@adalwolf Thank you. I would have hoped that would have gone into the errata or FAQ. Maybe it will, some day.
Posts made by CaptainNapalm
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RE: Does a UK DOW boost FEC and ANZAC income?posted in Global War 1936
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Does a UK DOW boost FEC and ANZAC income?posted in Global War 1936
Scenario: Due to the German DOW on France, the UK is boosted to wartime income, as per their peacetime income increases on their reference sheet. The FEC and ANZAC are still well below their full income.
Does the UK declaring war on Germany, boost the FEC and ANZAC to full economy? (Note: Unlike the UK, France and US, FEC and ANZAC do not have wartime income listed on their reference sheets. They only say full income.)
Our group has had plenty of “It’s common sense that you can’t boost your own income” and “It’s common sense that they’d go to full income when they go to war”, back and forth. Any help with the actual rule(s)?
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RE: The FAQ Threadposted in Global War 1936
What, if anything, happens to Vichy France if Paris is liberated?
The Vichy reference sheet only says Vichy surrenders if Southern France is conquered.
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RE: What is the best thing to do with strat bombers?posted in Global War 1936
It is quite important, as unrepaired airbases and naval facilities would not boost movement during the turn, if they were not repaired until the end of the turn.
It also seems logistically illogical that you could be building units at a factory, while repairing it. Repairing it, first, then building units, makes more sense.
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RE: The FAQ Threadposted in Global War 1936
@aldrahill said in The FAQ Thread:
Does Spain continue to receive recruitment rolls after the conclusion of the Spainish Civil War? Or are they stuck with only the units they had at the end of the war?
And, if they DO get to have recruitment rolls, are their colonies now counted for the recruitment roll? I’d imagine no, as that’s an almost guaranteed recruit every turn.
If Spain doesn’t recruit at all, feels like they just eaten by the USA for free once they get going into the war.
No, Spain does not continue to get recruitment rolls after the Civil War is over. The US has to pay $10 to invade a neutral Spain, just like any neutral minors. Spain may be one of the toughest to invade, but should you really expect them to be able to put up much fight against the USA? No, if the US decides to invade a minor power, they should steamroll it.
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RE: Italian neutralityposted in Global War 1936
@chris_henry said in Italian neutrality:
@captainnapalm hahaha. I do like the creativity though, @David-06.
I won’t rehash here my thoughts on this from the thread the other day in full. I totally get how this is a viable strategy for the Italians, but I still wonder if it hurts the Axis in the end by the Allied ability to now devote way more resources to other theaters against Germany or Japan, and just keep a skeleton force against Italy/the Med. Again, I certainly could be wrong here as I’ve never played a game where this happened. But I’d be curious to try it, as I already am envisioning things I would/could do with the extra Allied resources to be used elsewhere!
All this said, I do think it’s a bit lame this can happen. I wish a simple change of something like “Italy has to be at war with at least one major power to get it’s VP’s were to take affect.” Something like that. Or has to have been at war with a major power for “X” amount of turns before the game ends to get the VP’s. That would alleviate this potential loophole, especially if it’s shown to give the Axis a lopsided victory through game play!
There was another thread about this? Can you link it?
No sense envisioning where to use imagined additional Allied resources. You won’t have any. You won’t have the easy $3 from Italy, in Africa, so Italy will have an extra $3. You can’t abandon Egypt, or Italy can just take it. The Italian threat doesn’t disappear. The Axis aren’t down resources, as the Italian IPPs are lend-leased to Germany. All that it really changes is now you have to fight the Axis forces in France, where they are concentrated strongest, and the Axis doesn’t have to spread themselves out, fighting in Africa, the Med, or Italy, which is where they are always weakest. The Axis income is combined, and their weak link, and soft underbelly, is protected.
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RE: Italian neutralityposted in Global War 1936
@david-06 said in Italian neutrality:
@CaptainNapalm I like the Italian neutrality, but if you want to make it more reasonable to Italy go to war, and to promote going to war, here’s some changes I would make:
Italian VPs:
3 | Neo-Roman empire: get 1 VP up to a maximum of 3 VPs for each of these territory groups Italy holds at the end of the Game: Yugoslavia and Thessaly, Western and Eastern Egypt, Gibraltar, Transjordan and Syria, Spain (NS allies to Italy in this Scenario.
1 | Fascist Victory: NS wins the Spanish civil war.Italian Navy:
Add 1 naval transport at SZ 81.Italian volunteers:
While Italy is neutral during the Spanish Civil War, Add +1 to NS recruitment rolls.
While at war, Italy get recruitment rolls for each home country territory they get.Wow! We are trying to simplify and/or understand the rules, not create our own.
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RE: What is the best thing to do with strat bombers?posted in Global War 1936
@insanehoshi said, “Take note that repairing a facility takes a whole turn, so it will be out of action even if the opponent repairs it (though a repaired major factory still get a tech roll).”
