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    Posts made by cenator01

    • RE: After first 3 rds (w/pics) *I'm Allies and Bro/Uncle are axis… HELP NEEDED

      Maybe you could supply us with some more “global” overview. The allies have to coordinate their efforts not just local, but global.

      Now some Questions:
      1. How many japanese grounforces are within the Chinese borders? Is the Chines fighter sitll alive?
      2. Whats the bodycount of USSR pices, able to move to Easten Poland?

      Some suggestions you might think about:
      -Setup the USSR Forces fot a push into the German countries. Currently, it seems Germany is not in the position to defeat the Russian Stack.
      -Destroy as many Japanese Groundforces as possible with China! Are the Japanese planes staged with the 2 Inf. in Shan state or are they located in Siam? If the ground forces are not supported by the Planes, kill em with planes and mobile inf. Without groundforces they cant take any terretory. Cut the supply of further ground forces if possible.

      I think it doesn’t look to bad at the moment. Japan is not in a very good position. Italy semms to be fine, but Germany has not tooo many ground forces left in europe. If you manage to hold London, or can take it back without loosing it immeadietly you can make it.

      good luck

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: Balance Europe

      Sorry, but it seems I was not clear on my Ideas.
      2 Different approaches:
      1: Keep France as it is, but let them collect income at the End of their turn (still loose their 19IPC to whomever Paris conquers) and build in UK (like it is a minor French Industrial Complex).
      OR
      2: Remove all French and replace them with UK (No French in play) and change the Turnorder to Germany,USSR,Japan, USA,China, Italy, UK, ANZAC. Maybe the Fleet of Malta has to be removed to not get a tooo strong Italy.

      posted in Axis & Allies Europe 1940
      C
      cenator01
    • RE: Should you liberate France?

      To remove all French pices from play was an alternative suggestion, but a changed turn order would likely need some setup tweek here and there. Elseway, if all French are replaced by british, you can’t let UK go before Italy. Italy would be a no Factor in the game, such as the just removed France. On the other hand, Germany would face a harder stand against the stonger UK and less money to spend on turn 2, so a longer fight against the USSR. This could offset the Major advances Italy would probably make.

      But my main suggestion is:
      -France is after the fall of Paris still able to collect income and may use the UK-London Industrial complex as if it was a minor, French, Industrial complex.
      NO for taking Paris for Germany (+5 IPC/Turn) and even an NO for Germany for taking London (much harder if French could build in London +5 IPC/Turn).

      With the French income (~9-13 turn 1, ~6-7 every turn thereafter), the allied player would a) be able to build a defense for the UK, b) British money wolud be freed up to produce something more useful, c) French units such as transports, Bomber, Crusier, destroyer, submarines etc. could get used, d) a little more action in the atlantic even without major intervention of the US possible.

      Last but not Least: The French pieces in the game are useless. France is almoust never able to build something, in the rare cases it can, it will build at best Infanterie, Artillery, Armor, Fighter. And its not a Major game change either.

      Why: Historically, almoust every european country, occipied by Germany, had an exile gouvernment in London and lots of volunteers fougth against Germany from their new homebase London/UK (people from Poland, Norway, France, Danmark, the Netherlands). I think it would be nice to reflect this by those small forces the French player could build.

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: Balance Europe

      Just 2 things to think about:
      1. If UK replaces France, then you can’t let the UK go before Italy, otherwise Italy would face the same problem as France: Bombed into extinction. Ther would not be any Italyan Navy left when its Italys turn and Probably even Northern Italy would be UK-controlled, therefore Italy has to go before UK.
      2. Germany would be a lot weaker. Missing 19 IPC plunder from france and facing a stronger UK. So the UK needs a Money sink in Africa, to not make the game an Allied autowin.
      3. The newly added Italian Destroyer and Transport off the coast of Malta would have to be removed.
      Thats it. Italy is a factor in the game you have to deal with.
      The UK is much stronger than before (and earns more money and has an additional fighter in the UK and some more Navy around the medeiterean sea).

