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    Posts made by CaptainSquareyez

    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 fighter moved from Italy to 12 Sea Zone
              1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                    Italians take Italian Africa from British
              1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
                    Italians take French Equatorial Africa from British
              1 artillery and 1 infantry moved from Trans-Jordan to Persia
              1 battleship moved from 15 Sea Zone to 34 Sea Zone
      
          Combat - Italians
              Battle in 12 Sea Zone
                  Italians attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 12 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Persia
                  Italians attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                  Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 fighter moved from 12 Sea Zone to Gibraltar
              1 artillery moved from Italy to 14 Sea Zone
              1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
              1 artillery moved from 13 Sea Zone to Gibraltar
              1 armour moved from Italy to Czechoslovakia Hungary
      
          Place Units - Italians
              1 artillery, 1 fighter and 1 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      British regular : 0.67
      

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag
      Belgian Congo : 1 flag
      Czechoslovakia Hungary : 1 armour
      East Poland : 1 armour and 1 infantry
      Egypt : 1 flag
      France : 1 armour, 1 artillery and 1 infantry
      French Equatorial Africa : 1 flag, 1 artillery
      Gibraltar : 1 artillery and 1 fighter
      Italian Africa : 1 flag, 1 infantry
      Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
      Persia : 1 flag, 1 artillery
      Trans-Jordan : 1 flag
      Ukraine : 1 infantry
      13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
      34 Sea Zone : 1 battleship
      

      Production/PUs Summary :

      Germans : 37 / 38
      Russians : 22 / 22
      Japanese : 42 / 42
      British : 22 / 26
      Italians : 18 / 18
      Chinese : 2 / 0
      Americans : 35 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to East Poland: 1 infantry
              EDIT: Turning off Edit Mode
              2 destroyers moved from 51 Sea Zone to 56 Sea Zone
              2 infantry moved from Hupeh to Suiyuan
              2 fighters moved from Burma to Suiyuan
      
          Combat - Japanese
              Battle in 56 Sea Zone
                  Japanese attack with 2 destroyers
                  Americans defend with 2 submarines
                      Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 2 submarines
              Battle in Suiyuan
                  Japanese attack with 2 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Suiyuan to Hupeh
              1 artillery and 1 infantry moved from Sikang to Yunnan
              1 fighter moved from Japan to Alaska
              1 fighter moved from Buryatia S.S.R. to Alaska
              1 artillery moved from Soviet Far East to 63 Sea Zone
              1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone
              1 artillery moved from 64 Sea Zone to Alaska
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
              1 armour and 1 infantry moved from 64 Sea Zone to Alaska
              1 fighter moved from Australia to Hawaiian Islands
              2 infantry moved from Burma to Yunnan
              1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone
      
          Place Units - Japanese
              1 armour and 1 fighter placed in East Indies
              2 destroyers placed in 38 Sea Zone
              1 armour and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.67
      Japanese regular : 3.00
      Japanese rolls : 0.00
      

      Territory Summary for Japanese :

      Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry
      Australia : 1 flag, 1 aaGun and 1 artillery
      Borneo : 1 flag
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      East Indies : 1 flag, 1 armour, 1 factory and 1 fighter
      Fukien : 1 flag
      Hawaiian Islands : 1 flag, 1 fighter and 1 infantry
      Hupeh : 1 flag, 2 fighters
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag
      Philippine Islands : 1 flag
      Sikang : 1 flag
      Soviet Far East : 1 flag
      Suiyuan : 1 flag, 2 infantry
      Yunnan : 1 flag, 1 artillery and 3 infantry
      36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
      38 Sea Zone : 2 destroyers
      56 Sea Zone : 1 destroyer
      62 Sea Zone : 3 transports
      64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
      

      Production/PUs Summary :

      Germans : 37 / 38
      Russians : 22 / 22
      Japanese : 42 / 42
      British : 25 / 41
      Italians : 15 / 17
      Chinese : 2 / 0
      Americans : 35 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 2,5,6 and gets 1 hit
              Germans removing all Technology Tokens after successful research.
              Germans discover Increased Factory Production
      
          Activate Technology - Germans
              Germans activating Increased Factory Production
      
          Purchase Units - Germans
              Germans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens; 
              Germans buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 bombers moved from Germany to Russia
      
          Combat - Germans
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                  Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory
                  Bombing raid in Russia causes 10 damage total. 
      
