@dangermouse650 go ahead, wipe my fleet out. nothing i can do anyway, ive lost. again

Posts made by CaptainSquareyez
-
RE: The Mouse vs Captain Squareyez
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 fighter moved from 56 Sea Zone to 52 Sea Zone 1 fighter moved from 56 Sea Zone to 53 Sea Zone Combat - Americans Battle in 52 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 52 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 53 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 4 armour, 2 artilleries and 6 infantry moved from Western United States to 56 Sea Zone 4 armour, 2 artilleries, 3 battleships, 4 carriers, 3 destroyers, 6 fighters, 6 infantry, 7 submarines and 6 transports moved from 56 Sea Zone to 64 Sea Zone 4 armour, 2 artilleries and 6 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from 53 Sea Zone to 64 Sea Zone 1 fighter moved from 52 Sea Zone to 64 Sea Zone 1 bomber moved from Western United States to Alaska 5 infantry moved from Eastern United States to Central United States Place Units - Americans 6 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
-
RE: Cap Vs Mouse
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour and 2 infantry moved from Baltic States to Poland 1 armour moved from East Poland to Poland 1 armour moved from Ukraine to Balkans 1 artillery and 1 infantry moved from Bulgaria Romania to Balkans 1 bomber moved from Germany to Balkans 1 infantry moved from East Poland to Poland 1 infantry moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 2 armour and 4 infantry British defend with 3 artilleries Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 3 artilleries in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Poland Germans roll dice for 2 armour and 3 infantry in Poland, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Poland Germans win, taking Poland from British with 2 armour and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 artilleries Battle in Balkans Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Balkans, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Balkans Germans win, taking Balkans from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Balkans to Germany 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to France Place Units - Germans 1 armour, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : 2.00 British regular : -0.33
Territory Summary for Germans :
Balkans : 1 armour and 1 artillery Baltic States : 1 flag East Poland : 1 flag France : 4 infantry Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry Northwestern Europe : 5 infantry Poland : 2 armour and 3 infantry Bulgaria Romania : 1 factory and 3 infantry Ukraine : 1 flag
Production/PUs Summary :
Germans : 29 / 31 Russians : 26 / 26 Japanese : 46 / 47 British : 26 / 32 Italians : 11 / 13 Chinese : 0 / 0 Americans : 40 / 44
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - British British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 5 armour moved from Western United States to Alaska 4 bombers moved from Western United States to Alaska 1 artillery and 6 infantry moved from Western United States to 56 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 56 Sea Zone to 64 Sea Zone 1 artillery and 6 infantry moved from 64 Sea Zone to Alaska Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 16 / 22 Chinese : 0 / 0 Americans : 34 / 36
-
RE: Cap Vs Mouse
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British Combat - Italians Non Combat Move - Italians 1 armour moved from France to Northwestern Europe 1 armour moved from Italy to France Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Egypt : 1 flag France : 2 armour and 1 artillery Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 2 artilleries, 1 factory and 5 infantry Northwestern Europe : 1 armour
Production/PUs Summary :
Germans : 26 / 29 Russians : 26 / 26 Japanese : 47 / 47 British : 26 / 32 Italians : 13 / 13 Chinese : 0 / 0 Americans : 40 / 42
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans Combat - Americans Non Combat Move - Americans 4 armour, 2 artilleries, 3 battleships, 4 carriers, 3 destroyers, 8 fighters, 5 infantry, 1 submarine and 6 transports moved from 44 Sea Zone to 56 Sea Zone 4 armour, 2 artilleries and 5 infantry moved from 56 Sea Zone to Western United States 1 bomber moved from Solomon Islands to Western United States Place Units - Americans 10 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 16 / 22 Chinese : 0 / 0 Americans : 35 / 36
-
RE: Cap Vs Mouse