      Overall: I personally would prefere, that France stays in play, but can collect income even after the fall of Paris, and use the London industrial complex to build. Makes Germany a little tougher to play, UK a little better (3 scrambling Frech fighter to protect a UK fleet).

      posted in Axis & Allies Europe 1940
      C
      cenator01
    • RE: Balance Europe

      Sorry I didn’t write this, but thats the idea. Germany sacks the 19 starting IPC from France, but France may still collect income turn 1 and following, and then build in the UK, starting turn 2.

      posted in Axis & Allies Europe 1940
      C
      cenator01
    • RE: Balance Europe

      Following Idea:
      -France is after the fall of Paris still able to collect income and may use the UK-London Industrial complex as if it was a minor, French, Industrial complex.
      NO for taking Paris for Germany (+5 IPC/Turn) and even an NO for Germany for taking London (much harder if French could build in London +5 IPC/Turn).

      Why: Historically, almoust every european country, occipied by Germany, had an exile gouvernment in London and lots of volunteers fougth against Germany from their new homebase London/UK (people from Poland, Norway, France, Danmark, the Netherlands). I think it would be nice to reflect this by those small forces the French player could build.

      With the French income (~9-13 turn 1, ~6-7 every turn thereafter), the allied player would a) be able to build a defense for the UK, b) British money wolud be freed up to produce something more useful, c) French units such as transports, Bomber, Crusier, destroyer, submarines etc. could get used, d) a little more action in the atlantic even without major intervention of the US possible.

      Last but not Least: The French pieces in the game are useless. France is almoust never able to build something, in the rare cases it can, it will build at best Infanterie, Artillery, Armor, Fighter.

      Alternative:
      Remove all the French from the game and replace them with British troops. Add a +5 NO for France for Germany and change the turn-order to: Germany, USSR, Italy, UK, ANZAC, USA. That would be fine as well.

      posted in Axis & Allies Europe 1940
      C
      cenator01
    • RE: Should you liberate France?

      Following Idea:
      NO for taking Paris for Germany (+5 IPC/Turn) and even an NO for Germany for taking London (much harder if French could build in London +5 IPC/Turn).
      -France is after the fall of Paris still able to collect income and may use the UK-London Industrial complex as if it was a minor, French, Industrial complex.

      Why: Historically, almoust every european country, occipied by Germany, had an exile gouvernment in London and lots of volunteers fougth against Germany from their new homebase London/UK (people from Poland, Norway, France, Danmark, the Netherlands). I think it would be nice to reflect this by those small forces the French player could build.

      With the French income (~9-13 turn 1, ~6-7 every turn thereafter), the allied player would a) be able to build a defense for the UK, b) British money wolud be freed up to produce something more useful, c) French units such as transports, Bomber, Crusier, destroyer, submarines etc. could get used, d) a little more action in the atlantic even without major intervention of the US possible.

      Last but not Least: The French pieces in the game are useless. France is almoust never able to build something, in the rare cases it can, it will build at best Infanterie, Artillery, Armor, Fighter.

      Alternative:
      Remove all the French from the game and replace them with British troops. Add a +5 NO for France for Germany and change the turn-order to: Germany, USSR, Japan, USA, China, Italy, UK, ANZAC. That would be fine as well.

      Last: Remove those individuall wins on one half of the board. Its a global war and not completely seperated into Pacific and Europe. Get back to the 12/13 Victory cities on the global map. (Bid on the Victory cities for axis play).

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: Current Global Game

      Oh, I know this!
      Following: If you are playing with the original 6 Tac-Bomber for Japan, contact the customer support and tell them you are missing Japanese Tactical Bomber. They know the issue and will send you 6 additional Japanese Tactical Bomber. At least they sent me (and a friend of mine who also owns pacific 1940) additional 6 japanese tactical Bomber. They stated there should have been 9 instead of 6 in the box. Try it, they won’t charge you anything and send it right home to you (at least the shipping could take some time).

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: Current Global Game

      Gameplayerror: There is a Japanese Bomber on an Aircraft-carrier. This is not allowed (SZ 35, Philipines).

