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    Posts made by Cardo

    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 armour, 1 cruiser, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 fighter moved from United Kingdom to Gibraltar
              1 fighter moved from United Kingdom to Gibraltar
              1 bomber moved from United Kingdom to Germany
              1 armour moved from Eastern Canada to 9 Sea Zone
              1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 12 Sea Zone
              1 armour moved from 12 Sea Zone to Gibraltar
              1 transport moved from 2 Sea Zone to 1 Sea Zone
              1 infantry moved from Australia to 41 Sea Zone
              1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - British
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Germany causes 3 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              1 factory placed in India
              1 cruiser placed in 2 Sea Zone
              1 armour and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      British rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Russia to East Poland
              1 artillery moved from Russia to Belorussia
              1 infantry moved from Russia to Eastern Ukraine
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Eastern Ukraine
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Archangel to Karelia S.S.R.
              2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Kazakh S.S.R. to Persia
              1 infantry moved from Kazakh S.S.R. to Persia
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 infantry moved from Belorussia to East Poland
              1 infantry moved from Belorussia to East Poland
              1 infantry moved from Eastern Ukraine to East Poland
      
          Combat - Russians
              Battle in East Poland
                  Russians attack with 1 armour and 3 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in East Poland
                      Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 artillery and 2 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 armour placed in Caucasus
              2 armour placed in Karelia S.S.R.
              1 bomber and 1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      Russians regular : 2.00
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      @gribble I don’t think I can reclaim it, I think Russia is the only army I did completely screw up with. We can play again, just know if we go for the hat trick, then we will be playing the Middle Earth map.

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
              1 fighter moved from Iwo Jima to 53 Sea Zone
              1 fighter moved from Iwo Jima to 53 Sea Zone
      
          Non Combat Move - Americans
              1 armour moved from Western United States to Eastern United States
              1 armour moved from Western United States to Eastern United States
              1 infantry moved from Western United States to Central United States
              1 infantry moved from Western United States to Central United States
      
          Combat Move - Chinese
              1 infantry moved from Kiangsu to Fukien
      
          Non Combat Move - Chinese
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 10 Sea Zone
              1 armour, 1 bomber and 3 infantry placed in Eastern United States
      
          Place Units - Chinese
              1 infantry placed in Suiyuan
              1 infantry placed in Fukien
              1 infantry placed in Hupeh
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 35 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Combat Move - British
              1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 7 Sea Zone to 6 Sea Zone
              1 destroyer moved from 22 Sea Zone to 12 Sea Zone
      
          Combat - British
              Battle in 6 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                  Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      2 destroyers owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
                      British roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
                      Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the British lost in 6 Sea Zone
                      Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the British lost in 6 Sea Zone
                  Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -26
                  Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                  Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
                  1 fighter owned by the Germans forced to land in Northwestern Europe
      
          Non Combat Move - British
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Germans regular : 0.83
      British regular : 0.50
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians repair damage of 1x factory; Remaining resources: 32 PUs; 0 techTokens; 
              Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Ukraine to Bulgaria Romania
              1 infantry moved from Ukraine to Bulgaria Romania
              1 infantry moved from Eastern Ukraine to East Poland
              1 armour moved from Russia to East Poland
              1 bomber moved from Russia to Bulgaria Romania
              1 bomber moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 1 armour and 1 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 3/3 hits, 1.00 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bulgaria Romania
                  Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 armour and 1 infantry
              Battle in Belorussia
                  Russians attack with 2 armour, 1 bomber and 1 infantry
                  Germans defend with 1 armour and 2 infantry
                      Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 3 : 1/4 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 2 armour and 1 bomber in Belorussia, round 4 : 3/3 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 armour and 2 infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in East Poland
                  Russians attack with 1 armour and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in East Poland
                      Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour in East Poland, round 5 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              1 bomber moved from Bulgaria Romania to Russia
      
          Place Units - Russians
              2 armour placed in Caucasus
              1 armour, 1 fighter and 1 infantry placed in Russia
              1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 29 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.67
      Russians regular : 0.50
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 fighter moved from Western United States to 59 Sea Zone
              1 fighter moved from Western United States to 59 Sea Zone
      
          Combat - Americans
              Battle in 59 Sea Zone
                  Americans attack with 5 fighters
                  Japanese defend with 1 carrier and 2 fighters
                      Americans roll dice for 5 fighters in 59 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 carrier and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 59 Sea Zone
                      Americans roll dice for 3 fighters in 59 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 fighter in 59 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 59 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is 14
                  Casualties for Americans: 2 fighters
                  Casualties for Japanese: 1 carrier and 2 fighters
      
          Non Combat Move - Americans
              1 fighter moved from 59 Sea Zone to Iwo Jima
              1 fighter moved from 59 Sea Zone to Iwo Jima
              1 fighter moved from 59 Sea Zone to Iwo Jima
      
          Combat Move - Chinese
              1 infantry moved from Fukien to Kwangtung
                    British take Kwangtung from Japanese
              1 infantry moved from Fukien to Kiangsu
              1 infantry moved from Hupeh to Kiangsu
              1 infantry moved from Suiyuan to Kiangsu
              1 fighter moved from Yunnan to Kiangsu
              1 infantry moved from Suiyuan to Kiangsu
      
          Combat - Chinese
              Battle in Kiangsu
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Kiangsu
                      Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kiangsu
                  Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kiangsu to Yunnan
      
          Place Units - Americans
              1 battleship, 1 carrier and 1 destroyer placed in 56 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Fukien
              1 infantry placed in Suiyuan
              1 infantry placed in Suiyuan
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Americans regular : 0.00
      Japanese regular : -1.67
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 21 PUs; 1 techTokens; 
              British buy 3 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 battleship, 1 cruiser and 2 destroyers moved from 8 Sea Zone to 7 Sea Zone
              1 bomber moved from United Kingdom to France
      
          Combat - British
              Battle in France
                  British attack with 2 armour, 1 bomber and 2 infantry
                  Germans defend with 1 aaGun, 1 fighter and 3 infantry
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 2 armour, 1 bomber and 2 infantry in France, round 2 : 4/5 hits, 2.00 expected hits
                      Germans roll dice for 1 fighter and 3 infantry in France, round 2 : 2/4 hits, 1.67 expected hits
                      1 fighter owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in France
                  British win, taking France from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 13
                  Casualties for British: 2 infantry
                  Casualties for Germans: 1 fighter and 3 infantry
      
          Non Combat Move - British
              1 bomber moved from France to United Kingdom
      
          Place Units - British
              2 armour and 2 infantry placed in United Kingdom
              1 armour placed in India
      
          Turn Complete - British
              British collect 25 PUs; end with 25 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
              Objective 3: British met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      British rolls : 0.00
      Germans regular : 0.33
      British regular : 1.83
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens; 
              Russians buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour moved from Caucasus to Bulgaria Romania
                    Russians take Ukraine from Germans
              1 armour moved from Caucasus to Bulgaria Romania
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
              2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 2 armour
                  Italians defend with 1 infantry
                      Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians lost in Bulgaria Romania
                      Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Bulgaria Romania
                  Russians win, taking Bulgaria Romania from Germans with 1 armour remaining. Battle score for attacker is -2
                  Casualties for Russians: 1 armour
                  Casualties for Italians: 1 infantry
              Battle in Belorussia
                  Russians attack with 2 armour, 1 bomber and 1 infantry
                  Germans defend with 1 armour and 1 infantry
                      Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 2 armour and 1 bomber in Belorussia, round 3 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 armour and 1 infantry
                  Casualties for Germans: 1 armour and 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
      
          Place Units - Russians
              3 armour, 1 bomber and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.00
      Russians regular : -1.00
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 fighter moved from Hawaiian Islands to Iwo Jima
              1 fighter moved from Western United States to Iwo Jima
              1 fighter moved from Western United States to Iwo Jima
      
          Non Combat Move - Americans
      
          Combat Move - Chinese
              1 fighter moved from Hupeh to Fukien
              1 infantry moved from Yunnan to Fukien
              1 infantry moved from Hupeh to Fukien
      
          Combat - Chinese
              Battle in Fukien
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Fukien
                  Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Fukien to Yunnan
      
          Place Units - Americans
              1 armour, 2 fighters and 1 infantry placed in Western United States
              1 carrier and 1 transport placed in 56 Sea Zone
      
          Place Units - Chinese
              2 infantry placed in Yunnan
              1 infantry placed in Hupeh
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 35 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 4x factory; Remaining resources: 20 PUs; 1 techTokens; 
              British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 destroyer moved from 12 Sea Zone to 22 Sea Zone
              2 destroyers and 2 transports moved from 12 Sea Zone to 8 Sea Zone
              1 battleship and 1 cruiser moved from 12 Sea Zone to 8 Sea Zone
              1 fighter and 2 infantry moved from Rhodesia to Union of South Africa
              4 fighters and 1 infantry moved from India to Burma
      
          Combat - British
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Germany causes 0 damage total. 
              Battle in 22 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 22 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Burma
                  British attack with 4 fighters and 1 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 4 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                  British win with 4 fighters remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Union of South Africa
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Union of South Africa
                      British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Union of South Africa, round 4 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Union of South Africa, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the British lost in Union of South Africa
                      British roll dice for 1 infantry in Union of South Africa, round 6 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Union of South Africa, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                  Japanese win with no units remaining. Battle score for attacker is -10
                  Casualties for British: 1 fighter and 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              2 fighters moved from Burma to India
              1 fighter moved from Burma to India
              1 fighter moved from Burma to India
      
          Place Units - British
              1 armour, 1 bomber and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 22 PUs; end with 22 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Germans AA : 0.83
      British rolls : 0.00
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 3x factory; Remaining resources: 31 PUs; 0 techTokens; 
              Russians buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
              1 armour moved from Russia to Belorussia
              2 armour and 2 infantry moved from Caucasus to Ukraine
              1 armour moved from Russia to East Poland
              1 armour moved from Russia to Belorussia
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              1 armour moved from Russia to East Poland
              1 bomber moved from Russia to East Poland
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 2 armour and 2 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in East Poland
                  Russians attack with 2 armour and 1 bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                      Russians roll dice for 1 armour and 1 bomber in East Poland, round 3 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 armour
                  Casualties for Germans: 2 infantry
              Battle in Ukraine
                  Russians attack with 2 armour and 2 infantry
                  Germans defend with 1 armour and 2 infantry
                      Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.83 expected hits
                      2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Germans win with 1 armour remaining. Battle score for attacker is -10
                  Casualties for Russians: 2 armour and 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 bomber moved from East Poland to Russia
      
          Place Units - Russians
              2 armour and 2 infantry placed in Caucasus
              2 armour and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 27 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.33
      Russians regular : 0.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 fighter moved from Western United States to 53 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 armour moved from Western United States to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
              1 cruiser moved from 56 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Iwo Jima
              1 armour moved from 59 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in Iwo Jima
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 53 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 cruiser
                      Americans roll dice for 2 fighters in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - Americans
              1 fighter moved from 53 Sea Zone to Hawaiian Islands
      
          Combat Move - Chinese
              1 fighter moved from Sikang to Kiangsu
              1 infantry moved from Hupeh to Kiangsu
              1 infantry moved from Suiyuan to Kiangsu
      
          Combat - Chinese
              Battle in Kiangsu
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsu
                  Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kiangsu to Hupeh
      
          Place Units - Americans
              1 armour, 2 fighters and 1 infantry placed in Western United States
              1 carrier and 1 destroyer placed in 56 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Suiyuan
              2 infantry placed in Hupeh
              Chinese undo move 2.
              1 infantry placed in Suiyuan
              1 infantry placed in Hupeh
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 1.50
      Japanese regular : -0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 39 PUs; 0 techTokens; 
              British buy 1 aaGun, 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 infantry moved from Belgian Congo to Rhodesia
              1 infantry moved from Italian Africa to Rhodesia
              1 fighter moved from Belgian Congo to Rhodesia
              1 fighter moved from India to 37 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 fighter moved from India to 37 Sea Zone
              1 armour moved from United Kingdom to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 armour moved from United Kingdom to 7 Sea Zone
              1 battleship moved from 7 Sea Zone to 12 Sea Zone
              2 armour, 1 cruiser, 3 destroyers, 1 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
              1 armour moved from 12 Sea Zone to Gibraltar
              1 infantry moved from 12 Sea Zone to Gibraltar
              1 armour moved from 12 Sea Zone to Gibraltar
      
          Combat - British
              Battle in 37 Sea Zone
                  British attack with 3 fighters
                  Japanese defend with 1 battleship and 1 transport
                      British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Japanese lost in 37 Sea Zone
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 battleship and 1 transport
              Battle in Gibraltar
                  British attack with 2 armour and 1 infantry
                  Italians defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                  British win, taking Gibraltar from Italians with 2 armour remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from 37 Sea Zone to India
              2 fighters moved from 37 Sea Zone to India
      
          Place Units - British
              1 aaGun, 1 armour, 1 bomber and 1 infantry placed in United Kingdom
              1 fighter and 1 infantry placed in India
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      Japanese regular : -0.67
      British regular : 1.33
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Caucasus to Eastern Ukraine
              1 infantry moved from Caucasus to Ukraine
              2 infantry moved from Ukraine to Bulgaria Romania
              1 armour moved from Caucasus to Bulgaria Romania
              1 armour moved from Trans-Jordan to Caucasus
              1 artillery and 2 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 1 armour and 2 infantry
                  Italians defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
                      Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Bulgaria Romania
                      Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
                  Germans win with no units remaining. Battle score for attacker is -1
                  Casualties for Russians: 1 armour and 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Buryatia S.S.R.
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Buryatia S.S.R.
                  Russians win, taking Buryatia S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Egypt
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt
                  Russians win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 infantry moved from Belorussia to Archangel
              1 infantry moved from Caucasus to Ukraine
      
          Place Units - Russians
              3 armour and 3 infantry placed in Russia
              Russians undo move 1.
              4 armour and 1 infantry placed in Russia
              1 armour and 2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 29 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.33
      Germans regular : 1.50
      Russians regular : 1.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 infantry moved from Western United States to 56 Sea Zone
              1 infantry moved from Western United States to 56 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
      
          Non Combat Move - Americans
      
          Combat Move - Chinese
              1 infantry moved from Hupeh to Suiyuan
                    Chinese take Suiyuan from Japanese
              1 infantry moved from Yunnan to Fukien
              1 infantry moved from Yunnan to Fukien
              1 infantry moved from Yunnan to Fukien
              1 fighter moved from Yunnan to Fukien
      
          Combat - Chinese
              Battle in Fukien
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                      Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 6 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 7 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Fukien, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                  Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Fukien to Sikang
      
          Place Units - Americans
              1 armour, 2 fighters and 1 infantry placed in Western United States
              1 cruiser and 1 transport placed in 56 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Yunnan
              1 infantry placed in Hupeh
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 41 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -4.17
      Japanese regular : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - British
              1 armour and 1 transport moved from 3 Sea Zone to 7 Sea Zone
              1 destroyer moved from 3 Sea Zone to 7 Sea Zone
              1 cruiser moved from 3 Sea Zone to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 fighter moved from India to Belgian Congo
              1 armour, 1 artillery, 1 fighter and 3 infantry moved from India to Burma
              1 transport moved from 38 Sea Zone to 39 Sea Zone
              1 infantry moved from Australia to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
              1 infantry moved from 48 Sea Zone to New Guinea
                    British take New Guinea from Japanese
              1 destroyer moved from 38 Sea Zone to 48 Sea Zone
              1 battleship and 2 destroyers moved from 12 Sea Zone to 7 Sea Zone
      
          Combat - British
              Battle in Burma
                  British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 fighter and 3 infantry
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 4 : 1/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 5 : 1/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 fighter in Burma, round 5 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 fighter and 3 infantry
              Battle in France
                  British attack with 1 armour and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Burma to India
      
          Place Units - British
              2 fighters placed in India
              1 armour placed in United Kingdom
              1 transport placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 39 PUs; end with 40 PUs
              Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -2.33
      Germans regular : 0.33
      British regular : -2.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan
              1 armour moved from Caucasus to East Poland
              1 armour moved from Ukraine to Bulgaria Romania
              1 infantry moved from Ukraine to Bulgaria Romania
              1 infantry moved from Ukraine to Bulgaria Romania
              1 infantry moved from Ukraine to Bulgaria Romania
              1 infantry moved from Ukraine to Bulgaria Romania
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 armour moved from Caucasus to East Poland
              1 armour moved from Karelia S.S.R. to Belorussia
              1 armour moved from Finland to Karelia S.S.R.
              1 infantry moved from Finland to Karelia S.S.R.
              1 infantry moved from Finland to Karelia S.S.R.
              1 infantry moved from Finland to Karelia S.S.R.
              1 bomber moved from Karelia S.S.R. to East Poland
              1 infantry moved from Russia to Belorussia
              2 infantry moved from Novosibirsk to Evenki National Okrug
              1 infantry moved from Stanovoj Chrebet to Soviet Far East
              6 infantry moved from Buryatia S.S.R. to Soviet Far East
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 1 armour and 4 infantry
                  Italians defend with 1 armour and 2 infantry
                      Russians roll dice for 1 armour and 4 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.17 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians lost in Bulgaria Romania
                      Russians roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania
                      Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Bulgaria Romania
                      Russians roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
                  Germans win with no units remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 armour and 4 infantry
                  Casualties for Italians: 1 armour and 2 infantry
              Battle in Trans-Jordan
                  Russians attack with 1 armour, 1 artillery and 2 infantry
                  Italians defend with 2 infantry
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  Russians win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Soviet Far East
                  Russians attack with 7 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
                      Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                  Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
              Battle in East Poland
                  Russians attack with 2 armour and 1 bomber
                  Germans defend with 2 armour
                      Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits
                      Germans roll dice for 2 armour in East Poland, round 2 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the Russians and 1 armour owned by the Germans lost in East Poland
                      Russians roll dice for 1 bomber in East Poland, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Russians and 1 armour owned by the Germans lost in East Poland
                  Germans win with no units remaining. Battle score for attacker is -12
                  Casualties for Russians: 2 armour and 1 bomber
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 bomber placed in Russia
              2 armour placed in Karelia S.S.R.
              1 armour and 3 infantry placed in Caucasus
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.00
      Italians regular : -1.00
      Germans regular : 3.17
      Russians regular : 1.67
      

      Savegame

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      you may need to adjust your Japanese units. I tried to make the right decisions, but my units preformed spectacularly bad.

      posted in Play Boardgames
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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 cruiser moved from 56 Sea Zone to 52 Sea Zone
              1 carrier moved from 53 Sea Zone to 48 Sea Zone
              1 fighter moved from 53 Sea Zone to 48 Sea Zone
              1 fighter moved from 53 Sea Zone to 48 Sea Zone
              1 fighter moved from Hawaiian Islands to 48 Sea Zone
              1 destroyer moved from 53 Sea Zone to 48 Sea Zone
              1 bomber moved from Hawaiian Islands to 48 Sea Zone
              1 fighter moved from Eastern United States to Gibraltar
              1 bomber moved from Eastern United States to Gibraltar
      
          Combat - Americans
              Battle in 48 Sea Zone
                  Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
                  Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                      Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone
                      Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                      1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 48 Sea Zone
                  Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -50
                  Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 3 fighters
                  Casualties for Japanese: 1 carrier
                  2 fighters owned by the Japanese forced to land in New Guinea
      
          Non Combat Move - Americans
              1 infantry moved from Central United States to Western United States
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hupeh
              1 infantry moved from Yunnan to Hupeh
              1 fighter moved from Yunnan to Hupeh
      
          Combat - Chinese
              Battle in Hupeh
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hupeh
                      Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hupeh
                  Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hupeh to Yunnan
      
          Place Units - Americans
              1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              1 unit repaired.
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.83
      Americans regular : -2.33
      Japanese regular : 1.00
      

      Savegame

      posted in Play Boardgames
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