          Non Combat Move - Germans
              2 bombers moved from Russia to Karelia S.S.R.
              1 armour moved from Germany to East Poland
              1 armour moved from Germany to East Poland
      
          Place Units - Germans
              1 factory placed in Bulgaria Romania
              1 armour and 1 fighter placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Russians AA : -0.33
      

      Territory Summary for Germans :

      Baltic States : 1 flag, 2 armour and 1 infantry
      East Poland : 1 flag, 3 armour, 1 artillery, 1 fighter and 1 infantry
      France : 1 aaGun and 1 fighter
      Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
      Gibraltar : 1 flag, 1 infantry
      Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 bombers, 1 factory and 1 fighter
      Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
      Norway : 1 fighter and 2 infantry
      Bulgaria Romania : 1 factory
      Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
      

      Production/PUs Summary :

      Germans : 37 / 38
      Russians : 22 / 23
      Japanese : 41 / 42
      British : 25 / 41
      Italians : 15 / 17
      Chinese : 3 / 0
      Americans : 35 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @dangermouse650
      All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough

      Well, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
      How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @dangermouse650
      Not sure what happened with the transport,
      phone is in sleep mode after 10.00 like me

      I feel better now knowing I didn’t wake u 😁

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @captainsquareyez
      Carrier couldn’t move because you used it in attack phase

      My misinterpretation then…stupid rules 😂

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; 
      
          Non Combat Move - Italians
              1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
      
          Place Units - Italians
              1 destroyer placed in 14 Sea Zone
              1 armour placed in Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
      Belgian Congo : 1 flag
      East Poland : 1 armour and 1 infantry
      Egypt : 1 flag
      France : 1 armour, 1 artillery and 1 infantry
      Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
      Trans-Jordan : 1 flag, 1 artillery and 1 infantry
      Ukraine : 1 infantry
      14 Sea Zone : 1 destroyer
      15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
      

      Production/PUs Summary :

      Germans : 37 / 38
      Russians : 22 / 23
      Japanese : 42 / 42
      British : 25 / 41
      Italians : 15 / 17
      Chinese : 2 / 0
      Americans : 35 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
      Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
      Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin:

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese roll 6,5 and gets 1 hit
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Shipyards
      
          Activate Technology - Japanese
              Japanese activating Shipyards
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 transports moved from 60 Sea Zone to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from 63 Sea Zone to Soviet Far East
              1 artillery moved from Buryatia S.S.R. to Soviet Far East
              1 fighter moved from Japan to Soviet Far East
              1 carrier and 1 fighter moved from 47 Sea Zone to 41 Sea Zone
              2 infantry moved from Suiyuan to Hupeh
              2 fighters moved from Yunnan to Hupeh
      
          Combat - Japanese
              Battle in 41 Sea Zone
                  Japanese attack with 1 carrier and 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 41 Sea Zone
                  Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Soviet Far East
                  Japanese attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Hupeh
                  Japanese attack with 2 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 destroyers moved from 62 Sea Zone to 51 Sea Zone
              2 fighters moved from Hupeh to Burma
              1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 62 Sea Zone
              1 fighter moved from Soviet Far East to Buryatia S.S.R.
              1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone
      
          Place Units - Japanese
              1 factory placed in East Indies
              1 fighter placed in Japan
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.50
      Russians regular : 0.67
      

      Territory Summary for Japanese :

