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    Posts made by cds

    • RE: L16 Radiant vs cds (allies+20)

      You had luck in holland/belgium  :lol:

      posted in League
      cdsC
      cds
    • RE: L16 Radiant vs cds (allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 fighter moved from United Kingdom to Holland Belgium

      Combat - French
                  Battle in Holland Belgium
                      French attack with 1 artillery, 1 fighter and 1 infantry
                      Germans defend with 3 aaGuns and 1 tactical_bomber
                          AA fire in Holland Belgium :  0/1 hits
                          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                          Germans roll dice for 3 aaGuns and 1 tactical_bomber in Holland Belgium, round 2 :  0/1 hits
                          1 aaGun owned by the Germans lost in Holland Belgium
                          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  0/3 hits
                          Germans roll dice for 2 aaGuns and 1 tactical_bomber in Holland Belgium, round 3 :  0/1 hits
                          French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 :  0/3 hits
                          Germans roll dice for 2 aaGuns and 1 tactical_bomber in Holland Belgium, round 4 :  1/1 hits
                          1 infantry owned by the French lost in Holland Belgium
                          French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 :  2/2 hits
                          Germans roll dice for 2 aaGuns and 1 tactical_bomber in Holland Belgium, round 5 :  0/1 hits
                          2 aaGuns owned by the Germans lost in Holland Belgium
                          French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 6 :  0/2 hits
                          Germans roll dice for 1 tactical_bomber in Holland Belgium, round 6 :  1/1 hits
                          1 artillery owned by the French lost in Holland Belgium
                      retreated to Holland Belgium
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Germans: 3 aaGuns
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - French
                  1 fighter moved from Holland Belgium to United Kingdom

      Turn Complete - French

      Territory Summary for French :

      Trans-Jordan : 1 infantry
          United Kingdom : 1 fighter and 2 infantry
          Morocco : 1 infantry
          Normandy Bordeaux : 1 factory_minor and 1 harbour
          French Central Africa : 1 infantry
          Algeria : 1 infantry
          76 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 35 / 37
          Japanese : 31 / 42
          Americans : 52 / 54
          Chinese : 9 / 15
          British : 29 / 35
          UK_Pacific : 21 / 22
          Italians : 16 / 10
          ANZAC : 14 / 24
          French : 11 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: L16 Radiant vs cds (allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy nothing; Remaining resources: 10 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 fighter moved from Queensland to Sumatra
                  2 fighters moved from New Zealand to Java
                  2 aaGuns moved from New South Wales to Queensland
                  1 cruiser moved from 63 Sea Zone to 61 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 61 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 24 PUs total

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 factory_minor and 1 harbour
          Java : 1 flag, 2 fighters and 2 infantry
          Sumatra : 1 fighter
          42 Sea Zone : 1 transport
          61 Sea Zone : 1 cruiser and 1 destroyer
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 35 / 37
          Japanese : 31 / 42
          Americans : 52 / 54
          Chinese : 9 / 15
          British : 29 / 35
          UK_Pacific : 21 / 22
          Italians : 16 / 10
          ANZAC : 14 / 24
          French : 11 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      No intercept

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      Submerge?

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 bombers, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 2 PUs;

      Combat Move - Americans
                  2 fighters moved from 26 Sea Zone to 6 Sea Zone
                  2 fighters moved from 25 Sea Zone to 6 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                  1 transport moved from 6 Sea Zone to 16 Sea Zone
                  1 armour moved from Amur to Manchuria
                  2 fighters moved from Western United States to 26 Sea Zone
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  2 carriers moved from 26 Sea Zone to 16 Sea Zone
                  1 carrier moved from 25 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                  3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                  1 artillery and 2 infantry moved from Norway to Finland
                  2 mech_infantrys moved from Norway to 112 Sea Zone
                  2 carriers, 1 cruiser, 2 destroyers, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                  2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
                  2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 transport moved from 110 Sea Zone to 91 Sea Zone
                  2 infantry moved from Central United States to 101 Sea Zone
                  2 fighters moved from 112 Sea Zone to Holland Belgium
                  1 tactical_bomber moved from United Kingdom to Holland Belgium
                  2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                  1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                  1 fighter moved from Gibraltar to Normandy Bordeaux
                  2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

