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    Posts made by CaptainSquareyez

    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              1 armour moved from Soviet Far East to Yakut S.S.R.
              1 artillery and 5 infantry moved from Burma to India
              1 infantry moved from New Guinea to 48 Sea Zone
              1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to New Zealand
                    Japanese take New Zealand from British
      
          Combat - Japanese
              Battle in India
                  Japanese attack with 1 artillery and 5 infantry
                  British defend with 1 aaGun, 1 artillery and 3 infantry
                      Japanese roll dice for 1 artillery and 5 infantry in India, round 2 : 1/6 hits, 1.33 expected hits
                      British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                      Japanese roll dice for 1 artillery and 4 infantry in India, round 3 : 1/5 hits, 1.17 expected hits
                      British roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                      Japanese roll dice for 1 artillery and 3 infantry in India, round 4 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 artillery and 1 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in India
                      Japanese roll dice for 1 artillery and 3 infantry in India, round 5 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 artillery in India, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in India
                  Japanese win, taking India from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 artillery and 3 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 2 armour and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 armour and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
              1 infantry moved from Manchuria to Buryatia S.S.R.
              1 artillery and 1 infantry moved from Manchuria to Suiyuan
              1 infantry moved from Kwangtung to French Indo-China Thailand
              1 battleship and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 cruiser moved from 61 Sea Zone to 36 Sea Zone
              1 carrier and 2 fighters moved from 60 Sea Zone to 36 Sea Zone
              2 destroyers moved from 62 Sea Zone to 36 Sea Zone
              1 carrier and 2 fighters moved from 62 Sea Zone to 36 Sea Zone
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo-China Thailand
      
          Place Units - Japanese
              3 armour placed in Manchuria
              1 cruiser placed in 62 Sea Zone
              1 fighter and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.83
      Russians regular : 0.67
      British regular : -1.33
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag, 1 infantry
      East Indies : 1 flag
      French Indo-China Thailand : 4 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 1 artillery and 3 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory, 1 fighter and 1 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 3 armour and 1 factory
      New Guinea : 1 flag
      New Zealand : 1 flag, 1 infantry
      Ningxia : 1 flag, 2 infantry
      Philippine Islands : 1 flag
      Sikang : 1 flag, 2 infantry
      Soviet Far East : 1 flag, 1 artillery and 1 infantry
      Stanovoj Chrebet : 1 flag
      Suiyuan : 1 flag, 1 artillery and 1 infantry
      Yakut S.S.R. : 1 flag, 2 armour and 1 infantry
      Yunnan : 1 flag
      36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports
      42 Sea Zone : 1 transport
      62 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
      

      Production/PUs Summary :

      Germans : 30 / 43
      Russians : 27 / 28
      Japanese : 45 / 45
      British : 27 / 42
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: British round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 1 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              3 fighters moved from United Kingdom to 5 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 3 fighters
                  Germans defend with 1 cruiser and 2 destroyers
                      British roll dice for 3 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 cruiser and 2 destroyers in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      1 destroyer owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                      British roll dice for 2 fighters in 5 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 cruiser and 1 destroyer in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                      2 fighters owned by the British lost in 5 Sea Zone
                  Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
                  Casualties for British: 3 fighters
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - British
              5 armour, 1 artillery and 6 infantry moved from Eastern United States to 10 Sea Zone
              5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 10 Sea Zone to 20 Sea Zone
              5 armour, 1 artillery and 6 infantry moved from 20 Sea Zone to Panama
      
          Place Units - British
              1 armour, 2 bombers and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.00
      British regular : -1.50
      

      Production/PUs Summary :

      Germans : 32 / 31
      Russians : 0 / 0
      Japanese : 76 / 76
      British : 19 / 19
      Italians : 13 / 13
      Chinese : 0 / 0
      Americans : 38 / 39
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour and 7 infantry; Remaining resources: 10 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 submarine moved from 12 Sea Zone to 10 Sea Zone
      
          Combat - Germans
              Battle in 10 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 cruiser and 1 transport
                      Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in 10 Sea Zone
                  Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Germans
              1 infantry moved from Morocco Algeria to Libya
              2 armour moved from Germany to East Poland
              1 armour moved from East Poland to Baltic States
              3 infantry moved from Poland to East Poland
              3 infantry moved from Germany to Northwestern Europe
              2 infantry moved from Germany to France
              3 infantry moved from Germany to Poland
              1 bomber moved from Northwestern Europe to Germany
              1 fighter moved from Northwestern Europe to France
      
