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    Posts made by champinoman

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 2 armour, 1 carrier, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  3 destroyers moved from 10 Sea Zone to 25 Sea Zone
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier, 2 submarines and 3 transports placed in 10 Sea Zone
                  2 armour and 2 infantry placed in Western United States
                  1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Just did your trick and played through a turn on local to see what would happen and saw that TripleA handles the kamikaze thing automatically. I hadn’t encountered it yet.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Yeah, you had some bad dice in Malaya with that bomber but then I matched you with terrible dice in Yunnan. I really should have taken more than just your 1 plan there.

      Kamikaze question. Firstly, are we using them? I did a search of the forums and I couldn’t find any existing games where they had been used. And it appears you need to nominate how many attacks and their targets before resolving any of them. Is this correct? And can you nominate multiple kamikaze attacks against the same ship to maximise your chance of hitting it? (even if it wastes a kamikaze token if you hit with the first).

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No Worries.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Accidentially did my non combat movements in together with the 1 combat move I did. Apologies about that.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 1 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Kazakhstan to Yunnan
                  2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
                  2 infantry moved from Kazakhstan to Sikang
                  3 mech_infantrys moved from Volgograd to Sikang
                  1 fighter and 8 infantry moved from Novgorod to Archangel
                  1 artillery and 11 infantry moved from Belarus to Bryansk
                  1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Ukraine to Bryansk
                  1 submarine moved from 115 Sea Zone to 113 Sea Zone

      Combat - Russians
                  Battle in 113 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 transport
                      Russians win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport

      Non Combat Move - Russians

      Place Units - Russians
                  10 infantry placed in Russia
                  2 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 35 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 fighter moved from United Kingdom to Holland Belgium

      Combat - French
                  Battle in Holland Belgium
                      French attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 2 aaGuns, 1 fighter and 1 tactical_bomber
                      Germans win with 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 aaGuns and 1 tactical_bomber
                      Casualties for French: 1 artillery, 1 fighter and 1 infantry

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Java
                  1 fighter moved from Queensland to Sumatra
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 fighter moved from 96 Sea Zone to Tobruk
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 mech_infantry moved from Egypt to Tobruk
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                  1 infantry moved from Scotland to 109 Sea Zone
                  1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone
                  1 destroyer, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Denmark
                  1 fighter moved from Scotland to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 bomber moved from United Kingdom to 110 Sea Zone

      Combat - British
                  Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                  Germans scrambles to create a battle in territory 112 Sea Zone
                  Battle in 112 Sea Zone
                      British attack with 1 destroyer and 1 transport
                      Germans defend with 3 fighters
                      Germans win with 3 fighters remaining. Battle score for attacker is -15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      British attack with 1 bomber and 3 fighters
                      Germans defend with 1 battleship
                      British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 fighter
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Ethiopia
                      British attack with 1 artillery and 2 infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in Tobruk
                      British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                      Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for British: 2 infantry and 1 mech_infantry
                      Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

      Non Combat Move - British
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
                  1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                  1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
                  1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                  1 fighter moved from 96 Sea Zone to Malta
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  1 carrier and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                  3 infantry moved from Malaya to Shan State
                  1 fighter and 1 tactical_bomber moved from India to British Somaliland
                  1 fighter and 2 infantry moved from Burma to India
                  1 bomber moved from 110 Sea Zone to French Central Africa
                  1 aaGun and 1 infantry moved from Scotland to United Kingdom
                  1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  2 fighters moved from 110 Sea Zone to United Kingdom

      Place Units - British
                  1 factory_minor placed in Egypt
                  1 armour placed in Union of South Africa
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5,6,4
                  British collect 29 PUs; end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  1 armour, 2 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                  UK_Pacific collect 10 PUs; end with 11 PUs total
                  Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Wow, clearly I’m paying attention. I read ‘western Germany’ and thought it bordered the battleship (A&A revised board placement?)

      Looks like that transport is in a little bit of trouble. It’s going to take some lucky dice to escape that one :/ I should have realised when the infantry didn’t automatically capture Denmark.

      I might have to use that local game trick until I get my head around the rule changes from revised.

      And just to be more annoying, laptop is at work so can’t take my turn now.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Scramble in SZ112 from West Germany?

      For easy reference:
      SZ112:
      3x UK Fighter, 1x UK Bomber
      Vs
      1 Damaged Battleship
      Option to Scramble 3x German Fighters, 3x German Tact Bombs from West Germany)

      I completely forgot about the option to scramble and thought this was going to be an easy Battleship kill… First game oopsie.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to Tobruk
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 fighter moved from 96 Sea Zone to Tobruk
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 mech_infantry moved from Egypt to Tobruk
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                  1 infantry moved from Scotland to 109 Sea Zone
                  1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 111 Sea Zone
                  1 destroyer, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Denmark
                  1 fighter moved from Scotland to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 bomber moved from United Kingdom to 110 Sea Zone

      Combat - British

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Shensi

      Place Units - Chinese
                  1 infantry placed in Hopei
                  1 infantry placed in Kweichow
                  2 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

      Non Combat Move - Americans
                  1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 fighter moved from Western United States to 26 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to Midway
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  3 destroyers placed in 10 Sea Zone
                  2 destroyers and 2 submarines placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No scramble.

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  3 infantry moved from Baltic States to Belarus
                  1 aaGun and 6 infantry moved from Novgorod to Belarus
                  1 artillery moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  2 aaGuns moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                  2 infantry moved from Caucasus to Kazakhstan
                  1 armour, 1 mech_infantry and 1 tactical_bomber moved from Russia to Kazakhstan
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 fighter moved from Russia to Kazakhstan
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia

      Place Units - Russians
                  3 mech_infantrys placed in Volgograd
                  3 infantry placed in Ukraine
                  3 infantry placed in Novgorod
                  1 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      C
      champinoman
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No scramble thanks.

      posted in Play Boardgames
      C
      champinoman
    • RE: Friendly Global 1940 (2nd Ed) via Triple A - 1st Forum Game

      Message sent.

      posted in Find Online Players
      C
      champinoman
    • Friendly Global 1940 (2nd Ed) via Triple A - 1st Forum Game

      Anyone interested?

      posted in Find Online Players
      C
      champinoman
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