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    Posts made by captainhook

    • RE: Best UK defense for Sealion 3 or 4 collaboration

      @jim010:

      This as a final UK2?

      You have my approval. For what it is worth.

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: Best UK defense for Sealion 3 or 4 collaboration

      Wouldn’t it be better for UK troops in Egypt to withdrawn inside of Africa, instead of remaining in Egypt and get badly beat the next turn?

      They could overpower the 2inf and 1art, and regroup on the next turn with the 2 inf coming from SAF, in congo.

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: Best UK defense for Sealion 3 or 4 collaboration

      I see. You assumed that the destroyed was sunk but not the transport.

      And the 4 fighters in the UK, at the end of their first turn include the one from gibraltar. When I saw one there, I thought it hadn’t moved, but it is the one from matla.

      My apologies, gentlemen.

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: Best UK defense for Sealion 3 or 4 collaboration

      I am not convinced that a a German player that has sea lion in mind, would let the barge in z106 live nor the Normandy fighter, in G1.

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: Best UK defense for Sealion 3 or 4 collaboration

      My point is that UK falls regardless.

      It just seems that, if the German player decides that he wants to do so, he will give a savage beating to the UK. Unless they pull out absolutely everything to London, in which case they just take a pretty good beating.

      I am starting not to understand how the game is supposed to be tilted in favour of the Axis, when London will systematically fall.

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: GenCon Indy 2011 Global '40

      Seriously, who in their right mind would go to Indianapolis ?!?

      They couldn’t have those somewhere that is not in the middle of nowhere?

      posted in Events
      captainhookC
      captainhook
    • RE: Best UK defense for Sealion 3 or 4 collaboration

      This seems rather peculiar.

      By concentrating all the efforts to saving London, the brits have to completely give away Africa and the middle east to the Italians, easily allowing them to have an income in the range of the 45 or more IPCs per turn.

      Furtheremore, the UK will be soon reduced to about 18-20 IPCs turn, without counting convoys.

      So is it actually worth it, is my question?

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: Finding Convoy Zones

      I think you must be, by far, the most organised AA player out there!!! :-D

      posted in Axis & Allies Global 1940
      captainhookC
      captainhook
    • RE: First, Annual Global 1940 Tournament - Sign-ups open!

      1.  Commander Jennifer
      2.  NoMercy
      3.  Sargon the Assyrian
      4.  The Definitive S
      5.  Karl 7
      6.  Captain Hook
      7.
      8.
      9.
      10.
      11.
      12.
      13.
      14.
      15.
      16.

      posted in Tournaments
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      @Noll:

      I will add 1 more IPC to Italy then, cause the DD won’t be convoying them! :D

      ha ha  :-D.

      Waiting for your japanese turn, good sir!

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      1dd is sunk in z98, a the cost one one French dd.

      NCM

      1inf TRJ -> Egyp

      1inf FCA -> FEA

      noll vs chook - a03RUS.AAM

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      round 2

      A

      DiceRolls: 1@2; Total Hits: 11@2: (2)

      D

      DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      FRANCE 2

      Combat moves

      1 dd z76-> z98 (1ca, 1dd).

      A

      DiceRolls: 1@2; Total Hits: 01@2: (6)

      D

      DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      Buryatia is liberated, 12 brave russian infantries and a tactical bomber are lost in the process.

      NCM

      2 mech SAM -> Tim

      1 AA YAK -> BURY

      2arm SAM -> BRY
      2 mech RUS -> NUKR
      2inf, 3 art SUKR -> NUKR
      4 inf SMO -> BEL
      3 art NOV -> BEL
      1 arm RUS -> BEL
      2 arm RUS -> NUKR

      placements
      1 arm, 2 mech NOV
      1 arm, 2 mech SUKR
      1 mech RUS

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      D

      DiceRolls: 1@3; Total Hits: 01@3: (4)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      It is bugging.

      Trying one at a time.

      A

      DiceRolls: 6@1 2@3; Total Hits: 16@1: (2, 4, 2, 3, 3, 5)2@3: (4, 1)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      Round 6

      ATTACKER

      DiceRolls: 7@1 2@2; Total Hits: 17@1: (5, 3, 2, 4, 2, 5, 1)2@2: (6, 5)

      DEFENDER

      DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      :x again

      Round 5

      ATTACKER

      DiceRolls: 10@1 2@3; Total Hits: 310@1: (5, 3, 2, 5, 3, 5, 1, 4, 2, 4)2@3: (3, 2)

      DEFENDER

      DiceRolls: 4@2 1@3; Total Hits: 34@2: (3, 5, 1, 2)1@3: (2)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      Round 4

      ATTACKER

      DiceRolls: 13@1 2@3; Total Hits: 013@1: (2, 2, 4, 6, 4, 6, 6, 6, 2, 4, 5, 6, 6)2@3: (5, 4)

      DEFENDER

      DiceRolls: 4@2 1@3; Total Hits: 34@2: (4, 1, 6, 1)1@3: (1)

      posted in Play Boardgames
      captainhookC
      captainhook
    • RE: Global 40 Alpha+2 - Noll vs capitanhook - game01

      round 3

      ATTACKER

      DiceRolls: 15@1 2@3; Total Hits: 215@1: (2, 4, 1, 4, 2, 3, 6, 6, 2, 5, 2, 3, 2, 3, 5)2@3: (6, 2)

      DEFENDER

      DiceRolls: 6@2 1@3; Total Hits: 26@2: (5, 4, 2, 1, 3, 3)1@3: (4)

      posted in Play Boardgames
      captainhookC
      captainhook
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