Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. champinoman
    3. Posts
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 4
    • Posts 219
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by champinoman

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Sorry dude, unexpected trip away.

      It’s all or nothing this turn I feel. Scramble from Japan?

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
                  1 fighter moved from Midway to 31 Sea Zone
                  1 fighter moved from Midway to 6 Sea Zone
                  1 bomber moved from Midway to Japan
                  1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
                  2 fighters moved from 6 Sea Zone to Japan

      Combat - Americans

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      @Thurhame:

      ^p-edit: sub + 2 infantry

      No worries.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      @Thurhame:

      Scramble in Queensland (Australia)?

      Battle in Sea Zone 54
      Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
      ANZAC: 1 submarine, 1 cruiser
      United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
      Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)

      Scramble 3 fighters.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair 7 damage on 1 factory_major; Remaining resources: 11 PUs;
                  Russians buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns and 18 infantry moved from Yenisey to Timguska

      Place Units - Russians
                  3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 12 PUs; end with 14 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I saw this and got excited:
      Casualties for Americans: 1 cruiser and 1 submarine

      And then I spotted this:
      Cleaning up after air battles
      2 fighters owned by the Americans could not land and were killed

      Gah!

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Hmmmm, I meant to split UK’s new navy to block this… oops.

      Definetely Sub, then Cruiser. And then I guess I’m forced to take 2 hits on the AC (even though it’ll result in both fighters being killed? Might as well make them kamikaze fighters :P), then destroyer I guess.

      Fighters can’t take sub hits can they?

      I’m basically hoping you roll terribly and don’t get 3 hits over the entire battle.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 8 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 submarine moved from 46 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                  1 artillery and 2 infantry moved from South Australia to Queensland
                  3 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 18 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Sorry, been really busy.

      And forgot to post the US summary. I got excited and clicked done too quickly.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 fighter moved from India to 38 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                        British take Ethiopia from Italians
                  1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria

      Combat - British
                  Battle in 38 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 4 transports
                      British win with 1 fighter remaining. Battle score for attacker is 28
                      Casualties for Japanese: 4 transports
                  Battle in Algeria
                      British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                      Italians defend with 1 artillery
                      British win, taking Algeria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 mech_infantry
                      Casualties for Italians: 1 artillery

      Non Combat Move - British
                  1 fighter moved from Algeria to Tobruk
                  1 fighter moved from 38 Sea Zone to India

      Place Units - British
                  1 destroyer placed in 98 Sea Zone
                  2 destroyers and 2 submarines placed in 109 Sea Zone

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs total

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 7 PUs total
                  Some Units in India change ownership: 1 infantry

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 1 PU total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No intercept. That fighter is Russia’s last glimmer of hope.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Sorry dude. Was crazy busy and completely forgot about this.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians repair 3 damage on 1 factory_major; Remaining resources: 21 PUs;
                  Russians buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

      Place Units - Russians
                  7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I’d have preferred the luck in the sea battle tbh. Nevermind!

      I kind of need the destroyer to survive to have any chance of saving the transports. However with 4 hits in the first round I think it’s better to just lose the transports in the hope of winning the battle above the water.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Full Scramble in the UK. Risk time!

      No intercept in Russia. Hopefully AA does it’s job :P

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      @Thurhame:

      Also, apparently subs don’t block my NO.

      Yeah, that’s interesting. I guess ‘ships’ refers to surface naval only, similar to how the kamikaze rules work.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Politics - French

      Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 submarine moved from 54 Sea Zone to 46 Sea Zone
                  3 fighters moved from Queensland to 46 Sea Zone

      Combat - ANZAC
                  Battle in 46 Sea Zone
                      ANZAC attack with 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                      ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - ANZAC
                  3 fighters moved from 46 Sea Zone to Queensland
                  1 fighter moved from New South Wales to Queensland
                  2 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 12 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

      posted in Play Boardgames
      C
      champinoman
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 10
    • 11
    • 5 / 11