Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. CaptainSquareyez
    3. Posts
    • Profile
    • Following 1
    • Followers 0
    • Topics 3
    • Posts 364
    • Best 12
    • Controversial 0
    • Groups 1

    Posts made by CaptainSquareyez

    • RE: WW2 v3 1941

      @dangermouse650 The Japanese come bearing gifts :)

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese repair damage of 16x factory; Remaining resources: 9 PUs; 0 techTokens; 
              Japanese buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              2 armour, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 1 submarine and 4 transports moved from 62 Sea Zone to 57 Sea Zone
              2 armour, 1 artillery, 6 fighters and 5 infantry moved from 57 Sea Zone to Midway
      
          Combat - Japanese
              Battle in Midway
                  Japanese attack with 2 armour, 1 artillery, 6 fighters and 5 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 5 battleships and 1 cruiser in Midway, round 2 : 5/6 hits, 3.83 expected hits
                      Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Midway
                  Japanese win, taking Midway from Americans with 2 armour, 1 artillery, 6 fighters and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              6 fighters moved from Midway to 57 Sea Zone
      
          Place Units - Japanese
              1 armour and 1 artillery placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 1.17
      

      Territory Summary for Japanese :

      Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry
      Kiangsu : 1 flag
      Manchuria : 1 flag
      Midway : 1 flag, 2 armour, 1 artillery and 5 infantry
      Philippine Islands : 1 flag, 1 armour
      57 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
      

      Production/PUs Summary :

      Germans : 0 / 0
      Russians : 46 / 48
      Japanese : 17 / 17
      British : 66 / 62
      Italians : 4 / 0
      Chinese : 7 / 0
      Americans : 38 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens; 
              Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
              1 infantry moved from Manchuria to 62 Sea Zone
              1 armour moved from Japan to 62 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
              2 armour and 2 infantry moved from 64 Sea Zone to Alaska
      
          Combat - Japanese
              Battle in Alaska
                  Japanese attack with 2 armour and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Manchuria to Japan
      
          Place Units - Japanese
              4 transports placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 0.67
      

      Territory Summary for Japanese :

      Alaska : 1 flag, 2 armour and 2 infantry
      East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
      Hupeh : 1 flag
      Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry
      Kiangsu : 1 flag
      Manchuria : 1 flag
      New Zealand : 1 flag, 1 infantry
      Philippine Islands : 1 flag, 1 armour
      62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
      64 Sea Zone : 2 transports
      

      Production/PUs Summary :

      Germans : 0 / 0
      Russians : 46 / 46
      Japanese : 25 / 25
      British : 58 / 54
      Italians : 7 / 0
      Chinese : 6 / 0
      Americans : 36 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; 
              Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R.
              1 fighter moved from Manchuria to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 armour, 1 fighter and 1 infantry
                  Americans defend with 1 armour
                      Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 armour
      
          Non Combat Move - Japanese
              1 fighter moved from Buryatia S.S.R. to Manchuria
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
              1 artillery and 1 infantry moved from Japan to 62 Sea Zone
              1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
      
          Place Units - Japanese
              2 infantry placed in Japan
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.17
      Russians regular : 0.50
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
      East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
      New Zealand : 1 flag, 1 infantry
      Philippine Islands : 1 flag, 1 armour
      Suiyuan : 1 flag
      Yunnan : 1 flag
      62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
      

      Production/PUs Summary :

      Germans : 0 / 0
      Russians : 45 / 46
      Japanese : 32 / 32
      British : 52 / 68
      Italians : 8 / 0
      Chinese : 3 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Non Combat Move - Italians
              1 transport moved from 28 Sea Zone to 32 Sea Zone
      
          Turn Complete - Italians
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from Caroline Islands to 51 Sea Zone
              1 armour and 1 transport moved from 51 Sea Zone to 50 Sea Zone
              1 armour moved from 50 Sea Zone to Philippine Islands
                    Japanese take Philippine Islands from Americans
              1 artillery moved from Sikang to Ningxia
      