      Alaska : 1 flag, 3 armour and 2 infantry
      Australia : 1 flag, 1 aaGun and 1 artillery
      Borneo : 1 flag
      Burma : 1 flag, 2 fighters and 2 infantry
      Buryatia S.S.R. : 1 flag, 1 fighter
      East Indies : 1 flag, 1 factory
      Fukien : 1 flag
      Hawaiian Islands : 1 flag, 1 infantry
      Hupeh : 1 flag, 2 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag
      Philippine Islands : 1 flag
      Sikang : 1 flag, 1 artillery and 1 infantry
      Soviet Far East : 1 flag, 1 artillery
      Suiyuan : 1 flag
      Yunnan : 1 flag
      37 Sea Zone : 1 carrier, 2 fighters and 1 transport
      41 Sea Zone : 1 carrier and 1 fighter
      51 Sea Zone : 2 destroyers
      62 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
      63 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 37 / 38
      Russians : 22 / 23
      Japanese : 42 / 42
      British : 25 / 36
      Italians : 15 / 15
      Chinese : 2 / 0
      Americans : 35 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans roll 1,1 and gets 0 hits
      
          Purchase Units - Germans
              Germans repair damage of 6x factory; Remaining resources: 26 PUs; 2 techTokens; 
              Germans buy 3 armour and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Germans
              2 bombers moved from Germany to 7 Sea Zone
              1 fighter moved from Germany to 7 Sea Zone
              1 fighter moved from Norway to 7 Sea Zone
              1 fighter moved from Baltic States to 7 Sea Zone
              1 fighter moved from Morocco Algeria to 7 Sea Zone
      
          Combat - Germans
              Battle in 7 Sea Zone
                  Germans attack with 2 bombers and 4 fighters
                  British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                      Germans roll dice for 2 bombers and 4 fighters in 7 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 7 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      2 destroyers owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone
                      Germans roll dice for 2 bombers and 3 fighters in 7 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                      British roll dice for 1 battleship and 2 transports in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      2 transports owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
                  Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 42
                  Casualties for Germans: 2 fighters
                  Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
      
          Non Combat Move - Germans
              1 fighter moved from 7 Sea Zone to Norway
              1 fighter moved from 7 Sea Zone to France
              2 bombers moved from 7 Sea Zone to Germany
              1 armour moved from Germany to East Poland
              1 artillery moved from Germany to Northwestern Europe
              1 aaGun moved from Germany to Northwestern Europe
              1 aaGun moved from Germany to France
      
          Place Units - Germans
              1 armour and 1 fighter placed in Karelia S.S.R.
              2 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.83
      British regular : -0.50
      

      Territory Summary for Germans :

      Baltic States : 1 flag, 2 armour and 1 infantry
      East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
      France : 1 aaGun and 1 fighter
      Germany : 1 aaGun, 2 armour, 2 bombers and 1 factory
      Gibraltar : 1 flag, 1 infantry
      Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 fighter
      Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
      Norway : 1 fighter and 2 infantry
      Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
      

      Production/PUs Summary :

      Germans : 37 / 38
      Russians : 22 / 23
      Japanese : 41 / 43
      British : 25 / 36
      Italians : 15 / 15
      Chinese : 3 / 0
      Americans : 35 / 35
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from Anglo-Egypt Sudan to Belgian Congo
                    Italians take Belgian Congo from British
              1 armour moved from Belgian Congo to Italian Africa
              1 infantry moved from Anglo-Egypt Sudan to Italian Africa
              1 armour moved from Italy to France
              1 artillery and 1 infantry moved from Italy to France
      
          Combat - Italians
              Battle in Italian Africa
                  Italians attack with 1 armour and 1 infantry
                  British defend with 2 infantry
                      Italians roll dice for 1 armour and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Africa
                      Italians roll dice for 1 armour in Italian Africa, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Italian Africa, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour in Italian Africa, round 4 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Italian Africa, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
                  British win with no units remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 armour and 1 infantry
                  Casualties for British: 2 infantry
              Battle in France
                  Italians attack with 1 armour, 1 artillery and 1 infantry
                  British defend with 1 armour
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
                      British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in France
                  Italians win, taking France from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour
      
          Non Combat Move - Italians
              1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 artillery and 1 infantry moved from Italy to 14 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
              1 infantry moved from Poland to East Poland
              1 infantry moved from Bulgaria Romania to Ukraine
      
          Place Units - Italians
              1 artillery and 1 fighter placed in Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      British regular : 0.17
      

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag
      Belgian Congo : 1 flag
      East Poland : 1 armour and 1 infantry
      Egypt : 1 flag, 1 artillery and 1 infantry
      France : 1 armour, 1 artillery and 1 infantry
      Italy : 1 aaGun, 1 artillery, 1 factory and 1 fighter
      Trans-Jordan : 1 flag, 1 artillery and 1 infantry
      Ukraine : 1 infantry
      15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
      

      Production/PUs Summary :

      Germans : 37 / 37
      Russians : 22 / 23
      Japanese : 42 / 43
      British : 25 / 36
      Italians : 15 / 15
      Chinese : 2 / 0
      Americans : 35 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Soviet Far East to 63 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
              1 armour and 1 infantry moved from 64 Sea Zone to Alaska
              1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              1 fighter and 2 infantry moved from French Indo-China Thailand to Burma
              1 infantry moved from Yunnan to Burma
              1 artillery and 2 infantry moved from Hupeh to Sikang
              1 fighter moved from French Indo-China Thailand to Sikang
              2 infantry moved from Yunnan to Burma
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour, 1 cruiser, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
              2 armour and 2 infantry moved from 64 Sea Zone to Alaska
              1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
              1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to Australia
              1 carrier and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
              2 fighters moved from 47 Sea Zone to Australia
      
          Combat - Japanese
              Battle in Alaska
                  Japanese attack with 3 armour and 3 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 cruiser in Alaska, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 3 armour and 3 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits
                      Americans roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Stanovoj Chrebet
                  Japanese attack with 1 artillery and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Stanovoj Chrebet
                      Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Stanovoj Chrebet
                  1 artillery owned by the Japanese retreated to Buryatia S.S.R.
                  Russians win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Japanese: 2 infantry
              Battle in Sikang
                  Japanese attack with 1 artillery, 1 fighter and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Burma
                  Japanese attack with 1 fighter and 5 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Australia
                  Japanese attack with 1 artillery, 4 fighters and 1 infantry
                  British defend with 1 aaGun, 1 artillery and 3 infantry
                      British roll AA dice in Australia : 1/4 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Australia
                      Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Australia, round 2 : 1/5 hits, 2.17 expected hits
                      British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                      Japanese roll dice for 1 artillery and 3 fighters in Australia, round 3 : 3/4 hits, 1.83 expected hits
                      British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the British and 2 infantry owned by the British lost in Australia
                  Japanese win, taking Australia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 fighter and 1 infantry
                  Casualties for British: 1 artillery and 3 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Australia to 39 Sea Zone
              1 fighter moved from Australia to 39 Sea Zone
              1 fighter moved from Australia to 47 Sea Zone
              1 battleship moved from 53 Sea Zone to 64 Sea Zone
              2 transports moved from 53 Sea Zone to 60 Sea Zone
              1 fighter moved from Sikang to Yunnan
              1 fighter moved from Burma to Yunnan
      
          Place Units - Japanese
              1 armour and 1 fighter placed in Japan
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 0.33
      Japanese regular : -1.67
      British AA : 0.33
      Japanese rolls : 0.00
      Russians regular : 1.33
      British regular : -0.67
      

      Territory Summary for Japanese :