          Place Units - Germans
              1 armour and 7 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 33 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Germans regular : -0.67
      

      Production/PUs Summary :

      Germans : 33 / 43
      Russians : 25 / 28
      Japanese : 40 / 40
      British : 31 / 42
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Non Combat Move - Russians
              1 submarine moved from 7 Sea Zone to 11 Sea Zone
      
          Turn Complete - Russians
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from Italy to Northwestern Europe
                    Germans take France from British
              1 artillery and 2 infantry moved from Italy to France
              1 fighter and 2 infantry moved from Morocco Algeria to Libya
              1 fighter moved from Italy to Libya
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Italians :

      Balkans : 1 infantry
      France : 1 artillery and 2 infantry
      Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
      Libya : 2 fighters and 2 infantry
      Northwestern Europe : 1 armour
      Ukraine : 1 armour and 1 infantry
      

      Production/PUs Summary :

      Germans : 33 / 36
      Russians : 25 / 28
      Japanese : 40 / 40
      British : 31 / 42
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 transport moved from 38 Sea Zone to 49 Sea Zone
              1 infantry moved from Borneo to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
              1 infantry moved from 48 Sea Zone to New Guinea
                    British take New Guinea from Japanese
              2 bombers moved from Solomon Islands to 59 Sea Zone
              1 armour and 1 infantry moved from Western United States to 56 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
              1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in 59 Sea Zone
                  Americans attack with 2 bombers and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 bombers and 1 transport in 59 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 59 Sea Zone
                  Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 destroyer
              Battle in Iwo Jima
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 59 Sea Zone to Midway
              1 battleship, 1 carrier and 1 fighter moved from 38 Sea Zone to 46 Sea Zone
              1 fighter moved from Solomon Islands to 46 Sea Zone
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 18 Sea Zone to 20 Sea Zone
              3 armour and 3 infantry moved from Brazil to 22 Sea Zone
              3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 22 Sea Zone to 43 Sea Zone
              1 fighter moved from Panama to 56 Sea Zone
      
          Place Units - Americans
              1 carrier, 2 fighters and 1 submarine placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Japanese regular : 0.33
      

      Territory Summary for Americans and Chinese :

      Alaska : 2 infantry
      Borneo : 1 armour
      Brazil : 1 factory
      East Indies : 1 armour
      Eastern United States : 1 aaGun, 1 factory and 1 infantry
      French Madagascar : 1 armour
      Hawaiian Islands : 1 infantry
      Iwo Jima : 1 flag, 1 armour and 1 infantry
      Midway : 1 bomber and 1 infantry
      Morocco Algeria : 1 flag
      New Guinea : 1 infantry
      Wake Island : 1 infantry
      Western United States : 1 aaGun, 1 factory and 2 infantry
      20 Sea Zone : 1 artillery, 2 infantry and 2 transports
      43 Sea Zone : 3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports
      46 Sea Zone : 1 battleship, 1 carrier and 2 fighters
      48 Sea Zone : 1 transport
      56 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 submarine
      59 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 27 / 30
      Russians : 2 / 0
      Japanese : 65 / 66
      British : 32 / 32
      Italians : 13 / 13
      Chinese : 0 / 0
      Americans : 39 / 39
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
              1 armour and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              1 fighter moved from Manchuria to Soviet Far East
              1 fighter moved from Manchuria to Stanovoj Chrebet
              1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
              1 fighter moved from 62 Sea Zone to Soviet Far East
              1 infantry moved from Philippine Islands to 50 Sea Zone
              1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
              1 infantry moved from 48 Sea Zone to New Guinea
                    Japanese take New Guinea from British
              1 infantry moved from Philippine Islands to 50 Sea Zone
              1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to Kwangtung
                    Japanese take Kwangtung from British
              1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
              1 infantry moved from Yunnan to Burma
              2 infantry moved from East Indies to 38 Sea Zone
              1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Burma
      
