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    CBennett

    @CBennett

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    Latest posts made by CBennett

    • RE: House Rules

      a couple ive been thinking of now that I have the rules is a “hidden” unit(s) rule and minefields and even airsupport(like the off map artillery idea). Say if you have a defend/assault type scenerio the defenders could purchase a certain number of mines/minefields and even stipulate if they are anti tank mines or anti troop mines. The minefield(unless your using the visible mushroom anti tank mines say along the main road to stop tanks from going down that road) hex(es) would be written down on a piece of paper at the start of the turn and then turned face down or folded till a vehicle/troop moves into or over that hex at which point it would be activated. Also was thinking that engineers could disarm these(which gives them something to do akin to what they did in real life)

      Same for the hidden unit(s). I don’t know how many I would say could be “hidden” but they should cost extra points mabey? but same thing as the mines…you write down the hex they are “hidden” in and then they can get a attack from concealment against a opponent that comes within range…like in some games where you have opportunity fire or surprise fire/attack. This could be done only in a hex that a). could actually conceal the piece in other words you cant “conceal/hide” a Tiger tank in tall grass BUT you could hide a Bazooka at the edge of a treeline and wait till a Panzer rolls by …pop up and fire. or you could “hide” a anti tank artilery piece in a woodline  across a open field and “wait” to see if something comes into range.(kinda like the anti tank artilery scene in a bridge too far for example) Of course once the unit fires its revealed.

      I think this gives a bit more “realistic” touch instead of knowing exactly where every piece on the map is located… I mean if you don’t have a LOS to a enemy how would you know it was there…if you can see a opponent has a anti tank gun set up to shoot a tank that comes around a hedgerow/forest hex you KNOW not to go there…there is no surprise to it.

      posted in Miniatures Variant Rules
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      CBennett
    • RE: House Rules

      Well Artilery was the great equalizer in battle so id suggest it cost a good deal….I mean you could even break it down further by cost and effectiveness depending on what artilery was firing…I mean you could get real techincal(which is not bad IMO) and say different artillery barages cost different points and effect a differrent ammount of hexes. becuawe there would be a difference between a off shore battleship bombardment and a 105 Howitzer bombardment

      posted in Miniatures Variant Rules
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      CBennett
    • House Rules

      Unless ive missed it and ive NOT read every single topic yet being new here. But what are some house rules that you guys are using that make the game more fun/enjoyable/make sense. I read about the artilery transport one in a topic and even though not in the rules it only makes sense. Im ordering the game tomorrow(unless I can find it localy) so im getting a head start!

      posted in Miniatures Variant Rules
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      CBennett
    • RE: Axis & Allies Miniatures Set II Previews

      @Pzer:

      :-) I think that paratroopers should have had a “possiblity of mis-drop”. such as

      Identify target drop hex, on a roll of 5 or 6 the paratroop has misdropped. Oppossing player may
      relocate target drop hex one hex  ajacent to orginial drop hex.

      This would similate the many misdrops that occurred  during the war.

      sounds like a good house rule

      posted in Miniatures (Original)
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      CBennett
    • RE: Where to buy?

      also, since I don’t have the rules and stuff and have not seen the question….are there rules for “hidden” units? Ive seen games where all the pieces are set up b4 play…even units that would otherwise not be seen becuase of LOS rules…just wondering b4 I buy…im thinking of getting the starter set B4 christmas and mabey have the wife buy me some boosters instead :). anyone started a list of house rules yet? for enhanced play? I mean in the original Axis&Allies games we had all kinds of house rules…paratroop units and everything. :)

      posted in Miniatures (Original)
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      CBennett
    • RE: Where to buy?

      i will do that, thanks

      posted in Miniatures (Original)
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      CBennett
    • RE: Where to buy?

      Sounds good. I was just hoping that I could get a "realistic(no germans and Jappanese on same team :) )game going out of a stater and mabey 2 boosters or something. I don’t mind spending a little money but ive seen some outrageous prices on stuff like Tigers like over $25 at one place….at that point id have my 6 year old draw a tank on a piece of paper than use the stats in the game :). But seems like I should be able to get something going with a starter and a couple boosters.

      posted in Miniatures (Original)
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      CBennett
    • RE: Where to buy?

      thanks for the quick reply! I did not think of Amazon. I know she buys stuff there :). I actually picked up one of the last batch of “new” squad leader" stuff back before they went out of print….I think it was at Toys are us of all places about 7-10 years ago ive not even played it yet :) just opened it to check to make sure it was all there :)

      posted in Miniatures (Original)
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      CBennett
    • Where to buy?

      OK guys its been a long time, like since High School that Ive played ANY war games except the original Axis&Allies game(and even thats been years) but Ive played a bunch over the years. Panzer Blitz,Blitzkrieg,Squad leader, Follow me(anyone remember this game I find NO reference to it anywhere). This game looks interesting and seems simple enough so you can get right into it…only thing is I can’t find it anywhere locally…is on line the only place or where should I be looking to pick up a starter pack? I’m not thrilled about the “collector” part but also don’t want to get games where I have to spend a ton of $$$ and end up painting my own Minnie’s. Also are there any other decent newer WWII games out there that don’t cost a ton and are easy to learn?? asking because I’m asking for this Axis&Allies Mini game for a Christmas present and my Wife is saying…“I can’t find it anywhere.”

      Oh and B4 I get the game…with it being collectable and all(you can’t get all the pieces you want or need without spending a ton) how hard is it to get enough pieces IF your trying to reenact at least if not a certain battle at least a era correct skirmish? In other words not having German SS guys and Japanese machine guns :)
      I don’t mind mixing certain troops like Italian and German or US/British(or even a Russian or 2) but if your trying to do say a skirmish in early 44 and all you have is a sherman and say a Panzer II well its just not realistic for the time frames(as the PzII was outdated heavily by then) so am I looking at the right game? I just don’t want to get it and be disappointed by not being able to play battles that are “realistic”.

      posted in Miniatures (Original)
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      CBennett