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    Posts made by cds

    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Politics - Americans
                  Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

      Purchase Units - Americans
                  Americans buy 3 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                  1 artillery moved from Gibraltar to Spain
                  3 fighters moved from Gibraltar to Spain
                  3 fighters moved from United Kingdom to Spain
                  2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                  2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
                  1 mech_infantry moved from Tunisia to 94 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                  1 carrier moved from 92 Sea Zone to 91 Sea Zone
                  2 infantry moved from Central United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                  1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 aaGuns, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                  1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  3 fighters moved from Queensland to 54 Sea Zone
                  1 bomber moved from India to Kazakhstan
                  1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                  1 carrier moved from 92 Sea Zone to 99 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                  1 fighter moved from Egypt to 99 Sea Zone
                  1 fighter moved from 99 Sea Zone to Cyprus

      Combat - Americans
                  Battle in Spain
                      Americans attack with 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys
                      Neutral_True defend with 6 infantry
                          Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys in Spain, round 2 :  5/11 hits
                          Neutral_True roll dice for 6 infantry in Spain, round 2 :  4/6 hits
                          5 infantry owned by the Neutral_True, 2 mech_infantrys owned by the Americans and 2 infantry owned by the Americans lost in Spain
                          Americans roll dice for 1 artillery and 6 fighters in Spain, round 3 :  3/7 hits
                          Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                          1 infantry owned by the Neutral_True lost in Spain
                      Americans win, taking Spain from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 4
                      Casualties for Americans: 2 infantry and 2 mech_infantrys
                      Casualties for Neutral_True: 6 infantry
                  Battle in Portugal
                      Americans attack with 2 artilleries and 2 infantry
                      Neutral_True defend with 2 infantry
                          Americans roll dice for 1 cruiser in Portugal, round 2 :  0/1 hits
                          Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 :  1/4 hits
                          Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                          1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                          Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 :  2/3 hits
                          Neutral_True roll dice for 1 infantry in Portugal, round 3 :  0/1 hits
                          1 infantry owned by the Neutral_True lost in Portugal
                      Americans win, taking Portugal from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                      Casualties for Neutral_True: 2 infantry
                  Battle in Kazakhstan
                      Americans attack with 1 bomber
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                          Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kazakhstan
                      Americans win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Americans
                  1 bomber moved from Kazakhstan to India
                  1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
                        Americans take Crete from Neutral_Allies
                  1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                  1 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
                  2 fighters moved from Spain to 99 Sea Zone
                  1 fighter moved from Spain to United Kingdom
                  3 fighters moved from Spain to Gibraltar
                  2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
                  1 aaGun moved from Gibraltar to Spain

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  8 infantry placed in Central United States
                  1 submarine placed in 10 Sea Zone
                  3 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Territory Summary for Americans :

      India : 1 bomber
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield
          37 Sea Zone : 1 flag
          10 Sea Zone : 1 submarine
          54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines
          Central United States : 1 aaGun, 1 factory_major and 8 infantry
          Eastern United States : 1 airfield, 1 factory_major and 1 harbour
          Gibraltar : 3 fighters
          Cyprus : 1 fighter
          United Kingdom : 1 fighter
          Syria : 1 infantry and 1 mech_infantry
          Tunisia : 1 flag
          Portugal : 1 flag, 2 artilleries and 1 infantry
          Crete : 1 flag, 1 infantry and 1 mech_infantry
          99 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
          101 Sea Zone : 4 transports
          Spain : 1 flag, 3 aaGuns, 1 artillery and 2 infantry
          91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports

      Production/PUs Summary :

      Germans : 52 / 64
          Russians : 23 / 39
          Japanese : 58 / 58
          Americans : 54 / 74
          Chinese : 2 / 4
          British : 32 / 37
          UK_Pacific : 10 / 10
          Italians : 15 / 15
          ANZAC : 15 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 15 / 0