          Combat - Japanese
              Battle in Burma
                  Japanese attack with 1 artillery and 5 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Soviet Far East
                  Japanese attack with 1 armour, 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Stanovoj Chrebet
                  Japanese attack with 1 armour, 2 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Stanovoj Chrebet, round 2 : 1/5 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Stanovoj Chrebet
                  Japanese win, taking Stanovoj Chrebet from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Soviet Far East to 62 Sea Zone
              1 carrier moved from 60 Sea Zone to 62 Sea Zone
              2 fighters moved from Stanovoj Chrebet to 62 Sea Zone
              1 artillery and 1 infantry moved from Japan to 62 Sea Zone
              1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              1 transport moved from 36 Sea Zone to 62 Sea Zone
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Manchuria
              1 infantry placed in Japan
              2 destroyers and 1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.17
      Russians regular : 0.33
      British regular : -0.33
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Burma : 1 flag, 1 artillery and 5 infantry
      Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
      East Indies : 1 flag
      Fukien : 1 flag
      Hupeh : 1 flag
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory and 3 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag, 1 infantry
      Manchuria : 1 flag, 1 artillery, 1 factory and 2 infantry
      New Guinea : 1 flag, 1 infantry
      Ningxia : 1 flag, 2 infantry
      Philippine Islands : 1 flag
      Sikang : 1 flag, 2 infantry
      Soviet Far East : 1 flag, 1 armour
      Stanovoj Chrebet : 1 flag, 1 armour and 2 infantry
      Suiyuan : 1 flag
      Yunnan : 1 flag
      37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
      48 Sea Zone : 1 transport
      60 Sea Zone : 1 carrier and 2 fighters
      61 Sea Zone : 1 cruiser and 1 transport
      62 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 transports
      63 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 29 / 36
      Russians : 25 / 28
      Japanese : 40 / 40
      British : 35 / 40
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: British round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 2 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Non Combat Move - British
              2 bombers moved from United Kingdom to Mexico
              5 armour, 1 artillery and 6 infantry moved from United Kingdom to 8 Sea Zone
              5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 10 Sea Zone
              5 armour, 1 artillery and 6 infantry moved from 10 Sea Zone to Eastern United States
      
          Place Units - British
              2 armour and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 32 PUs
      

      Production/PUs Summary :

      Germans : 27 / 30
      Russians : 2 / 0
      Japanese : 66 / 66
      British : 31 / 32
      Italians : 13 / 12
      Chinese : 0 / 0
      Americans : 39 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour and 8 infantry; Remaining resources: 5 PUs; 0 techTokens; 
      
          Combat Move - Germans
              3 infantry moved from Germany to France
              1 fighter moved from Italy to France
              2 bombers moved from Libya to United Kingdom
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from Balkans to France
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
                  1 bomber killed by AA
                  Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory
                  Bombing raid in United Kingdom causes 11 damage total. 
              Battle in France
                  Germans attack with 2 fighters and 3 infantry
                  British defend with 1 armour
                      Germans roll dice for 2 fighters and 3 infantry in France, round 2 : 0/5 hits, 1.50 expected hits
                      British roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in France
                      Germans roll dice for 2 fighters and 2 infantry in France, round 3 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 fighters and 2 infantry in France, round 4 : 0/4 hits, 1.33 expected hits
                      British roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in France
                      Germans roll dice for 2 fighters and 1 infantry in France, round 5 : 0/3 hits, 1.17 expected hits
                      British roll dice for 1 armour in France, round 5 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in France
                      Germans roll dice for 2 fighters in France, round 6 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 armour in France, round 6 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in France
                  Germans win with 2 fighters remaining. Battle score for attacker is -4
                  Casualties for Germans: 3 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Germans
              2 bombers moved from United Kingdom to Northwestern Europe
              2 fighters moved from France to Northwestern Europe
              2 infantry moved from Germany to Northwestern Europe
              3 infantry moved from Germany to Poland
      
          Place Units - Germans
              2 armour and 8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 31 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      British AA : 0.50
      Germans regular : -4.33
      British regular : 0.50
      

      Production/PUs Summary :

      Germans : 31 / 36
      Russians : 25 / 26
      Japanese : 34 / 36
      British : 39 / 40
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Combat Move - Russians
              1 infantry moved from Archangel to Urals
                    Russians take Urals from Japanese
              2 infantry moved from Karelia S.S.R. to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 submarine moved from 5 Sea Zone to 7 Sea Zone
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : 0.50
      

      Territory Summary for Russians :

      Archangel : 1 aaGun
      Belorussia : 1 infantry
      Karelia S.S.R. : 1 aaGun and 1 factory
      Urals : 1 infantry
      7 Sea Zone : 1 submarine
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 infantry moved from Bulgaria Romania to Ukraine
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
      

      Production/PUs Summary :

      Germans : 31 / 39
      Russians : 25 / 26
      Japanese : 34 / 36
      British : 39 / 40
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 42
      