          Combat - Japanese
              Japanese creates battle in territory 62 Sea Zone
              Battle in Ningxia
                  Japanese attack with 1 artillery
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Ningxia
                  Japanese win, taking Ningxia from Chinese with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Sikang to Manchuria
              2 infantry moved from Buryatia S.S.R. to Manchuria
              1 armour moved from Hupeh to Manchuria
              3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport moved from 51 Sea Zone to 62 Sea Zone
      
          Place Units - Japanese
              1 fighter and 1 infantry placed in Japan
              1 battleship and 1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 0.67
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag
      East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
      New Zealand : 1 flag, 1 infantry
      Ningxia : 1 flag, 1 artillery
      Philippine Islands : 1 flag, 1 armour
      Sikang : 1 flag
      Suiyuan : 1 flag
      Yunnan : 1 flag
      50 Sea Zone : 1 transport
      62 Sea Zone : 4 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
      

      Production/PUs Summary :

      Germans : 1 / 0
      Russians : 41 / 41
      Japanese : 38 / 38
      British : 44 / 39
      Italians : 15 / 17
      Chinese : 1 / 0
      Americans : 38 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Combat Move - Germans
              1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
      
          Non Combat Move - Germans
      
          Turn Complete - Germans
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians repair damage of 2x factory; Remaining resources: 19 PUs; 0 techTokens; 
              Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Italians
              1 battleship, 2 cruisers and 1 destroyer moved from 13 Sea Zone to 17 Sea Zone
              1 transport moved from 34 Sea Zone to 28 Sea Zone
      
          Place Units - Italians
              2 armour and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
      

      Production/PUs Summary :

      Germans : 1 / 0
      Russians : 41 / 42
      Japanese : 38 / 40
      British : 39 / 39
      Italians : 17 / 17
      Chinese : 2 / 0
      Americans : 40 / 42
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 armour moved from Borneo to 49 Sea Zone
              2 armour, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 49 Sea Zone to 51 Sea Zone
              2 armour moved from 51 Sea Zone to Caroline Islands
              2 fighters moved from 51 Sea Zone to Caroline Islands
              1 armour moved from Suiyuan to Ningxia
              1 armour moved from Kiangsu to Hupeh
              1 infantry moved from Yunnan to Hupeh
              1 fighter moved from Fukien to Ningxia
              1 armour, 1 artillery and 4 fighters moved from India to Persia
      
          Combat - Japanese
              Japanese creates battle in territory 62 Sea Zone
              Battle in 62 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 2 submarines
                  2 submarines owned by the Americans submerged
              Battle in 51 Sea Zone
                  Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
                  British defend with 1 destroyer and 1 transport
                      Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone
                  Japanese winJapanese winJapanese win with 1 submarine remaining with 1 submarine remaining with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in Caroline Islands
                  Japanese attack with 2 armour and 2 fighters
                  Americans defend with 1 armour and 1 infantry
                      Japanese roll dice for 2 armour and 2 fighters in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.83 expected hits
                      1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
                  Japanese win, taking Caroline Islands from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 armour
                  Casualties for Americans: 1 armour and 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 armour and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Ningxia
                  Japanese attack with 1 armour and 1 fighter
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
                  Japanese win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 armour
                  Casualties for Chinese: 1 infantry
              Battle in Persia
                  Japanese attack with 1 armour, 1 artillery and 4 fighters
                  Russians defend with 2 armour and 4 infantry
                      Japanese roll dice for 1 armour, 1 artillery and 4 fighters in Persia, round 2 : 2/6 hits, 2.83 expected hits
                      British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia
                      Japanese roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.00 expected hits
                      British roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
                      2 fighters owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Persia
                  Japanese win with 2 fighters remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 armour, 1 artillery and 2 fighters
                  Casualties for Russians: 2 armour and 4 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Persia to Sikang
              1 fighter moved from Ningxia to Hupeh
              2 fighters moved from Caroline Islands to 51 Sea Zone
              1 fighter moved from Hupeh to Sikang
      