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  5 infantry moved from Scotland to United Kingdom
                  1 armour moved from Morocco to Tunisia
                  1 mech_infantry moved from Morocco to Tunisia
                  1 infantry moved from Morocco to Algeria
                  1 mech_infantry moved from Algeria to Libya
                  1 bomber and 1 fighter moved from Egypt to Italian Somaliland
                  2 fighters moved from Egypt to Persia
                  1 fighter and 1 tactical_bomber moved from Persia to Russia
                  1 submarine moved from 92 Sea Zone to 93 Sea Zone
                  2 fighters moved from Gibraltar to 93 Sea Zone
                  1 artillery and 2 infantry moved from Persia to Northwest Persia
                  1 mech_infantry moved from Yunnan to Kwangtung
                        UK_Pacific take Kwangtung from Japanese
                  9 mech_infantrys moved from Yunnan to Kiangsi
                  1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                  5 mech_infantrys moved from India to Yunnan
                  3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Malaya to Shan State
                  2 infantry moved from Yunnan to Kweichow
                  1 armour moved from Yunnan to Kweichow
                  1 infantry moved from Yunnan to Kweichow
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi

      Combat - British
                  Battle in Holland Belgium
                  Battle in Kweichow
                      British attack with 1 armour and 3 infantry
                      Japanese defend with 1 armour
                          British roll dice for 1 armour and 3 infantry in Kweichow, round 2 :  1/4 hits
                          Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                      British win, taking Holland Belgium from Germans, taking Kweichow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 armour
                  Battle in Kiangsi
                      British attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber
                      Japanese defend with 2 fighters and 2 tactical_bombers
                          British roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  1/11 hits
                          Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsi, round 2 :  3/4 hits
                          3 mech_infantrys owned by the British and 1 tactical_bomber owned by the Japanese lost in Kiangsi
                          British roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 :  4/8 hits
                          Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 3 :  1/3 hits
                          1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kiangsi
                      British win, taking Kiangsi from Japanese with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
                      Casualties for British: 4 mech_infantrys
                      Casualties for Japanese: 2 fighters and 2 tactical_bombers
                  Battle in 93 Sea Zone
                      British attack with 2 fighters and 1 submarine
                      Italians defend with 1 destroyer
                          British roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                          Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians lost in 93 Sea Zone
                      British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in Italian Somaliland
                      British attack with 1 bomber and 1 fighter
                      Italians defend with 1 infantry
                          British roll dice for 1 bomber and 1 fighter in Italian Somaliland, round 2 :  2/2 hits
                          Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Italian Somaliland
                      British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Italian Somaliland to Ethiopia
                  1 bomber moved from Italian Somaliland to Persia
                  1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
                  2 fighters moved from 93 Sea Zone to Gibraltar

      Place Units - British
                  3 infantry placed in Persia
                  2 mech_infantrys placed in Egypt
                  1 fighter placed in United Kingdom
                  1 transport placed in 110 Sea Zone

      Turn Complete - British
                  British collect 37 PUs; end with 37 PUs total

      Place Units - UK_Pacific
                  5 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,3,3,2,4,3,1,4,6,1,3,3,6,5,3,2,2,2,3,2,6,5,4,3,6
                  UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                  Some Units in India change ownership: 5 mech_infantrys

      Territory Summary for British and UK_Pacific :

      Kiangsi : 5 mech_infantrys
          Yunnan : 1 aaGun, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
          Kweichow : 1 armour and 2 infantry
          Shan State : 1 infantry
          India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
          Malaya : 1 harbour
          Kwangtung : 1 harbour and 1 mech_infantry
          Sumatra : 1 flag, 1 infantry
          26 Sea Zone : 1 battleship and 1 cruiser
          Iceland : 1 airfield
          Quebec : 1 artillery, 1 factory_minor and 1 infantry
          Trans-Jordan : 3 artilleries and 1 infantry
          Gibraltar : 1 airfield, 2 fighters, 1 harbour and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
          Algeria : 1 infantry
          Tunisia : 1 flag, 1 armour and 1 mech_infantry
          Holland Belgium : 1 flag, 1 infantry
          Tobruk : 1 flag
          Libya : 1 flag, 1 mech_infantry
          Ethiopia : 1 fighter
          Russia : 4 fighters and 1 tactical_bomber
          93 Sea Zone : 1 flag, 1 submarine
          Eire : 1 flag
          92 Sea Zone : 1 destroyer
          Eastern Persia : 1 flag
          Brazil : 1 flag
          Northwest Persia : 1 flag, 1 artillery and 4 infantry
          Persia : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 3 infantry
          Suriname : 1 flag, 2 infantry
          110 Sea Zone : 2 transports

      Production/PUs Summary :

      Germans : 42 / 60
          Russians : 30 / 36
          Japanese : 29 / 38
          Americans : 58 / 78
          Chinese : 10 / 15
          British : 37 / 37
          UK_Pacific : 21 / 23
          Italians : 14 / 15
          ANZAC : 15 / 24
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi

      Combat - Chinese
                  Battle in Kwangsi
                      Chinese attack with 1 artillery, 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 :  1/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 :  1/4 hits
                          Japanese roll dice for 1 artillery in Kwangsi, round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kwangsi to Yunnan

      Place Units - Chinese
                  2 artilleries and 2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Kwangsi : 1 artillery and 1 infantry
          Yunnan : 2 artilleries, 1 fighter and 2 infantry

      Production/PUs Summary :

      Germans : 45 / 60
          Russians : 30 / 36
          Japanese : 34 / 38
          Americans : 58 / 78
          Chinese : 8 / 15
          British : 34 / 34
          UK_Pacific : 18 / 20
          Italians : 14 / 15
          ANZAC : 15 / 24
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                  1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                  1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                  3 fighters moved from Gibraltar to 112 Sea Zone
                  1 fighter moved from 91 Sea Zone to 112 Sea Zone
                  1 bomber moved from Scotland to Finland
                  2 tactical_bombers moved from 91 Sea Zone to United Kingdom
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                  2 fighters moved from 7 Sea Zone to 6 Sea Zone
                  1 infantry moved from Soviet Far East to 4 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar
                  2 infantry moved from Central United States to 101 Sea Zone
                  1 armour moved from Soviet Far East to Amur
                  1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea

      Combat - Americans
                  Battle in Norway
                      Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                      Germans defend with 2 infantry
                          Americans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                          Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Norway, round 2 :  2/6 hits
                          Germans roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Norway
                      Americans win, taking Norway from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Normandy Bordeaux
                  Battle in Finland
                      Americans attack with 1 bomber
                      Germans defend with 1 infantry
                          Americans roll dice for 1 bomber in Finland, round 2 :  0/1 hits
                          Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber in Finland, round 3 :  0/1 hits
                          Germans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                          Americans roll dice for 1 bomber in Finland, round 4 :  0/1 hits
                          Germans roll dice for 1 infantry in Finland, round 4 :  1/1 hits
                          1 bomber owned by the Americans lost in Finland
                      Germans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is -12
                      Casualties for Americans: 1 bomber
                  Battle in 6 Sea Zone
                      Americans attack with 2 fighters and 1 transport
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 6 Sea Zone
                      Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Korea

      Non Combat Move - Americans
                  1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                  1 destroyer moved from 7 Sea Zone to 18 Sea Zone
                  1 submarine moved from 7 Sea Zone to 6 Sea Zone
                  2 fighters moved from 6 Sea Zone to 25 Sea Zone
                  1 carrier and 1 destroyer moved from 7 Sea Zone to 25 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western United States to Midway
                  1 aaGun moved from Central United States to 101 Sea Zone
                  1 aaGun, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                  1 mech_infantry moved from Central America to 89 Sea Zone
                  1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                  1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  2 infantry placed in Central United States
                  3 fighters placed in Eastern United States
                  2 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 58 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      Territory Summary for Americans :

      Korea : 1 flag, 1 infantry
          Borneo : 1 artillery and 1 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield, 1 fighter and 1 tactical_bomber
          Amur : 1 armour
          35 Sea Zone : 1 flag
          26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters
          25 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
          19 Sea Zone : 1 destroyer
          18 Sea Zone : 1 destroyer
          6 Sea Zone : 1 submarine and 1 transport
          Central United States : 3 aaGuns, 1 factory_major and 2 infantry
          Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
          Gibraltar : 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry
          United Kingdom : 2 tactical_bombers
          Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Norway : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
          112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports
          101 Sea Zone : 2 transports
          91 Sea Zone : 2 transports
          110 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 45 / 60
          Russians : 30 / 36
          Japanese : 35 / 38
          Americans : 58 / 78
          Chinese : 7 / 15
          British : 34 / 34
          UK_Pacific : 18 / 20
          Italians : 14 / 15
          ANZAC : 15 / 24
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      Perhaps you have 2 turns of Russia in your mail box, last one I uploaded. Forgot to press upload first time I believe. Could also have been local gaming, but result was the same.