      Savegame

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    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
              1 armour and 1 infantry moved from 38 Sea Zone to East Indies
              1 fighter moved from 38 Sea Zone to East Indies
              1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
              1 armour and 1 infantry moved from 49 Sea Zone to Borneo
              2 fighters moved from 49 Sea Zone to Borneo
              1 bomber moved from Solomon Islands to 50 Sea Zone
              1 armour and 1 infantry moved from Western United States to 56 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
              1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in 50 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 50 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Iwo Jima
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 armour in Iwo Jima, round 5 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans lost in Iwo Jima
                  Japanese win with 1 infantry remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 armour and 1 infantry
              Battle in Borneo
                  Americans attack with 1 armour, 2 fighters and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 armour, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Borneo
                  Americans win, taking Borneo from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in East Indies
                  Americans attack with 1 armour, 1 fighter and 1 infantry
                  Japanese defend with 1 armour and 1 infantry
                      Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 armour, 1 fighter and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                  Americans win, taking East Indies from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 armour and 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 50 Sea Zone to Solomon Islands
              2 fighters moved from Borneo to 49 Sea Zone
              1 fighter moved from East Indies to 38 Sea Zone
              3 armour and 3 infantry moved from Morocco Algeria to 12 Sea Zone
              3 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 12 Sea Zone to 22 Sea Zone
              3 armour and 3 infantry moved from 22 Sea Zone to Brazil
              2 transports moved from 18 Sea Zone to 12 Sea Zone
              1 artillery and 2 infantry moved from Morocco Algeria to 12 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 18 Sea Zone
              1 fighter moved from Morocco Algeria to Panama
              1 destroyer moved from 10 Sea Zone to 20 Sea Zone
              1 fighter moved from Western United States to Solomon Islands
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              1 armour and 3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : 0.17
      

      Territory Summary for Americans and Chinese :

      Alaska : 2 infantry
      Borneo : 1 armour and 1 infantry
      Brazil : 3 armour, 1 factory and 3 infantry
      East Indies : 1 armour
      Eastern United States : 1 aaGun, 1 factory and 1 infantry
      French Madagascar : 1 armour
      Hawaiian Islands : 1 infantry
      Midway : 1 infantry
      Morocco Algeria : 1 flag
      Panama : 1 fighter
      Solomon Islands : 2 bombers and 1 fighter
      Wake Island : 1 infantry
      Western United States : 1 aaGun, 1 armour, 1 factory and 3 infantry
      18 Sea Zone : 1 artillery, 2 infantry and 2 transports
      20 Sea Zone : 1 destroyer
      22 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
      38 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
      49 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
      56 Sea Zone : 1 carrier, 1 fighter and 1 transport
      59 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 27 / 27
      Russians : 5 / 0
      Japanese : 61 / 82
      British : 34 / 26
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 39 / 40
      

      Savegame

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    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 factory and 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 fighters moved from Manchuria to Stanovoj Chrebet
              1 fighter moved from Kiangsu to Stanovoj Chrebet
              1 armour and 2 infantry moved from Manchuria to Buryatia S.S.R.
              1 infantry moved from Fukien to Kwangtung
              2 infantry moved from Suiyuan to Ningxia
                    Japanese take Ningxia from Chinese
              1 infantry moved from Hupeh to Sikang
                    Japanese take Sikang from Chinese
              1 fighter moved from 61 Sea Zone to Kwangtung
              1 infantry moved from Borneo to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
              1 infantry moved from 50 Sea Zone to Philippine Islands
              1 transport moved from 50 Sea Zone to 60 Sea Zone
              1 infantry moved from Okinawa to 60 Sea Zone
              1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
              1 infantry moved from 50 Sea Zone to Philippine Islands
              2 fighters moved from 60 Sea Zone to Philippine Islands
              1 battleship moved from 50 Sea Zone to 38 Sea Zone
              1 fighter moved from French Indo-China Thailand to Kwangtung
      
