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    Posts made by CentralCommando

    • RE: The Great War 1914-1918: Clash of Empires

      @Imperious-Leader Yes please. I really do hope the game comes out eventually though.

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: The Great War 1914-1918: Clash of Empires

      @Imperious-Leader
      Did the UPS driver drown?

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: North Quabbin Axis and Allies 1914 custom

      @sweetchops27 Surprised that Senussi isn’t on here as an Ottoman-Aligned Territory (land area could be in-between Cyrenaica and Egypt) . If you don’t want to add more territories, you could very well replace Cyrenaica with it and make it north and south instead of west and east.

      posted in Customizations
      CentralCommandoC
      CentralCommando
    • RE: Altered Axis & Allies Europe

      @HansMohr68 Glad I could help, i assume all that’s left is the battle board (I’m still curious how units like marine infantry work.) But, this game looks like it will be fun to play between your sons. (and other people too.)

      Also, I’m sure that Pacific will be good too, judging by your skills.

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: Altered Axis & Allies Europe

      @HansMohr68 Maybe it can stay, but I said that due to Athens being very historically significant, and the fact that it acts as a nod to the Kingdom of Greece that just fell. It also adds more incentive for the British to cross the Mediterranean, at least for me.

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: Altered Axis & Allies Europe

      @HansMohr68 Also happy Easter!

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: Altered Axis & Allies Europe

      @HansMohr68 I would probably replace Taranto with Athens (and maybe make cities slightly bigger, they look sort of hard to fit pieces in it.), but besides that? Great job! I’m excited for future updates, like the final map, and especially the battle board.

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: Altered Axis & Allies Europe

      @HansMohr68 Well, let me know when you do more progress on it. (Map Fixes, Battle Board, etc.)

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: WW2 Spring 1942 "Ironclad" - an enhanced AA50 game on TripleA

      @jkprince Ah, alright.

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: WW2 Spring 1942 "Ironclad" - an enhanced AA50 game on TripleA

      @Azimuth You should add the Vichy Hammer on the roundel.

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: Altered Axis & Allies Europe

      Great looking map! But, here’s some feedback:

      This is a problem that is in every mainline a&a europe map has: America has not enough territories. The AMOUNT of America on the map is perfect, but there is only two territories on the mainland. You could divide those into:

      • Washington D.C. (Stays the Same)
      • New England (8 IPCS)
      • Mid-Atlantic (14 IPCS)
      • Great Plains (8 IPCS)
      • Southern States (10 IPCS)
      • West Indies become 2 IPCS

      Another thing is that the United Kingdom should have more IPCS than Soviet Union, because unless Soviet Union starts with barely any units at all, it will be pretty unfair for the Axis. (And even then, UK and SU should have about the same)

      Next is Italy. I see you gave them Vichy France, and while they were technically a German Puppet state, I’ll allow this. But make sure they have Yugoslavia and Greece, as they did have them at the time.

      Others include:

      • Areas like Aragon are still unnamed and unlabeled
      • Area size is pretty unbalanced, even right next to eachother (Take Upper and Lower Egypt for Example.)
      • At many points, it’s hard to see who owns what (e.g. compare U.S. to Great Britain. You’re probably going to add roundels to help, but still.)
      • Great Britain looks unusable
      • Territory Suggestion: Bermuda/Azores. This would add other routes to North America/Europe.

      Good, but flawed map in these areas.

      Also, what does the battle board look like for all of these new units, I’m curious?

      posted in Other Axis & Allies Variants
      CentralCommandoC
      CentralCommando
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @vodot Sir, this is brilliant! I always though the Dutch East Indies looked ugly on that map. So with these overlays, not only does it look so much better, there’s more territories for more strategies! Also, this fixes my biggest problem with 50th: Italy. Italy originally only had three territories, and was overall irrelevant to the game as a whole. But here, There’s more territories for them, and a new pair of frontlines with IEA. Australia is improved too, which is a welcome quality-of-life addition.

      posted in Customizations
      CentralCommandoC
      CentralCommando
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Hello, I am CentralCommando, and I am a Axis and Allies fanatic.
      My top three A&A games are:
      Europe 1940 2nd Edition (1)
      Axis and Allies Revised 2004 (2, don’t judge me.)
      Axis and Allies Classic 1982 (3)

      I hope this forum has a great future!

      posted in Welcome
      CentralCommandoC
      CentralCommando
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