I am always wondering what to do with the subs near Gibraltar, it seems like they have no use anymore and are being hunted down almost instantly. What are your thoughts on that?!
Posts made by cds
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Germans 1 unit repaired. 3 ArmoredCars and 1 Tank moved from Rhine to Burgundy 2 Artillerys, 8 Infantrys and 9 Tanks moved from Lorraine to Burgundy 3 ArmoredCars moved from Bavaria to Burgundy 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery and 1 Infantry moved from Oslo to Stockholm 2 Fighters moved from Hamburg to Stockholm 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Estonia 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 1 Submarine moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer moved from 23 Sea Zone to 22 Sea Zone 2 Infantrys moved from 24 Sea Zone to Stockholm 1 Bomber moved from Bavaria to Paris 2 Artillerys and 3 Infantrys moved from Croatia to Serbia 2 Tanks moved from Hungary to Serbia 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Tanks moved from Darfur to Kufra 1 Infantry moved from Tobruk to Kufra 1 Infantry and 2 Tanks moved from Tobruk to Mersa Matruh 1 Fighter moved from Campania to Kufra 1 Stuka moved from Bavaria to Vinnytsia 2 Infantrys moved from Krakow to Vinnytsia 1 Artillery and 3 Infantrys moved from Hungary to E.Romania 2 Artillerys and 2 Infantrys moved from Krakow to Warsaw 1 Tank moved from Lithuania to Danzig 1 Artillery moved from Latvia to Estonia 4 Tanks moved from Danzig to Warsaw 3 Infantrys moved from Pomerania to Danzig 6 Infantrys moved from Silesia to Krakow 2 Artillerys and 4 Infantrys moved from Brandenburg to Silesia 2 Infantrys moved from Rhine to Lorraine 1 Artillery and 1 Infantry moved from Danzig to East Prussia 1 Destroyer and 2 Submarines moved from 5 Sea Zone to 22 Sea Zone 2 Submarines moved from 31 Sea Zone to 42 Sea Zone 1 Submarine moved from 34 Sea Zone to 41 Sea Zone 1 Stuka moved from Bohemia to Vinnytsia Purchase Units - Germans Germans buy 2 Artillerys, 1 Carrier, 8 Infantrys and 7 Mot.Infs; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Paris French roll AA dice in Paris : 0/1 hits, 0.17 expected hits Bombing raid in Paris rolls: 3 and causes: 3 damage to unit: Factory Bombing raid in Paris causes 3 damage total. Battle in Burgundy Germans attack with 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 10 Tanks French defend with 1 Infantry Germans roll dice for 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 10 Tanks in Burgundy, round 2 : 9/1 hits, 9.33 expected hits French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Burgundy Germans win, taking Burgundy from French with 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 10 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Mersa Matruh Germans attack with 1 Infantry and 2 Tanks British defend with 1 Infantry Germans roll dice for 1 Infantry and 2 Tanks in Mersa Matruh, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Germans win, taking Mersa Matruh from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kufra Germans attack with 1 Fighter, 1 Infantry and 2 Tanks British defend with 1 Infantry and 1 Tank Germans roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Kufra, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in Kufra, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Germans lost in Kufra 1 Infantry owned by the British lost in Kufra Germans roll dice for 1 Fighter and 2 Tanks in Kufra, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 Tank in Kufra, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kufra Germans win, taking Kufra from British with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Battle in Estonia Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Estonia Germans win, taking Estonia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Serbia Germans attack with 2 Artillerys, 3 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Serbia, round 2 : 2/1 hits, 2.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Serbia 2 Infantrys owned by the Neutral lost in Serbia Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Serbia, round 3 : 2/1 hits, 2.33 expected hits Neutral roll dice for 1 Artillery in Serbia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Serbia 1 Artillery owned by the Neutral lost in Serbia Germans loses 0 PUs for violating Serbias neutrality. Germans win, taking Serbia from Neutral with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Stockholm Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys Neutral defend with 1 Bunker Germans roll dice for 1 Battleship in Stockholm, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Stockholm, round 2 : 2/1 hits, 1.