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    Topics created by captainwalker

    • captainwalkerC

      Reputation?

      Website/Forum Discussion
      • tips&tricks • • captainwalker
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      PantherP

      @captain-walker
      If users upvote your posting by klicking the heart symbol

      Screenshot 2018-12-03 at 21.10.08.png
      this adds to your “reputation”.

      Additionally there appears to be a “reward system” that adds for example 200 “points” once your post count exceeds 20,000, regardless of what you have posted (including for example TripleA turn postings).

      So “reputation” is the sum of all upvotes (maybe subjective quality, maybe a simple confirmation of taking notice) and quantity (mass posting reward), which - benevolently - might be interpreted as reward for long time membership.

    • captainwalkerC

      Domination 1914 UK (Entente) vs. US ( Central powers)

      Team Games
      • • • captainwalker
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      redrumR

      @captainwalker True. I’m fine playing all 4 of those or just taking UK personally. If you’d rather pair Italy+Arabia with UK or Russia, we could do that too. I tend to agree with @Wittmann that’s its not really worth separating Arabia from Italy.

    • captainwalkerC

      World at War captain walker (axis) vs Wheatbeer game 2

      Play Boardgames
      • • • captainwalker
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      captainwalkerC

      Game History

      Round: 5 Combat Move - Yamamoto 1 Infantry moved from Kweichow to Szechwan Yamamoto take Szechwan from Chinese 1 Tank moved from Hunan to Anhwei Yamamoto take Anhwei from Chinese 1 Tank moved from Anhwei to Hupeh 1 Artillery and 1 Infantry moved from Hunan to Hupeh 1 Infantry moved from Peleliu to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok 1 Fighter moved from 110 Sea Zone to Lombok 1 Elite moved from Kwangsi to 92 Sea Zone 1 Artillery moved from Kwangtung to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Cruiser, 2 Destroyers, 1 Elite, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok 1 Infantry moved from Bulun to Khatanga Yamamoto take Khatanga from Russians 1 Infantry moved from Ayan to Yakutsk Yamamoto take Yakutsk from Russians 1 B.Transport moved from 75 Sea Zone to 85 Sea Zone 1 Artillery and 2 Infantrys moved from Chubu to 85 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 75 Sea Zone 1 Artillery and 2 Infantrys moved from 75 Sea Zone to Okhotsk 1 Artillery, 1 Infantry and 1 Marine moved from Ayan to Chita Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Elites, 12 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Lombok, round 2 : 1/3 hits 1 Infantry owned by the Americans lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Lombok, round 2 : 3/6 hits Dutch roll dice for 1 Artillery in Lombok, round 2 : 0/1 hits 1 Artillery owned by the Americans lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Okhotsk Yamamoto attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Okhotsk, round 2 : 1/3 hits Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits 1 Infantry owned by the Russians lost in Okhotsk Yamamoto win, taking Okhotsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Chita Yamamoto attack with 1 Artillery, 1 Infantry and 1 Marine Russians defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Marine in Chita, round 2 : 1/3 hits Russians roll dice for 1 Artillery and 1 Infantry in Chita, round 2 : 0/2 hits 1 Infantry owned by the Russians lost in Chita Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Marine in Chita, round 3 : 0/3 hits Russians roll dice for 1 Artillery in Chita, round 3 : 1/1 hits 1 Infantry owned by the Yamamoto lost in Chita Yamamoto roll dice for 1 Artillery and 1 Marine in Chita, round 4 : 2/2 hits Russians roll dice for 1 Artillery in Chita, round 4 : 1/1 hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Russians lost in Chita Yamamoto win, taking Chita from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Hupeh Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 Infantrys moved from S.French Indochina to N.Thailand 1 Infantry moved from N.French Indochina to Kweichow 4 Infantrys and 1 Tank moved from Kwangtung to Hunan 3 Infantrys and 1 Tank moved from Peking to Shantung 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to Kiangsi 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Kwangsi 1 Fighter moved from Lombok to 110 Sea Zone 1 Adv.Fighter moved from 107 Sea Zone to 110 Sea Zone 1 Bomber moved from Davao to Kwangsi 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 107 Sea Zone 2 Submarines moved from 107 Sea Zone to 110 Sea Zone 2 Transports moved from 107 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 Destroyer and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Chubu 1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong 1 Adv.Fighter, 1 Artillery, 1 Elite and 3 Infantrys placed in Tokyo Yamamoto undo move 3. 1 Artillery, 1 Infantry and 1 Tank placed in Kwangsi 1 Elite, 4 Infantrys and 1 Tank placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUs total

