@dangermouse650 The Japanese come bearing gifts :)
Posts made by CaptainSquareyez
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RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 16x factory; Remaining resources: 9 PUs; 0 techTokens; Japanese buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 armour, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 1 submarine and 4 transports moved from 62 Sea Zone to 57 Sea Zone 2 armour, 1 artillery, 6 fighters and 5 infantry moved from 57 Sea Zone to Midway Combat - Japanese Battle in Midway Japanese attack with 2 armour, 1 artillery, 6 fighters and 5 infantry Americans defend with 1 infantry Japanese roll dice for 5 battleships and 1 cruiser in Midway, round 2 : 5/6 hits, 3.83 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 armour, 1 artillery, 6 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters moved from Midway to 57 Sea Zone Place Units - Japanese 1 armour and 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17Territory Summary for Japanese :
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry Kiangsu : 1 flag Manchuria : 1 flag Midway : 1 flag, 2 armour, 1 artillery and 5 infantry Philippine Islands : 1 flag, 1 armour 57 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 0 / 0 Russians : 46 / 48 Japanese : 17 / 17 British : 66 / 62 Italians : 4 / 0 Chinese : 7 / 0 Americans : 38 / 40 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens; Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 armour and 2 infantry moved from 64 Sea Zone to Alaska Combat - Japanese Battle in Alaska Japanese attack with 2 armour and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to Japan Place Units - Japanese 4 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67Territory Summary for Japanese :
Alaska : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Hupeh : 1 flag Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry Kiangsu : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports 64 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 0 / 0 Russians : 46 / 46 Japanese : 25 / 25 British : 58 / 54 Italians : 7 / 0 Chinese : 6 / 0 Americans : 36 / 38 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to Manchuria 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 2 infantry placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : 0.50Territory Summary for Japanese :
Borneo : 1 flag Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag, 1 armour Suiyuan : 1 flag Yunnan : 1 flag 62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 0 / 0 Russians : 45 / 46 Japanese : 32 / 32 British : 52 / 68 Italians : 8 / 0 Chinese : 3 / 0 Americans : 38 / 38 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Non Combat Move - Italians 1 transport moved from 28 Sea Zone to 32 Sea Zone Turn Complete - Italians -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Caroline Islands to 51 Sea Zone 1 armour and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 armour moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 artillery moved from Sikang to Ningxia Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Ningxia Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Ningxia, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Sikang to Manchuria 2 infantry moved from Buryatia S.S.R. to Manchuria 1 armour moved from Hupeh to Manchuria 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport moved from 51 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter and 1 infantry placed in Japan 1 battleship and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 10 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry New Zealand : 1 flag, 1 infantry Ningxia : 1 flag, 1 artillery Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Suiyuan : 1 flag Yunnan : 1 flag 50 Sea Zone : 1 transport 62 Sea Zone : 4 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 1 / 0 Russians : 41 / 41 Japanese : 38 / 38 British : 44 / 39 Italians : 15 / 17 Chinese : 1 / 0 Americans : 38 / 40 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt Non Combat Move - Germans Turn Complete - Germans -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 19 PUs; 0 techTokens; Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 battleship, 2 cruisers and 1 destroyer moved from 13 Sea Zone to 17 Sea Zone 1 transport moved from 34 Sea Zone to 28 Sea Zone Place Units - Italians 2 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 38 / 40 British : 39 / 39 Italians : 17 / 17 Chinese : 2 / 0 Americans : 40 / 42 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 battleship and 2 destroyers; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 armour moved from Borneo to 49 Sea Zone 2 armour, 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports moved from 49 Sea Zone to 51 Sea Zone 2 armour moved from 51 Sea Zone to Caroline Islands 2 fighters moved from 51 Sea Zone to Caroline Islands 1 armour moved from Suiyuan to Ningxia 1 armour moved from Kiangsu to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Fukien to Ningxia 1 armour, 1 artillery and 4 fighters moved from India to Persia Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in 62 Sea Zone Japanese attack with 1 submarine Americans defend with 2 submarines 2 submarines owned by the Americans submerged Battle in 51 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone Japanese winJapanese winJapanese win with 1 submarine remaining with 1 submarine remaining with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Caroline Islands Japanese attack with 2 armour and 2 fighters Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 armour and 2 fighters in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour and 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 1 armour, 1 artillery and 4 fighters Russians defend with 2 armour and 4 infantry Japanese roll dice for 1 armour, 1 artillery and 4 fighters in Persia, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia Japanese roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.00 expected hits British roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Persia Japanese win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 1 artillery and 2 fighters Casualties for Russians: 2 armour and 4 infantry Non Combat Move - Japanese 2 fighters moved from Persia to Sikang 1 fighter moved from Ningxia to Hupeh 2 fighters moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Hupeh to Sikang Place Units - Japanese 1 battleship and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.17 Japanese regular : 1.50 British regular : -0.33Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 2 infantry Caroline Islands : 1 armour East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour India : 1 flag, 1 aaGun Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Sikang : 1 flag, 1 artillery and 3 fighters Suiyuan : 1 flag Yunnan : 1 flag 51 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports 62 Sea Zone : 1 battleship, 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 1 / 0 Russians : 41 / 42 Japanese : 38 / 40 British : 39 / 112 Italians : 17 / 21 Chinese : 2 / 0 Americans : 40 / 42 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Non Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya Turn Complete - Germans -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Union of South Africa to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone 1 armour moved from Rhodesia to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 armour and 2 artilleries Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan Italians roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Trans-Jordan British win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Russians: 1 armour and 2 artilleries Non Combat Move - Italians 1 battleship, 2 cruisers and 1 destroyer moved from 15 Sea Zone to 13 Sea Zone Place Units - Italians 1 armour and 5 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.50Production/PUs Summary :
Germans : 1 / 0 Russians : 37 / 37 Japanese : 38 / 38 British : 39 / 112 Italians : 20 / 21 Chinese : 3 / 0 Americans : 40 / 41 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Suiyuan to Ningxia 1 armour moved from Sikang to Hupeh 2 armour and 1 infantry moved from East Indies to 38 Sea Zone 2 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 38 Sea Zone to 49 Sea Zone 2 armour and 1 infantry moved from 49 Sea Zone to Borneo 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 37 Sea Zone to 49 Sea Zone 1 fighter moved from 49 Sea Zone to 48 Sea Zone 2 fighters moved from 49 Sea Zone to Borneo Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 2 armour, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Hupeh Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Battle in Ningxia Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Ningxia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Ningxia Chinese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Suiyuan 1 armour moved from Buryatia S.S.R. to Kiangsu 1 infantry moved from Burma to Yunnan 1 fighter moved from Japan to Fukien 1 fighter moved from 48 Sea Zone to 49 Sea Zone 2 fighters moved from Borneo to 49 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone Japanese undo move 1. 1 destroyer and 1 submarine placed in 62 Sea Zone 2 transports placed in 38 Sea Zone 1 armour and 1 infantry placed in East Indies 1 armour placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67 British regular : 0.33Territory Summary for Japanese :
Borneo : 1 flag, 2 armour Burma : 1 flag Buryatia S.S.R. : 1 flag, 2 infantry East Indies : 1 flag, 1 armour, 1 factory and 1 infantry Fukien : 1 flag, 1 fighter India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory and 9 infantry Kiangsu : 1 flag, 1 armour Kwangtung : 1 flag Manchuria : 1 flag New Zealand : 1 flag, 1 infantry Sikang : 1 flag, 1 artillery Soviet Far East : 1 flag, 2 infantry Suiyuan : 1 flag, 1 armour Yunnan : 1 flag, 1 infantry 38 Sea Zone : 2 transports 49 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports 62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 17 / 21 Russians : 37 / 37 Japanese : 38 / 38 British : 23 / 104 Italians : 20 / 21 Chinese : 3 / 0 Americans : 40 / 41 -
RE: WW2 v3 1941posted in Play Boardgames
@dangermouse650 I want 15 PU’s for my lost factory thanks! :stuck_out_tongue:
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RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Non Combat Move - Germans 1 fighter moved from Bulgaria Romania to Germany 1 fighter moved from Czechoslovakia Hungary to Germany Turn Complete - Germans Germans collect 21 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 21 / 21 Russians : 33 / 34 Japanese : 34 / 41 British : 26 / 104 Italians : 21 / 21 Chinese : 3 / 0 Americans : 40 / 41 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from French Madagascar to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Italians take Union of South Africa from British 1 armour moved from French Equatorial Africa to Rhodesia Italians take Belgian Congo from British Italians take Rhodesia from British 1 armour moved from Italy to Germany 2 artilleries, 1 fighter and 1 infantry moved from Balkans to Germany 5 infantry moved from Italy to France 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in France Italians attack with 5 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 5 infantry in France, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France Italians roll dice for 5 infantry in France, round 3 : 0/5 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 4 infantry in France, round 4 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 3 infantry in France, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in France, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in France, round 7 : 2/3 hits, 0.50 expected hits British roll dice for 1 artillery in France, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Italians win, taking France from British with 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Battle in Germany Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry British defend with 1 aaGun, 3 armour, 1 factory and 2 infantry British roll AA dice in Germany : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Germany, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 3 armour and 2 infantry in Germany, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Germany Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Germany, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 3 armour and 1 infantry in Germany, round 3 : 1/4 hits, 1.83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Germany Italians roll dice for 1 armour, 1 artillery and 1 fighter in