          Place Units - Japanese
              1 battleship and 2 destroyers placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Americans regular : 0.17
      Japanese regular : 1.50
      British regular : -0.33
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag, 2 infantry
      Caroline Islands : 1 armour
      East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag, 1 armour
      India : 1 flag, 1 aaGun
      Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag
      New Zealand : 1 flag, 1 infantry
      Sikang : 1 flag, 1 artillery and 3 fighters
      Suiyuan : 1 flag
      Yunnan : 1 flag
      51 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
      62 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
      

      Production/PUs Summary :

      Germans : 1 / 0
      Russians : 41 / 42
      Japanese : 38 / 40
      British : 39 / 112
      Italians : 17 / 21
      Chinese : 2 / 0
      Americans : 40 / 42
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Non Combat Move - Germans
              1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya
      
          Turn Complete - Germans
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Union of South Africa to 28 Sea Zone
              1 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone
              1 armour moved from Rhodesia to 33 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan
              1 fighter moved from Italy to Trans-Jordan
      
          Combat - Italians
              Battle in Trans-Jordan
                  Italians attack with 1 armour, 1 fighter and 1 infantry
                  Russians defend with 1 armour and 2 artilleries
                      Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                      British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                      Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan
                      Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 fighter owned by the Italians lost in Trans-Jordan
                  British win with no units remaining. Battle score for attacker is -5
                  Casualties for Italians: 1 armour, 1 fighter and 1 infantry
                  Casualties for Russians: 1 armour and 2 artilleries
      
          Non Combat Move - Italians
              1 battleship, 2 cruisers and 1 destroyer moved from 15 Sea Zone to 13 Sea Zone
      
          Place Units - Italians
              1 armour and 5 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      British regular : 0.50
      

      Production/PUs Summary :

      Germans : 1 / 0
      Russians : 37 / 37
      Japanese : 38 / 38
      British : 39 / 112
      Italians : 20 / 21
      Chinese : 3 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from Suiyuan to Ningxia
              1 armour moved from Sikang to Hupeh
              2 armour and 1 infantry moved from East Indies to 38 Sea Zone
              2 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 38 Sea Zone to 49 Sea Zone
              2 armour and 1 infantry moved from 49 Sea Zone to Borneo
              1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 37 Sea Zone to 49 Sea Zone
              1 fighter moved from 49 Sea Zone to 48 Sea Zone
              2 fighters moved from 49 Sea Zone to Borneo
      
          Combat - Japanese
              Battle in 48 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 48 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 49 Sea Zone
                  Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 49 Sea Zone
                  Japanese win with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Borneo
                  Japanese attack with 2 armour, 2 fighters and 1 infantry
                  Americans defend with 1 artillery and 1 infantry
                      Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2.17 expected hits
                      British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                  Japanese win, taking Borneo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 armour
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese lost in Hupeh
                  Chinese win with 1 infantry remaining. Battle score for attacker is -5
                  Casualties for Japanese: 1 armour
              Battle in Ningxia
                  Japanese attack with 1 armour
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese lost in Ningxia
                  Chinese win with 1 infantry remaining. Battle score for attacker is -5
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Japanese
              1 armour moved from Buryatia S.S.R. to Suiyuan
              1 armour moved from Buryatia S.S.R. to Kiangsu
              1 infantry moved from Burma to Yunnan
              1 fighter moved from Japan to Fukien
              1 fighter moved from 48 Sea Zone to 49 Sea Zone
              2 fighters moved from Borneo to 49 Sea Zone
      