      As far as I can see and what I would recomend in upcomming games:

      • If Japan does not declare war until turn 3, the UK and ANZAC should declare war to gain their national objectives (+10ANZAC +5India). Japan will alway declare war on turn thee, no matter what. Japan could skipt a declaration of war on the US on turn three to gain the additional 10 IPC, but in fact those 10 IPC are set off by (2Philipines, 2 French SouthEastAsia, +5NO USA)

      Now in this game:
      UK could grab Greece to remove an italian NO, while Greece could be only attacked by air and 1 tank, probably holds. Taken with a tank and an inf, the Tank could really hurt the economics of Germany and/or Italy. (should try to releave the USSR by harassing Germany!)

      USSR: Forces in Far east should attack Japan (Korea). Does not trigger Manchuria rule, but pressures Japanese ground forces. Same holds true for India and China. Destroy as many ground forces as possible. Japan will be running out of Manpower on the continent.

      USA: 1/2 Punch on the German Fleet off Gibraltar. 2 Bomber 3 Fighter destroyer+crusier should do quite some damage (if he tips the carrier the planes have to land on Gibraltar and can’t defent against the British attack) then 2 subs and Aircraft should give the German Fleet the rest. With this Fleet gone the UK should be able to make some attacks on Germany in the next few rounds to draw attention from USSR.

      AXIS:
      I don’t know. They seem to have brouht the into a difficult situation. Japans Navy and Airforce is out of position (cant hit Burma). Probably pushing for Russia is the best option at the moment (and of cours grabbing the money isands and Malaya).

      Italy: Needs to defend the southern perimeter of Europe. Currently Europes south is wide open for the allies. When USA and UK Tag-Team on the German Fleet, The Brits from Africa will pour in.

      Germany: Keep pressuring the USSR. The USA is currently focusing on Japan (or will have to). No detailed plan here.

      my 2 cent.

      Have Fun playing.

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: Russian Alpha 3 NO a Mistake?

      I can’t see Germany fighting the USSR if they take London (Loose a bunch of ground forces and some planes) and the move their fleet down to Gibraltar (fully loaded to threaten USA) and still winning their fights against the USSR in eastern Europe and Finland/Scandinavia.

      Doesn’t seem very likeley.

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: Russian Alpha 3 NO a Mistake?

      I can’t understand why they removed the german sub national objective. I think it was quite historical and the brits are not too strong at all, even with 5 IPC more every other round. They added quite some NO for Italy and Germany (Oil bonus, North Africa) while they skipped the submarine Bonus for the UK. UK isn’t the most exciting country to play. They are every where, but can’t accomplish much after round one without the help of the US.

      I would prefere the submarine NO for the UK (no german submarine in atlantic or indic oceans, except hidden behind Danmark) and the London NO for Germany (or Italy as well). Sealion seems not to be the best and game winnig strategy in Alpha 3.9 any more (USSR NO) and it became a lot harder to accomplish compared to earlier versions

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: India bonus - does it go to Japan if Germany captures it

      They changed a lot of wording in alpha 3.9.
      Even the Islands in the pacific are Axis controlled, while Germany has to contorl every place except Caucasus on its own. I think, this is not what “National Objectives” should be. It sounds more like “Axis Objectives”. I don’t like it. It should just be Japan/Italy/Germany not Axis.

      (USSR does not get any Bonus for US/UK capturing axis terretories in Europe, and thats how it should be)

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: What Do Do With French Units (F1) That Survive German Attack

      As far as I can see, you could have as well hit Belgium with the British and retake france with the remaining french units, preserving the french fighter in normandy, because of to many targets for germany to attack, which would leave their attacks at high risk if they try all of them.

      my 2 cent

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: Fighting off Barbarossa from Moscow…

      Has anyone ever tried to send some russian tanks/mobile Inf to the japanese/Chines front, to kill the precious japanese ground forces and to give the US the possibility to get involved into europe earlier without loosing the game to japan?

      I think of the starting russian tanks and mobile wit additional first round buy of maybe 2 tanks 2 mobile inf.
      I guess, those 8 units won`t tip the tide on the european front, but could be a damn thorn in the japanese side. Loosing valuable, hard to replace japanese ground forces would help the allies in the pacific, the Us could start to send forces to the atlantic to support the offense of the brits.

      Any comment?