Germany, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 2 armour in Germany, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Germany Italians win, taking Germany from British, taking France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 3 armour and 2 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Germany to Italy Place Units - Italians 3 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British AA : -0.17 British regular : -3.83Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Egypt : 1 flag France : 3 infantry French Equatorial Africa : 1 flag French Madagascar : 1 flag French West Africa : 1 flag Germany : 1 armour and 1 artillery Italy : 1 aaGun, 3 armour, 1 factory, 1 fighter and 1 infantry Rhodesia : 1 flag, 1 armour Bulgaria Romania : 1 artillery and 2 infantry Trans-Jordan : 1 flag, 1 artillery and 1 infantry Union of South Africa : 1 flag, 1 infantry 15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer 28 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 21 / 0 Russians : 33 / 34 Japanese : 40 / 41 British : 21 / 104 Italians : 21 / 21 Chinese : 2 / 0 Americans : 40 / 40 -
RE: WW2 v3 1941posted in Play Boardgames
@dangermouse650 Forgot to take out your lonely transport in zone 50 :( Again, too many mistakes
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RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 battleship and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Kiangsu to Suiyuan 1 armour and 1 artillery moved from Hupeh to Sikang 3 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 2 infantry in Soviet Far East, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Soviet Far East, round 9 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Yunnan to India 1 infantry moved from Yunnan to Burma 2 transports moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 61 Sea Zone to 37 Sea Zone Place Units - Japanese 1 battleship and 2 fighters placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 Russians regular : -1.67Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag, 1 infantry Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 9 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Sikang : 1 flag, 1 armour and 1 artillery Soviet Far East : 1 flag, 2 infantry Suiyuan : 1 flag, 1 armour Yunnan : 1 flag 37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters 38 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports 62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 21 / 27 Russians : 33 / 34 Japanese : 40 / 41 British : 25 / 96 Italians : 17 / 18 Chinese : 2 / 0 Americans : 40 / 40 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 4 infantry moved from France to Germany 1 fighter moved from Bulgaria Romania to Germany 1 fighter moved from Morocco Algeria to Germany Combat - Germans Battle in Germany Germans attack with 2 fighters and 4 infantry British defend with 1 aaGun, 2 armour, 1 factory and 1 infantry British roll AA dice in Germany : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters and 4 infantry in Germany, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany Germans roll dice for 2 fighters and 3 infantry in Germany, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 2 armour and 1 infantry Non Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria 3 infantry moved from East Poland to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania 1 fighter moved from Germany to Czechoslovakia Hungary Turn Complete - Germans Germans collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British AA : -0.33 Germans regular : 0.83 British regular : -0.83Territory Summary for Germans :
Czechoslovakia Hungary : 1 fighter East Poland : 1 flag Germany : 1 aaGun, 1 factory and 3 infantry Gibraltar : 1 flag, 1 infantry Morocco Algeria : 1 armour, 1 artillery and 2 infantry Bulgaria Romania : 1 factory, 1 fighter and 3 infantry Ukraine : 1 flagProduction/PUs Summary :
Germans : 27 / 27 Russians : 28 / 28 Japanese : 37 / 41 British : 24 / 96 Italians : 18 / 18 Chinese : 4 / 0 Americans : 40 / 40 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British 1 infantry moved from Italy to Balkans 2 artilleries moved from Italy to Balkans 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British Combat - Italians Non Combat Move - Italians 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Bulgaria Romania to Balkans Place Units - Italians 5 infantry placed in Italy Italians undo move 1. 5 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 2 artilleries, 1 fighter and 1 infantry Egypt : 1 flag, 1 artillery and 1 infantry French Equatorial Africa : 1 flag, 1 armour French Madagascar : 1 flag, 1 infantry French West Africa : 1 flag Italy : 1 aaGun, 1 armour, 1 factory and 5 infantry Persia : 1 flag, 1 infantry Bulgaria Romania : 1 artillery and 2 infantry Trans-Jordan : 1 flag 15 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer 33 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 17 / 0 Russians : 28 / 28 Japanese : 40 / 41 British : 34 / 96 Italians : 18 / 18 Chinese : 3 / 0 Americans : 38 / 38 -
RE: WW2 v3 1941posted in Play Boardgames
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Fukien to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Kiangsu to Hupeh 1 armour moved from Suiyuan to Hupeh Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Hupeh, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to India 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 transport moved from 40 Sea Zone to 38 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 50 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 38 Sea Zone 2 armour and 1 infantry placed in East Indies 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.00Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 infantry East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hupeh : 1 flag, 1 armour and 1 artillery India : 1 flag, 1 aaGun, 1 artillery and 4 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry Kiangsu : 1 flag, 1 armour and 1 infantry Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag, 1 infantry Philippine Islands : 1 flag Suiyuan : 1 flag Yunnan : 1 flag, 1 armour and 1 infantry 38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports 61 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 29 / 32 Russians : 28 / 28 Japanese : 40 / 41 British : 25 / 70 Italians : 15 / 15 Chinese : 3 / 0 Americans : 38 / 38