      posted in League
      cdsC
      cds
    • RE: L16 Radiant vs cds (allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 transport moved from 39 Sea Zone to 37 Sea Zone
                  2 infantry moved from Malaya to 37 Sea Zone
                  2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 artillery and 6 infantry moved from India to Burma
                  1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  2/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                          1 transport owned by the Italians, 1 fighter owned by the British and 1 destroyer owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser remaining. Battle score for attacker is 5
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/6 hits
                          Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  2/2 hits
                      Units damaged: 1 carrier owned by the British
                          1 battleship owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Battle in 110 Sea Zone
                      British attack with 2 fighters
                      Germans defend with 1 battleship and 2 submarines
                      2 submarines owned by the Germans Submerged
                          British roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                          1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 fighter

      Non Combat Move - British
                  1 fighter moved from 110 Sea Zone to United Kingdom
                  1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
                  1 artillery moved from 80 Sea Zone to Persia
                        British take Persia from Neutral_Allies
                  2 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  3 aaGuns moved from India to Burma
                  1 fighter moved from Burma to India
                  1 tactical_bomber moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 infantry moved from Alexandria to Egypt
                  1 mech_infantry moved from United Kingdom to Eire
                        British take Eire from Neutral_Allies
                  1 aaGun and 2 infantry moved from Scotland to United Kingdom
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 armour moved from Alexandria to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Alexandria to Egypt

      Place Units - British
                  1 factory_minor placed in Egypt
                  1 artillery and 4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  4 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 22 PUs total
                  Some Units in India change ownership: 4 mech_infantrys

      Territory Summary for British and UK_Pacific :

      Burma : 3 aaGuns, 1 artillery, 8 infantry and 1 tactical_bomber
          India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
          Malaya : 1 harbour and 1 infantry
          Kwangtung : 1 harbour and 2 infantry
          Sumatra : 1 flag, 2 infantry
          41 Sea Zone : 1 transport
          36 Sea Zone : 1 destroyer
          39 Sea Zone : 1 battleship
          Iceland : 1 airfield
          Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
          Rhodesia : 2 infantry
          Syria : 1 bomber, 1 fighter and 1 tactical_bomber
          80 Sea Zone : 1 transport
          96 Sea Zone : 1 cruiser
          76 Sea Zone : 1 cruiser and 1 destroyer
          106 Sea Zone : 2 transports
          Eire : 1 flag, 1 mech_infantry
          97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 1 destroyer
          Eastern Persia : 1 flag, 1 infantry
          Persia : 1 flag, 1 artillery and 2 infantry
          110 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 35 / 37
          Japanese : 31 / 42
          Americans : 52 / 54
          Chinese : 9 / 15
          British : 30 / 35
          UK_Pacific : 21 / 22
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: L16 Snigg vs cds (+21)

      Orders for scramble are:

      sz111 - 2 fighters

      sz110 - no scramble

      Orders for OOL are:

      sz110 - first damage to battleship, cruiser french, cruiser uk, h/battleship

      sz111 - first damage to battleship, destroyer, cruiser, 1 fighter, 1 fighter, h/battleship

      posted in League
      cdsC
      cds
    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 mech_infantry moved from Ethiopia to Italian Somaliland
                        Russians take Italian Somaliland from Italians
                  3 armour moved from Samara to Volgograd
                  4 armour moved from Russia to Volgograd
                  2 infantry moved from Russia to Bryansk
                  1 artillery and 2 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                  1 fighter moved from Russia to Smolensk

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 7 armour
                      Germans defend with 1 factory_minor and 1 mech_infantry
                          Russians roll dice for 7 armour in Volgograd, round 2 :  4/7 hits
                          Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 7 armour remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Smolensk
                      Russians attack with 1 artillery, 1 fighter and 3 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 2 :  2/5 hits
                          Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Bryansk
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/4 hits
                          Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                  1 fighter moved from Smolensk to Russia
                  2 aaGuns and 16 infantry moved from Amur to Korea
                  1 infantry moved from Siberia to Amur