          Place Units - Japanese
              1 destroyer and 1 submarine placed in 62 Sea Zone
              Japanese undo move 1.
              1 destroyer and 1 submarine placed in 62 Sea Zone
              2 transports placed in 38 Sea Zone
              1 armour and 1 infantry placed in East Indies
              1 armour placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : -0.67
      British regular : 0.33
      

      Territory Summary for Japanese :

      Borneo : 1 flag, 2 armour
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag, 2 infantry
      East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
      Fukien : 1 flag, 1 fighter
      India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
      Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry
      Kiangsu : 1 flag, 1 armour
      Kwangtung : 1 flag
      Manchuria : 1 flag
      New Zealand : 1 flag, 1 infantry
      Sikang : 1 flag, 1 artillery
      Soviet Far East : 1 flag, 2 infantry
      Suiyuan : 1 flag, 1 armour
      Yunnan : 1 flag, 1 infantry
      38 Sea Zone : 2 transports
      49 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports
      62 Sea Zone : 1 destroyer and 1 submarine
      

      Production/PUs Summary :

      Germans : 17 / 21
      Russians : 37 / 37
      Japanese : 38 / 38
      British : 23 / 104
      Italians : 20 / 21
      Chinese : 3 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 I want 15 PU’s for my lost factory thanks! :stuck_out_tongue:

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Non Combat Move - Germans
              1 fighter moved from Bulgaria Romania to Germany
              1 fighter moved from Czechoslovakia Hungary to Germany
      
          Turn Complete - Germans
              Germans collect 21 PUs; end with 21 PUs
      

      Production/PUs Summary :

      Germans : 21 / 21
      Russians : 33 / 34
      Japanese : 34 / 41
      British : 26 / 104
      Italians : 21 / 21
      Chinese : 3 / 0
      Americans : 40 / 41
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from French Madagascar to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
              1 infantry moved from 28 Sea Zone to Union of South Africa
                    Italians take Union of South Africa from British
              1 armour moved from French Equatorial Africa to Rhodesia
                    Italians take Belgian Congo from British
                    Italians take Rhodesia from British
              1 armour moved from Italy to Germany
              2 artilleries, 1 fighter and 1 infantry moved from Balkans to Germany
              5 infantry moved from Italy to France
              1 artillery and 1 infantry moved from Egypt to Trans-Jordan
      
          Combat - Italians
              Battle in France
                  Italians attack with 5 infantry
                  British defend with 1 artillery and 1 infantry
                      Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits
                      British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in France
                      Italians roll dice for 5 infantry in France, round 3 : 0/5 hits, 0.83 expected hits
                      British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in France
                      Italians roll dice for 4 infantry in France, round 4 : 0/4 hits, 0.67 expected hits
                      British roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in France
                      Italians roll dice for 3 infantry in France, round 5 : 0/3 hits, 0.50 expected hits
                      British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 3 infantry in France, round 6 : 0/3 hits, 0.50 expected hits
                      British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 3 infantry in France, round 7 : 2/3 hits, 0.50 expected hits
                      British roll dice for 1 artillery in France, round 7 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in France
                  Italians win, taking France from British with 3 infantry remaining. Battle score for attacker is 1
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Germany
                  Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
                  British defend with 1 aaGun, 3 armour, 1 factory and 2 infantry
                      British roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Germany, round 2 : 1/5 hits, 2.00 expected hits
                      British roll dice for 3 armour and 2 infantry in Germany, round 2 : 1/5 hits, 2.17 expected hits
                      1 infantry owned by the British and 1 infantry owned by the Italians lost in Germany
                      Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Germany, round 3 : 2/4 hits, 1.67 expected hits
                      British roll dice for 3 armour and 1 infantry in Germany, round 3 : 1/4 hits, 1.83 expected hits
                      1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                      Italians roll dice for 1 armour, 1 artillery and 1 fighter in Germany, round 4 : 2/3 hits, 1.33 expected hits
                      British roll dice for 2 armour in Germany, round 4 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the British lost in Germany
                  Italians win, taking Germany from British, taking France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 artillery and 1 infantry
                  Casualties for British: 3 armour and 2 infantry
              Battle in Trans-Jordan
                  Italians attack with 1 artillery and 1 infantry
                  British defend with 1 armour
                      Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour
      