          Combat - Japanese
              Battle in Philippine Islands
                  Japanese attack with 2 fighters and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 cruiser in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 2 fighters and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                  Japanese win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 armour and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Stanovoj Chrebet
                  Japanese attack with 3 fighters
                  Americans defend with 1 bomber; Russians defend with 1 infantry
                      Japanese roll dice for 3 fighters in Stanovoj Chrebet, round 2 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Stanovoj Chrebet, round 2 : 1/2 hits, 0.50 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
                      Japanese roll dice for 2 fighters in Stanovoj Chrebet, round 3 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 bomber in Stanovoj Chrebet, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Stanovoj Chrebet
                  Japanese win with 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 fighter
                  Casualties for Russians: 1 infantry
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Japanese
              2 fighters moved from Stanovoj Chrebet to Manchuria
              1 fighter moved from Kwangtung to 61 Sea Zone
              2 fighters moved from Philippine Islands to 60 Sea Zone
              1 infantry moved from Hupeh to Sikang
              1 infantry moved from Yunnan to French Indo-China Thailand
              1 carrier and 1 fighter moved from 61 Sea Zone to 62 Sea Zone
              1 fighter moved from Kwangtung to 62 Sea Zone
      
          Place Units - Japanese
              1 factory placed in Manchuria
              2 transports placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 0.67
      Russians regular : 0.00
      British regular : 0.67
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
      East Indies : 1 flag, 2 infantry
      French Indo-China Thailand : 1 artillery and 2 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
      Kiangsu : 1 flag
      Manchuria : 1 flag, 1 factory and 2 fighters
      Ningxia : 1 flag, 2 infantry
      Philippine Islands : 1 flag, 2 infantry
      Sikang : 1 flag, 2 infantry
      Suiyuan : 1 flag
      Yunnan : 1 flag, 1 infantry
      36 Sea Zone : 1 transport
      38 Sea Zone : 1 battleship, 1 destroyer and 1 transport
      50 Sea Zone : 1 cruiser and 2 transports
      60 Sea Zone : 2 carriers and 2 fighters
      62 Sea Zone : 1 carrier, 2 fighters and 2 transports
      

      Production/PUs Summary :

      Germans : 37 / 39
      Russians : 25 / 26
      Japanese : 34 / 36
      British : 33 / 35
      Italians : 10 / 10
      Chinese : 1 / 0
      Americans : 38 / 42
      

      Savegame

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    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 bomber and 7 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 bombers moved from Germany to Egypt
              2 armour, 1 artillery and 2 infantry moved from Libya to Egypt
              1 fighter moved from Northwestern Europe to 14 Sea Zone
              1 fighter moved from Poland to 14 Sea Zone
              2 armour and 3 infantry moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Finland to Karelia S.S.R.
              1 fighter moved from Norway to Karelia S.S.R.
              1 fighter moved from Germany to Karelia S.S.R.
      
          Combat - Germans
              Battle in 14 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 cruiser
                      Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 14 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in Egypt
                  Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 bomber and 4 infantry
                      Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Egypt, round 2 : 4/7 hits, 3.17 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 3/7 hits, 2.33 expected hits
                      1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 bomber owned by the British and 3 infantry owned by the British lost in Egypt
                      Germans roll dice for 2 armour and 2 bombers in Egypt, round 3 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits
                      1 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                  Germans win, taking Egypt from British with 1 armour and 2 bombers remaining. Battle score for attacker is 18
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                  Casualties for British: 1 armour, 1 artillery, 1 bomber and 4 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 2 armour, 2 fighters and 4 infantry
                  Russians defend with 1 aaGun, 1 factory and 5 infantry
                      Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 2 armour, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/7 hits, 2.17 expected hits
                      Russians roll dice for 5 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 0/6 hits, 2.00 expected hits
                      Russians roll dice for 4 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 4 infantry in Karelia S.S.R., round 4 : 3/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 1 fighter in Karelia S.S.R., round 6 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Karelia S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win with 1 fighter remaining. Battle score for attacker is -17
                  Casualties for Germans: 2 armour, 1 fighter and 4 infantry
                  Casualties for Russians: 5 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Karelia S.S.R. to Poland
              1 artillery and 2 infantry moved from Poland to Baltic States
              1 infantry moved from Norway to Finland
              1 infantry moved from Germany to Northwestern Europe
              1 infantry moved from Germany to France
              1 armour moved from Germany to Baltic States
              1 armour moved from Germany to East Poland
              2 bombers moved from Egypt to Libya
              1 fighter moved from 14 Sea Zone to Italy
              1 fighter moved from 14 Sea Zone to Balkans
              1 submarine moved from 6 Sea Zone to 12 Sea Zone
      
          Place Units - Germans
              1 bomber and 7 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : 0.00
      Russians AA : 0.67
      British regular : -0.00
      

      Territory Summary for Germans :

