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    Topics created by CaptainNapalm

    • CaptainNapalmC

      Cap(A) vs Team(X) Anniversary 41

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      CaptainNapalmC

      Our new game. Same nations, @Colonel_Sanders ?

      https://www.axisandallies.org/forums/topic/35549/good-cap-allies-vs-colonel-s-cap-n-axis-anniversary-41/3

    • CaptainNapalmC

      L20 BM3 Avner(A+14) vs CaptainNapalm(X)

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      CaptainNapalmC

      @Avner Good game. Thanks for playing.

    • CaptainNapalmC

      Anniversary Edition 2v2 game, anyone?

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      A

      I’m not very good at sharing, but I’d be happy to play against you and your friend 2v1! I’m looking for a game of Anniversary. Pretty flexible on the options, as long as there’s a bid and national objectives are on.

    • CaptainNapalmC

      How can I post pictures?

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      PantherP

      @CaptainNapalm In the editor box hit “upload pictures” - marked yellow in the screenshot - and select what you want to upload.

      upload.PNG

    • CaptainNapalmC

      US factories do not auto upgrade to majors

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      CaptainNapalmC

      @Panther Thank you, sir.

    • CaptainNapalmC

      Sovietishcat (Allies+$12) vs CaptainNapalm (Axis) Bal Mod 3

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      SovietishcatS

      @CaptainNapalm sounds good let me know when you are ready for a rematch!

    • CaptainNapalmC

      aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20

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      aagamerz13A

      @CaptainNapalm Yes, please set another one up, Captain, in the next days. This was an interesting game as you made some moves I hadn’t seen before and I probably did some things you hadn’t seen. It will be exciting to see the adjustments.

    • CaptainNapalmC

      D12 Battle, or Hit, Dice

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      GeneralHandGrenadeG

      @CaptainNapalm We rectified that later when we also realized that he hadn’t flew his other fighter back from the previous turn.

    • CaptainNapalmC

      Bretters Vs Captain Napalm PTV

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      CaptainNapalmC

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

      Game History

      Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone 1 artillery and 4 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 6 infantry moved from 20 Sea Zone to Southern Manchuria 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang 1 tactical_bomber moved from Szechwan to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Hopei to Eastern Sinkiang 2 bombers moved from French Indo China to Eastern Sinkiang 9 artilleries and 11 infantry moved from Korea to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in Midway Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 32 Sea Zone Japanese attack with 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 3 transports Americans defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports in 32 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 32 Sea Zone, round 2 : 7/1 hits, 6.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 32 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 3 transports in 32 Sea Zone, round 3 : 9/1 hits, 8.83 expected hits Americans roll dice for 2 battleships, 3 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 32 Sea Zone, round 3 : 5/1 hits, 5.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 32 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 32 Sea Zone, round 4 : 7/1 hits, 6.67 expected hits Americans roll dice for 1 battleship and 3 transports in 32 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 32 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 107 Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports Battle in Wake Island Battle in Marshall Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery and 3 infantry in Marshall Islands, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Marshall Islands Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Battle in Southern Manchuria Japanese attack with 11 artilleries and 17 infantry Russians defend with 1 aaGun, 3 armour, 3 artilleries and 14 infantry Japanese roll dice for 11 artilleries and 17 infantry in Southern Manchuria, round 2 : 9/1 hits, 8.33 expected hits Chinese roll dice for 1 aaGun, 3 armour, 3 artilleries and 14 infantry in Southern Manchuria, round 2 : 7/1 hits, 7.17 expected hits 7 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Southern Manchuria Japanese roll dice for 11 artilleries and 10 infantry in Southern Manchuria, round 3 : 7/0 hits, 7.00 expected hits Chinese roll dice for 3 armour, 3 artilleries and 6 infantry in Southern Manchuria, round 3 : 4/1 hits, 4.50 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria Japanese roll dice for 11 artilleries and 6 infantry in Southern Manchuria, round 4 : 5/1 hits, 5.67 expected hits Chinese roll dice for 3 armour and 2 artilleries in Southern Manchuria, round 4 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Japanese, 3 armour owned by the Russians and 2 artilleries owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 11 artilleries and 4 infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 13 infantry Casualties for Russians: 1 aaGun, 3 armour, 3 artilleries and 14 infantry Battle in Eastern Sinkiang Japanese attack with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 9 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Sinkiang, round 2 : 6/0 hits, 6.00 expected hits Chinese roll dice for 11 infantry in Eastern Sinkiang, round 2 : 4/1 hits, 3.67 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Eastern Sinkiang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Sinkiang, round 3 : 5/1 hits, 4.67 expected hits Chinese roll dice for 5 infantry in Eastern Sinkiang, round 3 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 artilleries and 3 infantry Casualties for Chinese: 9 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Sinkiang to Szechwan 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 artillery moved from Anhwe to Honan 1 armour moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to French Indo China 1 aaGun moved from Korea to Northern Manchuria 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,1 Japanese collect 63 PUs (1 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Americans : -1.00 Chinese : -0.17 Japanese : 0.83

      Savegame

    • CaptainNapalmC

      Laptop or Chromebook?

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      CaptainNapalmC

      @Midnight_Reaper That’s exactly what I needed to hear. Thank you, very much!

    • CaptainNapalmC

      Triple A Combat Hit Differential Turn Summary

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      CaptainNapalmC

      @redrum Excellent! Thank you for the response.

