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    Posts made by champinoman

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Forgot to click to post the British turn and I don’t think it’s possible to do it after clicking ‘done’.

      Make sure you look at the history to see what happened considering out of the 3 turns I just played the British was the only one where anything actually happened.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 1 PU total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  2 fighters moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  2 fighters moved from Western United States to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 118 Sea Zone

      Place Units - Americans
                  1 carrier and 3 transports placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Shattered about that US fleet being wiped out. Didn’t even realise you had anything in range let alone enough to take it out.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  8 infantry moved from Bryansk to Russia
                  1 artillery and 3 infantry moved from Ukraine to Bryansk

      Place Units - Russians
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No interception.

      No worries about the delay. I opened the thread up most days hoping you hadn’t posted yet so I didn’t have to go into thinking mode :P

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Holiday finally over. Apologies about the wait.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan

      Combat - French
                  Battle in Anglo Egyptian Sudan
                      French attack with 2 infantry
                      Italians defend with 1 infantry
                      Italians win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for French: 2 infantry

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 artillery and 2 infantry moved from Queensland to South Australia
                  1 infantry moved from New South Wales to Queensland
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Infantry and arty first. And then can I be annoying and get you to ask about the bomber if it gets that far? Not sure if I want it killed before the fighters until I know the situation.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Anzac first, French 2nd, UK 3rd.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Sorry, on holidays now.

      Can you please remind me what I have in there because I can’t load the file. I thought I left it pretty well protected.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British repair 0 damage on 1 factory_minor; Remaining resources: 43 PUs;
                  British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
                  1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
                        British take Tunisia from Italians

      Combat - British
                  Battle in Anglo Egyptian Sudan
                      British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery and 2 infantry
                      British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                      Casualties for Germans: 1 fighter and 1 tactical_bomber
                      Casualties for British: 3 infantry
                      Casualties for Italians: 1 artillery and 2 infantry

      Non Combat Move - British
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                  1 submarine moved from 39 Sea Zone to 76 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar
                  2 infantry moved from Burma to India

      Place Units - British
                  1 destroyer and 2 transports placed in 109 Sea Zone
                  1 fighter placed in United Kingdom
                  1 artillery and 2 infantry placed in Egypt

      Turn Complete - British
                  British collect 30 PUs; end with 31 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 9 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Szechwan
                  1 infantry placed in Sikang
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War

      Combat Move - Americans
                  1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 51 Sea Zone to 91 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  2 fighters moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                      Germans defend with 1 carrier, 1 cruiser, 1 submarine and 3 transports
                      Americans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 47
                      Casualties for Germans: 1 carrier, 1 cruiser, 1 submarine and 3 transports
                      Casualties for Americans: 1 destroyer
                  Battle in Gibraltar
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Germans defend with 1 harbour and 2 infantry
                      Americans win, taking Gibraltar from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 16 Sea Zone to 26 Sea Zone
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 51 Sea Zone to 63 Sea Zone

      Place Units - Americans
                  1 artillery and 2 infantry placed in Eastern United States
                  1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  2 fighters placed in Western United States
                  1 destroyer placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 armour moved from Ukraine to Bryansk
                  2 armour and 6 infantry moved from Bryansk to Belarus
                  1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Bessarabia to Romania

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Romania
                      Russians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
                      Italians defend with 2 armour, 2 artilleries and 2 infantry
                      Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                      Casualties for Russians: 6 infantry and 1 mech_infantry
                      Casualties for Italians: 2 armour, 2 artilleries and 2 infantry
                  Battle in Belarus
                      Russians attack with 2 armour and 6 infantry
                      Germans defend with 3 aaGuns and 3 armour
                      Russians win, taking Belarus from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 21
                      Casualties for Germans: 3 aaGuns and 3 armour
                      Casualties for Russians: 4 infantry

      Non Combat Move - Russians
                  6 infantry moved from Russia to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  1 fighter and 9 infantry placed in Russia
                  3 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Nice dice in the 2nd combat round in Belarus! 20 rolls for 15 hits when 9 would have been considered the average result. That hurts!

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Yes.

      Out of curiosity, if one of your subs was to leave SZ125 next turn does convoy blockage work with 1 sub each in there?

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from Nigeria to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
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