      Balkans : 1 fighter
      Baltic States : 1 flag, 1 armour, 1 artillery and 2 infantry
      East Poland : 1 flag, 1 armour and 2 artilleries
      Egypt : 1 flag, 1 armour
      France : 2 infantry
      Finland : 1 infantry
      Germany : 1 aaGun, 1 bomber, 1 factory and 8 infantry
      Italy : 1 fighter
      Libya : 2 bombers
      Morocco Algeria : 1 infantry
      Northwestern Europe : 2 infantry
      Poland : 1 fighter
      Ukraine : 1 flag, 3 armour and 1 infantry
      12 Sea Zone : 1 submarine
      

      Production/PUs Summary :

      Germans : 37 / 39
      Russians : 26 / 26
      Japanese : 29 / 31
      British : 33 / 35
      Italians : 10 / 10
      Chinese : 3 / 0
      Americans : 40 / 42
      

      Savegame

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      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 fighter moved from Italy to Morocco Algeria
              2 infantry moved from Libya to Morocco Algeria
              1 armour moved from Balkans to Ukraine
              1 artillery and 1 infantry moved from Italy to France
              1 infantry moved from Balkans to Bulgaria Romania
      
          Place Units - Italians
              1 fighter placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
      

      Territory Summary for Italians :

      Balkans : 1 infantry
      France : 1 artillery and 1 infantry
      Italy : 1 aaGun, 1 armour, 1 factory and 1 fighter
      Morocco Algeria : 1 fighter and 2 infantry
      Bulgaria Romania : 1 infantry
      Ukraine : 1 armour
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 26 / 26
      Japanese : 29 / 31
      British : 35 / 35
      Italians : 10 / 10
      Chinese : 3 / 0
      Americans : 40 / 40
      

      Savegame

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    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              4 fighters moved from 57 Sea Zone to 53 Sea Zone
              2 infantry moved from Caroline Islands to 51 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
              2 infantry moved from 38 Sea Zone to East Indies
                    Japanese take East Indies from British
              1 infantry moved from Caroline Islands to 51 Sea Zone
              1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Borneo
                    Japanese take Borneo from British
              2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              1 fighter moved from 61 Sea Zone to Philippine Islands
              2 infantry moved from Manchuria to Suiyuan
              2 infantry moved from Kiangsu to Hupeh
              1 infantry moved from Kiangsu to Fukien
              1 fighter moved from Formosa to Yunnan
              2 infantry moved from French Indo-China Thailand to Yunnan
              1 infantry moved from French Indo-China Thailand to Yunnan
              1 fighter moved from Manchuria to Suiyuan
              1 fighter moved from 61 Sea Zone to Hupeh
              1 fighter moved from Japan to Fukien
              1 battleship moved from 61 Sea Zone to 50 Sea Zone
              1 cruiser moved from 61 Sea Zone to 50 Sea Zone
      
          Combat - Japanese
              Battle in 50 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser and 1 transport
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in 53 Sea Zone
                  Japanese attack with 4 fighters
                  Americans defend with 1 battleship
                      Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 53 Sea Zone
                      Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 fighters
                  Casualties for Americans: 1 battleship
              Battle in Philippine Islands
                  Japanese attack with 1 fighter and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 3 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Philippine Islands
                  1 fighter owned by the Japanese retreated
                  Americans win with 2 infantry remaining. Battle score for attacker is -6
                  Casualties for Japanese: 2 infantry
              Battle in Fukien
                  Japanese attack with 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 2/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Suiyuan
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 fighter and 3 infantry
                  Chinese defend with 1 fighter and 1 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 fighter and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Suiyuan to Manchuria
              1 fighter moved from Fukien to Kiangsu
              1 fighter moved from Yunnan to French Indo-China Thailand
              1 fighter moved from Hupeh to Manchuria
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
              2 fighters moved from 53 Sea Zone to 57 Sea Zone
              2 carriers and 2 fighters moved from 57 Sea Zone to 60 Sea Zone
              1 fighter moved from Philippine Islands to 61 Sea Zone
      
          Place Units - Japanese
              1 transport placed in 62 Sea Zone
              1 armour and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Americans regular : 0.67
      Japanese regular : -0.17
      

      Territory Summary for Japanese :