      Territory Summary for Yamamoto :

      Okhotsk : 1 flag, 1 Artillery and 2 Infantrys Chita : 1 flag, 1 Marine Zhigansk : 1 flag, 1 Infantry Khatanga : 1 flag, 1 Infantry Ayan : 2 Infantrys Yakutsk : 1 flag, 1 Infantry Bulun : 1 flag Kolyma : 1 flag N.French Indochina : 1 flag, 1 Infantry Tokyo : 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory and 3 Infantrys Minamitori : 1 Infantry Ulithi : 1 Infantry Kwangsi : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 3 Infantrys and 1 Tank Eniwetok : 1 Infantry Hainan : 1 flag Saipan : 1 AAGun, 1 Bunker, 1 Infantry and 1 Tank Chubu : 1 Factory and 4 Infantrys Fukien : 1 flag Kweichow : 1 flag, 1 Infantry Kwangtung : 1 flag, 1 Infantry Hupeh : 1 flag, 1 Artillery and 1 Tank Kiangsi : 1 flag, 1 Infantry Szechwan : 1 flag, 1 Infantry Hunan : 1 flag, 4 Infantrys and 1 Tank Anhwei : 1 flag Shantung : 7 Infantrys and 1 Tank Hong Kong : 1 flag, 1 AAGun, 1 Elite, 1 Factory, 4 Infantrys and 1 Tank Jilolo : 1 flag Lombok : 1 flag, 1 Artillery, 1 Elite and 3 Infantrys Celebes : 1 flag N.Thailand : 2 Infantrys Truk : 1 flag Ponape : 1 flag Woleai : 1 flag, 1 Artillery Guam : 1 flag 107 Sea Zone : 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters and 3 Submarines 110 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Fighter, 2 Submarines and 2 Transports 85 Sea Zone : 1 Destroyer, 1 Submarine and 2 Transports 75 Sea Zone : 1 B.Transport and 1 T.Boat 84 Sea Zone : 2 Transports 92 Sea Zone : 1 Destroyer and 1 Transport

      Production/PUs Summary :

      Germans : 110 / 113 Russians : 83 / 90 Italians : 65 / 66 French : 28 / 28 Yamamoto : 82 / 82 Chinese : 23 / 35 Hisaichi : 66 / 73 British : 94 / 100 Anzac : 37 / 37 Dutch : 14 / 17 Finns : 14 / 18 Romanians : 16 / 18 Thai : 22 / 23 Americans : 108 / 108

      triplea_31993_yam5.tsvg

    • captainwalkerC

      Dominaton 1914 NML captain walker (CP) vs Gargantua game 2

      Play Boardgames
      • • • captainwalker
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      GargantuaG

      GG! Was fun for sure!

    • captainwalkerC

      Domination 1914 captain walker ( central powers) vs dawgoneit

      Play Boardgames
      • • • captainwalker
      341
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      captainwalkerC

      I’m giving up on this game…the US is landing too many troops now and there doesn’t seem any way for me to stop them.
      Good game Wayne!
      Enjoy your time off!

    • captainwalkerC

      World at War team game

      Team Games
      • • • captainwalker
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      wheatbeerW

      Thread’s up

      https://www.axisandallies.org/forums/index.php?topic=42272.0

    • captainwalkerC

      W@W1940 captain walker (axis) vs dawgoneit

      Play Boardgames
      • • • captainwalker
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      captainwalkerC

      yes, but I haven’t had time to set it up yet. Will let you know when it’s ready.

