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    Topics created by captainwalker

    • captainwalkerC

      World At War captain walker (axis) vs Victory First

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      • • • captainwalker
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      captainwalkerC

      Good luck! I’ll kind of guide you through the first few rounds until you get a feel for the game.

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      • • • captainwalker
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      @captainwalker I am sorry but I wont be on for a while.
      I have had a very tragic death in my family and its going to change my life. I am calling all my games.

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      • • • captainwalker
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      D

      @captainwalker yes

    • captainwalkerC

      NML 1914 game 13

      Team Games
      • • • captainwalker
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      W

      @Colt45554 thanks young man!

    • captainwalkerC

      North Africa pre-release

      News
      • • • captainwalker
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      vodotV

      @Nuts I’m proud that they went with a D10 right in the face of releasing their “battle dice” accessory product.

      It should go without saying- but it definitely doesn’t- great design should trump a marginal increase in sales. I don’t expect companies to sacrifice significant financial incentives for the sake of minor improvements, but in the world I work in (consumer electronics) it’s often the case that they’re willing to sacrifice significant design improvements for even the potential of a minor financial gain. Good on you, Renegade.

    • captainwalkerC

      Domination 1914 captain walker (Central powers) vs Dawgoneit

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      • • • captainwalker
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      captainwalkerC

      @dawgoneit https://www.axisandallies.org/forums/topic/40728/w-w-captain-walker-axis-vs-dawgoneit

    • captainwalkerC

      World at War game 18

      Team Games
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      captainwalkerC

      Good luck to all!

    • captainwalkerC

      Domination 1914 captain walker (Central) vs Dawgoneit

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      • • • captainwalker
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      captainwalkerC

      @dawgoneit I’ll play Centrals again. I’ll have it ready in a day or so…

    • captainwalkerC

      World at War game 17

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      • • • captainwalker
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      EntekE

      I’ll play again

    • captainwalkerC

      World at War game 16

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      captainwalkerC

      https://www.axisandallies.org/forums/topic/39967/world-at-war-game-17/5
      game is started…colt gets first choice

    • captainwalkerC

      Domination 1914 captain walker (allies) vs Dawgoneit

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      • • • captainwalker
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      @captainwalker thats funny. I noticed that our head line says your the allies. does that mean I won the war for you. Lol:grinning:

    • captainwalkerC

      Napolean Empires captain walker vs dawgoneit

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      • • • captainwalker
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      captainwalkerC

      @dawgoneit ok… I’ll get one started later today

    • captainwalkerC

      Domination 1914 Captain Walker (Central) vs dawgoneit

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      • • • captainwalker
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      sounds good to me

    • captainwalkerC

      Napoleon Empires

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      • • • captainwalker
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      captainwalkerC

      testing forum

    • captainwalkerC

      help with Triple A

      TripleA Support
      • • • captainwalker
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      PantherP

      @Karl7 The current pre-release should work, now.

    • captainwalkerC

      w@w team game 15

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      captainwalkerC

      @karl7 will work on that tonight

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      • • • captainwalker
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      D

      if you could give me a couple of weeks that would be cool. i’m leaving next week for 10 days. so i’ll do a game then if thats ok with you. i’m looking forward to our game.

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit 4

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      • • • captainwalker
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      @captainwalker all good my friend!

    • captainwalkerC

      W@W Koba2 (allies) vs captain walker 3

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      • • • captainwalker
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      captainwalkerC

      Game History

      Round: 1 Combat Move - Thai 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to East And South Borneo Thai take East And South Borneo from Dutch 1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to 105 Sea Zone 1 Destroyer, 1 Infantry, 1 Submarine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Thai take Lombok from Dutch Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 3 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank British defend with 1 Artillery, 3 Infantrys and 1 Tank Thai roll dice for 3 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Thailand, round 2 : 3/5 hits, 1.83 expected hits 2 Infantrys owned by the Thai, 3 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand Thai roll dice for 2 Artillerys, 1 Fighter and 1 Tank in S.Thailand, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 3 Casualties for Thai: 2 Artillerys and 2 Infantrys Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 13 PUs; end with 13 PUs

      Combat Hit Differential Summary :

      Thai regular : 1.00 British regular : 1.33

      Territory Summary for Thai :

      East And South Borneo : 1 flag, 1 Infantry Lombok : 1 flag, 1 Infantry S.Thailand : 1 Artillery and 1 Tank Bangkok : 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 4 Infantrys 110 Sea Zone : 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports

      Production/PUs Summary :

      Germans : 70 / 70 Russians : 99 / 110 Italians : 55 / 58 French : 49 / 49 Yamamoto : 57 / 60 Chinese : 36 / 43 Hisaichi : 55 / 55 British : 92 / 94 Anzac : 36 / 36 Dutch : 25 / 28 Finns : 12 / 12 Romanians : 16 / 16 Thai : 13 / 13 Americans : 93 / 50

      triplea_37948_1tha.tsvg

    • captainwalkerC

      W@W Koba2 (axis) vs captain walker

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      • • • captainwalker
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      captainwalkerC

      @koba2 Do you want to try to set it up?
      Usually if Japan goes all in against, say Russia, then China/Anzac will become unmanageable. If they go all in against China then Russia/Anzac could be too strong. I suppose that would really depend on who you’re playing against though…

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