Hi, I got some other triplea versions from Barnee. Perhaps the latest version 2.7 will work, dont know if you have that?
Posts made by cds
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
Idk how you invision doing your attack here, but like I said, I can edit the Ayan combat in Italy turn. Just tell me where you want your ftrs afterward and Ill land them there.
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
On my phone right now, so dont have the map in front of me. You are attacking VS 1 inf of mine? I can make that combat move for you in Italy’s turn. But now ill go to sleep. Goodnight!
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RE: Find Opponents Here!posted in Find Online Players
Thanks, Ill check it out. And hopefully I can get some games started. I am using 2-6 with Captain Walker, it works well. I dont understand what seems to be the problem with the games Dawgoneit/Crockett started, but those are giving problems.
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Infantry moved from Lithuania to Minsk Germans take Minsk from Russians 1 Artillery moved from Lithuania to Latvia 4 Infantrys moved from Warsaw to Brest 5 Tanks moved from Vinnytsia to Brest 2 Infantrys moved from Vinnytsia to Donetsk 2 Infantrys moved from Vinnytsia to Kiev 1 Fighter moved from E.Romania to Donetsk 1 Stuka moved from Danzig to Donetsk 1 Fighter and 1 Stuka moved from East Prussia to Kiev 1 Bomber moved from Danzig to Latvia 1 Fighter moved from East Prussia to Latvia 1 Artillery and 6 Infantrys moved from Middle Norrland to Upper Norrland 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Denmark to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 24 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 4 Infantrys moved from 24 Sea Zone to Latvia 2 Infantrys moved from Danzig to East Prussia 3 Infantrys moved from Krakow to Danzig 3 Mot.Infs moved from Bavaria to Brest 3 Mot.Infs moved from Vinnytsia to Brest 4 Mot.Infs moved from Krakow to Brest 5 Infantrys moved from Bohemia to Krakow 3 Mot.Infs moved from Rhine to Krakow 1 Infantry moved from Rhine to Hamburg 1 Fighter moved from Berlin to 22 Sea Zone 1 Artillery and 3 Infantrys moved from Picardy to Belgium 8 Tanks moved from Paris to Belgium 2 ArmoredCars moved from Paris to Belgium 3 Tanks moved from Greece to E.Romania 2 Transports moved from 49 Sea Zone to 46 Sea Zone 1 Destroyer moved from 56 Sea Zone to 55 Sea Zone 1 Tank moved from Lower Egypt to Palestine Germans take Palestine from British 1 Tank moved from Lower Egypt to Palestine 2 Tanks moved from Paris to Belgium 3 ArmoredCars moved from Paris to Normandy 1 Artillery and 3 Infantrys moved from Orleanais to Normandy 2 Artillerys moved from Krakow to Brest 1 Artillery moved from Krakow to Brest 2 Artillerys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to Brest 3 Infantrys moved from Krakow to Vinnytsia Purchase Units - Germans Germans buy 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Factorys, 16 Infantrys and 3 Mot.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Donetsk Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Donetsk, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Normandy Germans attack with 3 ArmoredCars, 1 Artillery and 3 Infantrys French defend with 1 Factory and 3 Infantrys Germans roll dice for 3 ArmoredCars, 1 Artillery and 3 Infantrys in Normandy, round 2 : 2/0 hits, 2.00 expected hits French roll dice for 3 Infantrys in Normandy, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Normandy 2 Infantrys owned by the French lost in Normandy 3 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans retreated to Orleanais French win with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for French: 2 Infantrys Battle in Upper Norrland Germans attack with 1 Artillery and 6 Infantrys Neutral defend with 2 Infantrys Germans roll dice for 1 Artillery and 6 Infantrys in Upper Norrland, round 2 : 1/1 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Upper Norrland 1 Infantry owned by the Neutral lost in Upper Norrland Germans roll dice for 1 Artillery and 5 Infantrys in Upper Norrland, round 3 : 2/1 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Upper Norrland 1 Infantry owned by the Neutral lost in Upper Norrland Germans loses 0 PUs for violating Upper Norrlands neutrality. Germans win, taking Upper Norrland from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Kiev Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Kiev, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys Russians defend with 1 Artillery, 1 Elite and 3 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Latvia, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys in Latvia, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 2 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Germans lost in Latvia 1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Latvia Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Latvia, round 3 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 Artillery, 1 Elite and 3 Infantrys Casualties for Germans: 1 Infantry Battle in Brest Germans attack with 3 Artillerys, 5 Infantrys, 10 Mot.Infs and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 3 Artillerys, 5 Infantrys, 10 Mot.Infs and 5 Tanks in Brest, round 2 : 6/1 hits, 6.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Brest 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest Germans loses 0 PUs for violating Brests neutrality. Germans win, taking Brest from Neutral with 3 Artillerys, 4 Infantrys, 10 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 10 Tanks Neutral defend with 3 Infantrys Germans roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 10 Tanks in Belgium, round 2 : 6/1 hits, 6.67 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Belgium 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 10 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Germans 1 AAGun moved from Rhine to Belgium 1 Fighter moved from Latvia to 22 Sea Zone 1 Fighter and 1 Stuka moved from Kiev to Vinnytsia 1 Fighter and 1 Stuka moved from Donetsk to Vinnytsia 1 AAGun moved from Warsaw to Brest 1 Bomber moved from Latvia to Danzig Place Units - Germans 3 Adv.Fighters, 1 Battleship and 2 Carriers placed in 22 Sea Zone 1 Factory placed in Danzig 1 Factory placed in Vinnytsia 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 3 Mot.Infs placed in Bavaria 4 Infantrys placed in Rhine 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 123 PUs; end with 123 PUsCombat Hit Differential Summary :