      posted in League
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      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Sakha to Siberia
                        Russians take Siberia from Japanese
                  16 infantry moved from Sakha to Amur
                  1 mech_infantry moved from Egypt to Ethiopia
                        Russians take Ethiopia from Italians
                  3 armour moved from Caucasus to Samara
                  1 infantry moved from Rostov to Tambov
                  1 infantry moved from Russia to Tambov
                  1 artillery and 1 infantry moved from Smolensk to Belarus
                  2 fighters and 1 tactical_bomber moved from Russia to Belarus
                  1 infantry moved from Russia to Smolensk

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 3 infantry
                          Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  4/5 hits
                          Germans roll dice for 3 infantry in Belarus, round 2 :  0/3 hits
                          3 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Belarus to Russia
                  2 aaGuns moved from Sakha to Amur

      Place Units - Russians
                  2 armour, 4 artilleries and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 30 PUs; end with 30 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs

      Territory Summary for Russians :

      Amur : 2 aaGuns and 16 infantry
          Siberia : 1 infantry
          Ethiopia : 1 flag, 1 mech_infantry
          Belarus : 1 artillery and 1 infantry
          Rostov : 1 infantry
          Russia : 4 aaGuns, 1 airfield, 4 armour, 21 artilleries, 1 factory_major, 2 fighters, 35 infantry and 1 tactical_bomber
          Tambov : 2 infantry
          Volgograd : 1 factory_minor
          Smolensk : 1 infantry
          Samara : 3 armour
          125 Sea Zone : 1 submarine
          Iraq : 1 flag
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 50 / 60
          Russians : 30 / 36
          Japanese : 35 / 43
          Americans : 50 / 70
          Chinese : 10 / 15
          British : 34 / 34
          UK_Pacific : 18 / 20
          Italians : 14 / 15
          ANZAC : 15 / 24
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      Stupid dice!!! 3 aa hits!!!

      posted in League
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      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Ulaanbaatar to Buryatia
                  1 infantry moved from Buyant-Uhaa to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Buyant-Uhaa to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Dzavhan to Olgiy
                  2 infantry moved from Olgiy to Kansu
                  9 infantry moved from Novosibirsk to Vologda
                  25 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber moved from Russia to Bryansk
                  1 mech_infantry moved from Egypt to Tobruk
                        Russians take Tobruk from Italians
                  1 armour moved from Ethiopia to Italian Somaliland
                        Russians take Italian Somaliland from Italians
                  1 armour moved from Italian Somaliland to Ethiopia
                  1 armour moved from Iraq to Caucasus

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 9 infantry
                      Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                          Russians roll dice for 9 infantry in Vologda, round 2 :  3/9 hits
                          Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 :  1/3 hits
                          1 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 8 infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Russians attack with 25 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
                      Germans defend with 3 aaGuns, 13 armour, 3 artilleries, 23 infantry and 16 mech_infantrys
                          AA fire in Bryansk :  3/3 hits
                          2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians lost in Bryansk
                          Russians roll dice for 25 artilleries and 44 infantry in Bryansk, round 2 :  14/69 hits
                          Germans roll dice for 3 aaGuns, 13 armour, 3 artilleries, 23 infantry and 16 mech_infantrys in Bryansk, round 2 :  17/55 hits
                          17 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Bryansk
                          Russians roll dice for 25 artilleries and 27 infantry in Bryansk, round 3 :  15/52 hits
                          Germans roll dice for 13 armour, 3 artilleries, 12 infantry and 16 mech_infantrys in Bryansk, round 3 :  19/44 hits
                          19 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 12 infantry owned by the Germans lost in Bryansk
                          Russians roll dice for 25 artilleries and 8 infantry in Bryansk, round 4 :  12/33 hits
                          Germans roll dice for 13 armour, 3 artilleries and 13 mech_infantrys in Bryansk, round 4 :  6/29 hits
                          6 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Bryansk
                          Russians roll dice for 25 artilleries and 2 infantry in Bryansk, round 5 :  8/27 hits
                          Germans roll dice for 13 armour, 3 artilleries and 1 mech_infantry in Bryansk, round 5 :  7/17 hits
                          2 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 5 artilleries owned by the Russians, 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Bryansk
                          Russians roll dice for 20 artilleries in Bryansk, round 6 :  10/20 hits
                          Germans roll dice for 9 armour in Bryansk, round 6 :  5/9 hits
                          5 artilleries owned by the Russians and 9 armour owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 15 artilleries remaining. Battle score for attacker is 35
                      Casualties for Germans: 3 aaGuns, 13 armour, 3 artilleries, 23 infantry and 16 mech_infantrys
                      Casualties for Russians: 10 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 aaGun moved from Novosibirsk to Vologda
                  2 aaGuns moved from Russia to Bryansk