      Borneo : 1 flag, 1 infantry
      East Indies : 1 flag, 2 infantry
      French Indo-China Thailand : 1 artillery, 1 fighter and 1 infantry
      Fukien : 1 flag, 1 infantry
      Hupeh : 1 flag, 2 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
      Kiangsu : 1 flag, 1 fighter
      Manchuria : 1 flag, 1 armour, 2 fighters and 2 infantry
      Okinawa : 1 infantry
      Suiyuan : 1 flag, 2 infantry
      Yunnan : 1 flag, 2 infantry
      36 Sea Zone : 1 transport
      38 Sea Zone : 1 destroyer and 1 transport
      49 Sea Zone : 1 transport
      50 Sea Zone : 1 battleship, 1 cruiser and 1 transport
      60 Sea Zone : 2 carriers and 2 fighters
      61 Sea Zone : 1 carrier and 1 fighter
      62 Sea Zone : 2 transports
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 26 / 26
      Japanese : 29 / 31
      British : 35 / 43
      Italians : 10 / 10
      Chinese : 3 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 submarines moved from 7 Sea Zone to 2 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 fighter moved from Northwestern Europe to 6 Sea Zone
              2 infantry moved from Finland to Karelia S.S.R.
              1 infantry moved from Germany to 5 Sea Zone
              1 armour moved from Poland to 5 Sea Zone
              1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 fighter moved from Poland to Karelia S.S.R.
              1 fighter moved from Germany to Karelia S.S.R.
              1 armour moved from Poland to Baltic States
              3 infantry moved from Poland to Baltic States
              1 artillery moved from Poland to East Poland
              1 infantry moved from Poland to East Poland
              2 armour moved from Bulgaria Romania to Ukraine
              2 infantry moved from Bulgaria Romania to Ukraine
              1 artillery moved from Bulgaria Romania to East Poland
              1 infantry moved from Bulgaria Romania to East Poland
              1 armour moved from Czechoslovakia Hungary to Ukraine
              1 armour moved from Czechoslovakia Hungary to Baltic States
              1 bomber moved from Germany to Karelia S.S.R.
      
          Combat - Germans
              Battle in 6 Sea Zone
                  Germans attack with 1 fighter and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 6 Sea Zone
                  Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in 2 Sea Zone
                  Germans attack with 1 fighter and 2 submarines
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                      1 transport owned by the British lost in 2 Sea Zone
                  Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
              Battle in Ukraine
                  Germans attack with 3 armour and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Germans roll dice for 3 armour and 1 infantry in Ukraine, round 3 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in East Poland
                  Germans attack with 2 artilleries and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                      Germans roll dice for 2 artilleries in East Poland, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 artilleries in East Poland, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in East Poland
                  Germans win, taking East Poland from Russians with 2 artilleries remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
              Battle in Baltic States
                  Germans attack with 2 armour and 3 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 2 armour and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
                      Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                      Germans roll dice for 2 armour and 3 infantry in Baltic States, round 3 : 3/5 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 3 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                  Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
                      Russians roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/7 hits, 2.67 expected hits
                      Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 3/5 hits, 2.33 expected hits
                      Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 4 : 1/4 hits, 2.17 expected hits
                      Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                  Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 armour and 3 infantry
                  Casualties for Russians: 1 artillery and 5 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Karelia S.S.R. to Germany
              1 fighter moved from 6 Sea Zone to Northwestern Europe
              1 armour and 1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
              1 armour and 1 infantry moved from 14 Sea Zone to Libya
              2 infantry moved from Germany to Poland
              1 artillery moved from Germany to Poland
              1 fighter moved from Karelia S.S.R. to Poland
              1 fighter moved from Karelia S.S.R. to Germany
              1 infantry moved from Norway to Finland
              1 fighter moved from 2 Sea Zone to Norway
      
          Place Units - Germans
              2 armour, 1 bomber and 3 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : -3.17
      Russians AA : -0.50
      British regular : -1.33
      

      Territory Summary for Germans :

      Baltic States : 1 flag, 2 armour and 3 infantry
      East Poland : 1 flag, 2 artilleries
      France : 1 infantry
      Finland : 1 infantry
      Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 3 infantry
      Libya : 2 armour, 1 artillery and 2 infantry
      Morocco Algeria : 1 infantry
      Northwestern Europe : 1 fighter and 1 infantry
      Norway : 1 fighter and 1 infantry
      Poland : 1 artillery, 1 fighter and 2 infantry
      Ukraine : 1 flag, 3 armour and 1 infantry
      2 Sea Zone : 1 submarine
      5 Sea Zone : 1 cruiser and 1 transport
      6 Sea Zone : 1 submarine
      14 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 26 / 30
      Japanese : 17 / 17
      British : 43 / 43
      Italians : 10 / 10
      Chinese : 7 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • Cap Vs Mouse