      Alaska : 1 flag, 3 armour and 2 infantry
      Australia : 1 flag, 1 aaGun and 1 artillery
      Borneo : 1 flag
      Burma : 1 flag, 4 infantry
      Buryatia S.S.R. : 1 flag, 1 artillery
      East Indies : 1 flag
      Fukien : 1 flag
      Hawaiian Islands : 1 flag, 1 infantry
      Hupeh : 1 flag
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag
      Philippine Islands : 1 flag
      Sikang : 1 flag, 1 artillery and 1 infantry
      Soviet Far East : 1 flag
      Suiyuan : 1 flag, 2 infantry
      Yunnan : 1 flag, 2 fighters
      39 Sea Zone : 1 carrier, 2 fighters and 1 transport
      47 Sea Zone : 1 carrier and 1 fighter
      60 Sea Zone : 2 transports
      62 Sea Zone : 2 destroyers
      64 Sea Zone : 1 battleship, 1 cruiser and 3 transports
      

      Production/PUs Summary :

      Germans : 37 / 37
      Russians : 22 / 23
      Japanese : 42 / 43
      British : 26 / 32
      Italians : 14 / 14
      Chinese : 2 / 0
      Americans : 35 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 2 aaGuns, 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              2 bombers moved from Germany to 12 Sea Zone
              1 fighter moved from Norway to 12 Sea Zone
              2 armour and 1 artillery moved from Baltic States to Karelia S.S.R.
              2 fighters moved from Finland to Karelia S.S.R.
              1 fighter moved from East Poland to Karelia S.S.R.
              2 armour moved from East Poland to Karelia S.S.R.
      
          Combat - Germans
              Battle in 12 Sea Zone
                  Germans attack with 2 bombers and 1 fighter
                  Americans defend with 1 cruiser, 1 destroyer and 1 transport
                      Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
                  Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
                  Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
              Battle in Karelia S.S.R.
                  Germans attack with 4 armour, 1 artillery and 3 fighters
                  Russians defend with 1 aaGun, 1 factory and 4 infantry
                      Russians roll AA dice in Karelia S.S.R. : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 4 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 2 : 1/7 hits, 3.33 expected hits
                      Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 4 armour and 2 fighters in Karelia S.S.R., round 3 : 5/6 hits, 3.00 expected hits
                      Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 4 armour and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 artillery and 1 fighter
                  Casualties for Russians: 4 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Karelia S.S.R. to Norway
              1 fighter moved from Karelia S.S.R. to Baltic States
              2 armour moved from Germany to Baltic States
              1 infantry moved from Poland to Baltic States
              1 artillery moved from Poland to East Poland
              1 infantry moved from Germany to Northwestern Europe
              1 fighter moved from Germany to East Poland
              1 fighter moved from 12 Sea Zone to Morocco Algeria
              2 bombers moved from 12 Sea Zone to Germany
      
          Place Units - Germans
              2 aaGuns, 1 armour, 1 artillery and 1 fighter placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Germans rolls : 0.00
      Russians regular : -1.33
      Germans regular : 0.83
      Russians AA : 0.50
      

      Territory Summary for Germans :

      Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry
      East Poland : 1 flag, 1 artillery, 1 fighter and 1 infantry
      France : 1 armour and 2 infantry
      Germany : 3 aaGuns, 1 armour, 1 artillery, 2 bombers, 1 factory and 1 fighter
      Gibraltar : 1 flag, 1 infantry
      Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour and 1 factory
      Morocco Algeria : 1 armour and 1 fighter
      Northwestern Europe : 4 infantry
      Norway : 1 fighter and 2 infantry
      Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
      

      Production/PUs Summary :

      Germans : 37 / 37
      Russians : 22 / 26
      Japanese : 35 / 37
      British : 30 / 32
      Italians : 14 / 14
      Chinese : 3 / 0
      Americans : 37 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
              EDIT: Turning off Edit Mode
              EDIT: 1 carrier moved from 38 Sea Zone to 39 Sea Zone
              EDIT: 2 fighters moved from 38 Sea Zone to 39 Sea Zone
              1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 artillery and 1 infantry moved from Italy to 14 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
                    Italians take Trans-Jordan from British
              1 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan
                    Italians take Anglo-Egypt Sudan from British
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour moved from Poland to East Poland
              1 infantry moved from Czechoslovakia Hungary to Poland
              1 infantry moved from Balkans to Bulgaria Romania
              1 fighter moved from Libya to France
      