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 49 Sea Zone to 50 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 50 Sea Zone 3 fighters moved from 49 Sea Zone to 48 Sea Zone 1 fighter moved from 49 Sea Zone to 38 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 transports British defend with 1 transport 1 transport owned by the British lost in 50 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 3 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 3 fighters and 1 transport British defend with 1 destroyer Japanese roll dice for 3 fighters and 1 transport in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 48 Sea Zone Japanese attack with 3 fighters British defend with 1 destroyer Japanese roll dice for 3 fighters in 48 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippine Islands Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in East Indies Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Japanese roll dice for 1 armour in East Indies, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chinghai Japanese attack with 2 armour, 1 artillery and 3 infantry Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from 48 Sea Zone to 50 Sea Zone 3 fighters moved from 38 Sea Zone to 50 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 2 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to India Place Units - Japanese 1 battleship placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 2 armour placed in India Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.67 Japanese regular : 3.17 British regular : -0.33
Territory Summary for Japanese :
Borneo : 1 flag, 4 infantry Burma : 1 flag, 2 infantry Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 2 armour, 1 artillery and 2 infantry East Indies : 1 flag, 1 armour Evenki National Okrug : 1 flag, 2 armour and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun and 1 factory Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Ningxia : 1 flag Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag, 1 artillery and 2 infantry Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 36 Sea Zone : 1 cruiser 38 Sea Zone : 1 transport 50 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports 62 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Germans : 29 / 29 Russians : 26 / 26 Japanese : 47 / 47 British : 24 / 37 Italians : 12 / 13 Chinese : 0 / 0 Americans : 40 / 42
-
RE: Cap Vs Mouse
@dangermouse650 i was right, they dont want to hear there is something wrong with their dice or they dont care, they asked for evidence, i showed them and they dismiss it
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 44 Sea Zone to 56 Sea Zone 5 armour, 1 artillery and 6 infantry moved from 56 Sea Zone to Western United States 2 bombers moved from Western Canada to Western United States 1 infantry moved from Western Canada to Alaska 2 bombers moved from Mexico to Western United States Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 75 / 76 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
-
RE: Cap Vs Mouse
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour and 1 infantry moved from East Poland to Ukraine 1 fighter moved from Poland to Ukraine 1 bomber moved from Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Germany 1 infantry moved from Poland to East Poland 2 infantry moved from Poland to Baltic States 1 armour moved from Bulgaria Romania to East Poland 3 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 5 infantry moved from Germany to Poland 1 fighter moved from Ukraine to Poland 1 fighter moved from Northwestern Europe to Poland Place Units - Germans 1 artillery and 1 infantry placed in Bulgaria Romania 8 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.50
Territory Summary for Germans :
Baltic States : 1 flag, 1 armour and 2 infantry East Poland : 1 flag, 1 armour and 1 infantry France : 2 infantry Germany : 1 aaGun, 1 bomber, 1 factory and 8 infantry Northwestern Europe : 4 infantry Poland : 2 fighters and 5 infantry Bulgaria Romania : 1 artillery, 1 factory and 4 infantry Ukraine : 1 flag, 1 armour
Production/PUs Summary :
Germans : 29 / 29 Russians : 26 / 29 Japanese : 40 / 42 British : 28 / 37 Italians : 12 / 13 Chinese : 1 / 0 Americans : 42 / 42
-
RE: Cap Vs Mouse
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to France 1 artillery and 2 infantry moved from Italy to France 1 armour moved from Northwestern Europe to France 2 fighters moved from Libya to Morocco Algeria 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British Combat - Italians Battle in Morocco Algeria Italians attack with 2 fighters Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 fighters in Morocco Algeria, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Italians roll dice for 2 fighters in Morocco Algeria, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Morocco Algeria Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 fighter Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco Algeria: 1 fighter EDIT: Adding units owned by Americans to Morocco Algeria: 1 artillery EDIT: Turning off Edit Mode Battle in France Italians