      Place Units - Russians
                  2 artilleries, 1 fighter and 7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 27 PUs; end with 27 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs

      Territory Summary for Russians :

      Jehol : 1 infantry
          Kansu : 1 aaGun and 5 infantry
          Chahar : 1 infantry
          Buryatia : 1 infantry
          Olgiy : 1 flag, 1 infantry
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Buyant-Uhaa : 1 flag
          Ulaanbaatar : 1 flag
          Tsagaan Olom : 1 flag
          Tobruk : 1 flag, 1 mech_infantry
          Italian Somaliland : 1 flag
          Ethiopia : 1 flag, 1 armour
          Bryansk : 2 aaGuns and 15 artilleries
          Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 7 infantry
          Vologda : 1 aaGun and 8 infantry
          Volgograd : 1 factory_minor
          Caucasus : 1 armour
          Iraq : 1 flag
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 52 / 64
          Russians : 27 / 39
          Japanese : 42 / 45
          Americans : 54 / 74
          Chinese : 5 / 4
          British : 32 / 37
          UK_Pacific : 16 / 10
          Italians : 15 / 15
          ANZAC : 15 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 5

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from 92 Sea Zone to Gibraltar
                  1 cruiser moved from 110 Sea Zone to 92 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      Gibraltar : 2 infantry
          Egypt : 1 infantry
          92 Sea Zone : 1 cruiser

      Production/PUs Summary :

      Germans : 51 / 63
          Russians : 28 / 39
          Japanese : 44 / 45
          Americans : 54 / 74
          Chinese : 3 / 4
          British : 32 / 37
          UK_Pacific : 16 / 10
          Italians : 15 / 15
          ANZAC : 15 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 aaGuns, 2 fighters and 2 infantry moved from Northern Territory to Queensland
                  2 fighters moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
                  ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      Territory Summary for ANZAC :

      Siam : 1 flag
          India : 2 fighters
          Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 2 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 factory_minor and 1 harbour
          New Guinea : 1 infantry
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag
          26 Sea Zone : 1 carrier
          54 Sea Zone : 1 submarine
          62 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
          Egypt : 1 fighter

      Production/PUs Summary :

      Germans : 51 / 63
          Russians : 28 / 39
          Japanese : 44 / 45
          Americans : 54 / 74
          Chinese : 3 / 4
          British : 32 / 37
          UK_Pacific : 16 / 10
          Italians : 15 / 15
          ANZAC : 15 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 5

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - British
                  British buy 1 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from Burma to Yunnan
                  1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                  1 fighter moved from India to Yunnan
                  1 infantry moved from Trans-Jordan to 81 Sea Zone
                  1 battleship, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
                  1 infantry moved from 98 Sea Zone to Alexandria
                  2 fighters moved from Gibraltar to 98 Sea Zone
                  1 fighter moved from Egypt to Alexandria
                  2 infantry moved from Egypt to Alexandria
                  1 infantry moved from Egypt to Alexandria
                  1 mech_infantry moved from Egypt to Iraq
                  2 mech_infantrys moved from West India to India
                  1 armour moved from West India to Burma
                  5 infantry moved from India to Burma
                  2 mech_infantrys moved from Burma to India
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                  2 transports moved from 110 Sea Zone to 92 Sea Zone

      Combat - British
                  Battle in Alexandria
                      British attack with 1 fighter and 4 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 battleship in Alexandria, round 2 :  1/1 hits
                          Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                      British win, taking Alexandria from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Yunnan
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Yunnan to India
                  1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                  1 fighter moved from Alexandria to Egypt

      Place Units - British
                  1 destroyer placed in 80 Sea Zone
                  1 factory_minor placed in Egypt
                  1 armour and 1 mech_infantry placed in Persia

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  4 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,1,6,3,6,3,3,6
                  UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
                  Some Units in India change ownership: 4 infantry

      Territory Summary for British and UK_Pacific :

      Yunnan : 2 infantry
          Burma : 3 aaGuns, 1 armour, 1 fighter, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
          India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
          Malaya : 1 harbour
          French Indo China : 1 flag
          Sumatra : 1 flag, 1 infantry
          Iceland : 1 airfield
          Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          Alexandria : 3 infantry
          Gibraltar : 1 airfield, 1 harbour and 4 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
          80 Sea Zone : 1 destroyer
          106 Sea Zone : 1 transport
          Eire : 1 flag
          Iraq : 1 mech_infantry
          92 Sea Zone : 2 transports
          Eastern Persia : 1 flag
          Brazil : 1 flag
          Northwest Persia : 1 flag, 1 infantry
          Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
          98 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
          91 Sea Zone : 1 destroyer
          Suriname : 1 flag

      Production/PUs Summary :

      Germans : 51 / 63
          Russians : 32 / 39
          Japanese : 44 / 45
          Americans : 54 / 74
          Chinese : 3 / 4
          British : 32 / 37
          UK_Pacific : 16 / 10
          Italians : 11 / 18
          ANZAC : 15 / 30
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  EDIT: 1 submarine moved from 37 Sea Zone to 54 Sea Zone
                  2 infantry moved from Tsinghai to Sikang
                  1 fighter moved from Kansu to Sikang

      Combat - Chinese
                  Battle in Sikang
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Sikang
                          Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Sikang
                      retreated to Sikang
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Sikang to Kansu

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 4 PUs total

      Territory Summary for Chinese :

      Kansu : 1 fighter
          Tsinghai : 2 infantry

      Production/PUs Summary :

      Germans : 51 / 63
          Russians : 32 / 39
          Japanese : 45 / 45
          Americans : 54 / 74
          Chinese : 2 / 4
          British : 32 / 30
          UK_Pacific : 16 / 12
          Italians : 11 / 18
          ANZAC : 15 / 30
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 5

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 mech_infantry moved from Morocco to Tunisia
                        Americans take Tunisia from Italians

      Combat - Americans

      Non Combat Move - Americans
                  1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 aaGuns moved from Central United States to 101 Sea Zone
                  1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from 110 Sea Zone to United Kingdom
                  3 fighters moved from 110 Sea Zone to Gibraltar
                  1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                  1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                  2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                  1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to 26 Sea Zone
                  3 fighters moved from Northern Territory to Queensland
                  1 bomber moved from Northern Territory to India

      Place Units - Americans
                  1 carrier and 2 destroyers placed in 101 Sea Zone
                  2 infantry placed in Central United States
                  3 fighters and 1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      Territory Summary for Americans :

      India : 1 bomber
          Queensland : 3 fighters
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield
          Celebes : 1 flag, 1 armour, 1 artillery and 1 infantry
          43 Sea Zone : 1 flag
          37 Sea Zone : 1 flag, 1 submarine
          26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
          Central United States : 1 aaGun, 1 factory_major and 2 infantry
          Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
          Gibraltar : 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
          Egypt : 1 fighter
          United Kingdom : 3 fighters
          Morocco : 2 infantry and 1 mech_infantry
          Tunisia : 1 flag, 1 mech_infantry
          89 Sea Zone : 2 artilleries, 2 infantry and 2 transports
          92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 transports
          101 Sea Zone : 2 aaGuns, 1 carrier, 2 destroyers and 2 transports
          91 Sea Zone : 2 transports

      Production/PUs Summary :

      Germans : 51 / 63
          Russians : 32 / 39
          Japanese : 45 / 45
          Americans : 54 / 74
          Chinese : 2 / 5
          British : 32 / 30
          UK_Pacific : 16 / 12
          Italians : 11 / 18
          ANZAC : 15 / 30
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 fighter moved from Egypt to Persia

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 2 infantry
          Algeria : 2 infantry
          Persia : 1 fighter

      Production/PUs Summary :

      Germans : 47 / 60
          Russians : 31 / 40
          Japanese : 36 / 43
          Americans : 50 / 70
          Chinese : 10 / 15
          British : 34 / 34
          UK_Pacific : 18 / 20
          Italians : 15 / 15
          ANZAC : 15 / 24
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
                  1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland

      Place Units - ANZAC
                  1 factory_minor placed in Queensland
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                  ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      Territory Summary for ANZAC :

      Siam : 1 flag
          Shan State : 2 infantry
          India : 3 fighters
          Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag
          54 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 1 transport
          Egypt : 1 infantry

      Production/PUs Summary :