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Vinnytsia Germans attack with 2 Infantrys and 2 Stukas Russians defend with 1 Infantry Germans roll dice for 2 Infantrys and 2 Stukas in Vinnytsia, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Warsaw Germans attack with 2 Artillerys, 2 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Warsaw, round 2 : 3/1 hits, 3.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Warsaw 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 2 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Germans 1 AAGun moved from Brandenburg to Silesia 1 AAGun moved from Lorraine to Burgundy 2 Stukas moved from Vinnytsia to Krakow 1 Stuka moved from Krakow to Danzig 1 Bomber moved from Paris to Lorraine 1 AAGun moved from Rhine to Lorraine 1 Fighter moved from Kufra to Tobruk 2 Fighters moved from Stockholm to 22 Sea Zone Place Units - Germans 1 Carrier placed in 22 Sea Zone 4 Mot.Infs placed in Rhine 3 Mot.Infs placed in Bavaria 2 Artillerys and 3 Infantrys placed in Bohemia Germans undo move 4. 1 Artillery and 4 Infantrys placed in Bohemia 1 Artillery and 4 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.67 Germans regular : -2.33 Neutral regular : 0.17 British regular : -0.67 French AA : -0.17 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Thai 1 Tank moved from Bangkok to 105 Sea Zone 3 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery moved from Bangkok to 105 Sea Zone 1 Artillery, 3 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from 105 Sea Zone to 106 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 106 Sea Zone to Manila 1 Fighter moved from Bangkok to Manila 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Manila Thai attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Manila, round 2 : 1/1 hits, 1.83 expected hits Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Thai lost in Manila 1 Infantry owned by the Americans lost in Manila Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Manila, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Manila, round 3 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Thai lost in Manila 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Manila Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Manila, round 4 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 Fighter in Manila, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Manila 1 Fighter owned by the Americans lost in Manila Thai win, taking Manila from Americans with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10 Casualties for Thai: 3 Infantrys Casualties for Americans: 1 Artillery, 1 Fighter and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Manila to Mindoro Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Thai regular : -1.00 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 2 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 AAGun moved from Bucharest to E.Romania Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Finns round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Finns 1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea Zone 1 Infantry moved from Tampere to Oulu 1 Infantry moved from Kotka to Oulu 3 Infantrys moved from Helsinki to Tampere 1 Tank moved from Helsinki to Tampere 1 Fighter moved from Helsinki to Danzig Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Kirin to Khabarovsk 1 Tank moved from Changchun to Khabarovsk 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Heilungchiang to Ayan 3 Tanks moved from Liaoning to Ayan 3 Infantrys moved from Hulunbuir to Chita 1 Artillery moved from Hulunbuir to Chita 2 Tanks moved from Peking to Chita 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from Korea to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone 2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone 1 Artillery and 2 Infantrys moved from Peking to Chahar 1 Artillery and 2 Infantrys moved from Shantung to Shanghai 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 111 Sea Zone 1 Destroyer, 2 Infantrys, 2 Submarines, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Fighters moved from 84 Sea Zone to 110 Sea Zone 1 Bomber moved from Changchun to 110 Sea Zone 2 Infantrys and 2 Tanks moved from 110 Sea Zone to East And South Borneo 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 84 Sea Zone 4 Artillerys, 7 Infantrys, 1 T.Boat and 5 Transports moved from 84 Sea Zone to 92 Sea Zone 4 Artillerys and 7 Infantrys moved from 92 Sea Zone to Hong Kong 1 Tank moved from Kirin to Ayan 3 Infantrys moved from Liaoning to Peking Purchase Units - Hisaichi Hisaichi buy 4 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chita Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Chita, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Chita, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Chita 1 Bunker owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in 110 Sea Zone Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber, 1 Destroyer, 2 Fighters and 2 Transports in 110 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in 110 Sea Zone 1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi win with 1 Bomber, 1 Destroyer, 1 Fighter, 2 Submarines and 2 Transports remaining. Battle score for attacker is 13 Casualties for Hisaichi: 1 Fighter Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport Battle in 111 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine Dutch defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 111 Sea Zone Hisaichi win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Ayan Hisaichi attack with 3 Infantrys and 5 Tanks Russians defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 3 Infantrys and 5 Tanks in Ayan, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker and 1 Infantry Battle in Chahar Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shanghai Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Hong Kong Hisaichi attack with 4 Artillerys and 7 Infantrys British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Hisaichi roll dice for 4 Artillerys and 7 Infantrys in Hong Kong, round 2 : 3/1 hits, 3.17 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits 2 Infantrys owned by the Hisaichi lost in Hong Kong 3 Infantrys owned by the British lost in Hong Kong Hisaichi roll dice for 4 Artillerys and 5 Infantrys in Hong Kong, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 1 Artillery and 1 Tank in Hong Kong, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Hong Kong 1 Tank owned by the British and 1 Artillery owned by the British lost in Hong Kong Hisaichi win, taking Hong Kong from British with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 9 Casualties for Hisaichi: 3 Infantrys Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Battle in East And South Borneo Hisaichi attack with 2 Infantrys and 2 Tanks Dutch defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Infantrys and 2 Tanks in East And South Borneo, round 2 : 2/1 hits, 1.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in East And South Borneo, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in East And South Borneo 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in East And South Borneo Hisaichi win, taking East And South Borneo from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Infantry and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from 110 Sea Zone to Bangkok 1 Fighter moved from 110 Sea Zone to West Borneo 1 Fighter moved from Peking to West Borneo 1 Fighter moved from Changchun to West Borneo Place Units - Hisaichi 4 Infantrys, 2 Mech.Infs and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 1.67 British regular : 0.33 Dutch regular : 0.00 Hisaichi regular : 1.00 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
Will do that (ask for OOL, when in doubt)
I have played online a few times, the opponent always removed the des first, also the engine makes the choice for the des. So kinda figured it was the way to go.
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
What do you want me to do, replay that battle? and then adjust the casualty according to that outcome? Or just edit the des of mine as casualty and continue as is.
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
Sorry, I think I misunderstood you there. I didnt know you were talking about your own casualties. You were explaining stuff in another message and I just assumed this was also some advice.
But just to be clear, in this game you can always hit back at subs without destroyer present, so why is it necessary to keep that around untill my subs are gone. Is that preventing the first strike? I always see that happen anyway. I figured the amount of dice is higher with the cruiser and battleships. I normally attack there and almost always loose more then I did now. Normally I would retreat the planes (all or 3 ftr and the bmb) This time I was more lucky and held on to the des on my side.
But I made a mistake, so you can delete the destroyer of mine as extra casualty to make up for my mistake. Hope that is oke then?!
-
RE: cds axis dawgoneit allies WAWposted in Play Boardgames
Great, Iooking forward to see the new upload and start playing.
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
Thanks! And yes, its different from lets say G40, where as you need a destroyer to attack the subs. It has its ups and downs :)
Pearl Harbor went very well, cant complain about the rest either. I do feel a bit nervous about playing, afraid to make a mistake. Almost happened with Palawan, I landed there, then I saw my mistake and changed the landing to Mindoro.
Do you mind edit in certain cases? F.e. the scenario I described above? Ill always mention any edit I did, like with the ftr in Italy r1.
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Yamamoto 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from Kyushu to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay Yamamoto take Panay from Americans 2 Tanks moved from Kwangsi to S.French Indochina Yamamoto take N.French Indochina from French 1 Infantry moved from Kwangsi to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from Hainan to 92 Sea Zone 2 Artillerys, 1 Destroyer, 3 Infantrys, 1 T.Boat and 2 Transports moved from 92 Sea Zone to 106 Sea Zone 1 Fighter moved from 85 Sea Zone to 106 Sea Zone 2 Artillerys moved from 106 Sea Zone to West Borneo 2 Infantrys moved from 106 Sea Zone to West Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone 1 Tank moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Tohoku to 85 Sea Zone 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Infantrys, 2 Submarines, 2 Tanks and 3 Transports moved from 85 Sea Zone to 107 Sea Zone 1 Artillery, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to Davao 1 Fighter moved from Minamitori to 108 Sea Zone 1 Fighter moved from Tokyo to 107 Sea Zone 1 Bomber moved from Tokyo to 108 Sea Zone 1 Fighter moved from Rongelap to 108 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 1 Infantry moved from Yap to Ulithi 1 Infantry moved from Rongelap to 103 Sea Zone 1 Infantry moved from Eniwetok to 103 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 103 Sea Zone to 104 Sea Zone 2 Infantrys moved from 104 Sea Zone to Tarawa 1 Submarine moved from 96 Sea Zone to 91 Sea Zone 1 Submarine moved from 89 Sea Zone to 91 Sea Zone 1 Bomber moved from Jaluit to 91 Sea Zone 1 Artillery moved from Kwajalein to Jaluit 4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone 1 Destroyer moved from 88 Sea Zone to 91 Sea Zone 1 Submarine moved from 81 Sea Zone to 91 Sea Zone 1 Submarine moved from 78 Sea Zone to 91 Sea Zone 1 Battleship and 2 Carriers moved from 88 Sea Zone to 104 Sea Zone 2 Infantrys moved from Chubu to Kyushu 1 Infantry and 1 Tank moved from Shikoku to Kyushu 1 Artillery and 2 Infantrys moved from Tokyo to Chubu 1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi 1 Infantry moved from 106 Sea Zone to Mindoro Purchase Units - Yamamoto Yamamoto buy 2 Bombers and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 107 Sea Zone Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 3 Transports Americans defend with 1 Destroyer, 2 Submarines and 1 Transport Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 107 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 Submarines owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 107 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 107 Sea Zone 1 Destroyer owned by the Americans lost in 107 Sea Zone Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 21 Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport Casualties for Yamamoto: 1 Submarine Battle in 91 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 2 Battleships owned by the Americans Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits 3 Submarines owned by the Yamamoto lost in 91 Sea Zone 1 Destroyer owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Cruiser owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits Americans roll dice for 3 Battleships in 91 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits 2 Submarines owned by the Yamamoto lost in 91 Sea Zone 3 Battleships owned by the Americans lost in 91 Sea Zone Yamamoto win with 1 Bomber, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 45 Casualties for Yamamoto: 5 Submarines Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer Battle in 106 Sea Zone Yamamoto attack with 1 Destroyer, 1 Fighter, 1 T.Boat and 2 Transports British defend with 1 Submarine British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer, 1 Fighter, 1 T.Boat and 2 Transports in 106 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 Submarine owned by the British lost in 106 Sea Zone Yamamoto win with 1 Destroyer, 1 Fighter, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 108 Sea Zone Yamamoto attack with 1 Bomber and 2 Fighters Dutch defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Bomber and 2 Fighters in 108 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Transport owned by the Dutch lost in 108 Sea Zone Yamamoto roll dice for 1 Bomber and 2 Fighters in 108 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 108 Sea Zone Yamamoto win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 14 Casualties for Dutch: 1 Destroyer and 1 Transport Battle in Mindoro Battle in S.French Indochina Yamamoto attack with 2 Tanks French defend with 1 Infantry Yamamoto roll dice for 2 Tanks in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.French Indochina Yamamoto win, taking Mindoro from Americans, taking S.French Indochina from French with 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Davao Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Davao, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the Yamamoto lost in Davao 2 Infantrys owned by the Americans lost in Davao Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 Fighter and 1 Tank in Davao, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Davao 1 Fighter owned by the Americans and 1 Tank owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank Battle in Kiangsi Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kiangsi 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Tarawa Yamamoto attack with 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Tarawa, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Infantrys in Tarawa, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Tarawa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Tarawa 1 Infantry owned by the British lost in Tarawa Yamamoto win, taking Tarawa from British with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in West Borneo Yamamoto attack with 2 Artillerys and 2 Infantrys Dutch defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys and 2 Infantrys in West Borneo, round 2 : 2/1 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in West Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo 2 Infantrys owned by the Dutch lost in West Borneo Yamamoto win, taking West Borneo from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 2 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from 106 Sea Zone to Bangkok 1 Bomber and 2 Fighters moved from 108 Sea Zone to Peleliu 4 Fighters moved from 91 Sea Zone to 104 Sea Zone 1 Bomber moved from 91 Sea Zone to Jaluit Place Units - Yamamoto 2 Transports placed in 85 Sea Zone 2 Bombers placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Yamamoto regular : 1.33 Americans regular : 1.00 French regular : -0.33 Dutch regular : -0.50 British regular : 0.33 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Lombardy to Provence 2 Tanks moved from Venetia to Provence 2 Fighters moved from Lombardy to 47 Sea Zone 1 Battleship moved from 46 Sea Zone to 47 Sea Zone 2 Fighters moved from Rome to 47 Sea Zone 2 Tanks moved from Rome to 46 Sea Zone 1 Infantry moved from Sardinia to 46 Sea Zone 1 Infantry moved from Tuscany to 46 Sea Zone 1 Artillery moved from Tuscany to 50 Sea Zone 2 Infantrys moved from Venetia to 50 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 1 Infantry and 1 Tank moved from Albania to 49 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 49 Sea Zone to 47 Sea Zone 3 Infantrys and 3 Tanks moved from 47 Sea Zone to Tunis 2 Infantrys and 1 Tank moved from Tripoli to S.Tunisia 1 Infantry moved from Ghadames to S.Tunisia 1 Infantry moved from Hun to Kufra 2 Infantrys moved from Kufra to Darfur 1 Artillery and 2 Infantrys moved from Italian East Africa to Equatoria 2 Infantrys and 1 Tank moved from Italian East Africa to Kordofan 1 Fighter moved from Italian East Africa to 57 Sea Zone 1 Submarine moved from 62 Sea Zone to 57 Sea Zone 1 Tank moved from Tobruk to Darfur 1 Destroyer moved from 49 Sea Zone to 48 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 49 Sea Zone 1 Artillery moved from Albania to 49 Sea Zone 1 Destroyer moved from 50 Sea Zone to 48 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 49 Sea Zone to 48 Sea Zone 2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk 2 Artillerys and 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys moved from Rome to Campania 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 48 Sea Zone Purchase Units - Italians Italians buy 1 Bomber, 1 Carrier and 1 Transport; Remaining resources: 1 PUs; Combat - Italians Battle in S.Tunisia Italians attack with 3 Infantrys and 1 Tank French defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in S.Tunisia, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Tunisia Italians win, taking S.Tunisia from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in 47 Sea Zone Italians attack with 1 Battleship, 4 Fighters and 3 Transports French defend with 1 Cruiser and 1 Transport Italians roll dice for 1 Battleship, 4 Fighters and 3 Transports in 47 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits French roll dice for 1 Cruiser and 1 Transport in 47 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Transport owned by the French and 1 Cruiser owned by the French lost in 47 Sea Zone Italians win with 1 Battleship, 4 Fighters and 3 Transports remaining. Battle score for attacker is 18 Casualties for French: 1 Cruiser and 1 Transport Battle in 57 Sea Zone Italians attack with 1 Fighter and 1 Submarine British defend with 1 Destroyer and 1 Transport Italians roll dice for 1 Submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 57 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Italians lost in 57 Sea Zone 1 Fighter owned by the Italians retreated British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -7 Casualties for Italians: 1 Submarine Battle in Equatoria Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Equatoria, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Equatoria