attack with 2 armour, 1 artillery and 2 infantry British defend with 3 artilleries and 2 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in France, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 3 artilleries and 2 infantry in France, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in France Italians roll dice for 2 armour and 1 artillery in France, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 3 artilleries in France, round 3 : 3/3 hits, 1.00 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians and 2 armour owned by the Italians lost in France British win with 2 artilleries remaining. Battle score for attacker is -10 Casualties for Italians: 2 armour, 1 artillery and 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from France: 2 artilleries EDIT: Changing ownership of France from British to Germans EDIT: Adding units owned by Italians to France: 2 armour and 1 artillery EDIT: Turning off Edit Mode 1 infantry moved from Balkans to Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 0.83 British regular : 2.33
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 infantry Egypt : 1 flag France : 2 armour and 1 artillery Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Production/PUs Summary :
Germans : 27 / 31 Russians : 28 / 29 Japanese : 40 / 42 British : 28 / 37 Italians : 13 / 13 Chinese : 1 / 0 Americans : 41 / 39
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 6 submarines; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Western Canada to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Solomon Islands 1 armour, 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 56 Sea Zone to 44 Sea Zone 3 armour and 2 infantry moved from New Zealand to 42 Sea Zone 3 armour, 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 3 transports moved from 42 Sea Zone to 44 Sea Zone Place Units - Americans 6 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 13 Chinese : 0 / 0 Americans : 38 / 40
-
RE: Cap Vs Mouse
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 armour and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 4 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry and 2 transports moved from 36 Sea Zone to 49 Sea Zone 4 infantry moved from 49 Sea Zone to Borneo 4 fighters moved from 49 Sea Zone to Borneo Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 transports in 49 Sea Zone, round 2 : 3/7 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Evenki National Okrug Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Borneo Japanese attack with 4 fighters and 4 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters and 4 infantry in Borneo, round 2 : 5/8 hits, 2.67 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters moved from Borneo to 49 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 infantry moved from Sikang to Yunnan 2 infantry moved from Ningxia to Sikang 1 artillery and 1 infantry moved from Suiyuan to Ningxia 2 armour moved from Manchuria to Ningxia 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Japan to Yunnan Place Units - Japanese 1 factory placed in India 1 cruiser placed in 62 Sea Zone 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.67 Russians regular : -0.33 British regular : -0.67
Territory Summary for Japanese :
Borneo : 1 flag, 4 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag Evenki National Okrug : 1 flag, 2 armour and 1 infantry French Indo-China Thailand : 1 armour and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Ningxia : 1 flag, 2 armour, 1 artillery and 1 infantry Philippine Islands : 1 flag Sikang : 1 flag, 2 infantry Soviet Far East : 1 flag, 1 artillery and 2 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag, 1 fighter and 2 infantry 36 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport 49 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports 62 Sea Zone : 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 27 / 31 Russians : 28 / 29 Japanese : 42 / 42 British : 29 / 41 Italians : 12 / 12 Chinese : 1 / 0 Americans : 39 / 39
-
Different dice servers for Triple A
Anyone know of other dice servers we can use in Triple A please? Im beginning to feel like the Marti dice, are rigged. Constantly getting total misses in throws. Go to attack, every unit misses first throw, 2nd round, misses again, 3rd round, misses again. This is not a one off either. My brother experiences the same problem. There are far too many total misses when initiating an attack. I dont want to, and i dont think my brother wants to either, but we’re thinking of trying to play the game locally, and sending each other the save file. These Marti dice im sorry to say, are BS!.
When we play the board game version, we never have so many misses like we do using Marti dice. This is where my belief comes in, they are rigged.