    • captainwalkerC

      Domination 1914 NML AeV vs. captain walker ( Central powers)

      Play Boardgames
      • • • captainwalker
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      captainwalkerC

      I’ve cut back on my games also because of work. But when things slow down I’ll check with you for another game.

    • captainwalkerC

      Domination 1914 captain walker ( Central Powers ) vs whackamatt

      Play Boardgames
      • • • captainwalker
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      WhackamattW

      I’m always down for another game!

      I guess that means I’ll have to set up the game and make the first move.  Look for a game soon, most likely Monday.

      It was a great game that took nearly 20 rounds before I had it. I think the breakthrough in France turned the tide. I was able to weaken Germany enough to let the UK get a foothold. Then I made the conscious decision to let Turkey run wild while I went after Germany.

      Never could crack the Commies. They’re tough to reach.

    • captainwalkerC

      Domination 1914: No Man's Land team game sign up

      Team Games
      • • • captainwalker
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      WhackamattW

      i believe the default is LL for AA fire. That should be unchecked.

    • captainwalkerC

      Domination 1914: No Man's Land captain walker ( central powers) vs. dawgoneit

      Play Boardgames
      • • • captainwalker
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      D

      ok. I will have to set it up tomorrow.

    • captainwalkerC

      Domination 1914 No Man's Land captain walker (central powers0 vs dawgoneit

      Play Boardgames
      • • • captainwalker
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      captainwalkerC

      yeah…go ahead to see if it’s going to work.

    • captainwalkerC

      ACGTO NE captain walker (Carolingians) vs. bacala

      Tournaments
      • • • captainwalker
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      B

      Thanks, good game, was a lot of fun.

    • captainwalkerC

      ACGTO TRS captain walker (axis) vs redrum

      Tournaments
      • • • captainwalker
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      redrumR

      Alright. GG. My first TRS win! Huge battleship stacks are OP.

    • captainwalkerC

      Java update problem

      TripleA Support
      • • • captainwalker
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      PantherP

      I have opened this thread for this issue:

      http://www.axisandallies.org/forums/index.php?topic=38443.0

      … as it turned out that this is not a Java Error but a forum problem.

    • captainwalkerC

      World at War game 3

      Team Games
      • • • captainwalker
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      WhackamattW

      I will start a new thread entitled

      TEAM GAME - 1914 No Man’s Land

      We have 8 people and 11 playable powers. 4 Central, 7 Entendre.

      To keep it simple, I recommend:

      1  roll a 1d100  Xaaa 1@100X    <–-- this is how to roll a 100 sided die. Replace the X with colons.
      2  Rank everyone, highest number picks first.
      3  Person that picks last gets the first choice to play a second power. You can choose to stick with only one.

      I think in the above way everyone gets to pick, and determine how many/what powers they play. I don’t want to prescribe if you play X you must also play Y, etc.

      So move on to the new thread and roll your die for selection order.

    • captainwalkerC

      ACGTO TRS captain walker (axis) vs. dawgoneit

      Tournaments
      • • • captainwalker
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      D

      sorry for the delay.
      lightning hit my house and messed up all my electronics so I have to have things replaced or fixed.
      I will be a couple of days and I will be back

    • captainwalkerC

      W@W game 32 captain walker (axis) vs dizzkneeland33

      Tournaments
      • • • captainwalker
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      captainwalkerC

      Thank you for putting everything together!

    • captainwalkerC

      ACGTO NE captain walker (France) vs Balladeer

      Tournaments
      • • • captainwalker
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      captainwalkerC

      Yeah…I’ll report it.

    • captainwalkerC

      ACGTO NWO captain walker ( axis) vs. dawgoneit

      Tournaments
      • • • captainwalker
      150
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      D

      we can call this one and start the other one

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