Italians win, taking Equatoria from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Provence Italians attack with 2 Artillerys, 2 Infantrys and 2 Tanks French defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Italians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Provence, round 2 : 2/1 hits, 2.33 expected hits French roll dice for 3 Infantrys and 1 Tank in Provence, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Italians lost in Provence 2 Infantrys owned by the French lost in Provence Italians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Provence, round 3 : 2/0 hits, 2.00 expected hits French roll dice for 1 Infantry and 1 Tank in Provence, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Italians lost in Provence 1 Tank owned by the French and 1 Infantry owned by the French lost in Provence Italians win, taking Provence from French with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Italians: 2 Infantrys Casualties for French: 3 Infantrys and 1 Tank Battle in Kordofan Italians attack with 2 Infantrys and 1 Tank British defend with 1 Tank Italians roll dice for 2 Infantrys and 1 Tank in Kordofan, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 Tank in Kordofan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in Kordofan 1 Tank owned by the British lost in Kordofan Italians win, taking Kordofan from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Battle in Tunis Italians attack with 3 Infantrys and 3 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Infantrys Italians roll dice for 3 Infantrys and 3 Tanks in Tunis, round 2 : 2/0 hits, 2.00 expected hits French roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Tunis, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Italians lost in Tunis 2 Infantrys owned by the French lost in Tunis Italians roll dice for 2 Infantrys and 3 Tanks in Tunis, round 3 : 2/1 hits, 1.83 expected hits French roll dice for 1 Artillery and 1 Fighter in Tunis, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Italians lost in Tunis 1 Fighter owned by the French and 1 Artillery owned by the French lost in Tunis Italians win, taking Tunis from French with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Italians: 2 Infantrys Casualties for French: 1 Artillery, 1 Fighter and 2 Infantrys Non Combat Move - Italians 1 Fighter moved from 47 Sea Zone to Rome 1 Fighter moved from 47 Sea Zone to Tobruk 2 Fighters moved from 47 Sea Zone to Tripoli 1 Fighter moved from 57 Sea Zone to Tobruk Place Units - Italians 1 Carrier and 1 Transport placed in 46 Sea Zone 1 Bomber placed in Rome Turning on Edit Mode EDIT: Removing units owned by Italians from Rome: 1 Fighter EDIT: Adding units owned by Italians to 46 Sea Zone: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
French regular : -1.67 Italians regular : -1.17 British regular : 0.17 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
Hi,
I hope its oke, but I changed it to LL. I have the worst luck with dice, as you can see at the first rolls I did with them. I also had the same bad dice in LL, but then its more managable.
-
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Germans 1 Submarine moved from 3 Sea Zone to 5 Sea Zone 1 Submarine moved from 4 Sea Zone to 5 Sea Zone 1 Destroyer moved from 22 Sea Zone to 5 Sea Zone 1 Submarine moved from 16 Sea Zone to 8 Sea Zone 1 Submarine moved from 15 Sea Zone to 8 Sea Zone 1 Submarine moved from 28 Sea Zone to 8 Sea Zone 1 Submarine moved from 27 Sea Zone to 25 Sea Zone 1 Submarine moved from 29 Sea Zone to 31 Sea Zone 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 1 Submarine moved from 36 Sea Zone to 31 Sea Zone 1 Submarine moved from 37 Sea Zone to 34 Sea Zone 2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone 1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 48 Sea Zone 2 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk 2 Infantrys moved from El Agheila to Kufra 2 Tanks moved from El Agheila to Darfur 6 Infantrys and 2 Tanks moved from Bavaria to Lorraine 2 Artillerys, 6 Infantrys and 1 Tank moved from Rhine to Lorraine 2 Fighters moved from Hamburg to 24 Sea Zone 1 Battleship, 1 Destroyer and 1 Submarine moved from 23 Sea Zone to 24 Sea Zone 2 Tanks moved from Hamburg to Lorraine 2 Tanks moved from Saxony to Lorraine 1 Tank moved from Austria to Lorraine 1 Tank moved from Brandenburg to Lorraine 2 Artillerys and 4 Infantrys moved from Austria to Croatia 1 Artillery and 4 Infantrys moved from Bohemia to Hungary 1 Fighter moved from Bohemia to Croatia 2 Infantrys moved from Bohemia to Krakow 2 Artillerys and 3 Infantrys moved from Silesia to Krakow 1 Artillery, 4 Infantrys and 2 Tanks moved from Pomerania to Danzig 2 Infantrys and 1 Tank moved from East Prussia to Lithuania 1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia 1 Artillery and 2 Infantrys moved from Hamburg to 22 Sea Zone 1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from 22 Sea Zone to 23 Sea Zone 1 Artillery and 2 