          Non Combat Move - Italians
              1 fighter moved from Germany to Italy
      
          Place Units - Italians
              3 armour and 1 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.50
      British AA : -0.17
      British regular : -3.83
      

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag
      Belgian Congo : 1 flag
      Egypt : 1 flag
      France : 3 infantry
      French Equatorial Africa : 1 flag
      French Madagascar : 1 flag
      French West Africa : 1 flag
      Germany : 1 armour and 1 artillery
      Italy : 1 aaGun, 3 armour, 1 factory, 1 fighter and 1 infantry
      Rhodesia : 1 flag, 1 armour
      Bulgaria Romania : 1 artillery and 2 infantry
      Trans-Jordan : 1 flag, 1 artillery and 1 infantry
      Union of South Africa : 1 flag, 1 infantry
      15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
      28 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 21 / 0
      Russians : 33 / 34
      Japanese : 40 / 41
      British : 21 / 104
      Italians : 21 / 21
      Chinese : 2 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      @dangermouse650 Forgot to take out your lonely transport in zone 50 :( Again, too many mistakes

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Kiangsu to Suiyuan
              1 armour and 1 artillery moved from Hupeh to Sikang
              3 infantry moved from Buryatia S.S.R. to Soviet Far East
      
          Combat - Japanese
              Battle in Soviet Far East
                  Japanese attack with 3 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Soviet Far East
                      Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Suiyuan
                  Japanese attack with 1 armour and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Sikang
                  Japanese attack with 1 armour and 1 artillery
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 armour moved from Yunnan to India
              1 infantry moved from Yunnan to Burma
              2 transports moved from 61 Sea Zone to 62 Sea Zone
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone
      
          Place Units - Japanese
              1 battleship and 2 fighters placed in 38 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -1.50
      Russians regular : -1.67
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Burma : 1 flag, 1 infantry
      Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
      East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag
      India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry
      Kiangsu : 1 flag
      Kwangtung : 1 flag
      Manchuria : 1 flag
      New Guinea : 1 flag
      New Zealand : 1 flag, 1 infantry
      Sikang : 1 flag, 1 armour and 1 artillery
      Soviet Far East : 1 flag, 2 infantry
      Suiyuan : 1 flag, 1 armour
      Yunnan : 1 flag
      37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
      38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports
      62 Sea Zone : 2 transports
      

      Production/PUs Summary :

      Germans : 21 / 27
      Russians : 33 / 34
      Japanese : 40 / 41
      British : 25 / 96
      Italians : 17 / 18
      Chinese : 2 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Combat Move - Germans
              4 infantry moved from France to Germany
              1 fighter moved from Bulgaria Romania to Germany
              1 fighter moved from Morocco Algeria to Germany
      
          Combat - Germans
              Battle in Germany
                  Germans attack with 2 fighters and 4 infantry
                  British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                      British roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters and 4 infantry in Germany, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 2 armour and 1 infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                      Germans roll dice for 2 fighters and 3 infantry in Germany, round 3 : 2/5 hits, 1.50 expected hits
                      British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Germany
                  Germans win, taking Germany from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 armour and 1 infantry
      
          Non Combat Move - Germans
              1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
              3 infantry moved from East Poland to Bulgaria Romania
              1 fighter moved from Germany to Bulgaria Romania
              1 fighter moved from Germany to Czechoslovakia Hungary
      
          Turn Complete - Germans
              Germans collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.33
      Germans regular : 0.83
      British regular : -0.83
      

      Territory Summary for Germans :

      Czechoslovakia Hungary : 1 fighter
      East Poland : 1 flag
      Germany : 1 aaGun, 1 factory and 3 infantry
      Gibraltar : 1 flag, 1 infantry
      Morocco Algeria : 1 armour, 1 artillery and 2 infantry
      Bulgaria Romania : 1 factory, 1 fighter and 3 infantry
      Ukraine : 1 flag
      

      Production/PUs Summary :

      Germans : 27 / 27
      Russians : 28 / 28
      Japanese : 37 / 41
      British : 24 / 96
      Italians : 18 / 18
      Chinese : 4 / 0
      Americans : 40 / 40
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from French Equatorial Africa to French West Africa
                    Italians take French West Africa from British
              1 armour moved from French West Africa to French Equatorial Africa
              1 infantry moved from Egypt to 15 Sea Zone
              1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to French Madagascar
                    Italians take French Madagascar from British
              1 infantry moved from Italy to Balkans
              2 artilleries moved from Italy to Balkans
              1 infantry moved from Trans-Jordan to Persia
                    Italians take Persia from British
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bulgaria Romania
              1 fighter moved from Bulgaria Romania to Balkans
      
          Place Units - Italians
              5 infantry placed in Italy
              Italians undo move 1.
              5 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Italians :

      Anglo-Egypt Sudan : 1 flag
      Balkans : 2 artilleries, 1 fighter and 1 infantry
      Egypt : 1 flag, 1 artillery and 1 infantry
      French Equatorial Africa : 1 flag, 1 armour
      French Madagascar : 1 flag, 1 infantry
      French West Africa : 1 flag
      Italy : 1 aaGun, 1 armour, 1 factory and 5 infantry
      Persia : 1 flag, 1 infantry
      Bulgaria Romania : 1 artillery and 2 infantry
      Trans-Jordan : 1 flag
      15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
      33 Sea Zone : 1 transport
      

      Production/PUs Summary :

      Germans : 17 / 0
      Russians : 28 / 28
      Japanese : 40 / 41
      British : 34 / 96
      Italians : 18 / 18
      Chinese : 3 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • RE: WW2 v3 1941

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Fukien to Yunnan
              1 fighter moved from India to Yunnan
              1 artillery moved from Kiangsu to Hupeh
              1 armour moved from Suiyuan to Hupeh
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 armour and 1 artillery
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Yunnan to India
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
              1 transport moved from 50 Sea Zone to 61 Sea Zone
              1 transport moved from 40 Sea Zone to 38 Sea Zone
              1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone
      
          Place Units - Japanese
              1 battleship placed in 38 Sea Zone
              2 armour and 1 infantry placed in East Indies
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -0.00
      

      Territory Summary for Japanese :

      Borneo : 1 flag
      Burma : 1 flag
      Buryatia S.S.R. : 1 flag, 3 infantry
      East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
      Fukien : 1 flag
      Hupeh : 1 flag, 1 armour and 1 artillery
      India : 1 flag, 1 aaGun, 1 artillery and 4 fighters
      Iwo Jima : 1 infantry
      Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry
      Kiangsu : 1 flag, 1 armour and 1 infantry
      Kwangtung : 1 flag
      Manchuria : 1 flag
      New Guinea : 1 flag
      New Zealand : 1 flag, 1 infantry
      Philippine Islands : 1 flag
      Suiyuan : 1 flag
      Yunnan : 1 flag, 1 armour and 1 infantry
      38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
      61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
      

      Production/PUs Summary :

      Germans : 29 / 32
      Russians : 28 / 28
      Japanese : 40 / 41
      British : 25 / 70
      Italians : 15 / 15
      Chinese : 3 / 0
      Americans : 38 / 38
      

      Savegame

      posted in Play Boardgames
      CaptainSquareyezC
      CaptainSquareyez
    • 1
    • 2
    • 9
    • 10
    • 11
    • 12
    • 13
    • 18
    • 19
    • 11 / 19