French regular : 0.00 Russians regular : -0.33 Germans regular : -2.00 Neutral regular : 1.00 -
RE: Find Opponents Here!posted in Find Online Players
Playing with Captain Walker already, so its possible for me to play here.
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RE: Find Opponents Here!posted in Find Online Players
Yes, I have 2.5 and 2-6. But I cant find any other downloads for triplea. Do you have a site where I can find them?! Thanks for the advice.
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RE: Find Opponents Here!posted in Find Online Players
Sorry, for the late reaction, lost track of this conversation for a moment.
No, I dont have another email for the dice.
I got my game vs captain walker running, you should ask him what he did. He and i are playing with version 2-6 I believe. I am not at home right now, so cant check it. Ill send a message with screenshot of that game later. Perrhaps then well be able to figure it out
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Thai 1 Artillery moved from Java to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Thai take Palawan from Americans 1 Tank moved from Java to 110 Sea Zone 1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.French Indochina 1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand 3 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.French Indochina Purchase Units - Thai Thai buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 1 Fighter, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Thai win, taking S.French Indochina from French with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in N.Thailand 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.French Indochina to Bangkok Place Units - Thai 1 Fighter and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Thai to Malaya: 1 Fighter EDIT: Removing units owned by Thai from Bangkok: 1 Fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Thai from S.Thailand: 1 Infantry EDIT: Adding units owned by Thai to Malaya: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 French regular : -0.33 Thai regular : 0.33 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
Would like to edit my Thai ftr. Not at home right now, Will make the adjustment in Ger turn.
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
Morning,
Didnt realise that sub could get to the trn at 108, didnt look close enough. Anyway in testphase I had a destroyer present there, but later decided otherwise. Not that the destroyer might have prevented you from that attack, but it might have. Still not the end of the world, but in this phase every unit counts.
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Thai 1 Artillery moved from Java to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Thai take Palawan from Americans 1 Tank moved from Java to 110 Sea Zone 1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.French Indochina 1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand 3 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.French Indochina Purchase Units - Thai Thai buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 1 Fighter, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Thai win, taking S.French Indochina from French with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in N.Thailand 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.French Indochina to Bangkok Place Units - Thai 1 Fighter and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 French regular : -0.33 Thai regular : 0.33 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 2 Infantrys moved from Bulgaria to E.Romania 2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania 2 Infantrys moved from E.Romania to Odessa 1 Artillery, 4 Infantrys and 1 Tank moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery, 6 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Odessa, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Odessa 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 1 Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians regular : 0.00 Russians regular : 0.67 -
RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Finns 1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Danzig to Vyborg 1 Infantry moved from Oulu to Vyborg 1 Infantry moved from Tampere to Oulu 1 Artillery and 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Fighter and 4 Infantrys Russians defend with 2 Infantrys and 1 Tank Finns roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Vyborg, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 2/1 hits, 1.17 expected hits 2 Infantrys owned by the Finns lost in Vyborg 2 Infantrys owned by the Russians lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 2 Infantrys Casualties for Russians: 2 Infantrys and 1 Tank Non Combat Move - Finns 1 Fighter moved from Vyborg to Danzig Place Units - Finns 1 Transport placed in 24 Sea Zone 1 Elite and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Finns regular : 0.33 Russians regular : 0.33 -