          Place Units - Italians
              1 armour, 1 artillery and 1 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag, 1 armour and 1 infantry
      East Poland : 1 armour
      Egypt : 1 flag
      France : 1 fighter
      Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
      Poland : 1 infantry
      Bulgaria Romania : 1 infantry
      Trans-Jordan : 1 flag, 1 artillery and 1 infantry
      15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
      

      Production/PUs Summary :

      Germans : 35 / 36
      Russians : 24 / 26
      Japanese : 35 / 37
      British : 30 / 32
      Italians : 14 / 14
      Chinese : 3 / 0
      Americans : 37 / 39
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @captainsquareyez
      Oops, usually the game wont let you do that, was there another place for it maybe?

      No😔. Had 1 space to move left over. Nothing but ocean in neighbouring tiles.

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      I messed up my turn. Miscalculated the spaces for my fighters. and the game didnt prompt me they couldnt return. Didnt realize til i went to return my only surviving fighter, only to see it splash down :(:angry:

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
              1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
                    Japanese take East Indies from British
              1 infantry moved from Philippine Islands to 50 Sea Zone
              1 battleship, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
              1 infantry moved from 53 Sea Zone to Hawaiian Islands
                    Japanese take Hawaiian Islands from Americans
              2 fighters moved from 38 Sea Zone to 30 Sea Zone
              1 fighter moved from French Indo-China Thailand to 35 Sea Zone
              1 cruiser and 2 transports moved from 61 Sea Zone to 62 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
              1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              1 infantry moved from Manchuria to Buryatia S.S.R.
              1 fighter moved from 53 Sea Zone to 65 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
              2 infantry moved from Manchuria to Suiyuan
                    Japanese take Suiyuan from Chinese
              1 artillery and 1 infantry moved from Kiangsu to Hupeh
                    Japanese take Hupeh from Chinese
              1 infantry moved from French Indo-China Thailand to Yunnan
                    Japanese take Yunnan from Chinese
      
          Combat - Japanese
              Battle in 65 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 65 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 35 Sea Zone
                  Japanese attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 35 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 30 Sea Zone
                  Japanese attack with 2 fighters
                  British defend with 2 destroyers
                      Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 2 destroyers in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 2 destroyers owned by the British lost in 30 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 2 destroyers
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 artillery and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Soviet Far East
                  Japanese attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter could not land in 30 Sea Zone and was removed
              1 fighter moved from 35 Sea Zone to 38 Sea Zone
              2 infantry moved from Kwangtung to French Indo-China Thailand
              2 infantry moved from Fukien to Yunnan
              1 infantry moved from Fukien to Hupeh
              1 fighter moved from Japan to French Indo-China Thailand
              1 fighter moved from French Indo-China Thailand to 38 Sea Zone
              1 fighter moved from 65 Sea Zone to 53 Sea Zone
      
