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    Posts made by CaptainSquareyez

    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 infantry moved from Union of South Africa to Rhodesia
      
          Place Units - Italians
              1 armour and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
      

      Production/PUs Summary :

      Germans : 19 / 25
      Russians : 26 / 30
      Japanese : 53 / 54
      British : 29 / 29
      Italians : 13 / 13
      Chinese : 0 / 0
      Americans : 38 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 18

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 18
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              6 submarines moved from 20 Sea Zone to 10 Sea Zone
      
          Combat - Americans
              Battle in 10 Sea Zone
                  Americans attack with 6 submarines
                  Italians defend with 1 cruiser, 3 destroyers and 4 transports
                      Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                      Italians roll dice for 1 cruiser, 3 destroyers and 4 transports in 10 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits
                      4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone
                      Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 cruiser, 2 destroyers and 4 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone
                      Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer and 4 transports in 10 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Americans lost in 10 Sea Zone
                  Italians win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -20
                  Casualties for Americans: 6 submarines
                  Casualties for Italians: 2 destroyers
      
          Non Combat Move - Americans
              5 submarines moved from 56 Sea Zone to 20 Sea Zone
              4 infantry moved from Mexico to Central United States
              1 infantry moved from Alaska to Western Canada
              2 armour moved from Alaska to Central United States
              2 armour moved from Eastern Canada to Central United States
              2 bombers moved from Central United States to Western United States
              1 infantry moved from Western Canada to Eastern Canada
              1 infantry moved from Western Canada to Central United States
      
          Turn Complete - Americans
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Italians regular : 2.50
      

      Production/PUs Summary :

      Germans : 35 / 36
      Russians : 0 / 0
      Japanese : 76 / 79
      British : 17 / 19
      Italians : 29 / 62
      Chinese : 0 / 0
      Americans : 21 / 0
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from East Indies to 38 Sea Zone
              1 armour and 1 transport moved from 38 Sea Zone to 32 Sea Zone
              1 armour moved from 32 Sea Zone to French Madagascar
                    Japanese take French Madagascar from British
              1 fighter and 3 infantry moved from India to Persia
              1 armour and 1 infantry moved from Chinghai to Kazakh S.S.R.
              1 infantry moved from Chinghai to Novosibirsk
              1 armour moved from Evenki National Okrug to Novosibirsk
              1 armour moved from Manchuria to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 armour moved from Manchuria to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 armour moved from Manchuria to 62 Sea Zone
              3 armour, 1 cruiser, 2 infantry and 4 transports moved from 62 Sea Zone to 63 Sea Zone
              1 artillery and 2 infantry moved from Soviet Far East to 63 Sea Zone
              3 armour, 1 artillery, 1 cruiser, 4 infantry and 4 transports moved from 63 Sea Zone to 64 Sea Zone
              3 armour, 1 artillery and 4 infantry moved from 64 Sea Zone to Alaska
              2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 5 fighters moved from 53 Sea Zone to 64 Sea Zone
              5 fighters moved from 64 Sea Zone to Alaska
      
          Combat - Japanese
              Battle in Persia
                  Japanese attack with 1 fighter and 3 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 3 infantry in Persia, round 3 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia
                  Japanese win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Novosibirsk
                  Japanese attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kazakh S.S.R.
                  Japanese attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Alaska
                  Japanese attack with 3 armour, 1 artillery, 5 fighters and 4 infantry
                  Americans defend with 1 artillery and 4 infantry
                      Japanese roll dice for 2 battleships and 4 cruisers in Alaska, round 2 : 3/6 hits, 3.33 expected hits
                      Japanese roll dice for 3 armour, 1 artillery, 5 fighters and 4 infantry in Alaska, round 2 : 6/13 hits, 5.17 expected hits
                      Americans roll dice for 1 artillery and 4 infantry in Alaska, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 3 armour, 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 artillery and 4 infantry
      
          Non Combat Move - Japanese
              5 fighters moved from Alaska to 64 Sea Zone
              1 fighter moved from Japan to 64 Sea Zone
              2 armour moved from Stanovoj Chrebet to Evenki National Okrug
              1 armour moved from Ningxia to Chinghai
              1 fighter moved from Persia to India
              3 infantry moved from India to Persia
              1 infantry moved from India to Persia
              1 destroyer moved from 49 Sea Zone to 61 Sea Zone
      
          Place Units - Japanese
              1 battleship placed in 62 Sea Zone
              1 armour and 1 infantry placed in Japan
              2 infantry placed in India
              2 armour placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 53 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Japanese regular : 0.17
      Russians regular : -0.67
      British regular : 0.33
      

      Territory Summary for Japanese :

      Alaska : 1 flag, 3 armour, 1 artillery and 2 infantry
      Borneo : 1 flag, 4 infantry
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      Chinghai : 1 flag, 3 armour and 1 artillery
      East Indies : 1 flag
      Evenki National Okrug : 1 flag, 2 armour
      French Madagascar : 1 flag, 1 armour
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 5 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
      Kazakh S.S.R. : 1 flag, 1 armour and 1 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 2 armour and 1 factory
      Ningxia : 1 flag
      Novosibirsk : 1 flag, 1 armour and 1 infantry
      Persia : 1 flag, 6 infantry
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag
      Soviet Far East : 1 flag, 1 artillery
      Stanovoj Chrebet : 1 flag
      Suiyuan : 1 flag
      Yakut S.S.R. : 1 flag
      Yunnan : 1 flag
      32 Sea Zone : 1 transport
      61 Sea Zone : 1 destroyer
      62 Sea Zone : 1 battleship
      64 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters and 4 transports
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 26 / 30
      Japanese : 53 / 54
      British : 23 / 32
      Italians : 13 / 14
      Chinese : 0 / 0
      Americans : 38 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: British round 18

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 18
      
          Purchase Units - British
              British buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; 0 techTokens; 
      
          Non Combat Move - British
              2 submarines moved from 2 Sea Zone to 12 Sea Zone
      
          Place Units - British
              2 submarines placed in 2 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 17 PUs; end with 19 PUs
      

      Production/PUs Summary :

      Germans : 35 / 36
      Russians : 0 / 0
      Japanese : 76 / 79
      British : 17 / 19
      Italians : 17 / 17
      Chinese : 0 / 0
      Americans : 33 / 33
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 17

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 1 armour and 5 submarines; Remaining resources: 0 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              6 submarines moved from 56 Sea Zone to 20 Sea Zone
              2 bombers moved from Western United States to Central United States
              EDIT: 1 submarine moved from 64 Sea Zone to 56 Sea Zone
      
          Place Units - Americans
              5 submarines placed in 56 Sea Zone
              1 armour placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 33 PUs; end with 33 PUs
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 0 / 0
      Japanese : 76 / 76
      British : 17 / 17
      Italians : 17 / 17
      Chinese : 0 / 0
      Americans : 33 / 33
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      @dangermouse650 Well, i did try talking with the devs, but they keep saying “there is no problem with the dice”. Even though we keep getting constant one hits or total misses all the time with no matter how many units we have. Like last night, 7 infantry, a bomber and a fighter, 1 hit, then your 3 tanks and 1 inf, get 3 hits, then its 1 hit back and forth til i finally won with 2 inf remaining left in tile after moving bomber and fighter out. But there is nothing wrong with the dice. Logic would say, the more units you have, the more chances in more hits, but apparently, going by devs and these dice, it is the opposite.
      When you look at a single 6 sided dice, i think there is a 1 in 6 chance of throwing the number you need. But it seems with these dice, there is a 1 in 1000 chance of getting the numbers we need.
      Don’t worry about it. I wasnt sure if i read the message right or not after i replied

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      And why did u retreat your fleet? Why arent you going after the US? I have nothing there. U coulda ended the game by now

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      @dangermouse650

      1 ALL in this thread. https://www.axisandallies.org/forums/topic/37014/ww2-v3-1941?page=1

      No wins in this thread yet https://www.axisandallies.org/forums/topic/37192/cap-vs-mouse
      CaptainSquareyez CaptainSquareyez

      And 3 Nil in this thread. Thats including current game. https://www.axisandallies.org/forums/topic/37112/the-mouse-vs-captain-squareyez?page=1

      4 games you have won against my 1.
      3 of which you got in a row.

      No winning streak for me.

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      @dangermouse650 said in The Mouse vs Captain Squareyez:

      @captainsquareyez for someone complaining about bad dice you sure are on a winning streak.

      And you dont complain about them? What u forgotten how i never really used to complain but always heard you or saw your texts saying you cracked it and turned computer off and will do it again later?
      How am i on a winning streak when i have lost 4 games in a row’? AND i’ve lost this game, AND i have lost my friggin fleets? So, again, how am i on a winning streak?

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 bomber and 1 fighter moved from Germany to France
              7 infantry moved from Germany to France
      
          Combat - Germans
              Battle in France
                  Germans attack with 1 bomber, 1 fighter and 7 infantry
                  British defend with 4 armour and 1 infantry
                      Germans roll dice for 1 bomber, 1 fighter and 7 infantry in France, round 2 : 1/9 hits, 2.33 expected hits
                      British roll dice for 4 armour and 1 infantry in France, round 2 : 3/5 hits, 2.33 expected hits
                      3 infantry owned by the Germans and 1 infantry owned by the British lost in France
                      Germans roll dice for 1 bomber, 1 fighter and 4 infantry in France, round 3 : 1/6 hits, 1.83 expected hits
                      British roll dice for 4 armour in France, round 3 : 1/4 hits, 2.00 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the British lost in France
                      Germans roll dice for 1 bomber, 1 fighter and 3 infantry in France, round 4 : 1/5 hits, 1.67 expected hits
                      British roll dice for 3 armour in France, round 4 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the British lost in France
                      Germans roll dice for 1 bomber, 1 fighter and 2 infantry in France, round 5 : 1/4 hits, 1.50 expected hits
                      British roll dice for 2 armour in France, round 5 : 0/2 hits, 1.00 expected hits
                      1 armour owned by the British lost in France
                      Germans roll dice for 1 bomber, 1 fighter and 2 infantry in France, round 6 : 1/4 hits, 1.50 expected hits
                      British roll dice for 1 armour in France, round 6 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in France
                  Germans win, taking France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 5 infantry
                  Casualties for British: 4 armour and 1 infantry
      
          Non Combat Move - Germans
              1 bomber and 1 fighter moved from France to Germany
              2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
              2 infantry moved from Germany to France
      
          Place Units - Germans
              1 artillery and 1 infantry placed in Bulgaria Romania
              6 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -3.83
      British regular : -2.33
      

      Territory Summary for Germans :

      Balkans : 1 armour, 1 artillery and 2 infantry
      France : 4 infantry
      Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory, 1 fighter and 9 infantry
      Northwestern Europe : 5 infantry
      Poland : 3 infantry
      Bulgaria Romania : 2 artilleries, 1 factory and 7 infantry
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 30 / 30
      Japanese : 45 / 45
      British : 25 / 32
      Italians : 13 / 14
      Chinese : 0 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: British round 17

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 17
      
          Purchase Units - British
              British buy 1 armour and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              1 submarine moved from 2 Sea Zone to 6 Sea Zone
              3 fighters moved from United Kingdom to 6 Sea Zone
      
          Combat - British
              Battle in 6 Sea Zone
                  British attack with 3 fighters and 1 submarine
                  Germans defend with 1 carrier, 2 cruisers, 1 destroyer and 5 transports
                      British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 5 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                      1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone
                      British roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      1 cruiser owned by the Germans lost in 6 Sea Zone
                      British roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 cruiser and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
                      4 transports owned by the Germans lost in 6 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 75
                  Casualties for British: 1 submarine
                  Casualties for Germans: 1 carrier, 2 cruisers, 1 destroyer and 5 transports
      
          Non Combat Move - British
              3 fighters moved from 6 Sea Zone to United Kingdom
      
          Place Units - British
              2 submarines placed in 2 Sea Zone
              1 armour placed in United Kingdom
      
          Turn Complete - British
              British collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.17
      British regular : 0.17
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 0 / 0
      Japanese : 76 / 76
      British : 17 / 17
      Italians : 17 / 22
      Chinese : 0 / 0
      Americans : 33 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Rhodesia to Union of South Africa
                    Italians take Union of South Africa from British
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 infantry moved from Italy to Balkans
      