      Germans : 47 / 60
          Russians : 31 / 40
          Japanese : 36 / 43
          Americans : 50 / 70
          Chinese : 10 / 15
          British : 34 / 34
          UK_Pacific : 18 / 20
          Italians : 15 / 15
          ANZAC : 15 / 24
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 airfield, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 5 mech_infantrys; Remaining resources: 2 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                  1 submarine moved from 109 Sea Zone to 92 Sea Zone
                  2 fighters moved from United Kingdom to 92 Sea Zone
                  1 bomber moved from Algeria to 92 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 armour moved from Algeria to Morocco
                  1 mech_infantry moved from United Kingdom to 109 Sea Zone
                  1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  4 infantry moved from United Kingdom to Scotland
                  1 infantry moved from United Kingdom to Scotland
                  1 infantry moved from Persia to Northwest Persia
                  1 infantry moved from Iraq to Northwest Persia
                  2 fighters moved from Persia to Russia
                  1 fighter moved from Shensi to Russia
                  1 mech_infantry moved from Burma to Hunan
                        Chinese take Hunan from Japanese
                  7 mech_infantrys moved from India to Yunnan
                  1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan

      Combat - British
                  Battle in 92 Sea Zone
                      British attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                      Germans defend with 1 submarine
                          British roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/4 hits
                          Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 92 Sea Zone
                      British win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  2 fighters moved from 92 Sea Zone to Gibraltar
                  2 fighters moved from Algeria to Egypt
                  1 fighter and 1 tactical_bomber moved from Egypt to Persia
                  1 aaGun moved from Burma to Yunnan
                  1 aaGun moved from Burma to India
                  1 bomber moved from 92 Sea Zone to Egypt
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

      Place Units - British
                  1 artillery and 2 infantry placed in Persia
                  1 fighter placed in Egypt
                  1 airfield placed in Gibraltar

      Turn Complete - British
                  British collect 34 PUs; end with 34 PUs total

      Place Units - UK_Pacific
                  5 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                  UK_Pacific collect 18 PUs; end with 20 PUs total
                  Some Units in India change ownership: 5 mech_infantrys

      Territory Summary for British and UK_Pacific :

      Yunnan : 1 aaGun, 1 armour, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
          Hunan : 1 mech_infantry
          India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
          Malaya : 1 harbour and 1 infantry
          Sumatra : 1 flag, 1 infantry
          54 Sea Zone : 1 battleship and 1 cruiser
          Iceland : 1 airfield
          Quebec : 1 artillery, 1 factory_minor and 1 infantry
          Gibraltar : 1 airfield, 2 fighters, 1 harbour and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield and 5 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 infantry
          Anglo Egyptian Sudan : 1 infantry
          Morocco : 1 armour, 1 infantry and 1 mech_infantry
          Algeria : 1 mech_infantry
          Tunisia : 1 flag
          Tobruk : 1 flag
          Libya : 1 flag
          Russia : 3 fighters
          Eire : 1 flag
          92 Sea Zone : 1 destroyer and 1 submarine
          Eastern Persia : 1 flag
          Brazil : 1 flag
          Northwest Persia : 1 flag, 2 infantry
          Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
          91 Sea Zone : 1 transport
          Suriname : 1 flag, 2 infantry

      Production/PUs Summary :

      Germans : 47 / 60
          Russians : 33 / 40
          Japanese : 36 / 43
          Americans : 50 / 70
          Chinese : 10 / 15
          British : 34 / 34
          UK_Pacific : 18 / 20
          Italians : 13 / 19
          ANZAC : 15 / 25
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 armour
                          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                          Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                          1 armour owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Yunnan

      Place Units - Chinese
                  1 artillery and 2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 1 artillery, 1 fighter and 2 infantry
          Kweichow : 3 infantry

      Production/PUs Summary :

      Germans : 47 / 60
          Russians : 33 / 40
          Japanese : 37 / 43
          Americans : 50 / 70
          Chinese : 9 / 15
          British : 34 / 35
          UK_Pacific : 18 / 22
          Italians : 13 / 19
          ANZAC : 15 / 25
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                  1 bomber moved from Eastern United States to Scotland
                  1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                  1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                  2 fighters moved from Hawaiian Islands to 6 Sea Zone
                  2 submarines moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  2 submarines moved from 54 Sea Zone to 35 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 3 mech_infantrys, 2 tactical_bombers and 4 transports
                      Germans defend with 1 submarine
                          Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 91 Sea Zone, round 2 :  2/9 hits
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 35 Sea Zone
                      Americans attack with 2 submarines
                      Japanese defend with 1 submarine and 2 transports
                      1 submarine owned by the Japanese Submerged
                          2 transports owned by the Japanese lost in 35 Sea Zone
                          Americans roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                      Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                      Casualties for Japanese: 2 transports
                  Battle in Soviet Far East
                  Battle in 43 Sea Zone
                      Americans attack with 2 submarines and 1 transport
                      Japanese defend with 1 destroyer and 1 transport
                          Americans roll dice for 2 submarines in 43 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 43 Sea Zone
                      Americans win, taking Soviet Far East from Japanese, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 9
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in Borneo
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 artillery
                          Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                          Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Borneo
                      Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in 6 Sea Zone
                      Americans attack with 2 fighters
                      Japanese defend with 1 carrier and 1 transport
                          Americans roll dice for 2 fighters in 6 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 :  0/1 hits
                          1 carrier owned by the Japanese lost in 6 Sea Zone
                          1 transport owned by the Japanese lost in 6 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 23
                      Casualties for Japanese: 1 carrier and 1 transport