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: Can Allies win even through Russian has fallen

      Just play it out.
      If they can make it fast, maybe, if you can slow them enough, then you will crush them.

      BUT:
      I see, you made severla errors in your game:
      1. No Industrial complexes on islands.

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: Which of these 3 strategies is best?

      I’m sure you can give me more details on that “disaster”.
      There is a decent british flee stationed in the med, which should be able to keep Italy honest until at least turn 3. In addition, the strategic Bomber from London has almoust no value in defending, so utilize it against Italy.
      You can build up a decent defending force, without investing much more than the starting forces in the mediterran area and the strategic bomber.
      At turn 3, its quite clear if germany is heading towards sealion or barbarossa. If they go sealion, they will stand a hard fight and its not easy to achive victory (with the NEW setup) and if they achive it, its not a sure win of the game.

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: What is the best strategy for Axis and Allies Global 1940? plz help

      at least you need the odd artillery, to make some minor counter attacks on lightly defendet areas. solely infantry wont be effective enough.

      just my 2 cents

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: Which of these 3 strategies is best?

      None of them.
      First, prevent a Super Japan (US, INDIA, ANZAC)
      and keep Italy honest (UK)
      then open an western front to Germany to keep them from crushing the USSR (UK, US).
      Last: Win the game

      posted in Axis & Allies Global 1940
      C
      cenator01
    • RE: Japan

      Your Japanese Fleet, consisting of 4 Carrier, 1 Battleship, 8 Fighter will have to fight most likely:
      1 Bomber, 1 Tac, 5 Fighter, 2 Battleships, 2 Carrier, 2 Destroyer, 2 Crusier, 1 Sub (another figther, Destroyer and sub is likely and at least one mor ship).
      You need to bring another 4 ships (2 crusier, 2 destroyer) or it will be close.

      first combat round:
      Japan scores 9@4 ~ 6, 4@2 ~ 1  (7 hits)
      US scores: 3@4 ~ 2, 7@3 ~ 3, 3@2 ~ 1 (6 hits)

      second round: (all capital ships hit once and one carrier sunk):
      JAPAN: 9@4 ~ 6, 3@2 ~ 1 (7 hits)
      USA (2 Carrier Sunk, 1 battleship hit, 2 destroyer sunk):
      US: 3@4 ~ 2, 7@3 ~ 4, 1@2 ~0 (6 hits) (7@3 ~3,5 hits, in two turns of combat 7 hits, oce 3 once 4)

      Leaves: Japan looses: 3 Carrier and 3 Fighter, US looses: 2 Crusier, 1 Sub and 4 fighter
      Japan: 6@4 ~ 4 hits
      US: 3@4 ~ 2hits, 1@3 ~0.5
      Leaves the Japanese navy with 1 damaged battleship, and 2 Fighter.

      This navy cant threaten an attack on Australia and will give the UK Player the oportunity to start an large scale attack on Japan and its remaining small fleet, while the US can and will build up another large Navy relatively fast (much more income than Japan).

      I thikn, this is the way to loose the pacific fast to the allies, and therefore to loose the game, because the US only needs to invet 2 more turns to secure the pacific and then can focus on Europe.

      my 2 cents

      posted in Axis & Allies Global 1940
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      cenator01
    • RE: How likely could America fall if all the Axis work together?

      I don’t see Italy ever in the position, to can open for Germany. There is quite a large British fleet floating in the Mediterran sea. Depending on what i have read on sea-lion in alpha+3, i don’ think the Italian fleet will ever leave the mediterran sea.

      To set up a good sea-lion, most people are sugesting to leave sz110 (Battleship and crusier). These ships will most likely move into the mediterran sea and combine with the rest of the fleet next to Gibraltar. On turn 2, Germany sets up the real sea-lion thread. Most probably, Germany can not take Gibraltar without major losses (at least 2 transports, if UK put a tank, a Infantry and a fighter on Gibraltar).
      Germany will have to fight its way through the british Navy (or Italy, but they won’t win this fight), leaving them with not enough ships to break through any decent US Navy.

      I don’t think this is ever doable, except against an very, very unexperienced player.

      posted in Axis & Allies Global 1940
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      cenator01
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