So, im hoping someone here knows of other servers that are better and fairer that we can use in Triple A -
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 5 armour, 1 artillery and 6 infantry moved from Panama to 20 Sea Zone 5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 20 Sea Zone to 44 Sea Zone Place Units - British 1 fighter and 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 bombers EDIT: Adding units owned by British to Western Canada: 2 bombers EDIT: Turning off Edit Mode Turn Complete - British British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 32 Russians : 0 / 0 Japanese : 75 / 77 British : 17 / 17 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38
-
RE: Cap Vs Mouse
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory and 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from East Poland to Belorussia 1 artillery and 1 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from Poland to Belorussia 1 bomber moved from Germany to Eastern Ukraine Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 fighter in Belorussia, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Eastern Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Poland 3 infantry moved from Poland to Baltic States 1 bomber moved from Eastern Ukraine to Germany 1 armour moved from Germany to Bulgaria Romania 3 infantry moved from Germany to Poland 3 infantry moved from Germany to Czechoslovakia Hungary 1 infantry moved from Germany to France 1 infantry moved from Northwestern Europe to France Place Units - Germans 1 factory placed in Bulgaria Romania 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.00
Territory Summary for Germans :
Baltic States : 1 flag, 1 armour and 3 infantry Czechoslovakia Hungary : 3 infantry East Poland : 1 flag, 2 armour and 1 infantry France : 2 infantry Germany : 1 aaGun, 1 bomber, 1 factory and 9 infantry Libya : 1 infantry Eastern Ukraine : 1 flag, 1 artillery and 1 infantry Northwestern Europe : 1 fighter and 2 infantry Poland : 1 fighter and 3 infantry Bulgaria Romania : 1 armour and 1 factory Ukraine : 1 flag, 1 armour
Production/PUs Summary :
Germans : 30 / 31 Russians : 26 / 28 Japanese : 37 / 45 British : 33 / 41 Italians : 12 / 12 Chinese : 1 / 0 Americans : 39 / 39
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Non Combat Move - Russians 1 submarine moved from 11 Sea Zone to 20 Sea Zone Turn Complete - Russians
-
RE: Cap Vs Mouse
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 fighters and 2 infantry moved from Libya to Egypt 1 artillery and 2 infantry moved from Italy to France Combat - Italians Battle in Egypt Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in France Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in France Italians win, taking France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from Egypt to Libya 1 armour moved from Ukraine to Balkans Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 1.33
Territory Summary for Italians :
Balkans : 1 armour and 1 infantry Egypt : 1 flag, 1 infantry France : 1 artillery and 1 infantry Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry Libya : 2 fighters Northwestern Europe : 1 armour
Production/PUs Summary :
Germans : 30 / 43 Russians : 27 / 28 Japanese : 41 / 45 British : 29 / 41 Italians : 12 / 12 Chinese : 1 / 0 Americans : 38 / 38
-
RE: The Mouse vs Captain Squareyez
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 43 Sea Zone to New Zealand 3 armour, 3 infantry and 3 transports moved from 43 Sea Zone to 42 Sea Zone 3 armour and 3 infantry moved from 42 Sea Zone to New Zealand Combat - Americans Battle in New Zealand Americans attack with 3 armour, 2 fighters and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 armour, 2 fighters and 3 infantry in New Zealand, round 2 : 5/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Zealand Americans win, taking New Zealand from Japanese with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 2 infantry moved from 56 Sea Zone to Western United States 1 battleship, 1 carrier and 2 destroyers moved from 43 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 bomber moved from Midway to Western Canada 2 fighters moved from New Zealand to 42 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Brazil : 1 factory Eastern United States : 1 aaGun, 1 factory and 1 infantry French Madagascar : 1 armour Hawaiian Islands : 1 infantry Iwo Jima : 1 flag, 1 armour and 1 infantry Midway : 1 infantry New Guinea : 1 infantry New Zealand : 3 armour and 2 infantry Wake Island : 1 infantry Western Canada : 1 bomber Western United States : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 5 infantry 42 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 3 transports 56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 32 / 31 Russians : 0 / 0 Japanese : 75 / 76 British : 20 / 19 Italians : 13 / 19 Chinese : 0 / 0 Americans : 38 / 38