Sorry dude, unexpected trip away.
It’s all or nothing this turn I feel. Scramble from Japan?
Sorry dude, unexpected trip away.
It’s all or nothing this turn I feel. Scramble from Japan?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to Japan
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
Combat - Americans
Scramble in Queensland (Australia)?
Battle in Sea Zone 54
Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
ANZAC: 1 submarine, 1 cruiser
United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)
Scramble 3 fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total
I saw this and got excited:
Casualties for Americans: 1 cruiser and 1 submarine
And then I spotted this:
Cleaning up after air battles
2 fighters owned by the Americans could not land and were killed
Gah!
Hmmmm, I meant to split UK’s new navy to block this… oops.
Definetely Sub, then Cruiser. And then I guess I’m forced to take 2 hits on the AC (even though it’ll result in both fighters being killed? Might as well make them kamikaze fighters :P), then destroyer I guess.
Fighters can’t take sub hits can they?
I’m basically hoping you roll terribly and don’t get 3 hits over the entire battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Sorry, been really busy.
And forgot to post the US summary. I got excited and clicked done too quickly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to 38 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 4 transports
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Algeria
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Algeria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Algeria to Tobruk
1 fighter moved from 38 Sea Zone to India
Place Units - British
1 destroyer placed in 98 Sea Zone
2 destroyers and 2 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
No intercept. That fighter is Russia’s last glimmer of hope.
Sorry dude. Was crazy busy and completely forgot about this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
I’d have preferred the luck in the sea battle tbh. Nevermind!
I kind of need the destroyer to survive to have any chance of saving the transports. However with 4 hits in the first round I think it’s better to just lose the transports in the hope of winning the battle above the water.
Full Scramble in the UK. Risk time!
No intercept in Russia. Hopefully AA does it’s job :P
Also, apparently subs don’t block my NO.
Yeah, that’s interesting. I guess ‘ships’ refers to surface naval only, similar to how the kamikaze rules work.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs