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    Cardo

    @Cardo

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    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Research Technology - British
              British spend 5 on tech rolls
                  British roll 1,3 and gets 0 hits
      
          Purchase Units - British
              British buy 1 armour, 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - British
              1 transport moved from 12 Sea Zone to 7 Sea Zone
              1 transport moved from 12 Sea Zone to 7 Sea Zone
              1 cruiser moved from 6 Sea Zone to 7 Sea Zone
              1 destroyer moved from 6 Sea Zone to 7 Sea Zone
              1 armour moved from United Kingdom to 7 Sea Zone
              1 artillery moved from United Kingdom to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to France
              1 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 artillery moved from 7 Sea Zone to France
              1 fighter moved from United Kingdom to France
              1 fighter moved from United Kingdom to France
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                  Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Germany causes 1 damage total. 
              Battle in France
                  British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                  Germans defend with 1 aaGun and 3 infantry
                      Germans roll AA dice in France : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
                      Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in France, round 3 : 3/5 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - British
              1 fighter moved from France to United Kingdom
              1 fighter moved from France to United Kingdom
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              1 armour, 1 bomber and 1 infantry placed in United Kingdom
              1 cruiser and 1 transport placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.33
      Germans regular : 0.67
      British regular : 0.00
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Archangel
              1 infantry moved from Russia to Archangel
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Soviet Far East
              1 infantry moved from Ukraine to East Poland
              1 infantry moved from Eastern Ukraine to East Poland
              4 infantry moved from Belorussia to Karelia S.S.R.
              1 artillery moved from Archangel to Karelia S.S.R.
              1 bomber moved from Caucasus to Karelia S.S.R.
      
          Combat - Russians
              Battle in East Poland
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 4 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 1 artillery, 1 bomber and 4 infantry
                  Germans defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry
                      Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Karelia S.S.R., round 2 : 0/6 hits, 1.83 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Karelia S.S.R., round 3 : 2/6 hits, 1.83 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                      Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 4 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Karelia S.S.R.
                      Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Karelia S.S.R., round 5 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 artillery in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery and 3 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Eastern Ukraine to Belorussia
              1 infantry moved from Eastern Ukraine to Belorussia
              1 infantry moved from Eastern Ukraine to East Poland
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Ukraine to East Poland
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 bomber moved from Karelia S.S.R. to Russia
      
          Place Units - Russians
              5 armour placed in Russia
              1 infantry placed in Caucasus
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 30 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      Germans regular : -1.67
      Russians regular : -1.67
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Heavy Bomber
      
          Activate Technology - Americans
              Americans activating Heavy Bomber
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 bomber moved from Western United States to United Kingdom
              1 fighter moved from Eastern United States to Gibraltar
              1 bomber moved from Eastern United States to Gibraltar
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 artillery moved from 12 Sea Zone to Morocco Algeria
              1 infantry moved from 12 Sea Zone to Morocco Algeria
      
          Combat - Americans
              Battle in Morocco Algeria
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco Algeria
                  Americans win, taking Morocco Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
      
          Combat Move - Chinese
              1 infantry moved from Hupeh to Suiyuan
              1 fighter moved from Yunnan to Suiyuan
      
          Combat - Chinese
              Battle in Suiyuan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuan
                  Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuan to Yunnan
      
          Place Units - Americans
              1 armour, 1 bomber and 1 infantry placed in Eastern United States
              1 transport placed in 10 Sea Zone
              1 destroyer placed in 56 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Hupeh
              1 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 1.33
      Japanese regular : -0.33
      Germans regular : -0.33
      Americans rolls : 1.00
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 cruiser, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 armour moved from Eastern Canada to 9 Sea Zone
              1 transport moved from 2 Sea Zone to 12 Sea Zone
              1 battleship moved from 2 Sea Zone to 12 Sea Zone
              1 destroyer moved from 6 Sea Zone to 12 Sea Zone
              1 armour and 1 transport moved from 9 Sea Zone to 12 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 armour moved from 12 Sea Zone to Morocco Algeria
              1 fighter moved from Egypt to Morocco Algeria
              1 transport moved from 41 Sea Zone to 39 Sea Zone
              1 destroyer moved from 41 Sea Zone to 39 Sea Zone
      
          Combat - British
              Battle in Morocco Algeria
                  British attack with 1 armour and 1 fighter
                  Germans defend with 1 infantry
                      British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 armour and 1 fighter in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the British lost in Morocco Algeria
                      British roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco Algeria
                  Germans win with no units remaining. Battle score for attacker is -12
                  Casualties for British: 1 armour and 1 fighter
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 factory placed in Egypt
              British undo move 1.
              1 factory placed in India
              1 cruiser and 1 destroyer placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      British rolls : 0.00
      Germans regular : 1.33
      British regular : -1.17
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls : 1/1 hits, 0.00 expected hits
              Russians removing all Technology Tokens after successful research.
              Russians discover Mechanized Infantry
      
          Activate Technology - Russians
              Russians activating Mechanized Infantry
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 artillery moved from Russia to Archangel
              1 armour moved from Russia to Baltic States
              1 artillery and 5 infantry moved from Karelia S.S.R. to Baltic States
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Eastern Ukraine
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Eastern Ukraine
              1 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Stanovoj Chrebet to Soviet Far East
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Novosibirsk to Russia
              1 infantry moved from Novosibirsk to Russia
              2 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Eastern Ukraine
              1 submarine moved from 4 Sea Zone to 6 Sea Zone
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 armour, 1 artillery and 5 infantry
                  Germans defend with 2 artilleries and 2 infantry
                      Russians roll dice for 1 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 2/7 hits, 1.83 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 armour, 1 artillery and 5 infantry in Baltic States, round 3 : 2/7 hits, 1.83 expected hits
                      Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                  Casualties for Germans: 2 artilleries and 2 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 armour placed in Karelia S.S.R.
              1 bomber and 1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Russians rolls : 1.00
      Germans regular : -1.00
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 1:03:56 PM
      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Germany causes 4 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Germany to United Kingdom
      
          Combat Move - Chinese
              1 infantry moved from Ningxia to Suiyuan
              1 infantry moved from Hupeh to Suiyuan
              1 infantry moved from Hupeh to Suiyuan
              1 fighter moved from Yunnan to Suiyuan
      
          Combat - Chinese
              Battle in Suiyuan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 armour and 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese lost in Suiyuan
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 4 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 4 : 0/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 5 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 5 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 6 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                  Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour and 2 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuan to Yunnan
      
          Place Units - Americans
              2 transports placed in 10 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
              1 armour, 1 fighter and 1 infantry placed in Western United States
      
          Place Units - Chinese
              2 infantry placed in Hupeh
              1 infantry placed in Suiyuan
              1 infantry placed in Fukien
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 37 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.83
      Japanese regular : -2.17
      Germans AA : -0.17
      Americans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - British
              British spend 5 on tech rolls
                  British roll 3,3,1 and gets 0 hits
      
          Purchase Units - British
              British buy 3 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 5 PUs; 3 techTokens; 
      
          Combat Move - British
              1 battleship, 1 cruiser and 1 destroyer moved from 9 Sea Zone to 10 Sea Zone
              1 armour moved from United Kingdom to 7 Sea Zone
              1 armour moved from United Kingdom to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from United Kingdom to 7 Sea Zone
              1 infantry moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 armour moved from 7 Sea Zone to France
              1 infantry moved from 7 Sea Zone to France
              1 fighter moved from Gibraltar to France
              1 armour, 1 artillery and 1 infantry moved from Burma to India
      
          Combat - British
              Battle in France
                  British attack with 2 armour, 1 fighter and 2 infantry
                  Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour and 1 infantry
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 0/5 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 4 infantry in France, round 2 : 2/5 hits, 1.83 expected hits
                      2 infantry owned by the British lost in France
                      British roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1.67 expected hits
                      Germans roll dice for 1 armour and 4 infantry in France, round 3 : 1/5 hits, 1.83 expected hits
                      3 infantry owned by the Germans and 1 armour owned by the British lost in France
                      British roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour and 1 infantry in France, round 4 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians lost in France
                      British roll dice for 1 armour and 1 fighter in France, round 5 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in France, round 5 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the British and 1 armour owned by the Italians lost in France
                  British win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for British: 2 armour and 2 infantry
                  Casualties for Germans: 3 infantry
                  Casualties for Italians: 1 armour and 1 infantry
              Battle in 10 Sea Zone
                  British attack with 1 battleship, 1 cruiser and 1 destroyer
                  Germans defend with 1 cruiser and 1 submarine
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 cruiser in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 10 Sea Zone
                  British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 18
                  Casualties for Germans: 1 cruiser and 1 submarine
              Battle in India
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Japanese defend with 1 aaGun, 1 armour and 1 factory
                      British roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in India
                  British win, taking India from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 fighter moved from France to United Kingdom
      
          Place Units - British
              1 transport placed in 7 Sea Zone
              3 armour, 1 fighter and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 27 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      Germans AA : -0.17
      Germans regular : -1.67
      British regular : 0.83
      

      Savegame

      posted in Play Boardgames
      C
      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - Russians
              Russians spend 0 on tech rolls
                  Russians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Russians
              Russians buy 2 armour and 3 infantry; Remaining resources: 13 PUs; 1 techTokens; 
      
          Combat Move - Russians
              2 armour and 2 infantry moved from Caucasus to Ukraine
              1 fighter moved from Russia to Ukraine
              3 armour, 1 fighter and 2 infantry moved from Russia to Archangel
              2 infantry moved from Eastern Ukraine to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 2 armour, 1 fighter and 2 infantry
                  Germans defend with 1 armour and 3 infantry
                      Russians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                      2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                   retreated to Ukraine
                  Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -10
                  Casualties for Russians: 2 armour and 2 infantry
                  Casualties for Germans: 2 infantry
              Battle in Archangel
                  Russians attack with 3 armour, 1 fighter and 2 infantry
                  Germans defend with 2 armour
                      Russians roll dice for 3 armour, 1 fighter and 2 infantry in Archangel, round 2 : 1/6 hits, 2.33 expected hits
                      Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                      Russians roll dice for 3 armour, 1 fighter and 1 infantry in Archangel, round 3 : 4/5 hits, 2.17 expected hits
                      Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Russians
              1 fighter moved from Archangel to Russia
              1 fighter moved from Ukraine to Caucasus
      
          Place Units - Russians
              1 armour and 2 infantry placed in Caucasus
              1 armour and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 35 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Russians rolls : 0.00
      Germans regular : 2.50
      Russians regular : -0.17
      

      Savegame

      posted in Play Boardgames
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      Cardo
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 6,4,4 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 1 battleship and 1 carrier; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 fighter moved from United Kingdom to 5 Sea Zone
              1 bomber moved from United Kingdom to Germany
              1 bomber moved from United Kingdom to Germany
              1 bomber moved from Gibraltar to Italy
      
          Combat - Americans
              Strategic bombing raid in Italy
                      Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Italy rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Italy causes 1 damage total. 
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Germany causes 2 damage total. 
              Battle in 5 Sea Zone
                  Americans attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from Germany to United Kingdom
              1 bomber moved from Italy to Gibraltar
              1 fighter moved from 5 Sea Zone to East Poland
      
          Combat Move - Chinese
              1 infantry moved from Fukien to Kwangtung
                    British take Kwangtung from Japanese
              1 infantry moved from Hupeh to Ningxia
              1 infantry moved from Yunnan to Sikang
              1 infantry moved from Yunnan to Hupeh
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Americans
              1 battleship and 1 carrier placed in 56 Sea Zone
      
          Place Units - Chinese
              1 infantry placed in Hupeh
              1 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 40 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans AA : 0.67
      Italians AA : -0.17
      

      Savegame

      posted in Play Boardgames
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      Cardo