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    Posts made by champinoman

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 1 PU total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 armour, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  3 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                  1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
                  1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 9 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  3 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
                  1 armour and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 59 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
                  Russians buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  18 infantry moved from Novosibirsk to Vologda
                        Russians take Vologda from Germans

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Novosibirsk to Vologda

      Place Units - Russians
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 12 PUs; end with 12 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      That’ll teach me for not paying attention. I had presumed you were bombing the IC.

      Oops.

      Might be a few days until next turn. Away for Christmas and such.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 transport; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 13 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Nope, bomb away!

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;

      Combat Move - British

      Non Combat Move - British
                  1 fighter moved from Tobruk to Egypt
                  1 infantry moved from Kenya to Anglo Egyptian Sudan
                  2 infantry moved from Trans-Jordan to Egypt

      Place Units - British
                  3 infantry placed in Egypt
                  1 armour and 2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 34 PUs; end with 36 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 1 PU total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 3 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 unit repaired.

      Non Combat Move - Americans
                  2 fighters moved from 25 Sea Zone to Japan
                  1 fighter moved from Midway to 25 Sea Zone
                  1 fighter moved from 25 Sea Zone to 10 Sea Zone
                  1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
                  1 mech_infantry moved from 109 Sea Zone to United Kingdom
                  2 fighters moved from Eastern United States to 109 Sea Zone
                  1 fighter moved from 10 Sea Zone to 9 Sea Zone

      Place Units - Americans
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                  4 fighters placed in 101 Sea Zone
                  3 armour and 3 infantry placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,4,6,5,1,5,3,6,1,6,6,4,3,6,3,5
                  Americans collect 50 PUs (8 lost to blockades); end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Ok, I’ve been having a good think about this and have decided to just take the last destroyer after the cruisers (with a damage shot to the BS and Carrier first obviously).

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy nothing; Remaining resources: 14 PUs;

      Combat Move - Russians
                  18 infantry moved from Timguska to Novosibirsk
                        Russians take Novosibirsk from Japanese

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Timguska to Novosibirsk

      Turn Complete - Russians
                  Russians collect 12 PUs; end with 26 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Queensland to 49 Sea Zone

      Combat - ANZAC
                  Battle in 49 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 transport
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 fighter moved from 49 Sea Zone to Queensland
                  3 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,2,2,6,6,3,3,1,6,3,4,2,3,5,6
                  ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Japan’s next turn is going to be very interesting. I’ve refused to look at the numbers and just hope you can’t get the mainland back this turn.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Ethiopia to Kenya
                        British take Kenya from Italians
                  1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                  3 infantry moved from Iraq to Trans-Jordan
                  1 armour and 1 artillery moved from Algeria to Morocco
                        British take Morocco from Germans

      Combat - British

      Non Combat Move - British

      Place Units - British
                  1 destroyer placed in 98 Sea Zone
                  1 submarine and 3 transports placed in 109 Sea Zone
                  British undo move 1.
                  1 destroyer placed in 109 Sea Zone

      Turn Complete - British
                  British collect 37 PUs; end with 37 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 1 PU total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 cruiser, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 8 Sea Zone to 6 Sea Zone
                  1 fighter moved from Midway to 31 Sea Zone
                  1 fighter moved from Midway to 6 Sea Zone
                  1 bomber moved from Midway to Japan
                  1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
                  2 fighters moved from 6 Sea Zone to Japan

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                  Battle in 31 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 6 Sea Zone
                      Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports
                      Japanese defend with 1 destroyer and 1 transport
                      Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 destroyer and 1 transport
                      Casualties for Americans: 1 submarine
                  Battle in Japan
                      Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                      Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
                      Americans captures 88PUs while taking Japanese capital
                      Americans converts factory_major into different units
                      Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 16
                      Casualties for Japanese: 3 aaGuns, 3 fighters and 3 infantry
                      Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 4 infantry

      Non Combat Move - Americans
                  1 fighter moved from Japan to 6 Sea Zone
                  1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 fighter moved from 31 Sea Zone to Midway
                  3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 109 Sea Zone
                  3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom

      Place Units - Americans
                  1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                  2 fighters placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3
                  Americans collect 57 PUs (1 lost to blockades); end with 147 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 157 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 167 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Just tried to do the attack and it wouldn’t let me assign the kamikaze’s to the transports. So I had a flick through the rulebook to check and found this:

      “A kamikaze strike can target any specific enemy surface warship (not a submarine or transport) belonging to the attacking power.”

      So I’ll need your revised kamikaze orders (and scramble orders if this changes them) before proceeding.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Dammit! Forgot about the kamikazes.

      posted in Play Boardgames
      C
      champinoman
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