1 bomber moved from Hawaiian Islands to 19 Sea Zone

      Combat - Americans
                  Battle in 19 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 5 transports
                      Americans win with 1 bomber remaining. Battle score for attacker is 35
                      Casualties for Japanese: 5 transports

      Non Combat Move - Americans
                  1 bomber moved from 19 Sea Zone to Amur
                  2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                  2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 8 Sea Zone
                  2 armour, 1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
                  1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from French Guiana to Gibraltar

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  2 infantry placed in Eastern United States
                  2 cruisers, 1 destroyer and 3 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - Russians
                  15 infantry moved from Manchuria to Jehol
                        Chinese take Jehol from Japanese

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Manchuria to Jehol

      Turn Complete - Russians

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Bracing myself for this one. I just hope the Russians can take as many of the Germans as they can to the grave.

      posted in Play Boardgames
      C
      champinoman
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