          Place Units - Japanese
              1 transport placed in 62 Sea Zone
              2 armour and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Russians regular : -1.33
      British regular : 0.33
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Buryatia S.S.R. : 1 flag, 1 artillery and 2 infantry
      East Indies : 1 flag, 1 artillery and 1 infantry
      French Indo-China Thailand : 1 fighter and 2 infantry
      Fukien : 1 flag
      Hawaiian Islands : 1 flag, 1 infantry
      Hupeh : 1 flag, 1 artillery and 2 infantry
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 2 armour, 1 factory and 4 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag
      Philippine Islands : 1 flag
      Soviet Far East : 1 flag, 1 armour and 1 infantry
      Suiyuan : 1 flag, 2 infantry
      Yunnan : 1 flag, 3 infantry
      38 Sea Zone : 1 carrier, 2 fighters and 1 transport
      53 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
      62 Sea Zone : 1 cruiser and 2 transports
      63 Sea Zone : 1 transport
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
              2 infantry moved from Finland to Karelia S.S.R.
              1 bomber moved from Norway to Karelia S.S.R.
              1 fighter moved from Norway to Karelia S.S.R.
              2 fighters moved from Germany to Karelia S.S.R.
              1 artillery, 1 fighter and 1 infantry moved from Poland to Baltic States
              2 armour moved from Germany to Baltic States
              1 fighter moved from Bulgaria Romania to Baltic States
      
          Combat - Germans
              Battle in Karelia S.S.R.
                  Germans attack with 1 bomber, 3 fighters and 2 infantry
                  Russians defend with 1 aaGun, 1 factory and 4 infantry
                      Russians roll AA dice in Karelia S.S.R. : 0/4 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.50 expected hits
                      Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                  3 fighters owned by the Germans and 1 bomber owned by the Germans retreated
                  Russians win with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 3 infantry
              Battle in Baltic States
                  Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
                  Russians defend with 1 armour, 1 artillery and 2 infantry
                      Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Baltic States, round 2 : 6/6 hits, 2.67 expected hits
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                      2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour, 1 artillery and 2 infantry
              Battle in Morocco Algeria
                  Germans attack with 1 armour, 1 artillery and 1 infantry
                  Americans defend with 1 artillery
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/3 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Morocco Algeria
                  Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Germans
              1 bomber moved from Karelia S.S.R. to Germany
              2 fighters moved from Karelia S.S.R. to Finland
              1 fighter moved from Karelia S.S.R. to Norway
              1 fighter moved from Baltic States to Ukraine
              1 fighter moved from Baltic States to East Poland
              1 artillery and 1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Northwestern Europe
      
          Place Units - Germans
              2 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Russians regular : 0.17
      Germans regular : 2.50
      Russians AA : -0.67
      

      Territory Summary for Germans :

      Baltic States : 1 flag, 2 armour and 1 artillery
      East Poland : 1 flag, 2 armour, 1 fighter and 1 infantry
      France : 1 armour and 2 infantry
      Finland : 2 fighters
      Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 1 infantry
      Gibraltar : 1 flag, 1 infantry
      Morocco Algeria : 1 armour, 1 artillery and 1 infantry
      Northwestern Europe : 3 infantry
      Norway : 1 fighter and 2 infantry
      Poland : 1 artillery and 1 infantry
      Ukraine : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 said in WW2 v3 1941:

      @dangermouse650
      Dice were horrible for the americans, that could have gone a lot better, 2 fighters 2 bombers only got 1 hit.

      Ouch. Sorry for your loss…not :)
      I give you points tho, it was a bold move, but damn, you cut my fleet down a bit.
      Can Dangermouse save the world this time?

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              2 infantry moved from Libya to Egypt
              1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone
              1 fighter moved from Italy to Egypt
              1 armour and 1 infantry moved from Italy to 14 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 armour and 1 infantry moved from 15 Sea Zone to Egypt
      
          Combat - Italians
              Battle in Egypt
                  Italians attack with 1 armour, 1 fighter and 3 infantry
                  British defend with 1 armour, 1 artillery and 2 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
                      1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits
                      British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Egypt
                  Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Egypt to Libya
              1 armour moved from Balkans to Poland
              1 infantry moved from Balkans to Czechoslovakia Hungary
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.17
      British regular : 0.00
      

      Territory Summary for Italians :

      Balkans : 1 infantry
      Czechoslovakia Hungary : 1 infantry
      Egypt : 1 flag, 1 armour and 1 infantry
      Italy : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
      Libya : 1 fighter
      Poland : 1 armour
      15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
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