          Place Units - Italians
              4 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag
      Balkans : 2 infantry
      Italian Africa : 1 flag
      Italy : 1 aaGun, 1 artillery, 1 factory and 7 infantry
      Rhodesia : 1 flag
      Union of South Africa : 1 flag, 1 infantry
      

      Production/PUs Summary :

      Germans : 19 / 25
      Russians : 30 / 30
      Japanese : 45 / 45
      British : 30 / 32
      Italians : 14 / 14
      Chinese : 0 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 16

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 16
      
          Purchase Units - Americans
              Americans buy 2 bombers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 infantry moved from Mexico to Panama
                    Americans take Panama from Italians
      
          Combat - Americans
      
          Non Combat Move - Americans
              2 armour moved from Alaska to Eastern Canada
              2 infantry moved from Alaska to Western Canada
      
          Place Units - Americans
              2 bombers placed in Western United States
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 33 PUs; end with 35 PUs
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 0 / 0
      Japanese : 76 / 77
      British : 17 / 17
      Italians : 17 / 22
      Chinese : 0 / 0
      Americans : 33 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone
              1 armour and 1 infantry moved from 38 Sea Zone to East Indies
              1 fighter moved from Anglo-Egypt Sudan to East Indies
              1 fighter moved from 50 Sea Zone to 38 Sea Zone
              1 fighter moved from 50 Sea Zone to 48 Sea Zone
              1 fighter moved from 50 Sea Zone to 41 Sea Zone
              2 fighters moved from 50 Sea Zone to 49 Sea Zone
              1 destroyer moved from 50 Sea Zone to 49 Sea Zone
              2 battleships, 3 carriers, 3 cruisers and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone
      
          Combat - Japanese
              Battle in 38 Sea Zone
                  Japanese attack with 1 fighter and 1 transport
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 38 Sea Zone
                  Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 48 Sea Zone
                  Japanese attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 48 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 41 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 53 Sea Zone
                  Japanese attack with 2 battleships, 3 carriers, 3 cruisers and 2 destroyers
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 53 Sea Zone
                  Japanese win with 2 battleships, 3 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in East Indies
                  Japanese attack with 1 armour, 1 fighter and 1 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 1 infantry in East Indies, round 2 : 1/3 hits, 1.17 expected hits
                      British roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                      Japanese roll dice for 1 armour and 1 fighter in East Indies, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in East Indies
                  Japanese win, taking East Indies from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in 49 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 49 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 fighter could not land in East Indies and was removed
              1 fighter could not land in 47 Sea Zone and was removed
              1 fighter moved from 41 Sea Zone to 47 Sea Zone
              1 fighter moved from 48 Sea Zone to 53 Sea Zone
              2 fighters moved from 49 Sea Zone to 53 Sea Zone
              1 fighter moved from 38 Sea Zone to India
              3 transports moved from 50 Sea Zone to 62 Sea Zone
              2 fighters moved from Japan to 53 Sea Zone
              1 armour moved from Manchuria to Ningxia
              2 armour moved from Manchuria to Stanovoj Chrebet
              1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to Japan
              1 artillery moved from Buryatia S.S.R. to Soviet Far East
              1 armour moved from Ningxia to Chinghai
      
          Place Units - Japanese
              1 fighter placed in Japan
              3 armour placed in Manchuria
              3 infantry placed in India
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -0.50
      British regular : 0.00
      

      Territory Summary for Japanese :

      Borneo : 1 flag, 4 infantry
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      Chinghai : 1 flag, 3 armour, 1 artillery and 2 infantry
      East Indies : 1 flag, 1 armour
      Evenki National Okrug : 1 flag, 4 armour and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory, 1 fighter and 2 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 3 armour and 1 factory
      Ningxia : 1 flag, 1 armour
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag
      Soviet Far East : 1 flag, 2 artilleries and 2 infantry
      Stanovoj Chrebet : 1 flag, 2 armour
      Suiyuan : 1 flag
      Yakut S.S.R. : 1 flag
      Yunnan : 1 flag
      38 Sea Zone : 1 transport
      49 Sea Zone : 1 destroyer
      53 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 5 fighters
      62 Sea Zone : 1 cruiser and 4 transports
      

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 30 / 30
      Japanese : 45 / 45
      British : 26 / 34
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 40 / 40
      

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    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: British round 16

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 16
      
          Purchase Units - British
              British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - British
              1 submarine placed in 2 Sea Zone
              1 armour and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 17 PUs; end with 17 PUs
      

      Production/PUs Summary :

      Germans : 35 / 35
      Russians : 0 / 0
      Japanese : 76 / 77
      British : 17 / 17
      Italians : 18 / 20
      Chinese : 0 / 0
      Americans : 32 / 35
      

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      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Germans
              2 armour moved from Poland to Germany
              2 infantry moved from Germany to Balkans
              2 infantry moved from Germany to Czechoslovakia Hungary
      
          Place Units - Germans
              1 artillery and 1 infantry placed in Bulgaria Romania
              8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      Germans : 25 / 25
      Russians : 30 / 30
      Japanese : 41 / 46
      British : 30 / 34
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 40 / 40
      

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      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Italian Africa to Rhodesia
                    Italians take Rhodesia from British
              3 infantry moved from Italy to France
              2 artilleries moved from Italy to France
              1 armour moved from Northwestern Europe to France
      
          Combat - Italians
              Battle in France
                  Italians attack with 1 armour, 2 artilleries and 3 infantry
                  British defend with 3 armour
                      Italians roll dice for 1 armour, 2 artilleries and 3 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                      British roll dice for 3 armour in France, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Italians and 1 armour owned by the British lost in France
                      Italians roll dice for 1 armour, 2 artilleries and 2 infantry in France, round 3 : 3/5 hits, 1.83 expected hits
                      British roll dice for 2 armour in France, round 3 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Italians and 2 armour owned by the British lost in France
                  Italians win, taking France from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 2 infantry
                  Casualties for British: 3 armour
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 artillery and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      British regular : -0.50
      

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag
      France : 1 armour, 2 artilleries and 1 infantry
      Italian Africa : 1 flag
      Italy : 1 aaGun, 1 artillery, 1 factory and 5 infantry
      Rhodesia : 1 flag, 1 infantry
      

      Production/PUs Summary :

      Germans : 25 / 31
      Russians : 30 / 30
      Japanese : 45 / 46
      British : 26 / 34
      Italians : 12 / 12
      Chinese : 0 / 0
      Americans : 40 / 44
      

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    • RE: The Mouse vs Captain Squareyez

      TripleA Turn Summary: Americans round 15

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 15
      
          Purchase Units - Americans
              Americans buy 5 submarines; Remaining resources: 3 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              3 battleships, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports moved from 64 Sea Zone to 62 Sea Zone
              1 bomber moved from Alaska to 62 Sea Zone
      
          Combat - Americans
              Battle in 62 Sea Zone
                  Americans attack with 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports
                  Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports
                      Americans roll dice for 7 submarines in 62 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      Americans roll dice for 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters and 6 transports in 62 Sea Zone, round 2 : 11/19 hits, 8.33 expected hits
                  Units damaged: 6 battleships owned by the Japanese
                      Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 24/45 hits, 21.83 expected hits
                  Units damaged: 3 battleships owned by the Americans
                      7 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 fighters owned by the Americans lost in 62 Sea Zone
                      Americans roll dice for 3 battleships, 1 bomber, 1 fighter and 6 transports in 62 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                      Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 12 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 3 : 16/40 hits, 20.17 expected hits
                      3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 6 transports owned by the Americans, 1 bomber owned by the Americans and 3 battleships owned by the Americans lost in 62 Sea Zone
                  Japanese win with 8 battleships, 5 carriers, 5 cruisers, 9 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -252
                  Casualties for Americans: 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports
                  Casualties for Japanese: 8 destroyers
      
          Non Combat Move - Americans
              5 infantry moved from Central United States to Mexico
      
          Place Units - Americans
              5 submarines placed in 56 Sea Zone
      
          Turn Complete - Chinese
              8 units repaired.
      