Infantrys moved from 23 Sea Zone to Oslo 2 Infantrys moved from Saxony to Rhine 3 Infantrys moved from Hamburg to Pomerania 2 Tanks moved from Silesia to Danzig 6 Infantrys moved from Brandenburg to Silesia 2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg 2 Tanks moved from Bohemia to Hungary 1 Bomber moved from Berlin to Croatia 1 Stuka moved from Berlin to Krakow 1 Tank moved from Berlin to Rhine 1 Stuka moved from Berlin to Lorraine Purchase Units - Germans Germans buy 6 ArmoredCars, 1 Destroyer and 5 Infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Oslo Germans attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Oslo, round 2 : 0/1 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Oslo, round 3 : 0/1 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Oslo Germans roll dice for 1 Artillery and 1 Infantry in Oslo, round 4 : 0/1 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Oslo, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Oslo, round 5 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Oslo, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Oslo Germans loses 0 PUs for violating Oslos neutrality. Germans win, taking Oslo from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in 31 Sea Zone Germans attack with 3 Submarines British defend with 1 Cruiser Germans roll dice for 3 Submarines in 31 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 Cruiser owned by the British lost in 31 Sea Zone Germans win with 3 Submarines remaining. Battle score for attacker is 12 Casualties for British: 1 Cruiser Battle in 24 Sea Zone Germans attack with 1 Battleship, 1 Destroyer, 2 Fighters, 1 Submarine and 1 Transport Russians defend with 1 Destroyer, 2 Submarines and 1 Transport Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 1 Destroyer, 2 Fighters and 1 Transport in 24 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Germans 1 Transport owned by the Russians lost in 24 Sea Zone Germans roll dice for 1 Submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Submarines in 24 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 1 Destroyer, 2 Fighters and 1 Transport in 24 Sea Zone, round 3 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Russians lost in 24 Sea Zone Germans roll dice for 1 Submarine in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Submarine in 24 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Battleship, 1 Destroyer, 2 Fighters and 1 Transport in 24 Sea Zone, round 4 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 Destroyer in 24 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 24 Sea Zone Germans win with 1 Battleship, 1 Destroyer, 2 Fighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 28 Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport Battle in 25 Sea Zone Germans attack with 1 Submarine Americans defend with 1 Transport Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Germans lost in 25 Sea Zone Americans win with 1 Transport remaining. Battle score for attacker is -7 Casualties for Germans: 1 Submarine Battle in 34 Sea Zone Germans attack with 1 Submarine French defend with 1 Transport Germans roll dice for 1 Submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the French lost in 34 Sea Zone Germans win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in 8 Sea Zone Germans attack with 3 Submarines British defend with 1 Destroyer and 1 Transport Germans roll dice for 3 Submarines in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 Destroyer and 1 Transport in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Germans lost in 8 Sea Zone 1 Transport owned by the British lost in 8 Sea Zone Germans roll dice for 2 Submarines in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 Destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 8 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Casualties for British: 1 Destroyer and 1 Transport Battle in Croatia Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys in Croatia, round 2 : 3/1 hits, 2.67 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Croatia 3 Infantrys owned by the Neutral lost in Croatia Germans loses 0 PUs for violating Croatias neutrality. Germans win, taking Croatia from Neutral with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Lithuania Germans attack with 2 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 2 Infantrys and 1 Tank in Lithuania, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans roll dice for 2 Infantrys and 1 Tank in Lithuania, round 3 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Lithuania, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Germans roll dice for 1 Infantry and 1 Tank in Lithuania, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Lithuania, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Germans roll dice for 1 Tank in Lithuania, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Lithuania, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Germans: 2 Infantrys Battle in