RE: cds axis dawgoneit allies WAWposted in Play Boardgames
Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
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RE: World at War Captain Walker vs cdsposted in Play Boardgames
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Hisaichi 1 unit repaired. 1 Tank moved from Kiangsi to 92 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 106 Sea Zone 2 Tanks moved from British Borneo to 106 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 106 Sea Zone to 110 Sea Zone 1 Infantry and 2 Tanks moved from 110 Sea Zone to Malaya 2 Artillerys and 2 Infantrys moved from Bangkok to Malaya 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya 1 Tank moved from N.French Indochina to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya 1 Bomber moved from West Papua to Malaya 1 Infantry moved from British Borneo to 106 Sea Zone 1 Fighter moved from Bangkok to Malaya 2 Infantrys moved from Kiangsi to 92 Sea Zone 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Fighter moved from West Papua to Saipan 1 ArmoredCar moved from Hong Kong to Hunan 1 Artillery and 1 Infantry moved from Kwangsi to Hunan 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 Fighter moved from Bangkok to 85 Sea Zone 4 ArmoredCars moved from Changchun to Vladivostok 1 Tank moved from Liaoning to Vladivostok 3 ArmoredCars moved from Changchun to Liaoning 2 Tanks moved from Peking to Shantung 2 Infantrys and 1 Tank moved from Anhwei to Shansi 1 Infantry moved from Peking to Shantung 1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia 1 Infantry moved from Ayan to Chita 1 Artillery moved from Ayan to Heilungchiang 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 1 Tank moved from Hulunbuir to Chahar 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines moved from 67 Sea Zone to 114 Sea Zone 1 Destroyer moved from 105 Sea Zone to 67 Sea Zone 2 Transports moved from 105 Sea Zone to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 2 Infantrys and 1 Transport moved from 92 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Saipan 1 Artillery moved from N.French Indochina to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya 1 Infantry moved from N.French Indochina to Hunan Purchase Units - Hisaichi Hisaichi buy 10 ArmoredCars, 1 Carrier, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hunan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vladivostok Hisaichi attack with 4 ArmoredCars and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Vladivostok, round 2 : 1/1 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Vladivostok, round 3 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Malaya Hisaichi attack with 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 5 Tanks British defend with 1 AAGun, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank; Chinese defend with 2 Tanks British roll AA dice in Malaya : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 5 Tanks in Malaya, round 2 : 7/1 hits, 6.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 Fighter, 6 Infantrys and 3 Tanks in Malaya, round 2 : 4/1 hits, 4.50 expected hits 4 Infantrys owned by the Hisaichi lost in Malaya 6 Infantrys owned by the British lost in Malaya Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 3 Infantrys and 5 Tanks in Malaya, round 3 : 6/1 hits, 5.50 expected hits British roll dice for 1 Bunker, 1 Fighter and 3 Tanks in Malaya, round 3 : 2/1 hits, 2.50 expected hits 2 Infantrys owned by the Hisaichi lost in Malaya 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 2 Tanks owned by the Chinese lost in Malaya Hisaichi win, taking Malaya from British with 3 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 29 Casualties for Hisaichi: 6 Infantrys Casualties for British: 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank Casualties for Chinese: 2 Tanks Battle in Shantung Hisaichi attack with 1 Infantry and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tanks in Shantung, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 114 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines; Yamamoto loiter and taunt Anzac defend with 1 Transport Hisaichi roll dice for 2 Submarines in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in 114 Sea Zone Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Non Combat Move - Hisaichi 1 Fighter moved from Malaya to 92 Sea Zone 1 Bomber moved from Malaya to Bangkok Place Units - Hisaichi 1 Carrier placed in 92 Sea Zone 1 Fighter placed in 92 Sea Zone 4 ArmoredCars placed in Hong Kong 6 ArmoredCars and 2 Infantrys placed in Changchun Hisaichi undo move 4. Hisaichi undo move 3. 2 ArmoredCars and 2 Infantrys placed in Hong Kong 8 ArmoredCars placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 British AA : -0.33 Russians regular : -1.33 British regular : -1.00 Hisaichi regular : -0.00 -
RE: cds axis dawgoneit allies WAWposted in Play Boardgames
Thought I got it working, played G1 till it was finished and tried to upload it (didnt make a save unfortunately) and when I uploaded it I got a error message and I couldnt delete that message anymore. So I had to use taskmanager to end the program all together. Losing the entire battleresults.
I dont think I can play again, without getting the same error. I also had a good result on all naval battles I played. So it kinda sucks.
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RE: cds axis dawgoneit allies WAWposted in Play Boardgames
Saw that my dicemail was @live.nl instead of @telfort.nl. Changed that, but still it gives error messages.