      Place Units - Russians
                  1 armour, 3 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 25 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs

      Territory Summary for Russians :

      Korea : 2 aaGuns and 16 infantry
          Amur : 1 infantry
          Italian Somaliland : 1 flag, 1 mech_infantry
          Ethiopia : 1 flag
          Bryansk : 2 infantry
          Russia : 4 aaGuns, 1 airfield, 1 armour, 23 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
          Volgograd : 7 armour and 1 factory_minor
          Smolensk : 1 artillery and 3 infantry
          125 Sea Zone : 1 submarine
          Iraq : 1 flag
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 50 / 66
          Russians : 25 / 34
          Japanese : 26 / 38
          Americans : 56 / 78
          Chinese : 10 / 15
          British : 34 / 37
          UK_Pacific : 21 / 23
          Italians : 16 / 16
          ANZAC : 18 / 28
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      cdsC
      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Combat Move - French
                  1 infantry moved from Egypt to Trans-Jordan
                  2 infantry moved from Gibraltar to Spain
                  1 cruiser moved from 92 Sea Zone to 91 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Trans-Jordan : 1 infantry
          Spain : 2 infantry
          91 Sea Zone : 1 cruiser

      Production/PUs Summary :

      Germans : 50 / 64
          Russians : 21 / 39
          Japanese : 54 / 58
          Americans : 54 / 74
          Chinese : 4 / 4
          British : 34 / 41
          UK_Pacific : 12 / 10
          Italians : 19 / 17
          ANZAC : 15 / 29
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 13 / 0

      posted in League
      cdsC
      cds
    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 2 transports; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 carrier moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from Queensland to New Zealand
                  1 fighter moved from Egypt to Cyprus
                  2 infantry moved from Queensland to New South Wales
                  2 fighters moved from Queensland to 54 Sea Zone

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 transports placed in 62 Sea Zone
                  1 artillery placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 15 PUs; end with 19 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

      Territory Summary for ANZAC :

      Siam : 1 flag
          India : 2 fighters
          Queensland : 2 aaGuns, 1 airfield and 1 harbour
          New Zealand : 1 airfield, 2 fighters and 1 harbour
          New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          New Guinea : 1 infantry
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag
          54 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 submarines
          62 Sea Zone : 2 transports
          Cyprus : 1 fighter

      Production/PUs Summary :

      Germans : 50 / 64
          Russians : 21 / 39
          Japanese : 54 / 58
          Americans : 54 / 74
          Chinese : 4 / 4
          British : 34 / 41
          UK_Pacific : 12 / 10
          Italians : 19 / 17
          ANZAC : 15 / 29
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 13 / 0

      posted in League
      cdsC
      cds
    • RE: L16 Radiant vs cds (allies+20)

      Do you wish to scramble in sz97?

      For some reason I cant upload the map, so the battle is between 1 carrier, 1 destroyer, 1 cruiser, 2 fighter, 1 tactical, 1 bomber vs 1 cruiser, 1 battleship 1 transport

      posted in League
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    • RE: L16 Radiant vs cds (allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Burma
                  1 infantry moved from Shensi to Kweichow
                  1 infantry moved from Suiyuyan to Hopei

      Place Units - Chinese
                  4 infantry placed in Szechwan
                  Chinese undo move 1.
                  4 infantry placed in Yunnan
                  Chinese undo move 1.
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 3 infantry
          Suiyuyan : 1 infantry
          Kweichow : 3 infantry
          Hopei : 1 infantry
          Szechwan : 7 infantry
          Burma : 1 fighter

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 35 / 37
          Japanese : 31 / 42
          Americans : 52 / 54
          Chinese : 9 / 15
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

