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    cdatkins74

    @cdatkins74

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    Best posts made by cdatkins74

    • New channel on YouTube

      Hey everyone, just wanted to share a new channel on You Tube. I am covering Axis and Allies Global 1940 as well as Global War 36 from Historical Board Gaming.

      My channel name is “Admiral Sea Bass.” :-)

      https://www.youtube.com/watch?v=Y-DKPIkmeHk&feature=youtu.be

      My first video series is all about taking the tech rules from Global War 36 into Axis and Allies Global 40, along with some house rules on light cruisers and battle cruisers.

      Would love if you could follow me and give me feedback.

      Rank Carcass and General Hand Grenade, you get special shout outs in my opening video. Thanks guys!

      posted in Global War video
      C
      cdatkins74
    • RE: China

      Rank Carcass is playing through a solo game on You Tube right now, and he has a house rule where the warlord territories that border the USSR become CCP after Japan invades China. This has made the Japanese invasion a lot more interesting, especially since he has three Soviet fighters in there helping out now.

      posted in Global War 1936
      C
      cdatkins74
    • RE: Task Forces

      @trig hey there I am the designer of GW 85. Happy to see a forum here and happy to answer questions and interact as I can.

      Task Forces exist in the game because in the 80s the navies organized their naval groups into task forces to do certain things, mainly to protect sealift through enhanced capability to detect surface, air and subsurface threats to the sealift lanes. Capital ships - mainly carriers - were a key cog in this wheel and never moved outside of a task force. So the game recreates that through the task force concept. When a task force conducts combat it can do certain things that a bunch of frigates, subs and destroyers moving alone cannot do.

      I wish I could say more but as everything is still being tested, I think it would be best if I didn’t.

      Hope this helps!

      posted in Global War 1985
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      cdatkins74
    • RE: New channel on YouTube

      @655321 on the d12 question, right now it is a mix. I am using D12 for a couple of new units - light cruisers and battle cruisers - but d6 for everything else. I have thought about implementing d12 across the board but then I could not use my new YG hit dice. :-)

      Thanks for the comments and for watching my vids!

      posted in Global War
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      cdatkins74
    • RE: China

      @Rank-Carcass that is basically the same strategy for how Russia defends itself. Pull back from the front, maybe set up blockers, then hit on the counterattack. I will try that in the game I am getting ready to play.

      posted in Global War 1936
      C
      cdatkins74
    • Update and Global War 85 on Facebook

      Hey global warriors, we do have a Facebook page for Global War 85. Lots of updates and pictures posted there and I try to answer questions as best I can.

      Just finished the most recent playtest. China won the game (barely), Warsaw Pact second, NATO third. The game began with a hotspot scenario representing a significant Warsaw Pact buildup in Central and South America, which kept the US very busy (the Soviets even managed to briefly hold a U.S. home territory) and consequently NATO struggled to hold the Warsaw Pact back in Europe. China managed to hold out against an early Soviet attack by concentrating on purchasing lots of infantry and taking advantage of their ability to wage People’s War.

      The game is really progressing nicely and we need to playtest two more hotspot scenarios (next on the agenda is Able Archer, then South Africa) over the course of the spring and summer.

      posted in Global War 1985
      C
      cdatkins74
    • RE: My first video - I won the French set

      @dazedwit welcome to YouTube! Enjoyed your video. Keep making them!

      posted in Global War
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      cdatkins74
    • RE: Colonial Troops

      @Chris_Henry agreed. good thing the game is worth it!

      posted in Global War 1936
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      cdatkins74
    • RE: Global War 1936-1945 3rd Edition

      Chris, that’s why in my house rules I give special abilities to battle cruisers and light cruisers. BC’s get naval target select and CL’s get AAA ability. That makes them a little more special and worth investing in all on their own.

      posted in Global War
      C
      cdatkins74
    • Global War 36 map giveaway

      repost from main forum:

      Hey everyone, I upgrade to a 4x8 map for GW 36, so I would like to give my 3x6 to someone who could enjoy this great game.