Lorraine Germans attack with 2 Artillerys, 12 Infantrys, 1 Stuka and 9 Tanks French defend with 3 Bunkers, 3 Infantrys and 1 Tank Germans roll dice for 2 Artillerys, 12 Infantrys, 1 Stuka and 9 Tanks in Lorraine, round 2 : 8/1 hits, 8.17 expected hits Units damaged: 2 Bunkers owned by the French French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 3/0 hits, 3.00 expected hits 3 Infantrys owned by the Germans lost in Lorraine 1 Bunker owned by the French, 1 Tank owned by the French and 3 Infantrys owned by the French lost in Lorraine Germans roll dice for 2 Artillerys, 9 Infantrys, 1 Stuka and 9 Tanks in Lorraine, round 3 : 8/1 hits, 7.67 expected hits French roll dice for 2 Bunkers in Lorraine, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Lorraine 2 Bunkers owned by the French lost in Lorraine Germans win, taking Lorraine from French with 2 Artillerys, 8 Infantrys, 1 Stuka and 9 Tanks remaining. Battle score for attacker is 21 Casualties for Germans: 4 Infantrys Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank Battle in Krakow Germans attack with 2 Artillerys, 5 Infantrys and 1 Stuka Neutral defend with 2 Infantrys and 1 Tank Germans roll dice for 2 Artillerys, 5 Infantrys and 1 Stuka in Krakow, round 2 : 3/1 hits, 2.50 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Germans lost in Krakow 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Krakow Germans loses 0 PUs for violating Krakows neutrality. Germans win, taking Krakow from Neutral with 2 Artillerys, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 7 Casualties for Germans: 1 Infantry Casualties for Neutral: 2 Infantrys and 1 Tank Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Darfur, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Darfur Germans win, taking Darfur from British with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Hungary Germans attack with 1 Artillery, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Hungary, round 2 : 2/1 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Hungary 2 Infantrys owned by the Neutral lost in Hungary Germans roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Hungary, round 3 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 Artillery in Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Hungary Germans loses 0 PUs for violating Hungarys neutrality. Germans win, taking Hungary from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Latvia Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Danzig Germans attack with 1 Artillery, 4 Infantrys and 4 Tanks Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank Germans roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Danzig, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the Germans lost in Danzig 2 Infantrys owned by the Neutral lost in Danzig Germans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Danzig, round 3 : 3/1 hits, 2.83 expected hits Neutral roll dice for 1 Bunker and 1 Tank in Danzig, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Danzig 1 Bunker owned by the Neutral and 1 Tank owned by the Neutral lost in Danzig Germans loses 0 PUs for violating Danzigs neutrality. Germans win, taking Danzig from Neutral with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Germans: 3 Infantrys Casualties for Neutral: 1 Bunker, 2 Infantrys and 1 Tank Non Combat Move - Germans 2 Fighters moved from 24 Sea Zone to Hamburg 1 AAGun moved from Bohemia to Krakow 1 Stuka moved from Krakow to Bohemia 1 Stuka moved from Lorraine to Bavaria 1 Fighter moved from Croatia to Campania 1 Bomber moved from Croatia to Bavaria 1 AAGun moved from Berlin to Brandenburg 1 AAGun moved from Bavaria to Lorraine Place Units - Germans 1 Destroyer placed in 23 Sea Zone 3 ArmoredCars placed in Bavaria 3 ArmoredCars placed in Rhine 5 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 71 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.83 French regular : 0.00 Russians regular : -0.83 Germans regular : -3.00 British regular : -0.17 Neutral regular : -0.50 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
HI,
I managed to get it working. But it is strange, somehow I am playing with dice, while the gamesetting seems to be on LL, which I prefer. How do I manage to get it on LL before I restart the game?
-
RE: Looking for a World at War game, anyone interestedposted in Find Online Players
My email for dice is nico.vernooij@telfort.nl
My regular email is nico.vernooij@live.nl
-
RE: Looking for a World at War game, anyone interestedposted in Find Online Players
Yes, but somehow the games that were started here are unresponisve.
I have 2 versions downloaded of triplea.
2.5.22294
and
2-6-14748 -
RE: cds axis dawgoneit allies WAWposted in Play Boardgames
I have trouble opening it, first it says i havent got the right version.
I have:
2.5.22294
and
2-6-14748First I tried opening it with 2.5, which it declined. After that I tried 2-6 and then it gave a error.
So curious to hear which version you use, or how to solve the problem.