      Get ready to rumble!
      WW2 v3 1941

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 fighters moved from 12 Sea Zone to Italy
              1 battleship, 1 carrier, 2 destroyers and 3 transports moved from 12 Sea Zone to 13 Sea Zone
              2 armour, 1 artillery and 3 infantry moved from Morocco Algeria to 13 Sea Zone
              2 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
              2 armour, 1 artillery and 3 infantry moved from 14 Sea Zone to Italy
              1 bomber moved from Solomon Islands to 50 Sea Zone
              2 armour and 2 infantry moved from Solomon Islands to 46 Sea Zone
              2 armour, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
              2 armour, 3 fighters and 2 infantry moved from 38 Sea Zone to East Indies
      
          Combat - Americans
              Battle in 50 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 50 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in East Indies
                  Americans attack with 2 armour, 3 fighters and 2 infantry
                  Japanese defend with 1 armour and 1 infantry
                      Americans roll dice for 2 battleships in East Indies, round 2 : 1/2 hits, 1.33 expected hits
                      Americans roll dice for 2 armour, 3 fighters and 2 infantry in East Indies, round 2 : 2/7 hits, 2.83 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                  Americans win, taking East Indies from Japanese with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 armour and 1 infantry
              Battle in Italy
                  Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                  Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 12 infantry; Japanese defend with 2 fighters
                      Italians roll AA dice in Italy : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Italy
                      Americans roll dice for 1 battleship in Italy, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Italy, round 2 : 3/7 hits, 2.50 expected hits
                      Italians roll dice for 2 armour, 1 artillery, 3 fighters and 12 infantry in Italy, round 2 : 9/18 hits, 7.33 expected hits
                      2 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Italy
                  Italians win with 2 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is -34
                  Casualties for Americans: 2 armour, 1 artillery, 2 fighters and 3 infantry
                  Casualties for Italians: 3 infantry
      
          Non Combat Move - Americans
              1 armour and 1 infantry moved from Western United States to 56 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              1 fighter moved from Western United States to Solomon Islands
              2 transports moved from 18 Sea Zone to 20 Sea Zone
              1 destroyer moved from 10 Sea Zone to 20 Sea Zone
              1 fighter moved from Morocco Algeria to 14 Sea Zone
              3 fighters moved from East Indies to 38 Sea Zone
              1 bomber moved from 50 Sea Zone to Solomon Islands
      
          Place Units - Americans
              2 armour and 5 infantry placed in Western United States
              2 transports placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Italians regular : 1.67
      Japanese regular : 0.17
      Italians AA : 0.67
      

      Territory Summary for Americans and Chinese :

      Alaska : 2 infantry
      Brazil : 1 factory
      East Indies : 2 armour and 1 infantry
      Eastern United States : 1 aaGun, 1 factory and 1 infantry
      French Madagascar : 1 armour
      Hawaiian Islands : 1 infantry
      Midway : 1 infantry
      Morocco Algeria : 1 flag, 1 armour and 2 infantry
      Solomon Islands : 2 bombers and 1 fighter
      Wake Island : 1 infantry
      Western United States : 1 aaGun, 2 armour, 1 factory and 5 infantry
      14 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 3 transports
      20 Sea Zone : 1 destroyer and 2 transports
      38 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 2 transports
      46 Sea Zone : 1 armour, 1 infantry and 1 transport
      56 Sea Zone : 3 transports
      

      Production/PUs Summary :

      Germans : 27 / 27
      Russians : 5 / 0
      Japanese : 65 / 82
      British : 30 / 26
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 39 / 39
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - British
              British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              3 bombers moved from United Kingdom to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
                  1 bomber killed by AA
                  Bombing raid in Germany rolls: 2,3 and causes: 5 damage to unit: factory
                  Bombing raid in Germany causes 5 damage total. 
      
          Non Combat Move - British
              2 bombers moved from Germany to United Kingdom
              2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 6 transports moved from 3 Sea Zone to 8 Sea Zone
      
          Place Units - British
              2 armour, 1 fighter and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans AA : 0.50
      

      Production/PUs Summary :

      Germans : 27 / 27
      Russians : 5 / 0
      Japanese : 69 / 82
      British : 26 / 26
      Italians : 12 / 14
      Chinese : 0 / 0
      Americans : 39 / 39
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
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