          Turn Complete - Americans
              Americans collect 32 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.17
      Japanese regular : -2.00
      

      Production/PUs Summary :

      Germans : 35 / 44
      Russians : 0 / 0
      Japanese : 75 / 76
      British : 18 / 20
      Italians : 18 / 20
      Chinese : 0 / 0
      Americans : 32 / 35
      

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      TripleA Turn Summary: British round 15

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 15
      
          Purchase Units - British
              British buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - British
              4 bombers moved from Alaska to 62 Sea Zone
              6 armour and 6 infantry moved from Alaska to 64 Sea Zone
              6 armour, 6 infantry and 6 transports moved from 64 Sea Zone to 63 Sea Zone
              6 armour and 6 infantry moved from 63 Sea Zone to Soviet Far East
              2 battleships, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 64 Sea Zone to 62 Sea Zone
      
          Combat - British
              Battle in Soviet Far East
                  British attack with 6 armour and 6 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      British roll dice for 6 armour and 6 infantry in Soviet Far East, round 2 : 3/12 hits, 4.00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Soviet Far East
                  British win, taking Soviet Far East from Japanese with 6 armour and 5 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
              Battle in 62 Sea Zone
                  British attack with 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                  Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports
                      British roll dice for 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 62 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                  Units damaged: 7 battleships owned by the Japanese
                      Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 27/45 hits, 21.83 expected hits
                      4 destroyers owned by the British, 1 cruiser owned by the British, 4 bombers owned by the British, 2 battleships owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 62 Sea Zone
                  Japanese win with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -166
                  Casualties for British: 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
      
          Non Combat Move - British
      
          Place Units - British
              5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 18 PUs; end with 20 PUs
              7 units repaired.
      

      Combat Hit Differential Summary :

      Japanese regular : 5.17
      British regular : -1.00
      

      Territory Summary for British :

      Alaska : 1 artillery and 1 infantry
      Australia : 1 aaGun, 1 artillery and 3 infantry
      Soviet Far East : 1 flag, 6 armour and 5 infantry
      United Kingdom : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 3 fighters and 9 infantry
      63 Sea Zone : 6 transports
      

      Production/PUs Summary :

      Germans : 35 / 44
      Russians : 0 / 0
      Japanese : 75 / 76
      British : 18 / 20
      Italians : 17 / 17
      Chinese : 0 / 0
      Americans : 33 / 33
      

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    • RE: Cap Vs Mouse

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              3 fighters moved from 50 Sea Zone to 51 Sea Zone
              3 fighters moved from 50 Sea Zone to 48 Sea Zone
      
          Combat - Japanese
              Battle in 48 Sea Zone
                  Japanese attack with 3 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 3 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 48 Sea Zone
                  Japanese win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 51 Sea Zone
                  Japanese attack with 3 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 3 fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 51 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              3 fighters moved from 48 Sea Zone to 50 Sea Zone
              2 fighters moved from 51 Sea Zone to 50 Sea Zone
              1 battleship moved from 62 Sea Zone to 50 Sea Zone
              1 cruiser moved from 36 Sea Zone to 50 Sea Zone
              1 transport moved from 38 Sea Zone to 35 Sea Zone
              1 armour and 1 infantry moved from India to 35 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 armour and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
              1 fighter moved from India to Anglo-Egypt Sudan
              2 armour moved from Stanovoj Chrebet to Evenki National Okrug
              1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R.
              1 armour moved from Manchuria to Ningxia
              2 infantry moved from Burma to India
      
          Place Units - Japanese
              3 armour placed in Manchuria
              3 infantry placed in India
              2 fighters and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Japanese regular : 0.00
      

      Territory Summary for Japanese :

      Anglo-Egypt Sudan : 1 armour, 1 fighter and 1 infantry
      Borneo : 1 flag, 4 infantry
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
      Chinghai : 1 flag, 2 armour, 1 artillery and 2 infantry
      East Indies : 1 flag, 1 armour
      Evenki National Okrug : 1 flag, 4 armour and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 factory, 2 fighters and 1 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 3 armour and 1 factory
      New Guinea : 1 flag
      Ningxia : 1 flag, 1 armour
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag
      Soviet Far East : 1 flag, 1 artillery and 2 infantry
      Stanovoj Chrebet : 1 flag
      Suiyuan : 1 flag
      Yakut S.S.R. : 1 flag
      Yunnan : 1 flag
      34 Sea Zone : 1 transport
      50 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 3 transports
      62 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 25 / 31
      Russians : 30 / 30
      Japanese : 46 / 46
      British : 26 / 32
      Italians : 11 / 13
      Chinese : 0 / 0
      Americans : 40 / 44
      

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