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    • RE: L16 Radiant vs cds (allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                  2 mech_infantrys moved from Central United States to Central America
                  1 mech_infantry moved from Central United States to Southeast Mexico
                  1 mech_infantry moved from Western United States to Southeast Mexico
                  1 armour and 1 infantry moved from Central United States to Western United States
                  1 bomber moved from Central United States to Western United States
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 transport moved from 26 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  2 carriers and 1 destroyer placed in 10 Sea Zone
                  1 fighter placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
          Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
          Midway : 1 airfield
          35 Sea Zone : 1 destroyer
          26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
          21 Sea Zone : 1 submarine
          11 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
          10 Sea Zone : 2 carriers, 1 destroyer and 1 transport
          Central United States : 1 factory_minor
          Central America : 2 mech_infantrys
          Southeast Mexico : 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 35 / 37
          Japanese : 32 / 42
          Americans : 52 / 54
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

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    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French
                  2 infantry moved from Algeria to Tunisia
                  1 fighter moved from Persia to Russia

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 2 infantry
          Tunisia : 2 infantry
          Russia : 1 fighter

      Production/PUs Summary :

      Germans : 42 / 60
          Russians : 28 / 36
          Japanese : 26 / 38
          Americans : 58 / 78
          Chinese : 10 / 15
          British : 37 / 37
          UK_Pacific : 21 / 23
          Italians : 16 / 16
          ANZAC : 18 / 28
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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    • RE: Cds +17 Allies -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from India to 36 Sea Zone
                  2 infantry moved from Shan State to French Indo China
                  2 fighters moved from India to Yunnan
                  2 carriers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from New South Wales to Queensland
                  1 fighter moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in 36 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 36 Sea Zone
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Celebes

      Non Combat Move - ANZAC
                  1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                  1 fighter moved from 36 Sea Zone to French Indo China

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 54 Sea Zone
                  1 fighter placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

      Territory Summary for ANZAC :

      Siam : 1 flag
          Yunnan : 2 fighters
          Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 factory_minor and 1 harbour
          French Indo China : 1 fighter and 2 infantry
          Celebes : 1 flag, 1 infantry
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag
          44 Sea Zone : 1 transport
          35 Sea Zone : 1 cruiser
          26 Sea Zone : 2 carriers and 1 fighter
          54 Sea Zone : 1 destroyer and 1 submarine
          Egypt : 1 infantry

      Production/PUs Summary :

      Germans : 42 / 60
          Russians : 28 / 36
          Japanese : 26 / 38
          Americans : 58 / 78
          Chinese : 10 / 15
          British : 37 / 37
          UK_Pacific : 21 / 23
          Italians : 16 / 16
          ANZAC : 18 / 28
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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    • RE: L16 Radiant vs cds (allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                  3 infantry moved from Ukraine to Bessarabia
                  1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                  2 infantry moved from Eastern Poland to Bessarabia
                  3 infantry moved from Baltic States to Belarus
                  1 artillery and 6 infantry moved from Novgorod to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Ukraine
                  1 infantry moved from Caucasus to Rostov
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  3 artilleries placed in Novgorod
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Buryatia : 2 aaGuns and 18 infantry
          Belarus : 1 aaGun, 1 artillery and 11 infantry
          Bryansk : 2 aaGuns, 1 artillery and 1 infantry
          Rostov : 1 infantry
          Bessarabia : 1 artillery and 8 infantry
          Russia : 1 airfield, 1 factory_major and 5 infantry
          Ukraine : 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
          Volgograd : 1 factory_minor
          Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
          Caucasus : 1 infantry
          115 Sea Zone : 1 cruiser and 1 submarine
          111 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 37 / 37
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

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    • RE: L16 Radiant vs cds (allies+20)

      Scramble:

      sz111 2 fighter

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    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  4 infantry moved from Gibraltar to 92 Sea Zone
                  4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                  4 infantry moved from 99 Sea Zone to Turkey
                  1 mech_infantry moved from Iraq to Turkey
                  1 infantry moved from Northwest Persia to Turkey
                  1 armour and 1 mech_infantry moved from Persia to Turkey
                  1 infantry moved from Egypt to 98 Sea Zone
                  2 infantry moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to Tobruk
                  1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                  1 infantry moved from 99 Sea Zone to Greece
                  2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                  2 infantry moved from 99 Sea Zone to Turkey
                  1 fighter moved from Egypt to Turkey
                  2 fighters moved from 98 Sea Zone to Turkey
                  1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                  2 infantry moved from Burma to Yunnan
                  2 mech_infantrys moved from Burma to French Indo China
                  1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                  1 fighter moved from India to Yunnan
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Quebec to Eastern United States