I disagree with this. I think facilities are repaired in the production phase. I can see where the wording of one sentence may make it seem that it takes a whole turn, but I believe that is only referring to capital ship repair.
The stated fact that you can repair a major factory, and then roll for tech, that same turn, seems the strongest support of my opinion.
I’d welcome the opinion of others.
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Italian neutralityposted in Global War 1936
Our group is finding Italy is best served by staying out of the war. They can lend-lease all their IPPs to Germany, and never open up the soft underbelly of Europe, for Allied invasion.
Some of us think the fact that Italy can get 3 out of their 4 possible victory points, without ever being involved in the war, is rather lame.
Any thoughts?
PS. It was just brought to my attention that, in fact, Italy can get all 4 of their victory points, without ever entering the war.
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RE: The FAQ Threadposted in Global War 1936
@trig I forgot about lend-lease being restricted to home country. This would make it more obvious to me that Free France is restricted to receiving lend-lease ONLY in its capital.
I think standard supply path restrictions would apply.
And I do not think Free France may build any facilities, other than the minor factories specifically stated.
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RE: The FAQ Threadposted in Global War 1936
Off the Free France reference sheet: “Free France may receive lend- lease in its capital.”
Is seems meant as an exception, but is the exception that Free France may ONLY receive lend-lease in its capital? Or that Free France may receive lend-lease in its capital, no matter whether there is a supply path or not? Meaning, Free France would still be able to receive lend-lease in other territories, following the standard lend-lease rules.
Is there any limit to the value of a lend-leased unit to their capital? As they might pick a capital with no supply path, it seems unlikely that you would limit them if they chose a capital with a minor port, for example.
Alternatively, the rule might read, “Free France may only receive lend-lease in its capital, and it must follow normal lend-lease rules.” So, the capital would be restricted, or cut off from lend-lease, in certain situations.
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RE: v4 Map Improvementsposted in Global War 1936
@insanehoshi said in v4 Map Improvements:
@captainnapalm The map. Its hard to see due to the mountains.
Nigh, impossible! ;-) May be a subject for the FAQ, because I’m not buying it, otherwise.
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RE: v4 Map Improvementsposted in Global War 1936
@trig said in v4 Map Improvements:
@captainnapalm
Apparently it isn’t. Macedonia is stuck between them.According to whom?
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RE: v4 Map Improvementsposted in Global War 1936
@trig said in v4 Map Improvements:
I just thought of another random change I might make. Nothing bug, but I would connect Anontolia to Syria and Yugoslavia to Thessaly. The first because it just works better geographically, and should have been that way to start with, and the second because Greece is hard enough to conquer already.
Yugoslavia is already connected to Thessaly.
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RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Finalposted in League
@farmboy Nevermind. I’ll just give you the game, here. The US is able to put more troops in Europe than Germany. Japan will never be able to beat the Allied navy. Good game. Well played.
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RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Finalposted in League
@farmboy Looking at the map now, I realize I forgot about my German bomber in FIC. Do you mind if I take the free transport kill?
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RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Finalposted in League
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Germans buy 9 artilleries and 6 infantry; Remaining resources: 23 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from British 2 artilleries moved from Ukraine to Rostov 14 artilleries moved from Tambov to Rostov 28 artilleries moved from Tambov to Volgograd Germans take Volgograd from Russians 42 infantry moved from Tambov to Volgograd 24 infantry moved from Tambov to Rostov 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from Germany to Greater Southern Germany 1 infantry moved from Slovakia Hungary to Yugoslavia Germans take Yugoslavia from Americans 1 infantry moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Greater Southern Germany Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 5/6 hits, 2.67 expected hits British roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Rostov Germans attack with 16 artilleries and 24 infantry British defend with 2 infantry Germans roll dice for 16 artilleries and 24 infantry in Rostov, round 2 : 14/40 hits, 12.00 expected hits British roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 16 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 infantry moved from Tambov to Rostov 1 aaGun and 9 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Volgograd 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Romania to Germany 10 mech_infantrys moved from Germany to Western Germany 2 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Belarus to Archangel 1 aaGun, 3 artilleries and 2 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Smolensk 8 armour and 4 mech_infantrys moved from Eastern Poland to Germany 2 fighters and 1 tactical_bomber moved from Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Germany 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Western Germany 3 artilleries moved from France to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia Turn Complete - Germans Germans collect 49 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
British AA : -0.17 Germans regular : 4.33 British regular : 0.67 -
RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Finalposted in League
@farmboy Good catch. I forgot about that little guy! I am at work, as well. You can wait for me to look at the map, or I’ll just move it on Germany’s turn. Up to you.
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RE: Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Finalposted in League
@farmboy No rush. Just a reminder. It’s ANZAC’s turn. Italy has been eliminated, unless I’m missing something.