      Details here: https://www.youtube.com/watch?v=vC41fa4uD6I

      Good luck!

      posted in Global War 1936
      C
      cdatkins74

    Latest posts made by cdatkins74

    • Update and Global War 85 on Facebook

      Hey global warriors, we do have a Facebook page for Global War 85. Lots of updates and pictures posted there and I try to answer questions as best I can.

      Just finished the most recent playtest. China won the game (barely), Warsaw Pact second, NATO third. The game began with a hotspot scenario representing a significant Warsaw Pact buildup in Central and South America, which kept the US very busy (the Soviets even managed to briefly hold a U.S. home territory) and consequently NATO struggled to hold the Warsaw Pact back in Europe. China managed to hold out against an early Soviet attack by concentrating on purchasing lots of infantry and taking advantage of their ability to wage People’s War.

      The game is really progressing nicely and we need to playtest two more hotspot scenarios (next on the agenda is Able Archer, then South Africa) over the course of the spring and summer.

      posted in Global War 1985
      C
      cdatkins74
    • RE: Militia Purchases?

      In my opinion, the absolute best use of militia is by Japan if they invade China. They are cheap and can be built quickly in those valuable coastal territories, and since China does not attack effectively since they have only infantry or cavalry, the militia are a decent and cheap defense.

      I am not as high on militia elsewhere, since they do not project threat, but they do have their uses for sure.

      posted in Global War 1936
      C
      cdatkins74
    • RE: Task Forces

      @trig hey there I am the designer of GW 85. Happy to see a forum here and happy to answer questions and interact as I can.

      Task Forces exist in the game because in the 80s the navies organized their naval groups into task forces to do certain things, mainly to protect sealift through enhanced capability to detect surface, air and subsurface threats to the sealift lanes. Capital ships - mainly carriers - were a key cog in this wheel and never moved outside of a task force. So the game recreates that through the task force concept. When a task force conducts combat it can do certain things that a bunch of frigates, subs and destroyers moving alone cannot do.

      I wish I could say more but as everything is still being tested, I think it would be best if I didn’t.

      Hope this helps!

      posted in Global War 1985
      C
      cdatkins74
    • RE: Maginot Line & AA Guns.

      @mrgoatcheese agreed, personally I would not give the bonus to AAA though because I am unsure that the Maginot Line actually enhanced AAA ability, like it did normal land units.

      posted in Global War 1936
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      cdatkins74
    • RE: Italian Special Rules/Abilities?

      They do have the blackshirt units, but it would be fun to have more.

      Maybe something about their reticence to use their navy and their big ships after Taranto?

      posted in Global War 1936
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      cdatkins74
    • RE: Italy Economy

      @Chris_Henry and then the 4th by just spending their 7 IPPs to spend BBs the rest of the game!

      posted in Global War 1936
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      cdatkins74
    • RE: CCP Recruitment Roll

      I kind of disagree with that change for v3. I like that these minor nations get to collect income and spend it how they see fit. Won’t that change under the v3 rules?

      posted in Global War 1936
      C
      cdatkins74
    • RE: Italy Economy

      @mrgoatcheese Italy does have an independent reason for invading Abyssinia: Italy gets two potential VPs for controlling up to 2 new territories at the end of the game. Abyssinia would be 1, and Albania another. In both cases, those territories would be taken without subjecting Italy to having war declared on it by the Allies, and Italy could theoretically sit tight until the end of the game and collect those two VPs.

      posted in Global War 1936
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      cdatkins74
    • RE: Netherlands joins the Axis

      The main reason I like the Netherlands Fights Back expansion is because it allows the Germans to hit the Netherlands in Europe without all that income going to the Commonwealth which puts the Japanese at a severe (and likely ahistorical) disadvantage in the Pacific.

      posted in Global War 1936
      C
      cdatkins74
    • RE: Global War 1936-1945 3rd Edition

      Chris, that’s why in my house rules I give special abilities to battle cruisers and light cruisers. BC’s get naval target select and CL’s get AAA ability. That makes them a little more special and worth investing in all on their own.

      posted in Global War
      C
      cdatkins74