      Combat - British
                  Battle in Turkey
                      British attack with 1 armour, 3 fighters, 7 infantry and 2 mech_infantrys
                      Neutral_True defend with 8 infantry
                          British roll dice for 1 battleship in Turkey, round 2 :  1/1 hits
                          British roll dice for 1 armour, 3 fighters, 7 infantry and 2 mech_infantrys in Turkey, round 2 :  3/13 hits
                          Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                          4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                          British roll dice for 1 armour, 3 fighters, 5 infantry and 2 mech_infantrys in Turkey, round 3 :  3/11 hits
                          Neutral_True roll dice for 4 infantry in Turkey, round 3 :  1/4 hits
                          3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                          British roll dice for 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys in Turkey, round 4 :  4/10 hits
                          Neutral_True roll dice for 1 infantry in Turkey, round 4 :  0/1 hits
                          1 infantry owned by the Neutral_True lost in Turkey
                      British win, taking Turkey from Neutral_True with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                      Casualties for British: 3 infantry
                      Casualties for Neutral_True: 8 infantry
                  Battle in Yunnan
                      British attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                      British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in French Indo China
                      British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                          British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 :  3/4 hits
                          Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in French Indo China
                      British win, taking French Indo China from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Greece

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                  1 fighter moved from Yunnan to India
                  1 aaGun moved from Burma to India
                  2 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  2 fighters moved from Turkey to 99 Sea Zone
                  1 fighter moved from Turkey to Cyprus
                  1 armour and 1 infantry moved from 91 Sea Zone to Spain

      Place Units - British
                  3 mech_infantrys placed in Persia
                  1 airfield placed in Cyprus
                  1 artillery and 2 infantry placed in Egypt

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,2,6
                  UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
                  Some Units in India change ownership: 1 artillery and 2 infantry

      Territory Summary for British and UK_Pacific :

      Yunnan : 1 infantry
          Burma : 2 aaGuns, 1 armour, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
          India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 4 mech_infantrys
          Malaya : 1 harbour
          French Indo China : 1 flag, 2 mech_infantrys
          39 Sea Zone : 1 destroyer
          Eastern United States : 1 artillery and 1 infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 airfield and 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Cyprus : 1 airfield and 1 fighter
          Scotland : 1 airfield
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
          Tobruk : 1 infantry
          Turkey : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
          Eire : 1 flag
          Greece : 1 flag, 1 infantry
          99 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports
          Eastern Persia : 1 flag
          Brazil : 1 flag
          Northwest Persia : 1 flag
          Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
          Spain : 1 armour and 1 infantry
          91 Sea Zone : 1 destroyer and 1 transport
          Suriname : 1 flag

      Production/PUs Summary :

      Germans : 50 / 64
          Russians : 23 / 39
          Japanese : 54 / 58
          Americans : 54 / 74
          Chinese : 4 / 4
          British : 36 / 41
          UK_Pacific : 12 / 10
          Italians : 15 / 15
          ANZAC : 15 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 13 / 0

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    • RE: 16L souL (Axis) v. cds (Allies +21)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Tsinghai to Sikang
                        Chinese take Sikang from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs total

      Territory Summary for Chinese :

      Kansu : 1 infantry
          Tsinghai : 1 infantry
          Sikang : 1 infantry

      Production/PUs Summary :

      Germans : 52 / 64
          Russians : 23 / 39
          Japanese : 57 / 58
          Americans : 54 / 74
          Chinese : 3 / 4
          British : 32 / 37
          UK_Pacific : 10 / 10
          Italians : 15 / 15
          ANZAC : 15 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 15 / 0

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