    • CaptainNapalmC

      Matthew(Axis)vsNathan(Allies) Anniversary 41

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      CaptainNapalmC

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 12 Purchase Units - Russians Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russians 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs

      Combat Hit Differential Summary :

      Savegame

    • CaptainNapalmC

      Nathan(Axis) vs Joel(Allies)

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      CaptainNapalmC

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers, 4 infantry and 6 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 22 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 6 artilleries, 5 infantry and 2 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Shantung 1 mech_infantry moved from Hopei to Shantung 1 artillery moved from Hopei to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 armour moved from Anhwe to Kwangtung 2 mech_infantrys moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol 1 submarine moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 submarine and 2 transports Americans defend with 2 transports 2 transports owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Kwangtung Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangtung Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 artilleries and 2 infantry Battle in Shantung Japanese attack with 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry and 1 mech_infantry Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 5/9 hits, 3.33 expected hits Chinese roll dice for 4 infantry and 1 mech_infantry in Shantung, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shantung Japanese win, taking Shantung from Chinese with 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery Casualties for Russians: 4 infantry and 1 mech_infantry Battle in Jehol Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 3/7 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun, 2 artilleries and 4 infantry moved from Amur to Buryatia 1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 2 infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 4 destroyers and 5 submarines placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry placed in India Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

      Combat Hit Differential Summary :

      Americans : 0.50 Chinese : -1.00 Japanese : 0.17

      Savegame

    • CaptainNapalmC

      Game 3 Nathan vs Andrew+$46 1940 OOB LL

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      AndrewAAGamerA

      @AndrewAAGamer So, a quick debrief.

      Attacking Moscow with 6 bombers makes total sense in Low Luck. Would you do that too even with normal dice rolling?

      Your 3 transport build in the Baltic is interesting. It costs you $29 to do it (3 transports and a destroyer). However, it saves you $1 for every infantry versus a mech and $2 for every artillery versus a tank. Thus figuring 6 infantry and 2 artillery (I know you build 4x4 however I think that is too many artillery) that saves you $10 a Turn so it pays for itself in 3 Turns and is way ahead in the long run. Plus, it protects Norway which is cool as that is an $11 swing. However, it does slow the taking of Moscow to a Turn 9-10 take instead of a Turn 6-7 take. Have you found it works best in the long run and not so much in a shorter game? Have you seen anyone else try it? Does that fleet ever get blown up?

      What about just pushing infantry and artillery out of Germany instead for a long run strategy? That is only one Turn behind your Baltic strategy and you save the $29. Of course, you don’t protect Norway that way.

      Your Japan strategy was excellent. I loved the way you built carriers and pulled off planes to keep pace with the US navy build. It took me significantly longer to reduce Japan than I expected. Do you see anything I should have done differently with the US/ANZAC? Personally, I think I built bombers too soon and should have continued with carriers and fighters for at least one more Turn if not two.

      Any other thoughts?

    • CaptainNapalmC

      Game 2, Andrew(Axis) vs Nathan(Allies+$46)

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      CaptainNapalmC

      @AndrewAAGamer Game is yours! Well played. Thank you for the game.

    • CaptainNapalmC

      NathanVsAndrew G40 Low Luck $42 Bid

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      AndrewAAGamerA

      Thank you. It was great fun and extremely close. I almost threw it away there at the end. I literally had just 1 spare unit to win… sheesh.

      I agree I did not see how Low Luck detracted from the game. There was still plenty of luck in the small battles and it was surprising how much Low Luck helped the Allies too. Originally I had thought it would mainly just help the Axis.

      I was very pleased by your US strategy. Ted and I just came to the conclusion that maybe a 100% effort by the US in the Pacific might be the way to go for the Allies. As you decimated Japan I am not sure if I misplayed Japan or it was your great strategy. Certainly if Moscow had not fallen early the Allies would have won.

      I would love another game. Same sides or switch sides with the same bid; makes no difference to me. However since this is such a distraction lets start next week as I have a big presentation on Tuesday and if we start again I will want to play this weekend instead of prepare for it.

      Thank you for a fun game!

    • CaptainNapalmC

      NW Invitational VanVsTac 1942 LHTR

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      Karl7K

      @MillCreek

      Ouch! Losing by dicing makes you want to point the gun at your face.

      But alas… it happens.

      No worries Mill Creek… remember, I thought you were winning for the split decision which I guess proved true but for different reasons, i.e. the dice.

      I will get up to BC soon enough and beat Canuck12 and Gargantua et al like they were little bare cheeked babies

    • CaptainNapalmC

      Looking to buy 1942 SE chips

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      CaptainNapalmC

      These chips are dramatically different than the standard chips in the other versions. I think they are a cheaper attempt at saving money by Avalon Hill, but I actually like them! If anyone happens to have them, but not like them, I’m looking to buy!

    • CaptainNapalmC

      Best Axis & Allies chips ever!

      Axis & Allies 1942 2nd Edition
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      CaptainNapalmC

      @Jaybird Out of stock when I checked just now. Thank you for trying to notify me. I don’t know why I got this notification so late.

    • CaptainNapalmC

      Field Marshal Games is mis-spelled

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      WolfshanzeW

      Maybe its punishment for past misdeeds by FMG? Hopefully those days are done with their partnership with IWNGU.

      Anyways, hooray for Gold, Silver, Bronze 2016 patrons!

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