      Non Combat Move - Americans
                  1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                  2 fighters moved from 6 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                  1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  2 infantry placed in Central United States
                  1 fighter placed in Eastern United States
                  1 fighter and 1 tactical_bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      Territory Summary for Americans :

      Borneo : 1 artillery and 1 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield
          Soviet Far East : 1 armour and 1 infantry
          43 Sea Zone : 1 flag, 1 submarine and 1 transport
          35 Sea Zone : 1 flag, 2 submarines
          10 Sea Zone : 1 carrier and 1 destroyer
          7 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 submarine
          4 Sea Zone : 1 transport
          54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
          Central United States : 4 aaGuns, 1 factory_major and 2 infantry
          Central America : 1 mech_infantry
          Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
          Gibraltar : 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys
          Scotland : 1 bomber
          101 Sea Zone : 2 transports
          91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 4 transports

      Production/PUs Summary :

      Germans : 47 / 60
          Russians : 33 / 40
          Japanese : 38 / 43
          Americans : 50 / 70
          Chinese : 8 / 10
          British : 34 / 35
          UK_Pacific : 18 / 22
          Italians : 13 / 19
          ANZAC : 15 / 25
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                  1 bomber moved from Eastern United States to Scotland
                  1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                  1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                  2 fighters moved from Hawaiian Islands to 6 Sea Zone
                  2 submarines moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  2 submarines moved from 54 Sea Zone to 35 Sea Zone

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    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 2 armour and 8 artilleries; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Bryansk to Ukraine
                  1 artillery and 2 infantry moved from Archangel to Novgorod
                  1 artillery moved from Archangel to Smolensk
                  2 infantry moved from Russia to Smolensk
                  2 infantry moved from Bryansk to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Belarus
                  1 fighter moved from Russia to Ukraine
                  2 infantry moved from Volgograd to Rostov
                  18 infantry moved from Buryatia to Sakha

      Combat - Russians
                  Battle in Sakha
                      Russians attack with 18 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 18 infantry in Sakha, round 2 :  2/18 hits
                          Japanese roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                      Russians win, taking Sakha from Japanese with 17 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Italians defend with 1 armour
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                          Italians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                      Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 factory_minor and 1 mech_infantry
                          Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  3/3 hits
                          Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Novgorod
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                          Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Belarus to Russia
                  1 fighter moved from Ukraine to Russia
                  2 aaGuns moved from Buryatia to Sakha
                  2 armour moved from Iraq to Caucasus
                  1 mech_infantry moved from Iraq to Egypt
                  1 armour moved from Iraq to Caucasus
                  1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                  1 submarine moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Bryansk to Belarus
                  4 aaGuns, 8 artilleries and 26 infantry moved from Bryansk to Russia

      Place Units - Russians
                  2 armour and 8 artilleries placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

      Territory Summary for Russians :

      Sakha : 2 aaGuns and 17 infantry
          Egypt : 1 mech_infantry
          Belarus : 2 infantry
          Bryansk : 2 infantry
          Rostov : 2 infantry
          Russia : 4 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
          Ukraine : 1 factory_minor and 2 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          Caucasus : 3 armour
          Smolensk : 1 artillery and 1 infantry
          125 Sea Zone : 1 submarine
          Iraq : 1 flag
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 47 / 60
          Russians : 32 / 40
          Japanese : 32 / 47
          Americans : 52 / 75
          Chinese : 10 / 10
          British : 34 / 35
          UK_Pacific : 21 / 22
          Italians : 13 / 19
          ANZAC : 15 / 25
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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